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Fix LP store!!!

Author
Cearain
Plus 10 NV
#61 - 2011-10-19 14:04:54 UTC
The lp store and items could use an examination. Many of the stores are practically worthless. Some stores have an item or two with some value but with people saving up billions of concord lp everything will soon crash.

LP will be worthless for anyone except incursion runners.

The amount of pirate faction loot and deapspace loot is also driving down prices. CCP should make it so although some of that loot drops and therefore killls the lp store for that item, other items rarely drop so the lp store still has some significance. Actually I think thats what they propbably did. The problem is now concord lp comes in and kills the market for those few items that still have value.

So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#62 - 2011-10-19 14:05:03 UTC  |  Edited by: Cearain
double post

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Sassaniak
Deadspace Zombie Factory
#63 - 2011-10-19 22:01:14 UTC
Cearain wrote:
The lp store and items could use an examination. Many of the stores are practically worthless. Some stores have an item or two with some value but with people saving up billions of concord lp everything will soon crash.

LP will be worthless for anyone except incursion runners.

The amount of pirate faction loot and deapspace loot is also driving down prices. CCP should make it so although some of that loot drops and therefore killls the lp store for that item, other items rarely drop so the lp store still has some significance. Actually I think thats what they propbably did. The problem is now concord lp comes in and kills the market for those few items that still have value.

So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners.



I had thought that what was being said before was that the tag costs were prohibitively high for small modules, (and some of the larger ones but not nearly as much)

trading LP from concord to Any other Store would not influence that. Some of the stores do have one or two items that are useful (with the others requiring tags and such making their cost the same as other stores)

wouldnt this push people towards exploring FW farming (as well as incursion farming) to get tags and items ?

...............................................................................

Sometimes, you all make me very disappointed.

Tsubutai
Perkone
Caldari State
#64 - 2011-10-20 13:15:13 UTC
Cearain wrote:
So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners.

Missioning for a corp generates LP much more rapidly than does incursion running, especially since concord LP converts to empire corp LP at a ratio of 5:4. That aside, I can't see why any one form of pve should be protected from market forces.

If you want to capitalise on the large quantities of LP kicking around, figure out a good way of farming rare tags.
Linis Erens
Proposition Thirteen
#65 - 2011-11-09 01:05:20 UTC  |  Edited by: Linis Erens
It's impossible with the current mechanics to fix the problem.

It's like this, using Caldari lp stores as an example. Items that require colonel I and colonel II tags require them at a 2:3 ratio. This is reflected in their NPC sell price, Colonel I sell for 500k, Colonel II 750k.. Currently Colonel I's are about 8 times their base price, whilst Colonel II's sell for pretty much their npc price.

But colonel I tags drop at ratio of 1:4 in relation to colonel II. It's actually a lot worse if you do level 5 missions, the drop rate is around 1:15 doing those.

There is a lot more LP around than there used to be, so the problem has become exasperated.

Thats why there is an abundance of colonel II tags and colonel I tags price has skyrocked. It's a difficult situation where any activity that creates tags, will do so at a ratio far removed from those used by the LP store. So there is a permanent guarantee that at least 1 tag will always be scarce in relation to others. Unless the market became so saturated that their prices would fall, but they've been trending upward for a very long time now.

They could do something to make level 5s more appealing by having the base or whatever you have to blow up to complete the mission, drop a large cache of the currently scarce tag.
JitaJane
Science and Trade Institute
Caldari State
#66 - 2011-11-09 12:37:40 UTC
Republic fleet is busted. Best ROIs are projectile spec books and maybe faction ammo. Depending on the market sometimes gunslinger and gnome hardwires. It's supply and demand. more people have RF LP so less items are valuable. On the opposite end many demand low rank tags which are only found in low level missions. Since the lifespan of running 2s and 3s is short the supply is always short. There are good (over 3Kisk/LP) returns in Matar but they are not in RF. I am not sure when CCP designed the LP mechanic or how recently it has been reviewed but many LP stores are simply not worth it.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Cearain
Plus 10 NV
#67 - 2011-11-09 14:13:05 UTC
Tsubutai wrote:
Cearain wrote:
So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners.

Missioning for a corp generates LP much more rapidly than does incursion running, especially since concord LP converts to empire corp LP at a ratio of 5:4. That aside, I can't see why any one form of pve should be protected from market forces..




Right that is why they shouldn't make it so incursion lp can convert to any corp lp and thereby be protected from market forces.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#68 - 2011-11-09 14:17:50 UTC
Tsubutai wrote:

If you want to capitalise on the large quantities of LP kicking around, figure out a good way of farming rare tags.



Even farming the tags has an upper limit that is not really better than doing other things because the pirate faction and deadspace drops make it so the lp store items can't compete. In other words that tag won't be worth more than the supply of deadspace and faction loot drops will allow.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#69 - 2011-11-09 14:23:55 UTC
Sassaniak wrote:
Cearain wrote:
The lp store and items could use an examination. Many of the stores are practically worthless. Some stores have an item or two with some value but with people saving up billions of concord lp everything will soon crash.

LP will be worthless for anyone except incursion runners.

The amount of pirate faction loot and deapspace loot is also driving down prices. CCP should make it so although some of that loot drops and therefore killls the lp store for that item, other items rarely drop so the lp store still has some significance. Actually I think thats what they propbably did. The problem is now concord lp comes in and kills the market for those few items that still have value.

So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners.



I had thought that what was being said before was that the tag costs were prohibitively high for small modules, (and some of the larger ones but not nearly as much)

trading LP from concord to Any other Store would not influence that. Some of the stores do have one or two items that are useful (with the others requiring tags and such making their cost the same as other stores)

wouldnt this push people towards exploring FW farming (as well as incursion farming) to get tags and items ?



It will push people toward incursions because not only do they have unique items they can also access all of the other stores with their lp - making them pretty much immune to any market forces.

But as far as farming tags its still not that profitable. The reason its not that profitable is because prices of the items from the lp store are always kept in check by the deadspace and pirate faction loot drops. Hence the prices of tags that are used to buy the lp items will be kept in check as well.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815