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Is Exploration finally starting to work as intended?

First post
Author
Max Godsnottlingson
Viziam
Amarr Empire
#1 - 2013-07-10 12:03:13 UTC  |  Edited by: Max Godsnottlingson
First. Appologies, I posted this in the wrong forum, should have gone into the Eve General Discussion and not here. So if any passing mod could move it I would be greatfull.


OK, today I had a rubbish day down in null sec doing my exploration thing. I must have scanned a good 100 sites, of which 90% were Combat, which I can't do as my ship is set to be slippery and hard to catch so can't fight. 4% Gas clouds, again no good to me, my cargo hold is not big enough to bother with the stuff. 4% WH, when I am in null sec I'm not looking to raid WH systems, I can do that with greater ease from HS. Finally, 2% Relic/Data sites.

Now don't get me wrong, this is far from a complaint. At the end of the day I did manage to find a tasty Data site that while not having mega loot in it made my day worthwhile. I made enough to pay for a days fuel for my POS back in high sec and then a little profit. So in my book a successful session, well successful when I get back to High Sec that is.

But what did happen is that the penny finally dropped today. I know what those guys in RL must feel like. You know those guys who you see out panhandling for gold, not the big businesses, the guys who do it for a hobby, or the guys who you see walking about with their metal detection kit buzzing away.

99% of the time they end up with squat, or worthless drivel. But every now and then you hit the 'big one' that makes it all worthwhile, or you have that need to press on in the hope that the next site will be 'the big one'.

For me that is how exploration should be. No guarantee, no magic formula; you know the sort of thing, you harvest so many anoms and you make so much iskies.

And you know what, exploration as it is actually offers something for 'time limited' players. I had a good day today. For the next couple of days I'll be lucky to get an hour in each day. But in that hour I can scan down a couple or three systems, and who knows, I may well 'hit the big one'.

Many of us bitched like hell when CCP changed exploration, and I am ashamed to admit that I was one of the most vocal. But you know what I love it now. It has pushed me out of my comfort zone in High Sec into Null Sec space, just to get away from all of the 'Johnny comes lately' who suddenly got into 'exploration'. I am not making that much more isk in null, I only have a 300m3 hold so have to run back to High to empty out now and then, along with jettisoning most of the junk and low value stuff.

But I am enjoying my game so much more now. What with being the 'bad boy' in somebody else’s patch, or trying to work out if another 'freelance' explorer is worth chasing off, or if I am better off leaving them to it and hunting elsewhere.

Yes, it still needs tweaking, but I can more than just live with the new exploration, I am enjoying it more than I ever did under the old system.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#2 - 2013-07-10 22:49:32 UTC
Max Godsnottlingson wrote:
First. Appologies, I posted this in the wrong forum, should have gone into the Eve General Discussion and not here. So if any passing mod could move it I would be greatfull.

'Kay.

Thread has been moved to EVE General Discussion.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Tzar Sinak
Mythic Heights
#3 - 2013-07-11 02:10:30 UTC
I am very pleased you are enjoying this activity. For you the Odyssey patch is working as intended. This is good. For me it has also changed although my change is different from yours; not bad, just different.

I live in null as an independent and have been doing the exploration thing for years. The scanning changes have some good points and the scanning categories listed are reasonable. Some of the mechanic changes are questionable. But it is another poster (I forgot your name, I'm sorry) that has best described this new era of exploration. This poster has described it as treasure hunting.

For me, this new exploration content is best described as treasure hunting.

Odyssey was sold as exploration, or the discovery of the new: "The act of searching for the purpose of discovery of information or resources". For me that has not been delivered. It is entirely possible I took the promise of Odyssey too literally therefore shame on me.

I continue to do the data/relic sites for a living and because of the changes I have now expanded my experience into the PvP realm as a crop of new explorers insist on not being prepared for PvP. So I am making the best I can of the changes. So, I suppose the new content is working for me too.

I am simply disappointed that this is treasure hunting and not exploration. I hope exploration content will one day make it into EVE. In the meantime I hope we are both able to continue making the most of the content delivered thus far.

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Ckra Trald
Ckra Trald Corporation
#4 - 2013-07-11 02:46:52 UTC
ccp has done a good job of literally making hacking like minesweeper on meth

http://www.rusemen.com/ Join Tengoo xd

Johan Toralen
IIIJIIIITIIII
#5 - 2013-07-11 02:48:01 UTC
Treasure hunting is indeed a more fitting description then calling this exploration. After Odyssey i checked out the data and relic sites in all pirate faction spaces. I have more or less settled now in two regions where i get the highest average income. Good for grinding isk but exploration it is not. I think this should be much more random. The loot tables shouldn't be defined per pirate faction and the sites should have an equal chance to spawn all over New Eden. Have the explorers go out and find remote systems that arn't visited often where sites might have collected over a few days.

Quote:
But what did happen is that the penny finally dropped today. I know what those guys in RL must feel like. You know those guys who you see out panhandling for gold, not the big businesses, the guys who do it for a hobby, or the guys who you see walking about with their metal detection kit buzzing away.

99% of the time they end up with squat, or worthless drivel. But every now and then you hit the 'big one' that makes it all worthwhile, or you have that need to press on in the hope that the next site will be 'the big one'.


That's not really how doing data and relic sites feels to me. "The big one" that would be a large faction pos tower bpc but it's so rare it's far from the main driving force to me. By the time i find one it will be a fraction of the income that i made from the sites. Also disagree with the finding 99% squat notion. In nullsec ther's something half decent in every site. It's pretty steady income. There are fluctuations. Sometimes crystal quarry doesn't give much and then a monument site has some nice stacks of t2 salvage. But this luck or bad luck evens out quickly if you just keep running sites. I know roughly how much i'll make if i just keep doing it for 2-3 hours.

That said as far as pve grind goes i like the new exploration. Enjoy it more then shooting red crosses but the sites still need work. Loot tables can't stay as they are as devaluation is a big problem right now. Minigame needs work and some more advanced/difficult content would be nice for skilled out explorers.
Unezka Turigahl
Det Som Engang Var
#6 - 2013-07-11 04:36:42 UTC
I didn't bother with radars and mags before Odyssey and I don't bother with them now. I only did one site to experience the hacking mini-game and loot spew, then went back to my usual 4/10 farming. So I can't talk much about data/relic sites and loot. But I do like the effects of the T3 ban from 4/10s, despite having two T3 exploration characters and bitching about it before the changes. I think the skill changes were a mistake though, they've made probing too easy.

- You should not be able to see the sensor sweep and signatures unless you have a probe launcher fit.

- Astrometrics should go back to dictating how many probes you can field, and Rangefinding and Pinpointing should go back to 10% bonus.

- The AU range displayed should start out horribly inaccurate and slowly become more accurate with each level of Rangefinding and Pinpointing, until you get both to 5 and then it would be as accurate as it is now.

These last two changes would make Rangefinding V and Pinpointing V worth training. Right now they are a waste of time.

...

Icefields should spawn randomly, not in the same system. Icefields and asteroid belts should not be anomalies, players should have to work a little to find them. Either through probing or perhaps some sort of new heatmap overlay in space, accessed through fitting a survey scanner. Barges would then have to be made more agile, quick, and capable of multiple warps since they would now be required to travel around.

...

I agree with the sentiment that exploration could stand to feel more like... exploration. But maybe they will get to that when they introduce these player-built gates and things they've been dreaming up. I think it would be awesome if they could figure out a way to do dynamic loading or whatever its called, like free-roaming land-based MMOs. As apposed to land-based MMOs where you have to load every now and then. So that they could open up a new area of space that doesn't have gates at all... its just one massive chunk of space that you have to plot warps through somehow.
Max Godsnottlingson
Viziam
Amarr Empire
#7 - 2013-07-11 07:40:23 UTC  |  Edited by: Max Godsnottlingson
You know guys; so far there has been nothing at all that I disagree with in the replies to this thread.

Tzar, you are spot on. It is treasure hunting and not true exploration. We are all Eve versions of Indiana Jones or a BP oil resource search team. Not the Dr. Livingstone or Ferdinand Magellan as exploration should have been, though I guess there is only so much you can put into a game that can be discovered for the first time.

Likewise, I agree with your words to Johan. The reason I go into null to do exploration is to provide materials for my new T2 rig production, so it is just harvesting like many other parts of the ‘industrial’ game.

For me it has been the ‘kick’ I needed to get my ‘ass’ out of the High Sec carebear seat that it has pretty well occupied for the last two, three years, and back into null sec to do something that is viable and fun, but doesn’t need you to be a part of a massive alliance doing what others tell you to do. Lol it can get a bit tense at times, especially when you jump through a gate, just as a huge battle fleet comes rolling past, going the other way. Thankfully they must have been too busy to notice my lil bird slip from jump cloak to cloaky cloak before we scuttled off out of the way.

I also agree that there needs to be a lot more variety in the loot drops, just to give more flavour than anything. The only thing that I disagree on is that I do think that the mega high end loot drops should stay really rare. It needs to stay as that one thing which as soon as I get my grubby hands on it, has me scuttling back to the high sec markets as I am trying not to ‘wet myself’ with joy because it is so rare.

I also agree that Exploration needs some skill putting back into it and that scan down Grav sites need re-introducing fast, and also decreasing in the frequency. A Grav site in high sec used to be a nice treat. Now you see them all over high sec, and all the do is promote a new level of ‘scum play’.

Sorry, by ‘scum play’ I am talking about the swarm of mining fleets just swanning about High Sec until they find one, then they swarm in, gut the good stuff and leave the rubbish for others to clear, knowing full well that the site may not die for several days if there is so much as one rock left. No risk, no effort on their part.

*Gets off his soap box and hides it away*.Roll

As I said, it is working for me, but it still needs working on.

I know that there has been some unconfirmed muttering of a possible expansion of the number of star systems in Eve. If that is the case, we may yet see something that is closer to true exploration, though I won’t hold my breath on that one. Yet! Big smile
Djana Libra
Deep Core Mining Inc.
Caldari State
#8 - 2013-07-11 08:00:11 UTC
To be honost its not exploration anymore, you now know what is in system before you have to deploy your probes, as mentioned before its more like treassure hunting.
Six Six Six
Doomheim
#9 - 2013-07-11 08:04:09 UTC
Djana Libra wrote:
To be honost its not exploration anymore, you now know what is in system before you have to deploy your probes, as mentioned before its more like treassure hunting.


Yeah, it was definitely a step in the wrong direction.
Ruskarn Andedare
Lion Investments
#10 - 2013-07-11 10:51:30 UTC
Six Six Six wrote:
Djana Libra wrote:
To be honost its not exploration anymore, you now know what is in system before you have to deploy your probes, as mentioned before its more like treassure hunting.


Yeah, it was definitely a step in the wrong direction.


More like a leap in a random direction

More players are partaking of the 'exploration' aspects of EVE.

Unfortunately that's because'exploration' is being spoonfed to them as low-skill, low-effort, low-risk, guaranteed income.


Win some, lose some
baltec1
Bat Country
Pandemic Horde
#11 - 2013-07-11 10:58:15 UTC
Its the most enjoyable pve I have had for years.
Templar Knightsbane
Ministry of War
Amarr Empire
#12 - 2013-07-11 11:01:49 UTC
After luckily finding a Dark Blood Control Tower BPC one day i find myself drawn to exploration more than ever!

I like the new game also. Loot spew is a little annoying but heh, i can live with it, once you realise that certain cans will always give you nothing, its really not that bad.

And OP, if the new system pushed you out of HS into null, then +1 CCP!!! Thats the best news one could hope to hear from the expansion, that it is making people explore parts of New Eden they wouldn't have flown in prior to the patch!
Six Six Six
Doomheim
#13 - 2013-07-11 11:07:56 UTC
Ruskarn Andedare wrote:
Six Six Six wrote:
Djana Libra wrote:
To be honost its not exploration anymore, you now know what is in system before you have to deploy your probes, as mentioned before its more like treassure hunting.


Yeah, it was definitely a step in the wrong direction.


More like a leap in a random direction

More players are partaking of the 'exploration' aspects of EVE.

Unfortunately that's because'exploration' is being spoonfed to them as low-skill, low-effort, low-risk, guaranteed income.


Win some, lose some



That's what worries me with this game, how much more material will become spoon fed.