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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
Coras Aldeland
K32 Industries
#1221 - 2013-07-11 17:40:22 UTC  |  Edited by: Coras Aldeland
Suggestion: Simplify jump clone usage
note: Change the Jump button so that it will suspend training, leave ship, jump, and then restart training.
Ron Bergundy
Deep Core Mining Inc.
Caldari State
#1222 - 2013-07-11 17:45:16 UTC
Would love to have the ability to Hire NPC Concord defense escort for Indy / freighter long treks through (maybe just) High Sec. If I have over 25 + jumps, and not all the time in the world to sit around and warp to zero, it would be nice to not have someone cargo scan me while on autopilot 4 jumps from Jita and suicide jump me on the hopes of getting any drops. Before anyone starts hating, older players with families don't always have time to safely jump stuff on long runs, and all my idea is just the OPTION of hiring NPC defenders (one-way) as an escort. Maybe cost could be in step with the number of jumps, and only in high sec
Ambrye en Bauldry
Doomheim
#1223 - 2013-07-11 17:46:50 UTC
Suggestion 1: Fix damn fleet already, you know bonuses, wing commander not getting fleet commanders bonus, only passing em down. Remember? It's broken for what, 3 years now at least?


Suggestion 2: Fix bonuses in fleet, the ones where wing commander does not get bonus from fleet commander


Suggestion 3: Fix fleet bonus system, you know the bug players reported multiple times already


Suggestion 4: Now, about that fleet....


Suggestion 5: Add button like safe log off called sh** break, you can press it, it logs you off and shows only log in button on screen. Upon logging in you are automatically invited to any fleets you were in.
(explanation: you really need to take a dump in that 0.0 with no station and you don't want to log out and then bug FC for re invite for ages)

Suggestion 6. About the fleet bonuses, you know...
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#1224 - 2013-07-11 18:01:17 UTC  |  Edited by: Manfred Hideous
Please disable the new mechanic whereby "hidden" signatures show up automatically.

I'd love to be able to re-size my bookmarks to a much smaller window (like it was in apocrypha).

Allow hacking of offline POSes/modules after 30 days of offline (does this one qualify as bigger than a medium thing?)

Allow training to be paused from another logged in character (Reduces having to jump back and forth)

Pompodours, please :)
Kalithia11
Center for Advanced Studies
Gallente Federation
#1225 - 2013-07-11 18:01:51 UTC
Suggestion: Implement a Log Off button that takes you back to the Character screen.

Keywords: log off, logoff, character screen, menu options

Note: In a game that thrives with alts and multiple accounts, it's completely counter-intuitive to close the game, click play on your "pre-signed in" launcher, and go all the way back into the game that you just closed.
Kalithia11
Center for Advanced Studies
Gallente Federation
#1226 - 2013-07-11 18:12:01 UTC
Suggestion: Improve the accuracy and latency of the Star Map filters

Keywords: star map, accuracy, pilots, filters, docked, active, 30 minutes

Note: Check star map, filter for pilots docked and active in next system, map shows 1, warp in, 5 in local/3 docked. 10 minutes later, go through the same process on star map, same results. This also effects the, "average pilots in system" filter as well, major delays and inaccurate readings.
Phee Phi PhoPhum
Science and Trade Institute
Caldari State
#1227 - 2013-07-11 18:20:19 UTC
little things:

1) hovering over a cyno that's active should give me a timer in seconds
2) similar timer w/red cycle for MJD for cooldown period
3) change active module animation so it's green immediately and then fades out/cycles. (currently it fades into the green)
3) jump brides, titans, and blops need a "jump button" just like stargates. no right-clicking!
4) drones should flash red when taking damage (just like fleet members in your watch list)
5) a skill to shorten cyno time
6) fix standings in station guest list
7) change the wording of "Quit the game?" to something like "Close the application/session, etc"

Dev 'On
Sebiestor Tribe
Minmatar Republic
#1228 - 2013-07-11 18:26:18 UTC
1 Add IPO to Corporate shares, Similar to how either contract window, or market window work.

2 Corp fittings need to be saveable, updatable, instead of creating and destroying them. why only 200 max?

3 PI clicking done in batches, or at least streamlined processes. Since the process is the same each time, why have extra clicking when you can auto move from production window, to route window, or click and drag factories to do it all at once?

4 longer than 24 hour skill queue.

5 Saveable probe formations and distances.

6 draggable bookmarks into chat windows.

7 Fleet overview for FC, where you can see which ships, which pilot, and which system, instead of having to ask every time, and scour through 4 different menus.

8 Autopilot taking Jump bridges into account.

9 Candlestick Trading graphs instead of proprietary one we use now, that would be better tool

10 Streamline corporate roles. Instead of abstract names which means nothing, based on tools. e.g.
Towers - Fuel
Towers - Passwords
Towers - Anchor
Corp Hangar - Drop, View, Take, Lock
Wallet - View, Audit, Deposit, Withdrawl (double withdrawl, where second person has to confirm transaction?)
Outposts - Dock
And have those settable for blues, or specific corporations/players?

11 Floating Bounty prices based on inflation

12. Switch characters option next to logoff, thats a huge pain

13. Ability to remove chat part of local window, so it can be just playerlist

14 Remember when you minimize corp/alliance/other chat windows

15 If you can click and activate it, have a customizable hotkey, no exceptions. Have them global too as a checkbox,

16 If fitted ship in contract, show the ship, then click for modules and rigs, multiple items does us no good

17 Allow members in fleet to see FC system location somewhere.

18 Allow to switch from circle damage targets to squares

19 increase amount of ships on watchlist from 15, allow batch adding by ship type or fleet

20 If you are on killmail, allow losing ship to see fit of the ship that killed him

21 If you're feeling really generous, allow granularity of market volume, allow to see volume based on system, instead of just region

22 Allow launcher to login multiple accounts, or save passwords

23 during TIDI, make modules give better indication of their status, at least blinking when active/deactive prior to waiting for green and red light to slowly show, will prevent click hammering on server, feedback is important

24 Too many windows for fleet, integrate into overview for the fleet composition

25 Allow overview Presets saved. One for Fleetops, one for missions, whatever. Each can have it's own collection

26 Give FC control over everything. Fleet jump, fleet align, fleet orbit. members can cancel if they wish.

27 Instead of drone window, make it a module button, same as guns. surely theres room on existing windows for drone release and recapture commands that it doesn't need its own window, can always combine with fleetwatch

28 when setting destination, have them move to top of overview, like broadcasts.

29 Moveable system/region list thats in top left.

30 Make station services window combinable with other windows

31 Curve jumpbridge lines on flattened map view so can tell between system in a line

32 Allow probe results to differentiate between alliance, corp, neut and war targets if high enough sensor strength

33 Allow custom field removal in market window/wallet window

34 Bubbles are too opaque. Why not just a button where you put EWAR effects, and more transparent bubble, or just edges

35 when warping to fleetmember, have it warp to their destination, and not their current position, preventing having to double warp to catch up.

36 Moar clothing for people, more haircuts. And more accessories. Shouldn't be worse than XBOX avatars

37 Batch insurance, batch fitting ships, batch activating ships (activate all) Load ammo and modules from fitting window.

38 custom anchor points for POS, so long as it's within the proper moon radius

39 Allow renting of POS labs and manufacturing slots. BPO will have to be in system, but not in station to work.

40. Two person authentication for corp activities option

41 Better use of corp medals, cant even put them on toon in customization window

42 plastic surgery for your character, at the very least, alter skin colour

43 transferable market browser items. Drag to chat window, mailbox, or some other way to transfer between characters

And those are off top of my head
Skydive
Imperial Academy
Amarr Empire
#1229 - 2013-07-11 18:29:05 UTC  |  Edited by: Skydive
wrong thread
Johnny Twelvebore
The Tuskers
The Tuskers Co.
#1230 - 2013-07-11 18:54:34 UTC
Put small arrow buttons either side of the angle slider bar on the dscan window which move the angle up or down one notch.

Especially at the small end its very hard to accurately move the slider one notch (for instance 15 to 30 degrees) and your mouse finger hurts after a while.

Bloody hell, another eve blog! http://johnnytwelvebore.wordpress.com

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#1231 - 2013-07-11 19:05:21 UTC
I really like post 1228 number 27 even if it's a bigger scope than this thread is looking for. If we could assign drones to a group button, the activation of the button could signal an attack target in focus and launch that group if no drones are in space. Recalling the drones would still require another button, I guess.

Maximillian German
Task Force Coalition
#1232 - 2013-07-11 19:06:23 UTC
ability to re-buy an entire fit off of the market and only have to hit 'ok' for each item.

Sell multiple highlighted items.
Aphelion Thunderclap
Caldari Provisions
Caldari State
#1233 - 2013-07-11 19:14:09 UTC
the ability to make local go from left to right with player icons and still have chat scroll up and down for more visability of Reds Twisted
Oddsodz
Federal Navy Academy
Gallente Federation
#1234 - 2013-07-11 19:21:22 UTC  |  Edited by: Oddsodz
Defender Missiles - Increase rate of fire to make them useful on say one or two launcher slot ships
Gravemind GER
Deep Core Mining Inc.
Caldari State
#1235 - 2013-07-11 19:21:38 UTC
Aremon Moonserpent
Republic Military School
Minmatar Republic
#1236 - 2013-07-11 19:24:48 UTC
Probably listed already long ago but anyway...

please remove those absurd price warnings when one puts up buy or sell orders, or at least make it so that they can be turned on or off in the ESC menu.

Alternatively, fix the calculations they are based on. Seriously, I've been playing for six years now and I'm still as puzzled as I was on my first day about how you arrive at the prices to compare the orders to. I still have a screenshot on my desktop about a certain market item sold at around 45-50 M with buy orders around 35 M... and the price warning I got upon placing a buy order basically claimed a market average of 4 or 5 M. DAFUQ?!
Stridsflygplan
Deliverance.
Arrival.
#1237 - 2013-07-11 19:27:32 UTC
The new radial menu does not work when targeting something if you take it up when you are still outside targeting range but keep it up until you are within targeting range. example your targeting range is 20km you are approaching your target from 25km and takes up the radial menu on the target. the targeting icon is dark you go withing 20km and it lights up and you release your mouse button and it does not work. the radial menu behaves like your still out of range. very annoying for someone that is trying to use it instead of the selected items window. cant use it in PVP if it behaves like that and very irritating since you have to take it up again when you are in range again. very important for frigate fights that this works since every second counts.
Surama Badasaz
Almost Dangerous
Wolves Amongst Strangers
#1238 - 2013-07-11 20:30:03 UTC
Shortcut to "Start Scanning " Blink
Leticia Lebrown
#1239 - 2013-07-11 20:55:18 UTC
Add a production cycle timer on POSes, to be able to know when it's safe to turn off any module to put materials.
Unezka Turigahl
Det Som Engang Var
#1240 - 2013-07-11 20:55:20 UTC
Let me drag my drones onto the module button layout area thingie. So I can press F1-F5 to set them on different targets, just like guns.

I guess ideally you should be able to designate up to 5 module slots as drone bay slots, and when you release drones they automatically fill those slots, and empty the slots when you recall them.

Maybe not such a little thing.