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Missions lvl3 and lvl4 best Amarr choice (is there any?) vs Nightmare/Machariel

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Justine Valentine
Unknown Unnamed Corp
#1 - 2011-11-08 20:28:06 UTC
Hello EVE community. I made this thread to find the best answer for 2 questions. I can't find myself in a position to tell my friend the best way to go in case of picking correct ships for misssions.

Some background: My friend really, really likes Amarr technology, background and look of ships. He is now farming missions lvl 3 with a Harbringer (http://eve.battleclinic.com/loadout/41652-Harbinger-mission-3-runner.html build) but it sucks vs Drake. He is now blaming CCP for making races unbalanced (Caldari and Minmatar overpower) and after seeing this build: http://eve.battleclinic.com/loadout/21813-Golem-that-actually-has-TP-039-s.html he is fully into Caldari. But it's not a good thing to do, especially, that he did alot of traning for Amarr technology, he will have to train for Caldari from the scratch.

Questions:

1.) lvl 3 missions - should he upgrade that Harbringer http://eve.battleclinic.com/loadout/41652-Harbinger-mission-3-runner.html and just try to go with it until he hits standing for missions lvl 4 or should he pick another race and stick with it?


2.) lvl 4 missions - forum is full of "Machariel, Nightmare, maybe Tengu" posts, and nobody says anything about Golems lately or the rest of Marauders. I did some research, and to be honest, differences between these ships:
Machariel, Nightmare, Vindicator, Marauders, Strategic Cruisers

are not that big so it all depends on personal preferences on what and how to fly. Am I wrong?
Goose99
#2 - 2011-11-08 20:56:48 UTC
Justine Valentine wrote:
Hello EVE community. I made this thread to find the best answer for 2 questions. I can't find myself in a position to tell my friend the best way to go in case of picking correct ships for misssions.

Some background: My friend really, really likes Amarr technology, background and look of ships. He is now farming missions lvl 3 with a Harbringer (http://eve.battleclinic.com/loadout/41652-Harbinger-mission-3-runner.html build) but it sucks vs Drake. He is now blaming CCP for making races unbalanced (Caldari and Minmatar overpower) and after seeing this build: http://eve.battleclinic.com/loadout/21813-Golem-that-actually-has-TP-039-s.html he is fully into Caldari. But it's not a good thing to do, especially, that he did alot of traning for Amarr technology, he will have to train for Caldari from the scratch.

Questions:

1.) lvl 3 missions - should he upgrade that Harbringer http://eve.battleclinic.com/loadout/41652-Harbinger-mission-3-runner.html and just try to go with it until he hits standing for missions lvl 4 or should he pick another race and stick with it?


2.) lvl 4 missions - forum is full of "Machariel, Nightmare, maybe Tengu" posts, and nobody says anything about Golems lately or the rest of Marauders. I did some research, and to be honest, differences between these ships:
Machariel, Nightmare, Vindicator, Marauders, Strategic Cruisers

are not that big so it all depends on personal preferences on what and how to fly. Am I wrong?


Most people would consider NM to be Amar...

As for pure Amar boats, there's the Paladin, which suffers from severe lack of grid. If you have high drone skills, the navy Geddon has 125mbit bandwidth for 5 sentries plus 150 m3 dronebay, so that you can fit a flight of lights in addition to take care of frig rats. After accounting in sentries, it gets slightly better dps than NM that's both applied and on paper. Having manageable grid, good cap, and one more slot over Paladin doesn't hurt either.

The thing with Vindicator and Golem is that their high dps is on paper, and suffer from projection problems.
Brothar Rey
Ascendance Rising
Ascendance..
#3 - 2011-11-08 21:49:38 UTC
I happen to be cross trained Amarr/Caldari (what can I say, I have a Khanid sympathy). I prefer pure Amarr for missions.

To be really honest, I don't understand where all the 'do the Nightmare, the Tengu, the blah blah blah blah' hoopla comes from.

I started doing L4s in a Drake - so friggin' slowly. I made myself able to do them in an Apocalypse (T2 tanked, Meta4 guns) and I did them faster and easier. I got better BS skills (BS 4), I got better gunnery skills (still using Meta4 guns though). I do them solo easily and relatively quickly.

Maybe the end goal is to fly the pimped out ships for L4 missions. But tell your friend, it's doable just as well in T1 ships. And I find the greatest fun in L4 missions is not from what ship I can or cannot fly... but from having a friend or two fleeted up with me and working with them to accomplish the mission.

Teamwork... yeah I know it's not uber leet and not optimal isk/per hour and all that - but it's fun.
Le'Mon Tichim
Hedion University
Amarr Empire
#4 - 2011-11-08 21:55:06 UTC
Brothar Rey wrote:

To be really honest, I don't understand where all the 'do the Nightmare, .




The Nightmare is king of the laser platforms when it comes to PvE. In most missions, I can stay in one place, and hit everything no matter where it spawns. Every other laser platform requires sluggish movement to achieve that.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#5 - 2011-11-08 22:01:45 UTC
Barring W-space, Mach is the most powerful subcap PVE ship in the game, bested only by the nightmare against sansha. So there really isn't a comparable choice. The vargur and paladin are good, but not as good as the pirate ships. Vindi and Kronos are comparatively useless outside incursions. There isn't a dedicated missile pirate ship, and the golem is again outdone by the mach and NM.

Navy ships are yet another tier down from marauders, and apart from the Tengu, T3's can't apply enough damage to be really effective.

In wormhole space, the Tengu is king.

thhief ghabmoef

Mara Rinn
Cosmic Goo Convertor
#6 - 2011-11-08 22:38:53 UTC
Winter is coming. The Oracle should give the Nightmare a run for its money in terms of PvE DPS on a budget. Of course it has no tank to speak of, but it will be awesome if you regularly fly with friends.
pussnheels
Viziam
#7 - 2011-11-09 11:02:24 UTC
I advice every new Amarr pilot starting on lvl 4 missions to look at the apocalypse first, it is a relative easy ship to fit and to fly and so much cheaper than any pirate faction battleship
Learn how to fly learn how lvl4 missions work but most of all learn what skills are needed
Amarr ships tend to skillintensive , learn those engineering skills and those mechanical skills to lvl 5 or atleast 4 without neglecting your gunnery skills and those drone skills
losing one because of inexperience isn't so bad as losing a very expensive factionship

Later he might want to use the abaddon, that monster needs really good engineering skills and T2 energy turrets, A paladin will be the next logical step
Note Amarr ships excell against their natural enemies , sansha and bloodraiders, they still do well against mercanries and serpentis , but will be much slower completing missions against guristas and angels , so cross training is never a bad idea

one more note a nightmare is not a Amarr ship it is sansha , I kill sanshas, I don't fly them ( i know it is a great ship , just doesn't fit with me and my views on eve lore)

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Will Strafe
Caldari Provisions
Caldari State
#8 - 2011-11-09 11:19:33 UTC
As a new guy, the grass often looks greener on the other side. There are some thing about caldari missionboats that are drawbacks. For me in missions its the missiles systems. Firstly the whole burning of ammo and having to rebuy and restock. It may be a small thing, but it's whats good about the Amarr, the lasers just do what they are supposed to.

The last thing is more of a drawback, and it's missile flight time. When experienced players talk about golems and navy Ravens, they talk about stop shooting before the target is dead. Because there are 4 missile volleys on its way and it will die from the first and the last 3 volleys are wasted ammo and time. So you end up doing this all the time or being ineffective compared to the EFT numbers. Not worth it imo, when you haven't trained a faction yet and have a choice.

Lastly, The Amarr are the one who come out on top in the end, with the Nightmare ship. The Caldari road just takes you to the Golem and you get to keep the issues the missile boats have. Torp Golem also have short range, it really has all it's good things on paper, and all it's drawbacks show up when you buy it.

He should toughen it out through the Harbinger, then Apoc I guess, then Navy Apoc maybe or Paladin, or go for the Nightmare.
Meil Nomi
Gravity Salvage
#9 - 2011-11-09 11:47:05 UTC
I've been using an Apoc for lvl 4's for a while now, with all the advantages mentioned earlier in the thread it's pretty cool. I know it doesn't have the bells and whistles of the Nightmare, it does it's job. Over time I have replaced most of my T2 gear with the better Amarr Navy modules and the bonus even if small is worth it for the extra protection and firepower.
Justine Valentine
Unknown Unnamed Corp
#10 - 2011-11-09 14:41:01 UTC  |  Edited by: Justine Valentine
Thanks all for the answers, we both really appreciate that. So, in the end, all posts confirmed my knowledge and slighty updated it. I would love to quote all of You and agree hehe.

Well, my friend decided to toughten up with Harbringer and farm standing for lvl4s, then go for Abaddon, then Navy Apoc, then Nightmare. I searched for some NM vids and showed him, he compared it with my Tengu and Golem and is now fully into what U all said. I just hope that he will use ships efficiently, not like he started his journey with Harbringer, shooting Gurista ships from 40km while he had 14km optimal range >.< no wonders why it took eternity to kill one, heheh, course of lerning.
mingetek
Brainless in Space
#11 - 2011-11-09 16:21:25 UTC
in a weeks time i can fly equally both as well.. IE bs skilsl to 5

only thing that stops me flying a mach is... the amount of ammo it spits out.

i did angel extrava in one and used up over 5m isk in ammo, in my nightmare i use up some 4 crystals every 75+ missions.

and I honestly prefer the nm.
..
Elistea
BLUE Regiment.
#12 - 2011-11-09 16:21:31 UTC
Im using Paladin for over a year now for most of my ratting. It has rly nice dps and my beloved marauder rep bonus.

If u are ratting in Amarr space (strongly suggested) i recomand using Centus X-Type Large Armor Repairer + T2 Tachyons.

Mega pulse lazors will do fine as well but for most of the rats (most sansha BSs attack u from about 30-40km) u will have to use scorch = relatively low DPS ammo.
With tachs u can use navy multifrequency at same distance = way more DPS
Small close range ships are np - u either shoot em down with drones or just web them to 10km/s and shoot them with tachs.

Fitting both faction rep and tachs is very tight and u will need Elite core skills + PG8 implant (99,7% PG used:).



Paladin:
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Centus X-Type Large Armor Repairer
Armor Thermic Hardener II
Armor EM Hardener II

Cap Recharger II
Cap Recharger II
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer/True Sansha Statis Webifier

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Salvager II
Small Tractor Beam I
Drone Link Augmentor I

Rigs: i like comfortable non-stress ratting so i use a pair of T2 CCCs.
Damage control isnt necessary but sometimes **** happens and in that case i prefer to lose 1 low slot to 2,5 bil ship.
Lump Hammer
Doomheim
#13 - 2011-11-09 17:29:30 UTC
Vargur rocks for L4's, imho.

4x T2 800mm autocannons with 100% damage bonus - uses half the ammo vs machariel. Add 3x T2 gyro's and a tracking mod or two, and the dps is excellent, pops even frigates within a range of 12-80km.

Also has big cargo and 3x hi-slots for salvage gear and a 100% tractor range boost, so nice for salvage-as-you-go.

Fit a cap-stable shield booster, and you won't look back.
Padma Daq
State War Academy
Caldari State
#14 - 2011-11-09 23:38:34 UTC
Amarr has two major problems when it comes down to missions:

1.Amarr ships are skill-heavy. in terms of SP needed to fly ships properly Caldari need MUCH less than Minmatar who in turn need slightly less than Amarr (no clue about Gallente). Add in how overpowered the Drake is and you got a rather big advantage for Caldari early on.

2. Lasers only do 2 types of damage (em and thermal), making them pretty ineffecient versus enemies with high resists to those types (Angel being the worst). As consequence Amarr ships are usually only good within Amarr space where you fight lots of em and thermal weak rats (Sansha, Blood Raiders) => you are kinda stuck in one part of the universe.

That said, when you grind it out SP wise (and isk wise Big smile ) the Nightmare (which for all purposes can be considered an Amarr ship) is one of the best mission ships all around (if you stay versus your natural victims). On top of it it's one of the most popular Incursion ships atm, by far more popular than any Caldari ship is for Incursions.

If your friend wants to stick to Amarr my suggestion would be Harbinger (lvl3) -> Apocalypse (relativly easy to fly SP wise) -> Navy Apocalypse -> Nightmare. The Abbadon is a neat ship, but SP-hungry. By the time you can fly it properly you usually have the isk for the Navy Apoc anyway.
Goose99
#15 - 2011-11-10 00:14:19 UTC
Elistea wrote:
Im using Paladin for over a year now for most of my ratting. It has rly nice dps and my beloved marauder rep bonus.

If u are ratting in Amarr space (strongly suggested) i recomand using Centus X-Type Large Armor Repairer + T2 Tachyons.

Mega pulse lazors will do fine as well but for most of the rats (most sansha BSs attack u from about 30-40km) u will have to use scorch = relatively low DPS ammo.
With tachs u can use navy multifrequency at same distance = way more DPS
Small close range ships are np - u either shoot em down with drones or just web them to 10km/s and shoot them with tachs.

Fitting both faction rep and tachs is very tight and u will need Elite core skills + PG8 implant (99,7% PG used:).



Paladin:
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Centus X-Type Large Armor Repairer
Armor Thermic Hardener II
Armor EM Hardener II

Cap Recharger II
Cap Recharger II
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer/True Sansha Statis Webifier

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Salvager II
Small Tractor Beam I
Drone Link Augmentor I

Rigs: i like comfortable non-stress ratting so i use a pair of T2 CCCs.
Damage control isnt necessary but sometimes **** happens and in that case i prefer to lose 1 low slot to 2,5 bil ship.


^This illustrates the grid problem with Paladin mentioned earlier. Notice the 3 tachs...
Justine Valentine
Unknown Unnamed Corp
#16 - 2011-11-10 00:18:27 UTC  |  Edited by: Justine Valentine
Padma Daq wrote:

If your friend wants to stick to Amarr my suggestion would be Harbinger (lvl3) -> Apocalypse (relativly easy to fly SP wise) -> Navy Apocalypse -> Nightmare. The Abbadon is a neat ship, but SP-hungry. By the time you can fly it properly you usually have the isk for the Navy Apoc anyway.


Aye, that's what I would also do...but he is a hard person to talk with and convince him is really really almost impossible, and he tends to not play for weeks just to skill up for "best ship". I remember him maxing Destroyers guns (Light Lasers) while I told him that it is a waste of time...but well...you see. He is like "I am gonna max lvl 5 frigates, destroyers, then cruisers, then BCs, then BSs" but he doesn't see that it will take + 1 year of playing EVE while not playing EVE. I cant find fun in only loging in and put more skills and suddenly "I need isks, lvl 4 misssions!" meh..

He is now skilling hard for Abaddon, almost not playing. I am only wondering how will he get ISKs for ships :D What every normal person does is: if you are into missions, train fast and easy for BS as soon as possible, make it skills @ lvl3 or 4, just do damn lvl 4s for money! (thats what I did).
My friend is complete oppossite and he only changes his mind when it hurts as hell :P (the same goes for most of the things in his life...somth I don't understand, but nvm).

Now I think that the person that benefited most is again me...I am gonna have some fun myself with all the ships U all wrote :) (I have every T1 weapon and every frigate, cruiser, bc, bs unlocked on my char). Well...time to find new friends Roll
Jahned
Ministry of War
Amarr Empire
#17 - 2011-11-10 00:49:28 UTC
Reading all of these posts, i fail to see any practical advantage a Navy Apoc has over a regular Apoc. Also, a Tachyon Abaddon is pretty awesome too.
GankuVerymuch
Republic University
Minmatar Republic
#18 - 2011-11-10 02:05:11 UTC
Paladin is very nice. sure it takes a while to skill up. That being said, to two or three shot a BS is well worth it.

I haven't been too put off by the fitting on it. T2 tachs leave you unable to fit a regular T2 armor rep. But it's a marauder so fitting a navy rep shouldn't hurt you too bad.

But with AWU 5 things fit just fine for me in most situations.
AWU 5 is a must if you plan on playing the game long term.
Goose99
#19 - 2011-11-10 02:38:51 UTC
Jahned wrote:
Reading all of these posts, i fail to see any practical advantage a Navy Apoc has over a regular Apoc. Also, a Tachyon Abaddon is pretty awesome too.


Tach Abaddon means either fitting fewer than a full rack of tachs or using grid mods. Tachs take a lot of grid, and also sucks up cap. Abaddon's regen isn't the best. Tachs are usually fit on 4 turret boats that has 100% special dmg bonus - effective 8 turrets for less fitting and cap. This category include Paladin, NM, and Bhaalgorn. Bhaalgorn has immense grid and cap, NM has decent grid and cap, but Paladin has poor cap and bad grid. Among the 3, Paladin has problems fitting even 4 Tachs, and is regarded as subpar to NM.

Navy Apoc is a med performing carebearing boat. Practical advantage of Navy Apoc is having 8 instead of 7 lows of the regular Apoc. This means a 4th hs, which, despite stacking penalty, is a significant increase in dps. Apoc gets no dmg bonus, so the extra hs is welcomed. Range bonus helps when when you can't use Scorch. The range bonus costs no extra cap. Fitting is relatively forgiving, plus good cap regen. Navy Apoc is low SP friendly.

Navy Geddon is a high performing carebearing boat. Practical advantage of Navy Geddon is a 4th mid for tc/cap, plus 175m3 drone bay instead of the 125m3 of regular Geddon. This allows fielding a full flight of sentries plus a flight of med/light drones. Regular Geddon cannot practically field 5 sentries, as it leaves no room for smaller drones to kill frig rats. Fully skilled Navy Geddon pushes 1300+ applied dps, and are known to beat NM in clearing times. This is significant, as NM is considered the gold standard in carebearing. It requires t2 pulse and t2 sentry to do so, however. Plus fitting and cap is less forgiving, especially since it has 25% rop (37.5% dps) bonus - faster firing guns means more cap consumption. Not low SP friendly.
mingetek
Brainless in Space
#20 - 2011-11-10 05:04:56 UTC
Goose99 wrote:
Elistea wrote:
Im using Paladin for over a year now for most of my ratting. It has rly nice dps and my beloved marauder rep bonus.

If u are ratting in Amarr space (strongly suggested) i recomand using Centus X-Type Large Armor Repairer + T2 Tachyons.

Mega pulse lazors will do fine as well but for most of the rats (most sansha BSs attack u from about 30-40km) u will have to use scorch = relatively low DPS ammo.
With tachs u can use navy multifrequency at same distance = way more DPS
Small close range ships are np - u either shoot em down with drones or just web them to 10km/s and shoot them with tachs.

Fitting both faction rep and tachs is very tight and u will need Elite core skills + PG8 implant (99,7% PG used:).



Paladin:
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Centus X-Type Large Armor Repairer
Armor Thermic Hardener II
Armor EM Hardener II

Cap Recharger II
Cap Recharger II
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer/True Sansha Statis Webifier

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Salvager II
Small Tractor Beam I
Drone Link Augmentor I

Rigs: i like comfortable non-stress ratting so i use a pair of T2 CCCs.
Damage control isnt necessary but sometimes **** happens and in that case i prefer to lose 1 low slot to 2,5 bil ship.


^This illustrates the grid problem with Paladin mentioned earlier. Notice the 3 tachs...



LOL @ fit... there is no pg issue if you know how to fit one.
..
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