These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Yet another AFK Cloaking Idea

Author
EdFromHumanResources
State War Academy
Caldari State
#61 - 2013-07-11 09:58:22 UTC
Want a counter to AFK cloaking? Don't play a ******* MMO alone.
Tchulen
Trumpets and Bookmarks
#62 - 2013-07-11 11:18:25 UTC
EdFromHumanResources wrote:
Want a counter to AFK cloaking? Don't play a ******* MMO alone.


Oh, how I laughed at this. You sir, hit the nail on the head. I sometimes find it amazing that people don't consider that massively multiplayer games, played in no rules pvp areas, might be a hell of a lot easier played as a group. Complaining you can't play it solo is just plain stupid.

If you want to play solo, don't carebear in nullsec. Simples!

TheGunslinger42
All Web Investigations
#63 - 2013-07-11 12:05:23 UTC
Just a few points, relating to that big post on the other page.

Not wanting to risk a blingy ship while PVEing isn't strictly cowardice. It's an understandable mindset, to be honest.

However, requesting mechanics be changed so the risk or uncertainty is mechanically removed or reduced is pure cowardice. Rather than do things yourself or with corpmates to mitigate or handle this, you come running to CCP asking for the mechanics to coddle you. That is cowardice, nothing but.

Additionally, there's no requirement to be running in such a blingy ship. You can be something like 80-90% as effective in a ship worth half, or even a quarter of the price. It is not my problem if you choose to make yourself into such a massive flashy target. That's on your head. Again, asking for CCP to coddle you in this regard is wrong. It's cowardly.

You sir, are a coward.
Debora Tsung
Perkone
Caldari State
#64 - 2013-07-11 12:11:26 UTC
I propose that we force everyone who complains about afk cloaking to afk cloak for a week.

That ould end all of those petty complaints immediately.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

TheGunslinger42
All Web Investigations
#65 - 2013-07-11 12:13:01 UTC
Additionally, you keep coming up with ideas that are ridiculously horrific nerfs to not just to "AFK cloakers" but to active players too.

You want to force cloaked, active players to remain uncloaked for fifteen minutes for every hour? How on earth is that balanced? That is purely designed to give you an advantage, and to punish those who represent a threat to you.

Are you completely new to this game? Do you not see how many legitimate - necessary even - active activities would be utterly destroyed by such a horrible horrible idea?

Of course you don't.

You have an extremely narrow focus on your little PVE grinds, with an eye to remove all risk and uncertainty to yourself without consideration to all other aspects of the game and how your fetid little ideas ruin them.

Why not just go play a single player game
Sura Sadiva
Entropic Tactical Crew
#66 - 2013-07-11 12:43:51 UTC
TheGunslinger42 wrote:

You want to force cloaked, active players to remain uncloaked for fifteen minutes for every hour? How on earth is that balanced? That is purely designed to give you an advantage, and to punish those who represent a threat to you.


Still better than that one wanting to force people to mine isotope from the sun to keep their cloacking device running :)


Mag's
Azn Empire
#67 - 2013-07-11 12:57:47 UTC  |  Edited by: Mag's
Sura Sadiva wrote:
TheGunslinger42 wrote:

You want to force cloaked, active players to remain uncloaked for fifteen minutes for every hour? How on earth is that balanced? That is purely designed to give you an advantage, and to punish those who represent a threat to you.


Still better than that one wanting to force people to mine isotope from the sun to keep their cloacking device running :)


Indeed. But bad is bad, it's merely a matter of levels.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nikk Narrel
Moonlit Bonsai
#68 - 2013-07-11 13:15:38 UTC
Debora Tsung wrote:
I propose that we force everyone who complains about afk cloaking to afk cloak for a week.

That ould end all of those petty complaints immediately.

Not pointing at the OP, per se, but a good number of those complaining about AFK cloaking would probably do it inside their own systems... too much risk in other places.

The funny part would be if they used an out of corp alt.... think about that for a moment....
Mag's
Azn Empire
#69 - 2013-07-11 15:43:27 UTC  |  Edited by: Mag's
Nikk Narrel wrote:
Debora Tsung wrote:
I propose that we force everyone who complains about afk cloaking to afk cloak for a week.

That ould end all of those petty complaints immediately.

Not pointing at the OP, per se, but a good number of those complaining about AFK cloaking would probably do it inside their own systems... too much risk in other places.

The funny part would be if they used an out of corp alt.... think about that for a moment....

Someone has to have done that. Funny as hell, for so many reasons.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

TheGunslinger42
All Web Investigations
#70 - 2013-07-11 15:46:14 UTC
Put alt in blue system
All the blues dock/pos up
You run the sites
They make the tears on the forums
Everybody wins
Unsuccessful At Everything
The Troll Bridge
#71 - 2013-07-11 16:09:12 UTC
Allanon Bremen wrote:

As for the one-sided brawls mentioned by Unsuccessful At Everything. I do not think it is one-sided, if and only if you are ok killing a mining ship with zero defenses. That is a one-sided fight.


Here is another point altogether. Defenseless mining ship? Mining barges have the capability of 5 light drones and are capable of BS sized tanks (proc/skiff). The only defenseless barge is the barge set up for pure yield (read as greedy). A properly fit barge is far from defenseless, and will in fact eat a bomber or even a recon for lunch. Ive seen proc / venture fleets take out combat fleets! Miners aren't defenseless, they just choose to be in order to make for ISK.

Its been pointed out that blingy ships and risk adverse behaviors go hand in hand in this game. This would be the true crème filling of these threads. I constantly do ratting in null (yikes! an admission of PvE by Unsuccessful!) and its always done in a BC, a Naga for that matter! The whole ship cost maybe 120mil! I have no problem raking in the ISK with that BC. I feel absolutely no need to run with a blinged out faction BS. I am always active, I stay aligned when shooting (Naga is awesome for this!) and I pay attention to local/d-scan. I am always out with these AFK campers in local. Ive had several ships decloak and try to nab me...I got away every single time...Why? Because I was aligned! (remember that staying aligned is stupid comment from earlier in this thread?) There is no need to use a golden diamond encrusted hammer, when a walmart hammer does the same job for much much much much less.

The constant motto of Eve since day one of even my playing has always been 'Don't fly what you cannot afford to lose'. Yes, this is used as a response to anyone who exhibits risk adverse behavior and runs to the forums with alligator tears about their blinged faction ship losses, but it is true. Survival of any ship in Eve Online is uncertain, I don't think that is drilled into players as much as it should be. Nothing is guaranteed in Eve...well...except for absolute safety while being docked...that's guaranteed apparently.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Allanon Bremen
Applied Anarchy
The Initiative.
#72 - 2013-07-11 16:11:11 UTC  |  Edited by: Allanon Bremen
ShahFluffers wrote:
Astroniomix wrote:
Allanon Bremen wrote:
a 1 billion plus isk ship

We have identified the problem.

Indeed.

You don't NEED to use a 1 billion ISK ship to run complexes when an insurable 100 to 200 million ISK battlecruiser or battleship will be 80% as effective.

You don't NEED to use 200 million ISK mining barges when you have the option of using an insurable 10 million ISK barge that can mine 80% as effectively but with a VASTLY better tank (hint: Procurer).

It IS cowardice if you sit in a station/POS and refuse to employ different tactics (like teaming up with others or creating reactionary counter-tactics) to ensure your defense.


I fly a faction BS. The first BPC dropped when I was ratting in my 30 mil battlecruiser, mined up all the minerals myself, made all tech 2 modules and rigs (tech 1) myself, so the only real isk I have in the ship are the faction modules most of which I traded for or bought with LP. I don't have anywhere near 1 bill in the ship, but the killmail will put the value around that. On the exhumer it is the same deal, I produced everything there so I technically have zero isk in that ship, but again the killmail will show around 200 mil.

Do I need to fly a faction BS to rat, no. Do I need to fly an exhumer to mine, no. Do both make ratting and miner easier than the low end cheaper ships, yes by a very large margin. With my battlecruiser it took on average one hour to clear a site, with the faction BS I can clear it in about 20 minutes. Similar with the exhumers, more potential isk per hour over the barges. Do I care if I lose either ship in a fight where I failed to pay attention to intel, or local chat... No that mistake would be mine and frankly I would just build another. I have had three more faction BPCs drop while ratting, and invented a half dozen more exhumer BPCs. This is not the issue. The statement was I was a coward for not continuing to rat with a hostile in system. My point was it is not cowardice, just a good risk assessment. The risk is not worth the reward, period. It does not mean I sit in station all day crying on these forums. Frankly that would be cowardice. No I left system and ratted somewhere else where there was no hostile in system. When I got bored with ratting, I joined a fleet and did some PVP in a logi, then later a destroyer. I also tried to bait the hostile afk cloaker with a retriever, but after about three hours the hostile finally found me (obviously coming back from afk) and just insulted me in local but would not engage. When the insults got old, I went back to ratting (in another system). So yes I guess by your reasoning I am a coward for abandoning the system when the hostile decided to stay cloaked forever in it. I however call it good risk assessment.

Someone else posted about how the cloaked afker gets nothing for sitting in system cloaked. That they can effect and do nothing while sitting afk and cloaked in a system. Here I disagree. The locals or residents of that system worked up the military and industry level of the system. By a cloaked hostile sitting in system for days on end as was happening, those levels drop. The hostile cloaked afker is effectively negating days of work by the locals to get better mining sites and annons. Especially when the locals tried multiple times to bait them, and they refused every time to take the bait.

What saddens me is to see people on this thread focusing on one aspect I expressly stated I was not advocating, but stated instead that is how some posters are taking my original post. I never suggested, or even think it is a remotely good idea for the cloak to expire every 60 minutes and force the cloaked ship to wait 15 minutes to recloak. I just believe that or really a similar attitude was how my original post was seen. Yes no matter what change you make it will affect other aspects of the game. Every change does that, you cannot get away from that. What my original post was trying to do was reduce the amount of affect this change had on the rest of the game. Some people saw that, most did not seem too. Either way though I personally have moved away from my original position, and now I am more in favor of removing local chat as the solution. That still does not change the fact that the original post might be an interesting idea, if for a whole different set of reasons.

TheGunslinger42 makes a good point... of course he insults me some more, but I have thick skin...

TheGunslinger42 wrote:
Not wanting to risk a blingy ship while PVEing isn't strictly cowardice. It's an understandable mindset, to be honest.

However, requesting mechanics be changed so the risk or uncertainty is mechanically removed or reduced is pure cowardice. Rather than do things yourself or with corpmates to mitigate or handle this, you come running to CCP asking for the mechanics to coddle you. That is cowardice, nothing but.

...It is not my problem if you choose to make yourself into such a massive flashy target. That's on your head. Again, asking for CCP to coddle you in this regard is wrong. It's cowardly.

You sir, are a coward.


Before this post was even written we had tried with conventional means to remove this afk cloaked ship. I mean this hostile confirmed they came back from afk every few hours to type in local chat, but they would not engage or drop cloak for any reason. All the locals could do either mine/rat in cheaper less effective ships hoping they were not targeted by this hostile, or move systems with their more affective ships and rat/mine where they were safer. Easy to see what most choose. I did not run to CCP asking mechanics to be changed until the current mechanics would not allow us to remove this hostile threat.

That is not a cowards action sir.
Allanon Bremen
Applied Anarchy
The Initiative.
#73 - 2013-07-11 16:35:59 UTC
TheGunslinger42 wrote:
Put alt in blue system
All the blues dock/pos up
You run the sites
They make the tears on the forums
Everybody wins


Please come do this in our systems.

Therendal
The Scope
Gallente Federation
#74 - 2013-07-11 16:35:59 UTC
TheGunslinger42 wrote:
Therendal wrote:
Two things, Nikk:

You say:

Quote:
"I care about the fact that they are getting this intel minus the need for player interaction,"


I'd argue that the AFK cloaker is getting a direct effect on gameplay with no player interaction, too. I'd argue that his effect on gameplay is much larger than the other side of this. A single cloaky camper can AFK for 18 hours and leave an entire system on effective lockdown.

And the second thing, mostly unrelated to cloaky ships at all: the new anomaly scanning system makes it trivial to jump into a system and, while still holding cloak on gate, to locate ships in anomalies using nothing but d-scan, which has no counter (you can't play sig games to fall off of dscan while ratting). It used to require skill to zero in on anomalies and warp right in without probes. Now all it takes is a quick 360 scan, and then point toward the reticules with a narrow-band scan, then warp. Fast/lucky players can be in system and on top of a ratter before they even have time to align and warp.

I'm sure someone will say "always be aligned". But doesn't that strike you as a bit silly?


Sigh. No, no a cloaker* cannot shut down an entire system by sitting stationary in a safespot with his cloak up. It is mechanically impossible for him to do this. What you MEAN is "we decide to shut down our own system because there is a potential threat". That's what the honest reason is, that's the reality. A bunch of bears see a potential threat, and react the same way Madagascar does when a man in brazil sneezes: SHUT. DOWN. EVERYTHING. That is not an issue with the cloak mechanics, it is an issue with your risk averse mentality, and nothing CCP could ever implement will fix your cowardice.

*I deliberately made a point of not specifying "AFK cloaker" here, as it is irrelevant. If I sit stationary in a safespot cloaked, but remain at the keyboard, looking at the client (lets say for example, chatting in corp/social channels) then I am essentially identical to an AFK player. So don't tag the term "AFK" onto your complaints because it is nearly entirely irrelevant. The only relevance it has is the fact you do not know whether I am AFK or not - not what I / my ship is actually doing or not. It's the uncertainty and threat that you can't stand, and thats what you want removed. Admit it. Man the hell up and be honest. You want to remove uncertainty and risk for yourself. Go on, do it. Say the words. We'll get further if you're honest with your reasonings.


I've run into your replies in basically every post made on this topic, and you have precisely this same imperious "you're just afraid!" attitude in every thread. It's tiresome. You're just making everyone that disagrees with you on this topic into a strawman, presuming it is fear of conflict/desire for easy ISK that motivates these posts. And you're dead wrong. I love the uncertainty and constant threat in this game. Safe is boring.

That being said, something IS wrong in terms of the game design not punishing AFK-style behaviors. You are right that the inhabitants of a system make the choice to dockup, etc...the cloaked player can't make them do that. Idon't want imbalanced fights where cloaked players are beset upon with perfect anti-cloaking skills. But if someone is AFK for 4 hours, they should be logged out of the damn game or something. The ability to park a cloaked ship in a system and then go to work, relying on presence in local to create the purely psychological disruption, is obnoxious. Which, frankly, explains how a person with your personality traits would defend it so much. There's some ad hominem to counter your pathetic strawmen. :P
Trii Seo
Goonswarm Federation
#75 - 2013-07-11 16:59:39 UTC
Allanon Bremen wrote:
Words words words words words words.


Great, amazing, beautiful you've learned how not to be ganked. Bait the, make it not worth it for him - go to the other system, dock up, all great ideas.

Now I'll repeat what I said a lot: train a cloaky, even cyno-cloaky. Go hunting. Better, go hunting with a gang of guys excited to kill something waiting on a black ops somewhere. After you fly about a region worth of people that are in warp to a pos/station before you even load grid, you'll probably start to think about better ways to catch someone off guard.

They see you in local and dock, you may think. Perhaps if you stayed cloaked in the system for a few days, they'd see you as an unimportant scout or a guy in a T1 frigate trying to scare them. And now you're ~AFK CLOAKING~ proper. The worst part? It sadly works.

If the cloaker is disrupting system upgrades you have a choice: man up, get a combat ship parked next to your ratting/mining bling and keep at it to keep the indexes or bail and let him take it. He won. (You'd also be surprised how many times an attempt to catch someone simply fails. Because you get decloaked by something, because he was aligned, because he kept his cool and killed your hotdropper and warped out before the rest could get a point.)

AFK cloaking in itself is not a problem, it's a symptom of a problem. Flawed local mechanics, instant and effortless intel, boring and barely profitable pve. Someone doing PvE in null won't risk getting ganked for a measly Forsaken Hub payout or whatever is FOTM nowadays. Why 'getting ganked' and not 'getting into a fight'? Because PvE fittings differ drastically from PvP ones - a PvE fit most of the time doesn't stand a chance.

Why is that? Because of how PvE itself is designed - featuring massive incoming damage and large numbers of rats. By design they sound like something to run with a group and yes - a group works well. The rewards however, are split - and they're not high to begin with. It works in w-space where ISK is literally on the ground but not in null.

So, wall of text over (I should probably turn it into a thread at some point). Short version:

AFK Cloaking is a symptom, not a cause of a problem.
Intel Effort vs. Gains, skewered Risk/Reward ratio is a massive issue in nullsec
PvE is bad. Rewards from PvE are bad. If you skip local, risk is actually pretty high ('certain doom')

Also, everyone that sees AFK cloaking as the actual problem is bad. Yes that means you, good sir, are bad aswell.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

DataRunner Touch
Doomheim
#76 - 2013-07-11 17:03:28 UTC
What I think is funny is that if everyone really think this was such a massive problem then how come just about everyone else (Cept for a select few) never complains about it? The only one that is causing this fear or anger is yourself?

If you want a tactic on how to boot a cloaker from your systems, build up before you grow out.

This is actually a terminology that came from an old game I use to play, the SimCity games, you always want to build up, before you expand out, think about it for a second. If you have a crowd of people all on different time zones, you can do constant gate camps, or guard duty. If things do get way over crowded, and you want to move to a new system, think to yourself. "Can I actively defend this system from invaders if I claim it?" If yes, start claiming that area.

There are so many ways to counter a cloaker, it scary. All it takes is a little imagination, and a little elbow grease.
Therendal
The Scope
Gallente Federation
#77 - 2013-07-11 17:12:58 UTC
Trii Seo, awesome post. it does nail the major ancillary issues that make AFK cloaking a "problem". But you're right, it's more a symptom than anything.
Astroniomix
School of Applied Knowledge
Caldari State
#78 - 2013-07-11 17:28:29 UTC
Allanon Bremen wrote:
a fair fight

DING! DING! DING! DING! DING! DING!

More problems have been identified.
Nikk Narrel
Moonlit Bonsai
#79 - 2013-07-11 17:38:05 UTC
So let's look at what this is discussing.

Defender's side has the ability, free of effort, to know exactly when possible hostiles enter the same system as they.
Since they built up defenses, they can use this warning in order to reach said defenses.
This warning happens flawlessly to the point where a hostile pilot cannot force a failure into this chain of events, only errors on the part of the defender can cause this.
The defenses, which the defender is reaching, have no limits to time duration and will grant perfect protection. In the event they are being compromised, the process takes a considerable amount of time, which allows evacuation to avoid risk in that event.

The hostiles side has the ability, free of effort, to know how many defenders are in any system they happen to enter.
Outposts are flagged as obvious beacons to be warped to, and moons are as well.
Since the target objective by a small group is logically a smaller group, whether by number or combat ability, it may be necessary to be patient.
As explained in the section above, you cannot force a confrontation, as they have the ability to avoid you at will.
They must either make a pilot error by ignoring the warning, or a tactical one by assuming you won't be paying attention to them if they leave their safety structure.

This is a siege. It can be labeled many different ways, but it amounts to the forces on both sides are unwilling to engage, since both can remain safe until the situation is in their favor. Unless deception occurs, both sides will never agree on this.

Now, threads such as this attempt to break the siege, by defining new limits to the ability of the hostiles to remain safe.

There are two responses, from two different groups. Both are valid and maintain game balance.

Group one, points out balance already exists, and no change is necessary. This is correct, and can be supported by facts.
A stalemate, such as this, is the frustrating result that can be achieved only by PERFECT BALANCE.
Nothing is lost in combat, no ships are even damaged.

Group two, acknowledging group one's position, offers a sacrifice and benefit to both sides equally.
This ends the stalemate, since player skill is rarely ever equal on both sides. No clear winner exists overall, each situation being defined by individual or group efforts at that time.
Sometimes the PvE ships will be caught, sometimes the cloaking vessels will be caught, sometimes neither side will be caught.
But, all will be resolved at some point, since no server generated intel is balancing things perfectly for both sides.
Allanon Bremen
Applied Anarchy
The Initiative.
#80 - 2013-07-11 18:09:51 UTC  |  Edited by: Allanon Bremen
Yes I think cloaking is a problem. No one asks why?

In nullsec... If an undesirable enters system in a non-cloaked ship they can be hunted, tracked down, and killed. If the undesirable is docked, they can be turned red, the station can be setup not to allow reds to dock, a bubble can be setup at the station exit, and you can wait for them to undock and kill them. Even if they are docked at the rare NPC station in nullsec, you can still bubble the station exit and wait for them to undock. The point is you know where the pilot is. The problem exists in that once a cloakable ship enters open space they cannot not be hunted or killed if they choose not to uncloak. You cannot reasonably eject this undesirable pilot from the system even with a thousand pilots looking for them. Yes a thousand people in system looking for one pilot might accidently uncloak them, and might potentially be able to lock them down and kill them before they can recloak, but not very likely unless they truly are afk. Frankly I think I probably have a better chance at winning the lottery then that happening either way.

Look at the flip side of this. If an undesirable alliance/corporation owns a system you can form up a fleet to destroy the POSes, the station, and the TCU. They can eject the undesirable alliance/corporation pilots who has sovereignty with a little planning and time investment. This is not the case with a cloaked ship who chooses to not uncloak. This is why I say this is a problem. Many will disagree with me here.

I do agree with many that the cloaker is the answer to the local chat issue. I personally think a module installed on the TCU should be the only way to have a local chat in nullsec. That gives the sovereignty holder the choice to have local or not too. It is a fair and balanced answer to the issue. If the sovereignty holder has problems with afk cloakers they can form standing fleets to camp the gates and turn off local chat. If they don't have that problem they can leave local chat on, or off whichever they choose. It is only the simplest, easiest, answer with the least amount of impact on the rest of the game mechanics. It still does not change the fact that a cloaked ship cannot be forcibly ejected from a nullsec system if they choose not to uncloak. Every other pilot and ship in the game, including POSes, stations, and TCUs can be forcibly removed from a system in nullsec. Even pilots docked at the rare NPC stations in nullsec can be forcibly removed with time and effort because their position is known. This is not the case with cloaked pilots who choose not to uncloak or leave system willingly.

The question is how to resolve this imbalance with as little an impact on the rest of the game mechanics as possible.

However do not get me wrong. Even though the system is out of balance, I will use and abuse it until it is resolved. Just like everyone else.

It is not a nerf to cloaking and nothing else needs to be nerfed in response to the change if the system is already out of balance.






Astroniomix wrote:
Allanon Bremen wrote:
a fair fight

DING! DING! DING! DING! DING! DING!

More problems have been identified.


Where have I used those words, except to quote or represent someone else's words? Fair or even fights don't exist in this game, unless the pilots involved agree to them beforehand. If I personally used those words, I apologize because I did not mean them in that manner.