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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Noriko Mai
#41 - 2013-07-11 17:43:53 UTC
Suggestion: Make the Filters in the inventory OR linked, not AND.
Keywords: inventory

"Meh.." - Albert Einstein

Klingon Admiral
Carcinisation
#42 - 2013-07-11 17:44:33 UTC
Suggestion: Let skills from the character sheet generate links when dragged into chat.
Keywords: UI
Takari
Promised Victorious Entropy
#43 - 2013-07-11 17:44:43 UTC  |  Edited by: Takari
Suggestion: Allow us to create tabs/sections in Cargo Holds, Station Holds, Ship Hangar, etc
Keyword: UI
Note: After killing a few rats, buying a few things on the market, reprocessing a few things. The items in my holds have a tendency to get mixed up. I would like to be able to organize these into tabs or separate "holds" where I can keep all of my prop mods in one hold, all of my minerals in one hold, my bourbon, tobacco, exotic dancers in their own hold.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Richter Enderas
Kaesong Kosmonauts
#44 - 2013-07-11 17:45:26 UTC
Suggestion: Let us save our entire UI configuration (window positions, overview tabs and settings, chat channels, etc) so I can one-click import them across multiple characters and accounts and have the exact same setup on all of them.
Keyword: UI
Omanth Bathana
Doomheim
#45 - 2013-07-11 17:47:38 UTC  |  Edited by: Omanth Bathana
Suggestion: Move skills check when fitting modules to onlining.
Keywords: UI, PVP, Fitting, Logistics
Note: Currently, if I right-click and then click "fit to ship" on a module I do not have the skill requirements for, the module does not leave my hangar and does not go onto the ship. As someone who imports materials and then contracts fitted ships to null-sec alliance members, this means I have to either (1) Inconvenience my buyers by forcing them to fit half of a ship or (2) limit myself to importing only ships I can completely fit. If instead, the "fit to ship" option first fit the module to the ship offline, then attempted to online the module with a skill check, this would allow individuals to more easily get fitted ships to the front lines of major null-sec wars. Alternatively, adding a "fit to ship offline" option that bypasses the skill check and requires the user to online the module manually (with the appropriate skill check) would be acceptable.
Harvey James
The Sengoku Legacy
#46 - 2013-07-11 17:48:22 UTC
Suggestion: Improve drone performance and UI
Keywords: Drones UI

Note: Drones UI is poor and needs to be more friendly and with more options.
Drones themselves need to be better balanced and more role based and unique features

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Mike Azariah
The Scope
Gallente Federation
#47 - 2013-07-11 17:49:22 UTC  |  Edited by: Mike Azariah
Suggestion: Add double click directional piloting to tutorial
Keywords: Tutorial


Suggestion: Allow bookmark folders to be nested
Keywords: UI


Suggestion: Add stop watch and countdown with alarm features to the game clock
Keywords: UI

(just three at a time to allow processing)

m

Mike Azariah  ┬──┬ ¯|(ツ)

Sarah Olson
Alpha United Industries Inc.
#48 - 2013-07-11 17:51:48 UTC
Suggestion: In the Universal Inventory, make filters on/off state persistent through closing and opening the inventory.
Keywords: UI, Inventory
Notes: I organize all my assets with station containers and use a filter so I don't see the containers in my inventory windows, just the tree. Every time I close the inventory window the filter reverts to off. This is really annoying because I rarely need to see my containers in the window and their are so many it clutters a lot of room.
Jung Zing
Royal Amarr Institute
Amarr Empire
#49 - 2013-07-11 17:52:21 UTC
Suggestion: Improve the drone interface, e.g. with buttons do make all active drones engage or return
Keywords: Drones, UI
Note: The current drone interface seems to be lacking greatly, as the context-menu is the only way to interact with it, using the mouse, and this is far too slow in the midst of combat.
Another option could be something like a few buttons to launch a few preset groups of drones
Mike Azariah
The Scope
Gallente Federation
#50 - 2013-07-11 17:52:48 UTC  |  Edited by: Mike Azariah
Suggestion: Add lesson on turret tracking and gun ranges to tutorial
Keywords: Turtorial

Suggestion: Create a 'Tug Class' of ships that can move fitted Battleships etc in hisec
Keywords:Ship balancing

Suggestion: Be able to reprocess slaves into 'freed slaves' and Freed slaves back into slaves
Keywords: Market, Industry

m

Mike Azariah  ┬──┬ ¯|(ツ)

Harvey James
The Sengoku Legacy
#51 - 2013-07-11 17:54:05 UTC
Suggestion: Improve Corp interface and functions
Keywords: UI

Note: Corp roles are so buggy and awkward ... some default roles would be nice and easy to edit names.
A general uplift would be nice with more functions/options

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Mike Azariah
The Scope
Gallente Federation
#52 - 2013-07-11 17:55:23 UTC  |  Edited by: Mike Azariah
Suggestion: Throttling back of throttle of AB or MWD cuts the cap usage
Keywords: Modules

Suggestion: Increase skill queue to 48 hours
Keywords: Skills

Suggestion: Add an option for quick delivery bonus for courier contracts
Keywords: Contracts?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Mike Azariah
The Scope
Gallente Federation
#53 - 2013-07-11 17:56:32 UTC  |  Edited by: Mike Azariah
and because so many have asked I ask for it . . .

Suggestion: Option to put undock button back where our stupid muscle memory STILL thinks it is
Keywords: UI

Mike Azariah  ┬──┬ ¯|(ツ)

DarklordKarn
Imperial Academy
Amarr Empire
#54 - 2013-07-11 17:56:53 UTC
Suggestion: Referendum on removing and banning CSM.

Failing to meet the needs of the eve community, which it is meant to represent, over that of the council's own political agendas.
Harvey James
The Sengoku Legacy
#55 - 2013-07-11 17:58:37 UTC  |  Edited by: Harvey James
Suggestion: Module Tiercide
Keywords: modules

Note: A more role based rather than meta/tier system would be great.
Also all T2 mods should require a lv5 skill to use without needing multiple other lv5 skills first.
Same for T2 ships a HAC shouldn't need 3 or 4 lv5 skills to fly it.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Wiu Ming
Garoun Investment Bank
Gallente Federation
#56 - 2013-07-11 17:59:07 UTC
Suggestion: Significantly (double or more) increase the number of contacts/watchlisted players (currently at 1,024).
Altrue
Exploration Frontier inc
Tactical-Retreat
#57 - 2013-07-11 18:03:04 UTC
Suggestion: Create smaller variations of the Large Micro Jump Drive for smaller ship classes.
Keywords: Module
Note: Smaller versions could have less range and charge time, or even multiple variations with high range/high charge time and low range/low charge time.

Suggestion: Modify the acceleration and deceleration time for the warp tunnel to match ship mass and skills (by adding a new skill).
Keywords: Skills, Navigation
Note: Of course having an associated module would be cool.

Suggestion: Boost the efficiency of the ECCM module in low slot.
Keywords: ECM, ECCM, Module

Suggestion: Create a new script for heavy interdictors that prevent ships inside the bubble from being probed with combat probes
Keywords: Scanning, Heavy Interdictor, Module
Note: This simple new script would enable new ways of sniping.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Cibil McDuff
Hedion University
Amarr Empire
#58 - 2013-07-11 18:05:04 UTC
Add a visual effect to all those affected by OGBs.

This would be very helpful in lieu of an actual OGB fix. Thanks!
Mike Azariah
The Scope
Gallente Federation
#59 - 2013-07-11 18:05:49 UTC  |  Edited by: Mike Azariah
Suggestion: Add a sword icon or other award/medal to indicate PLAYERS and CORPS that have been constant in the game for 10 years
Keywords: Player retention

Mike Azariah  ┬──┬ ¯|(ツ)

Pic'n dor
Sebiestor Tribe
Minmatar Republic
#60 - 2013-07-11 18:09:07 UTC
Suggestion : autopilot warp in distance less than 15km (like random distance between 2500m and 15 000m, normal law distribution ?)
Keywords : UI, world shaping

Note : can be applied to spawn position after jumping

COUCOU TOUCHE TOUCHE