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EVE General Discussion

 
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This is Eve . Wow.

Author
Zyrbalax III
Goldcrest Enterprises
#161 - 2011-11-09 10:30:49 UTC
Have to say this discussion seems to just go round in circles. A lot of people want EVE to stay dark and dangerous where everything's always at risk. Some folks questioning whether safer might bring more cash to CCP which might be good for the game.

Why can't we have both?

Presenting: EVE - parallel universes.

CCP create a duplicate EVE where non-consensual PVP is just not possible. I can't imagine that would be hard to do. And then allow the playerbase to choose. Want to be completely safe in your own EVE universe? EVE B ---> . Do you like the dark and gritty, constant risk of loss? Stay put in EVE A.

Personally I don't do much PVP (I defend myself when attacked but don't (yet) go looking for fights), but I would stay put. I like the added danger.

But I understand it's a turnoff to a lot of people, and I have no problem with them having a "safer" sandbox to play EVE in. And if that safer sandbox brings in tons of new players, well that's good for both sandboxes as it gives CCP more cash to develop the game for both sandboxes.

Having distinct sandboxes also means the safe carebear isk faucet in EVE B wouldn't undermine the EVE A economy.

If EVE is going to survive and flourish, CCP need cash. That means more paying customers. If you don't want CCP to break your sandbox to attract those customers, then CCP need to build a new sandbox. This might be a quick way to do it.
Onictus
Federal Navy Academy
Gallente Federation
#162 - 2011-11-09 11:26:48 UTC
Personally I quit wow for EvE.....because I got sick of the every-kid-gets a trophy in my MMO.

...for that matter I will never give Blizzard another penny as long as that moron Greg Street is there.

Stella Dust
Doomheim
#163 - 2011-11-09 11:37:07 UTC
WoW imo was successful because it came out at the right time.

They kept the graphics less resource hungry by adopting the cartoon style graphics which meant more people could actually play the game.

Back when WoW came out the games always had to make a trade-off between content and graphics, WoW went for acceptable graphics (cartoon, as realish but poor quality would not have worked) and more content.

Some other games went for more realistic graphics and less content.

Trouble with the making graphics more lifelike back then meant that there was far less people that could actually play the games to a satifsactory standard, people just did not have the equipment to play them well at home.

So WoW did well out of it.

Main reason WoW still keeps people is because of the amount of content and the amount of players they have playing it. Plus it's still not too resource hungry.
L Salander
All Web Investigations
#164 - 2011-11-09 12:22:10 UTC
Every musician should strive to be a lady gaga clone (who is a madonna clone anyway), every game should strive to be a CS/Wow clone, and so on and so on. It makes the most sense, economically!

Is that what this thread is saying?
WisdomLikeSilence
BurgerkingTM
#165 - 2011-11-09 13:08:54 UTC
Corina Jarr wrote:
Note: I am replying to the OP, and have not read anything else in the thread.

WoW is a fantasy game, based upon a series that has been around for a long time and had a large fanbase before WoW came to exist.


EVE is a scifi game (low profitability in general), and did not have a previous product to draw fans from.



DIdnt you know that Fantasy and Sci-fi are the same thing? According to any bookshop Ive been into in the last 10 years anyhow.

In fact my local bookshop has a section that reads "Science Fiction" and has NOTHING but books about dragons and elves.

I know its "fiction" but when did the lord of the rings get associated with "Science"?

AND ANOTHER THING.

1984, Brave New World and Neuromancer were all in the general fiction section.
Apparently if your science fiction book gets good critical reviews, its no longer "sci-fi".

In short: Bastards.

March rabbit
Aliastra
Gallente Federation
#166 - 2011-11-09 13:12:21 UTC
K Suri wrote:
Or should it be "Wow. This is Eve"?
....
Food for thought.

try this:
"This WoW is Eve"
"This is WoW Eve"

hope it helps

The Mittani: "the inappropriate drunked joke"

War Kitten
Panda McLegion
#167 - 2011-11-09 13:17:51 UTC  |  Edited by: War Kitten
Posting in a not-so-stealth WiS whine thread.

I got tired of reading OP's emo-rants that current players don't want change.

I want change. I want walking in stations to be cool. I want EVE to be the coolest sci-fi simulator that encompasses everything it can, just like CCP does.

What I (and many older players) don't want is for the original game to stagnate and die while CCP slowly develops a prototype barbie doll "feature" with unclear goals.



To put it in terms of your restaurant and '93 chablis analogy...

CCP realized their kitchen is getting old, so they upgraded most of the appliances that customers rarely see. In the process, they broke a few heatlamps and chipped a few dishes. Food is going out faster, but cold now occasionally, on bad china too, diminishing the experience a bit. Not to be deterred, CCP announced development of a new chain of restaurants serving fast food (with sparkles!) and as a test market, put some gourmet burgers on the menu here. And then they charged $20 for pickles and catchup.

Of course customers got pissy and left, and of course CCP is going back to their base to fix what brought us all here in the first place.

They'll get back to gourmet hamburgers when they can present it as a viable option too I'm sure.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Galadriel Vasquez
Project Omega Industries
Fraternity.
#168 - 2011-11-09 13:27:34 UTC
World of Warcraft was good 5 years ago. Its in terminal decline. Lets copy that?

Nah.

I have tin foil hat trained to 5.

Ficus Plant
The Plant Initiative
#169 - 2011-11-09 14:35:22 UTC
Malcanis wrote:

Everything that's interesting, exciting and worthwhile about EVE comes from the freedom it gives you to interact with other players. The ongoing issue is that EVE is one of the very few games available these days which actually let you genuinely lose, and the culture shock of encountering a game that doesn't treat you as a special snowflake, that doesn't gaurantee you hero status, that doesn't protect you from your bad decisions, that doesn't stop you permanently losing money, assets, space, even skillpoints, if you screw up badly enough is so severe to many people encountering it for the first time that they assume that it's a mistake, a design flaw, a problem to be solved.


I think this totally sums up why so many people do not stay with EVE. There are definitely way too many 'special snowflakes' out there in the bigger MMO (and real) world that will just never get the fact that they should be allowed to lose and lose badly. If you can't lose where the hell is the challenge?
Causalitii Eullon
Catalyst Consortium
#170 - 2011-11-09 14:36:00 UTC
Gealla wrote:
Aidan Brooder wrote:
Played WOW and amongst the many MMOs I have played, it must have been the most boring.
You virtually complete 10 Missions or more per hour, the graphics suck, player interaction is at zero.

Also, "casual PVP" in EVE? Arenas? No, thanks. We have a whole hangar full of training ships for PVP training, what would we need arenas for?

You'd just take away from the nice people that actually organize Fight Clubs in EVE as a player event. (And earn their share by doing so...)


I hazard that you never made end game content in Wow? Organising raids, leading them, organising guilds to be able to raid and the player interaction involved in that (not to mention politics) is just as intensive as in Eve, although at a smaller scale (10's to 100's not 1000's)

There's not that much difference, the same type of player who will run an alliance or FC a fleet in Eve, will most likely run a successful guild or RL succesful raids in WoW.

It's the players who aren't interested in these areas that differ the most, in WoW they do areana's and PVP and trash talk in trade. In Eve they suicide gank and trash talk in local....... oh wait not that different


You sir need to go back to your precious WoW LolLol
Sable Moran
Moran Light Industries
#171 - 2011-11-09 14:38:34 UTC
K Suri wrote:
I also note that Wow isn't on the chart either so where your comparison comes from eludes me.


Let me give you a hand: http://mmodata.net/

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Ana Vyr
Vyral Technologies
#172 - 2011-11-09 14:44:05 UTC
I play both games.

I'm part of a raiding guild in WoW, and as far as that gameplay model goes, WoW is really excellent. PvP in WoW is fun and fast paced and meaningless.

EvE is a completely different animal. Much more a thinking man's game. Much more complex than WoW could ever hope to be, and there are very harsh consequences for failure in any endeavour.

Comparing the two games is fruitless because they represent entirely different gameplay styles. Both are excellent games.
Fille Balle
Ballbreakers R us
#173 - 2011-11-09 15:19:58 UTC  |  Edited by: Fille Balle
Krios Ahzek wrote:
You know what?

No MMO has tried to beat WOW at its own game and won.


/Thread, set, match


Um, sorry? Adding a safe zone would somehow make eve a fantasy game, add unicorns, elves and special mounts to the game?

I'm sorry, I don't understand your logic. Could you please explain how that is supposed to happen?

Oh, and besides, there is at least one other game which is as old as eve that is in fact more succefull than eve, and that game does not only have safe areas, in fact there is only one place that isn't safe from pvp. In addition to this, there are a number of mini games in which the players can engage in pvp, some risk free, others with stakes and the option to loose your stuff etc.

That game is called Runescape. It's a fantasy mmorpg, but it's certainly not wow. It has safe zones, but other than that, I can't really see many similarities to RS and wow.

I guess what I'm trying to say, is that I don't think any of the players that are suggesting that we make highsec safer is proposing to turn eve in to wow. In fact, the only players that I've heard even mentioning wow is the so called hard core elite of eve. Considering their obsession with wow, I think they ought to go and play it.

Stop the spamming, not the scamming!

Krixtal Icefluxor
INLAND EMPIRE Galactic
#174 - 2011-11-09 15:27:48 UTC  |  Edited by: Krixtal Icefluxor
I have never played WOW or any other MMORPG at ALL. Only EVE. I have taken a gander at their demo's and youtube footage, and Leeroy Jenkins and everything. But it all seems a big gigantic YAWN compared to EVE.

I love EVE's challenge and practically reverse vertical 'underhanging' Learning Curve, the challnge of resourcing to figure it all out, whether one does only Pew-Pew, or dedicates oneself to Industrialism and Spreadsheets-In-Space.

It is unique and must remain so......

BUT......there is indeed the Coin. And the need for establishing new players a bit outside of "The Freshman Year Torture Hijinks" of American Universities atmosphere permeating High Sec.

I think the best option is to go ahead and make 1.0 and .9 Space 'SAFE'. No player ships can be targeted and Smartbombs fail to operate.

That's it, plain and simple. Absolutely NO other changes to the game.

Their rewards come when they brave out of the playpen.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

1nsan1ty
The Scope
Gallente Federation
#175 - 2011-11-09 15:41:20 UTC
In my opinion.. everything in Eve takes ages to do, which instantly makes it a non-casual game :D
1nsan1ty
The Scope
Gallente Federation
#176 - 2011-11-09 15:50:55 UTC
And if you guys think that making Eve 'safe' is going to increase public interest for the game, bring more subscribers or whatever, you are oblivious.

Making Eve better is going to achieve those goals, not safer.. and in order to make Eve better, there are only few things to be done:



  • drastic changes to the game-play, especially PVE
  • race balancing
  • overhaul of some ship classes, ship balancing
  • UI overhaul, make the god damn thing appealing and useful, its hideous in its current state


Thats from top of my head :)
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#177 - 2011-11-09 16:06:08 UTC
Zyrbalax III wrote:
Have to say this discussion seems to just go round in circles. A lot of people want EVE to stay dark and dangerous where everything's always at risk. Some folks questioning whether safer might bring more cash to CCP which might be good for the game.

Why can't we have both?

Presenting: EVE - parallel universes.

CCP create a duplicate EVE where non-consensual PVP is just not possible. I can't imagine that would be hard to do. And then allow the playerbase to choose. Want to be completely safe in your own EVE universe? EVE B ---> . Do you like the dark and gritty, constant risk of loss? Stay put in EVE A.

Personally I don't do much PVP (I defend myself when attacked but don't (yet) go looking for fights), but I would stay put. I like the added danger.

But I understand it's a turnoff to a lot of people, and I have no problem with them having a "safer" sandbox to play EVE in. And if that safer sandbox brings in tons of new players, well that's good for both sandboxes as it gives CCP more cash to develop the game for both sandboxes.

Having distinct sandboxes also means the safe carebear isk faucet in EVE B wouldn't undermine the EVE A economy.

If EVE is going to survive and flourish, CCP need cash. That means more paying customers. If you don't want CCP to break your sandbox to attract those customers, then CCP need to build a new sandbox. This might be a quick way to do it.


Trammel/Felucia split. Google it. It kills games.

 Though All Men Do Despise Us

MeestaPenni
Mercantile and Stuff
#178 - 2011-11-09 16:10:34 UTC
Krixtal Icefluxor wrote:

I think the best option is to go ahead and make 1.0 and .9 Space 'SAFE'. No player ships can be targeted and Smartbombs fail to operate.


And the gates out of those systems would be swarmed with sensor glittering gank ships.....just waiting.

I am not Prencleeve Grothsmore.

Zendoren
Aktaeon Industries
#179 - 2011-11-09 16:33:56 UTC
2 schools of thought here

1) Make EvE safer and Maybe Raise subs enough to where their ROI is worth the expansions they release while trying to keep player retention high.

2) Make EvE more destructible and allow players to shoot each other in the face which results in them losing their assets. This in turn will result them buying more plex and/or buying more subscription time to recoup said loss.

If you were CCP which would you pick!

Personally, I no issue with the 2nd choice so long as "The investment of money in EVE should not give you an unfair advantage over the investment of time"

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Trainwreck McGee
Doomheim
#180 - 2011-11-09 16:43:03 UTC
Rofl. Go look at Alganon if you want to see why an indie developer copying WoW is a bad thing.

Then go over to WoW and ask 100 people "do you play WoW over EVE online because its safer?"

The majority of people will say "WTF is EVE stop taking to me u noob cuz i ned to get fiftee wolv pelts beefor mi bedtim"

seriously GTFO

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool