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Security status of a system based on system jump gate traffic to some extent

Author
Ruskarn Andedare
Lion Investments
#21 - 2013-07-10 15:19:12 UTC
Lors Dornick wrote:
F&I Subforum

Glad to be of service.


Cat Killer!
Ace Uoweme
Republic Military School
Minmatar Republic
#22 - 2013-07-10 15:33:11 UTC
Murk Paradox wrote:
Having FW be an element to raise or lower a security rating isn't a bad idea either.


Now that is a novel idea.

Something missing in EvE in the sense of fighting for something, not just Everybody versus Everybody (and the mindless direction of it)

How to you reward loyalty? How to you RP working for a corp with missing lore to even fight for?

FW is an mechanic that could change security status if enough of a faction "claims" territory. So all those evil Gallente Goons can meet all the Caldari and Amarr "freedom fighters", in a manner that is continual, not situational.

And added dimension in the game, and promotes the m-a-n-y self-interests in the game.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

War Kitten
Panda McLegion
#23 - 2013-07-10 16:37:37 UTC
Ace Uoweme wrote:
Murk Paradox wrote:
Having FW be an element to raise or lower a security rating isn't a bad idea either.


Now that is a novel idea.

Something missing in EvE in the sense of fighting for something, not just Everybody versus Everybody (and the mindless direction of it)



Yeah, it's a shame CCP hasn't thought of a way for players to fight over something meaningful like their own space to control and do with as they please.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ace Uoweme
Republic Military School
Minmatar Republic
#24 - 2013-07-10 18:40:50 UTC
War Kitten wrote:
Ace Uoweme wrote:
Murk Paradox wrote:
Having FW be an element to raise or lower a security rating isn't a bad idea either.


Now that is a novel idea.

Something missing in EvE in the sense of fighting for something, not just Everybody versus Everybody (and the mindless direction of it)



Yeah, it's a shame CCP hasn't thought of a way for players to fight over something meaningful like their own space to control and do with as they please.


Especially in the blob way.

Gone is the individual can make a difference, replaced as faceless pointmen.

No back story.

No real cause to fight for.

No real consequence, considering the world doesn't change due to the actions.

In WoW when I step into Molten Front it's a green pasture among the fire. One of my alts sees it as starting to turn green. Another alt sees it still a barren hell hole. It's green to me for putting the time in the change to help the factions have a foot hold in that zone.

When I'm in the TBC lands, if I flag myself and turn towers and graveyards, my faction benefits with buffs.

When I'm in Tol Borad, when we defeat the Horde, we get extra quests.

And that's daily, not maybe once in 6 months or years.

It has meaning. It has a purpose. It even comes with lore.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Private Pineapple
Brutor Tribe
Minmatar Republic
#25 - 2013-07-10 19:07:56 UTC
Ace Uoweme wrote:
War Kitten wrote:
Ace Uoweme wrote:
Murk Paradox wrote:
Having FW be an element to raise or lower a security rating isn't a bad idea either.


Now that is a novel idea.

Something missing in EvE in the sense of fighting for something, not just Everybody versus Everybody (and the mindless direction of it)



Yeah, it's a shame CCP hasn't thought of a way for players to fight over something meaningful like their own space to control and do with as they please.


Especially in the blob way.

Gone is the individual can make a difference, replaced as faceless pointmen.

No back story.

No real cause to fight for.

No real consequence, considering the world doesn't change due to the actions.

In WoW when I step into Molten Front it's a green pasture among the fire. One of my alts sees it as starting to turn green. Another alt sees it still a barren hell hole. It's green to me for putting the time in the change to help the factions have a foot hold in that zone.

When I'm in the TBC lands, if I flag myself and turn towers and graveyards, my faction benefits with buffs.

When I'm in Tol Borad, when we defeat the Horde, we get extra quests.

And that's daily, not maybe once in 6 months or years.

It has meaning. It has a purpose. It even comes with lore.


During the days of the old honor system in Vanilla WoW, lowbie rogues could make a difference by sapping, stunning, or interrupting the various healers to turn the tides of the forever-ongoing Tarren Hill vs SS turf war. Good times.

.

Erloas
Sebiestor Tribe
Minmatar Republic
#26 - 2013-07-10 19:24:59 UTC
It kind of makes sense but doesn't actually work that well when you expand the idea to more places. IRL a big city is on average much more dangerous then a small town even though there are more people in the big city.
Sure, in said big city you are much less likely to be mugged if there are 100 people around compared to if there is no one around. But in a small town it is likely to never happen regardless of the number of people around.

As far as gameplay though, it would probably make all of those common routes between high-sec hubs that now go through low-sec to then all be high-sec and make moving around high-sec a lot safer. The commonly camped low-sec systems would become high-sec. This would play havoc with setting up POSs and what could be where. Those nice low-sec systems a pirate corp decides to make their own and protect would suddenly become high-sec and screw the pirates over. All of those low-sec pipes from null to high sec would probably get bumped up to high-sec after not too long and then null-sec alliances would have an even easier time moving goods from their space to empire.

I think if anything this idea would kill low-sec space and specifically the people that currently make it their home.
ASadOldGit
Doomheim
#27 - 2013-07-11 08:32:20 UTC
An issue I have with this is your "exceptions for trade hubs" - what exactly is your definition for "trade hub"?
How would CCP programmatically detect this? (They didn't define Jita as a trade hub - player activity made it that way).

Top 5 systems with trading activity? Top 10? Some other arbitrary number? And what is "activity" - buy orders, sell orders, contracts?

If security status of surrounding systems is potentially changing, these hubs may well move around a bit, or a bunch of smaller ones may replace them. What if a system changes security level, and suddenly becomes a "trade hub"?

The rules defining when a system drops in and out of "trade hub" status sounds like it's going to complicate things.

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Amnesiaa Haze
Sebiestor Tribe
Minmatar Republic
#28 - 2013-07-11 08:40:24 UTC
I couldn't read it because your post beats around the bush too much... I didn't reach half way before it began to **** me off.

But my 2 cents on all topics such as this one...


It it lowers the security of systems, allows for more ganking and gatecamping... YES.

It it increases the security of systems, preventing ganking and gatecamping... NO.
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