These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
Raid'En
#161 - 2011-11-09 13:01:00 UTC
Tallian Saotome wrote:

You have to be blue to the alliance that controls the JB before you can use it, password or no.

btw currently there is no way to allow blues into a pos' forcefield without the use of a password right ?
Red Templar
Viziam
Amarr Empire
#162 - 2011-11-09 13:20:39 UTC
Raid'En wrote:
Tallian Saotome wrote:

You have to be blue to the alliance that controls the JB before you can use it, password or no.

btw currently there is no way to allow blues into a pos' forcefield without the use of a password right ?

yes. and there is no need to change that.

Pos password is required to enter the force field. That is a good thing.
But why JB required password, if the module itself is located outside of force field, is a mystery.

[b]For Love. For Peace. For Honor.

For None of the Above.

For Pony![/b]

Ciar Meara
PIE Inc.
Khimi Harar
#163 - 2011-11-09 14:15:44 UTC
Tallian Saotome wrote:

And getting the password to the pos shields so you can get in and bump/kill/steal ships in it(or even funnier, hide from the owners in it) IS fair, because you are taking care of an intel screw up on the part of the owning entity.


I agree, I was being sarcastic. But ganking/trolling/harshness has to work both ways. And lets be honest, POS's paswords where a bit more secure then JB paswords but in practice they are ineffective and more annoying then a decent security measure.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

The Mittani
State War Academy
Caldari State
#164 - 2011-11-09 18:35:23 UTC  |  Edited by: The Mittani
Ciar Meara wrote:

Mittani, what do you think about all the stuff that is coming out of CCP regarding eve these last few weeks. I find it amazing that a high number of features and ideas get implemented in record time while some of these things have been asked for years. Have they been stocking up on ideas and only now gotten enough people to actually implement them or is this all a big coïncidence a perfect "white swan event", with carbon being finished for the UI etc, etc.


It's not rocket science or a conspiracy.

They had a tiny skeleton crew (20ish) on EVE for years, with the vast majority of their employees working on Incarna, according to publicly released blogs during CSM5 and CSM6. After reallocating everyone to Flying in Space, suddenly we have content the customers actually want.

edit: yeah i don't call Incarna 'EVE', what up

~hi~

Laurici
C5 Flight
Fraternity.
#165 - 2011-11-09 20:40:30 UTC  |  Edited by: Laurici
Is GM Thunder correct in banning recruitment scamming and were the CSM consulted? https://forums.eveonline.com/default.aspx?g=posts&t=31744&find=unread
The Mittani
State War Academy
Caldari State
#166 - 2011-11-09 20:58:11 UTC
Laurici wrote:
Is GM Thunder correct in banning recruitment scamming and were the CSM consulted? https://forums.eveonline.com/default.aspx?g=posts&t=31744&find=unread


It is not correct, and no, the CSM were not consulted. I think that instituting some kind of protection against scamming for newbies would be wise from a business perspective, somewhere below the 1-million sp level. However, most of the people who fall for recruitment scams are veteran player who should damn well know better, not newbies.

So here we see a policy apparently aimed at protecting newbies that offers no such protection, cuts off an honorable and noble profession, and coddles the weak, wealthy and ignorant.

~hi~

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#167 - 2011-11-09 21:19:39 UTC
Ciar Meara wrote:
Tallian Saotome wrote:

And getting the password to the pos shields so you can get in and bump/kill/steal ships in it(or even funnier, hide from the owners in it) IS fair, because you are taking care of an intel screw up on the part of the owning entity.


I agree, I was being sarcastic. But ganking/trolling/harshness has to work both ways. And lets be honest, POS's paswords where a bit more secure then JB paswords but in practice they are ineffective and more annoying then a decent security measure.


Though without JB passwords, the owner can set a really secretive and complicated password to prevent any layman alliance member knowing.

when I was getting assets out of DRF, a tard corp and alliance I was hanging out in briefly had 'a spy' that 'leaked' the bridge password (mabey causing something stupid to explode). Apparently this causes a 'problem' because 1. tards store expensive ships in bridge pos's 2. bridge passwords are carefully guarded secrets, and not the same for large alliance for years. This created a purge of allot of members.... had to find another corp.

So.... storing ships on bridge pos is the stupidest thing to do, but people still do it, so this might make allot of missed chances now that people wanting to hide ships (capitals) in convent well known pos might do it on bridge POS and the password will not known to everyone and his mother. Might actually require a up to date spy.
Blawrf McTaggart
Imperial Academy
Amarr Empire
#168 - 2011-11-09 22:50:25 UTC
The Mittani wrote:
Laurici wrote:
Is GM Thunder correct in banning recruitment scamming and were the CSM consulted? https://forums.eveonline.com/default.aspx?g=posts&t=31744&find=unread


It is not correct, and no, the CSM were not consulted. I think that instituting some kind of protection against scamming for newbies would be wise from a business perspective, somewhere below the 1-million sp level. However, most of the people who fall for recruitment scams are veteran player who should damn well know better, not newbies.

So here we see a policy apparently aimed at protecting newbies that offers no such protection, cuts off an honorable and noble profession, and coddles the weak, wealthy and ignorant.


My CEO BlinkBlinkBlinkBlinkBlink
Yeep
The Scope
Gallente Federation
#169 - 2011-11-10 13:16:46 UTC
The Mittani wrote:
I think that instituting some kind of protection against scamming for newbies would be wise from a business perspective, somewhere below the 1-million sp level.


I'm not sure how you could rationalise protecting newbies from scams while still allowing them to scam themselves.
The Crimson Invaider
Deep Core Mining Inc.
Caldari State
#170 - 2011-11-10 17:12:14 UTC  |  Edited by: The Crimson Invaider
Also newbies generally have nothing to scam, protecting them anyway. Plus you don't want to scare them away to early by making off with everything they have, whereas veteran players generally have a lot of stuff stashed away through years of grinding lvl4's.

I really like the removal of jb passwords, it makes navigation a little easier yet still providing smaller entities something to get easy kills from so its quite balanced.
Orakkus
ImperiaI Federation
Goonswarm Federation
#171 - 2011-11-10 17:50:30 UTC  |  Edited by: Orakkus
Dear Mittani,

My feeling on null-sec is that it is the overall driver of Eve Online in that most of the resources (or at least a large bulk of the resources), isk, and support are established to maintain empires there. What is your view on efforts to perhaps re-distributing that overall drive between low-sec and null-sec? If so, what would you like to see to make that happen once the null-sec sov issue is adequately dealt with?

On an additional note: Incrusions has thus far been widely accepted as a quality addition to Eve Online, is CCP looking to do something similar again, perhaps with other pirate groups?

He's not just famous, he's "IN" famous. - Ned Nederlander

Xython
Federal Navy Academy
Gallente Federation
#172 - 2011-11-10 19:45:31 UTC
That idea in like, page... 3? About hijacking ships doesn't pan out, but there is an idea there -- how about having Salvaging affect the drop rate of mods from PVP targets? A person good at salvaging would be better at recognizing that that Dark Blood Mega Pulse Laser would work just fine with a little polish and duct tape, for example.

Or, oh hey, maybe a small chance for a "ruined hull" to drop whenever a ship is destroyed, allowing people with big enough cargo holds to scoop those up and repair them via the crafting system at a station someplace. Would add an entire new dynamic to post-fleet ops, and give newbies and craft-centric players something to do -- instead of just cleaning up belt rats via Salvagers and Tractor Beams, a newbie grab a broken version of a Gurristas Saboteur and make a frigate out of it.

To say nothing about the dynamic that could add to faction spawns and the like. Get an officer spawn, luck out and have the ruined officer spawn's hull drop, and drag that sucker back to a station to repair it for yourself.
Temba Ronin
#173 - 2011-11-10 20:05:19 UTC
Xython wrote:
That idea in like, page... 3? About hijacking ships doesn't pan out, but there is an idea there -- how about having Salvaging affect the drop rate of mods from PVP targets? A person good at salvaging would be better at recognizing that that Dark Blood Mega Pulse Laser would work just fine with a little polish and duct tape, for example.

Or, oh hey, maybe a small chance for a "ruined hull" to drop whenever a ship is destroyed, allowing people with big enough cargo holds to scoop those up and repair them via the crafting system at a station someplace. Would add an entire new dynamic to post-fleet ops, and give newbies and craft-centric players something to do -- instead of just cleaning up belt rats via Salvagers and Tractor Beams, a newbie grab a broken version of a Gurristas Saboteur and make a frigate out of it.

To say nothing about the dynamic that could add to faction spawns and the like. Get an officer spawn, luck out and have the ruined officer spawn's hull drop, and drag that sucker back to a station to repair it for yourself.

Glad some people can see that adding new dynamics that are fun and profitable are just as important as addressing "sucking chest wounds". I like your ideas about getting more out of faction drops and wrecks in general when you add the hijacking skill as a multiplier. Would be nice to get all the contents of a captured/ hijacked ship vs the percentage left after the boom!

Imagine dragging that faction or sleeper BS hull back to station and repairing it! Hijacking could enable a Zephyr pilot to hack a Sleeper ship, flying a sleeper BS might be nice.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Xython
Federal Navy Academy
Gallente Federation
#174 - 2011-11-10 20:21:53 UTC  |  Edited by: Xython
Someone pointed out that a major component of the nullsec economy revolves around ship losses, so not sure if this is feasible. I would think that it would be an interesting alternate path for crafting-types to explore, however, and would definitely shake up the Tech 2 and Tech 3 ship markets.
Razzor Death
The Scope
Gallente Federation
#175 - 2011-11-10 20:47:48 UTC
Mike Azariah wrote:

Nutter . . . fair enough, I play and write


hahahahahaha

I'm sorry to ruin the constructive thread but mother of god
Xython
Federal Navy Academy
Gallente Federation
#176 - 2011-11-11 07:28:38 UTC
Razzor Death wrote:
Mike Azariah wrote:

Nutter . . . fair enough, I play and write


hahahahahaha

I'm sorry to ruin the constructive thread but mother of god


And yet, he's still better than the AFK mission/miner bot running pubbies ruining the game. Different strokes for different folks.
Tore Vest
#177 - 2011-11-11 12:09:18 UTC
Dont you goonies + alts have your own forum ?
Other than this ?

No troll.

Revolution Rising
Last-Light Holdings
#178 - 2011-11-11 14:09:05 UTC  |  Edited by: Revolution Rising
You wouldn't know me, although I've flown with you on occasion in the north. My problem with eve currently is that ... mining is dead. Not that I mine a lot anymore, it's just not a useful past time. I prefer pew pew a lot of the time anyhow, but sometimes I'd really just like to make a bunch of isk in bulk in my barge for a few days before going back to combat.

Much of the issue with people playing the game is that they cannot fathom the economics involved in this issue. They all wish to change mechanics and ships in order to make miners get more money. Where the real issue is the degredation of the isk itself due to RMTers mining on such large scales that they end up setting the price of minerals to lower than time/effort should dictate.

I put this proposal up earlier, I don't really expect it to get a lot of play. However, I think even if this idea in itself isn't taken on, something LIKE IT needs to be adopted as a fix for mining/industry in general in order to really wage war on the RMTers.

CCP said a long long time ago that they would wage war on these industries and yet they still thrive. This is obviously because of a lack of commitment by CCP to fix anything that's not PVP related or starbase related - Not to mention WIS.

I'm sure there aren't as many people that mine in EVE as there were 5 years ago when I started. The mining community often is made up of newer players that just "dont get it" yet or older players that just refuse to change but hold on to their playstyle no matter what.

As it is mining ships are feeble when attacked, meaning that every time one undocks the risk is higher than a combat ship of the same value. They sit for hours in the same place where combat ships often change systems or at least belts. Don't get me wrong, I think the amount of risk is fine for mining ships. The problem is the reward.

The risk and reward vector of this industry drastically needs changing to become a viable PLAYER DRIVEN instead of BOT DRIVEN industry again.

Facts -
High end minerals have not grown in the past 5 years (There aren't new belts being added to the game).
High end mineral values have decreased around 30% in the past 5 years and yet the player base has grown exponentially.
The same amount of minerals for more demand but lower incomes for miners.
The price of Plex has increased by 25% in the past 6 MONTHS.

Soon RMTers will control most of the industry going on in New Eden.

Please help.
RR.
(having issues linking the proposal so here it is in text)
https://forums.eveonline.com/default.aspx?g=posts&m=345889#post345889

.

The Mittani
State War Academy
Caldari State
#179 - 2011-11-11 19:24:45 UTC
this thread is coming to a screeching halt on account of skyrim, will try to get a couple of ~serious replies~ out today though

~hi~

Malcanis
Vanishing Point.
The Initiative.
#180 - 2011-11-11 21:18:47 UTC
Revolution Rising wrote:
You wouldn't know me, although I've flown with you on occasion in the north. My problem with eve currently is that ... mining is dead. Not that I mine a lot anymore, it's just not a useful past time. I prefer pew pew a lot of the time anyhow, but sometimes I'd really just like to make a bunch of isk in bulk in my barge for a few days before going back to combat.

I put this proposal up earlier, I don't really expect it to get a lot of play. However, I think even if this idea in itself isn't taken on, something LIKE IT needs to be adopted as a fix for mining/industry in general in order to really wage war on the RMTers.

CCP said a long long time ago that they would wage war on these industries and yet they still thrive. This is obviously because of a lack of commitment by CCP to fix anything that's not PVP related or starbase related - Not to mention WIS.

I'm sure there aren't as many people that mine in EVE as there were 5 years ago when I started. The mining community often is made up of newer players that just "dont get it" yet or older players that just refuse to change but hold on to their playstyle no matter what.

As it is mining ships are feeble when attacked, meaning that every time one undocks the risk is higher than a combat ship of the same value. They sit for hours in the same place where combat ships often change systems or at least belts. Don't get me wrong, I think the amount of risk is fine for mining ships. The problem is the reward.

The risk and reward vector of this industry drastically needs changing to become a viable PLAYER DRIVEN instead of BOT DRIVEN industry again.

Facts -
High end minerals have not grown in the past 5 years (There aren't new belts being added to the game).
High end mineral values have decreased around 30% in the past 5 years and yet the player base has grown exponentially.
The same amount of minerals for more demand but lower incomes for miners.
The price of Plex has increased by 25% in the past 6 MONTHS.

Soon RMTers will control most of the industry going on in New Eden.

Please help.
RR.
(having issues linking the proposal so here it is in text)
https://forums.eveonline.com/default.aspx?g=posts&m=345889#post345889


Ah so you did post in the wrong thread. Please don't **** up my manifesto any more.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016