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EVE Forum Experiments

 
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Does this forum support 'foreign' characters?

Author
Sable Moran
Moran Light Industries
#1 - 2011-10-21 18:34:20 UTC
Lets see.

A moderately strong sea breeze: 台風

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Calathea Sata
State War Academy
Caldari State
#2 - 2011-10-22 10:09:08 UTC
TEST

Earlier this week, CCP announced an estimated 20% reduction in its global workforce in the wake of continued controversy surrounding its development ambitions. The company has offered little official comment since the controversy began earlier this year, and so what follows is a lengthy interview with Hilmar Pétursson, CEO of CCP, conducted yesterday evening.

But it was also a sincere and candid one that for the first time provides extraordinary insight into the developing crisis at the company, as well as CCP's plans for the future of Eve Online, Dust 514 and World of Darkness.

Eurogamer: Eve Online is no stranger to controversy and difficulties but this is obviously a very different and far more serious situation. You're in the Atlanta office at the moment where most of the job redundancies are taking place. What are your reflections at this moment in time?

Hilmar Pétursson: I feel very accountable for the situation and it's really hard to go through these steps in this way. We took on too many things as a company and our focus was spread too thin. These were very much the decisions that I as CEO made and supported, and I think everyone now agrees that we need to do these adjustments. That's a hard thing to realise, especially because people are hurt in the process. That's the reality.

Eurogamer: The list of people who have publicly stated they are leaving CCP reads like a Who's Who of Eve's community history and are popular figures with players. How does their departure tie in with CCP's renewed commitment to engaging with its community?

Hilmar Pétursson: A lot of great people are leaving the company through this process, famous or otherwise. The people who are recognised members of the community get more of a spotlight but there are a lot of people leaving CCP at this juncture. How it relates to the community - that is part of the restructuring, our community division has been spread around the globe and has had a lot of good contact with the community. But we've not been as effective. By centralising customer support and community, we have more people doing community work than we did before. Being co-located with the developers allows the information within the community groups to have a much more direct effect on the development process.
'Eurogamer Interviews CCP's Hilmar Pétursson' Screenshot 1

Pétursson offered a frank and personally accountable perspective on the problems facing CCP.

The structural situation made it very hard for the development side to hear the feedback from the players via the community teams and revamp plans based on it. It wasn't that the teams elsewhere were negligent or were "bad" community advocates. In fact, they consistently went above and beyond the call of duty in that regard, were experts at remote communication, and performed very well in such difficult circumstances. There's now an even quicker feedback loop between the playerbase and the development team. That's crucial for a game like Eve where the players make the content and it's important for the "playerbase experts" to have that unfettered access.

A lot of the mistakes we made over the summer were known quite well within our community groups, but they were not getting through to the people making the decisions due to not being co-located with them.

Eurogamer: What impact do these changes have on World of Darkness? Is there still a roadmap for its development and eventual release?

Hilmar Pétursson: World of Darkness is now a smaller team. As we now really need to focus on Eve and Dust, we have a smaller team than before and it's less coupled into our development process. We were running a very integrated plan which led to a lot of energy being spent on coordination, which drew energy out of actual proper value being generated. We're hoping that by focusing the company more, we have a better chance to make progress - especially on Dust and Eve.

Eurogamer: What's going to happen with Eve's micro-transaction store now?

Hilmar Pétursson: It's definitely not a priority for CCP right now. We're really focused on making kick-ass Eve expansions in the more traditional way that we've done so many times in the past. What becomes of the store and Incarna is something that's not a big priority right now, but there may come a time when it makes sense to revisit that.

Eurogamer: What effect will this summer's controversies have on the micro-transaction model announced for Dust 514?

Hilmar Pétursson: Certainly we've learned a lot about virtual goods and we're taking that learning into the team. But we've also brought some new team members into the Dust project who have more experience on that kind of model to make sure we do better.
Sable Moran
Moran Light Industries
#3 - 2011-11-09 14:39:31 UTC
Sable Moran wrote:
Lets see.

A moderately strong sea breeze: 台風


Quoting is hard.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Sable Moran
Moran Light Industries
#4 - 2011-11-09 14:39:52 UTC
Sable Moran wrote:
Sable Moran wrote:
Lets see.

A moderately strong sea breeze: 台風


Quoting is hard.

Really hard.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.