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Golem can target 13 targets ?

Author
Gaming God
Gaming God Corporation
#1 - 2013-07-11 05:26:37 UTC  |  Edited by: Gaming God
There are only skils to target 12 targets why can the golem target 13 targets ? It wil never happen ?

The Golem targets = 13 with the mod Auto Targeting System II . Togehter it is posible to target the 13 targets that the golem is able to target.

The skil Targeting = 7 targets The skil Multitasking = 12 Targets. Where is the skil for the 13 target ?

Is there another mod i dit not see ?

Edit : The Golem can do with out any mods olso 13 targets ore not ?
Tippia
Sunshine and Lollipops
#2 - 2013-07-11 05:41:24 UTC
The Golem can only lock a base number of 10 targets. If you want more, you have to add mods.
The most you can get with skills is 12 targets, which is more than any ship will give you as a base.

The fact that you can get 13 targets with the combination Golem + Auto-target II just means you're wasting fitting space on that module — the ship doesn't need it.
Etteluor
Ministry of War
Amarr Empire
#3 - 2013-07-11 05:50:41 UTC
Gaming God wrote:
There are only skils to target 12 targets why can the golem target 13 targets ? It wil never happen ?

The Golem targets = 13 with the mod Auto Targeting System II . Togehter it is posible to target the 13 targets that the golem is able to target.

The skil Targeting = 7 targets The skil Multitasking = 12 Targets. Where is the skil for the 13 target ?

Is there another mod i dit not see ?

Edit : The Golem can do with out any mods olso 13 targets ore not ?



An easy answer to your question is that it doesn't matter, there is literally not a reason to lock that many things.
Chribba
Otherworld Enterprises
Otherworld Empire
#4 - 2013-07-11 05:54:12 UTC
You know you can fit more than one Auto Targeter for even more targets right?

So a Golem could target up to 34 really.

/c

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Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#5 - 2013-07-11 06:23:56 UTC
Chribba wrote:
You know you can fit more than one Auto Targeter for even more targets right?

So a Golem could target up to 34 really.

/c

This needs a screenshot.
Chribba
Otherworld Enterprises
Otherworld Empire
#6 - 2013-07-11 06:33:01 UTC
Aliventi wrote:
Chribba wrote:
You know you can fit more than one Auto Targeter for even more targets right?

So a Golem could target up to 34 really.

/c

This needs a screenshot.

Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpg

But you could use like an Armageddon that has 8 slots, 7 base and get 31 as well.

/c

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ghost100 Tian
Brutor Tribe
Minmatar Republic
#7 - 2013-07-11 06:37:58 UTC
yea you can get more but auto targeting systems are only usefull in a few situations

i used them in my web loki that i used to PVE in C5 WH to web and paint targets for the dreads
Regan Rotineque
The Scope
Gallente Federation
#8 - 2013-07-11 06:39:32 UTC
Chribba wrote:
Aliventi wrote:
Chribba wrote:
You know you can fit more than one Auto Targeter for even more targets right?

So a Golem could target up to 34 really.

/c

This needs a screenshot.

Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpg

But you could use like an Armageddon that has 8 slots, 7 base and get 31 as well.

/c


This is a terrible fit.....where are the mining lasers Chribba???
Chribba
Otherworld Enterprises
Otherworld Empire
#9 - 2013-07-11 06:42:26 UTC
Regan Rotineque wrote:
Chribba wrote:
Aliventi wrote:
Chribba wrote:
You know you can fit more than one Auto Targeter for even more targets right?

So a Golem could target up to 34 really.

/c

This needs a screenshot.

Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpg

But you could use like an Armageddon that has 8 slots, 7 base and get 31 as well.

/c


This is a terrible fit.....where are the mining lasers Chribba???

They will never be there until CCP puts turrets on the Golem Sad

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Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Regan Rotineque
The Scope
Gallente Federation
#10 - 2013-07-11 06:47:23 UTC
*facepalm*

Gah golem.....no turrets.....

Tippia
Sunshine and Lollipops
#11 - 2013-07-11 06:47:51 UTC
Chribba wrote:
Regan Rotineque wrote:
This is a terrible fit.....where are the mining lasers Chribba???

They will never be there until CCP puts turrets on the Golem Sad

So fill it up with mining drones. Also, hull reppers.
Chainsaw Plankton
FaDoyToy
#12 - 2013-07-11 07:24:59 UTC
so just use an auto targeting system I instead

@ChainsawPlankto on twitter

Jacob Holland
Weyland-Vulcan Industries
#13 - 2013-07-11 07:34:33 UTC
Chribba wrote:
Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpg

But you could use like an Armageddon that has 8 slots, 7 base and get 31 as well.

/c

Sig Amp IIs for another 8 on the lowslots for 39

Or a Paladin for 45 targets with its greater lowslot count.

But I believe the NavPoc takes the laurels with 7 base, eight highs and eight lows for (7+(8*3)+(8*2))= 47 targets.
Chribba
Otherworld Enterprises
Otherworld Empire
#14 - 2013-07-11 09:09:17 UTC
Jacob Holland wrote:
Chribba wrote:
Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpg

But you could use like an Armageddon that has 8 slots, 7 base and get 31 as well.

/c

Sig Amp IIs for another 8 on the lowslots for 39

Or a Paladin for 45 targets with its greater lowslot count.

But I believe the NavPoc takes the laurels with 7 base, eight highs and eight lows for (7+(8*3)+(8*2))= 47 targets.

Indeed - Target NavyPoc

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Tippia
Sunshine and Lollipops
#15 - 2013-07-11 09:14:03 UTC
Chribba wrote:
…which raises the question: where are the +target midslot modules and rigs? That image really highlights a severe omission from the game.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#16 - 2013-07-11 12:17:32 UTC
It's an exploit!!! CCP must stop it now!!!





**someone had to say it. Exploit is the word du jour**
Zaknussem
Everybody Loves Donuts
#17 - 2013-07-11 13:10:24 UTC
Quote:
Tournament Observation (x3)

Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.

** THIS IS A NON-PUBLIC SKILL **


The thing is, even with this skill trained to V, that would "only" add 10 more targets to a maximum of 22.
Xolve
GoonWaffe
Goonswarm Federation
#18 - 2013-07-11 13:29:07 UTC
Gaming God wrote:
There are only skils to target 12 targets why can the golem target 13 targets ? It wil never happen ?

The Golem targets = 13 with the mod Auto Targeting System II . Togehter it is posible to target the 13 targets that the golem is able to target.


Why on Earth would you ever need to lock 13 targets?

Also- who uses Auto Targeting Systems?
Ace Uoweme
Republic Military School
Minmatar Republic
#19 - 2013-07-11 13:39:37 UTC
Xolve wrote:
Gaming God wrote:
There are only skils to target 12 targets why can the golem target 13 targets ? It wil never happen ?

The Golem targets = 13 with the mod Auto Targeting System II . Togehter it is posible to target the 13 targets that the golem is able to target.


Why on Earth would you ever need to lock 13 targets?

Also- who uses Auto Targeting Systems?


Blitzing missions for one. Straight

So many targets, so little time.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Xolve
GoonWaffe
Goonswarm Federation
#20 - 2013-07-11 13:50:39 UTC
Ace Uoweme wrote:

Blitzing missions for one. Straight

So many targets, so little time.


Typically, the term 'blitzing' a mission refers to NOT killing 13 targets; and instead hitting only the triggers only and the final red boxy thing.
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