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Exploration is no longer fun

Author
Domanique Altares
Rifterlings
#21 - 2013-06-19 09:19:54 UTC
Trii Seo wrote:
The biggest indicator? Prices.



Indeed so. What I used to consider the 'low end' exploration loot I now consider garbage. The bottom has fallen out of the market on a lot of it, to the point where the most expensive thing in my cargo bay after a couple hours of sites is usually the Sisters probes.
David Kir
Errantry Armaments
#22 - 2013-06-19 10:05:42 UTC
+1
The exploration mechanics are utterly broken.

The can explosion is idiotic: it feels like a punishment, it IS a punishment.
Relic sites are also very laggy, which makes me miss most of the containers, and I have a good gaming machine.

Odyssey took all of the risk out of exploration: now anyone can speedrun lowsec sites with an inexpensive covops.

The scan/probe/hack/gather process has become a simple grind: exploration feels exactly like missioning.

Besides, the initial system scan.
I don't want it.
I don't need it.
Let me disable it.

Friends are like cows: if you eat them, they die.

Alvatore DiMarco
Capricious Endeavours Ltd
#23 - 2013-06-19 10:10:27 UTC  |  Edited by: Alvatore DiMarco
I do agree that someone wasn't thinking clearly when they decided it would be a good thing to make the system sweep automatic. I mind it somewhat less now that I'm used to it, but it's still a bit irksome at times and I'd still very much rather it were relegated back to the on-demand "Push butan, receive scan" behavior of old. I understand though that this is unlikely to happen as it goes against their initiative to push exploration and anomalies into the forefront of everyone's EVE experience.
Mr VonBraun
Collegium Ignis
#24 - 2013-06-19 10:12:28 UTC
Naomi Anthar wrote:
I second that all ... exploration used to be somehow elite proffesion (compared to mining roid or shooting rats i'm sure about it). Now every scrub can get into every mag/radar site in low/null. It was profitable but with risk involved (you need decent ship to deal with low/null sec rats). Now you don't even need covops as it was said ... All you need is T1 exploration frigate - YES REALLY. That may come with cost of 4kk-5kk isk with empty head (aka no implants) - there is no risk involved at all. Scanning sites is now also so easy, that i'm pretty sure monkey would have no problems too. Value of high astrometrics trainings is also downgraded with expansion.

Let's be honest i could make more money from exploration before those changes, it was more exciting too as loot you was finding was more valuable (pointing especially at decryptors). Now it's just dumb grind like roid mining, not exciting, not so profitable, not easily soloable (thanks to floating cans).

You won't see my tears - i can make money somewhere else (be it FW or others activities). Point is i did like exploration ... i did like it was somehow elite activity - not most profitable (wh dreads sure earn more, or FW at T3 or T4 from missions etc). But was profitable enough and entertaining. I did give up on this. I don't even want to scan system with few imicuses, herons and other stuff in every low sec system with bazzilions of probes on dscan.

In the end i won't threat to cancel my subscription - game is still good in many other aspects - but exploration is shiet now for me.



I agree. I took my trusty scanning and travel fitted tengu out into nullsec yesterday to check out data/relic sites in nullsec. In almost every system I visited in Syndicate and Outer Ring, the systems had been stripped bare of all but wormholes and the combat sites that nobody wants to do, because they are all flying covert ops. Odyssey has taken what was a fun and intruiging aspect of eve and turned it into something worthless,and worse than that...BORING.
Karak Bol
Low-Sec Survival Ltd.
#25 - 2013-06-19 10:26:29 UTC
Disagree, Explo is more fun now then before. Leave as it is.
Coreola
Royal Amarr Institute
Amarr Empire
#26 - 2013-06-19 14:26:01 UTC  |  Edited by: Coreola
I enjoy the new mini-game. I think it's a good thing that more people are exploring. This increases demand for all exploration ships, modules, rigs, and probes. Everyone is doing it because it's the new thing. Give it a couple months and it will balance out. Profits from the activity will decrease and level out, people will get tired of traveling 30 systems to find two or three data/relic sites.

Edited to add:
In my opinion, old-style exploration made more sense. While I benefit from all sigs being auto-scanned as soon as I undock/enter system, it seems a little too easy to me. However, the new sites and the mini-game are a huge improvement over the old style. I think going back to having to scan down systems manually to find sigs but anoms showing up automatically would be a good middle-ground.

Jump, jump, jump.

Lucs Interior
The Surfin Dead
#27 - 2013-06-19 14:35:35 UTC
Johnson 1044 wrote:
Apologies if this is not the best place for this.

Ironically, the Odyssey update, which is about exploration, has ruined exploration IMO. For me, exploration was fun because it was a good solo activity with appropriate risk and reward mechanics. Summary of what I don't like:

1. Auto listing sigs when you enter a system takes the mystery out of what may or may not be hidden there. I believe clicking the system scan button to list the sigs was better. Also, the auto listing feature continues to be buggy, requiring me to check and uncheck "show anomalies" to get the list to appear properly.

2. There isn't a lot you can excel at in eve as a solo player and exploration was certainly a good solo activity. What was the point in making it a two pilot activity with the loot explosion? The loot explosion is just more time wasted after already waiting to finish the mini game (I don't mind the mini game though better than waiting to kill the rats guarding the can IMO).

3. At first I thought the unguarded sites would be great because I could ninja all the null sec sites in a covops ship. However, now that we see everyone has the same idea, it's clear that exploration in covops makes the whole thing too easy. It's turned from a risk/reward scenario to a scramble to see who can clear all the systems first. Taking a combat-worthy ship into low sec to clear sites was where all the risk was in lowsec exploration and now that's just a scramble too.

4. Lowsec site loot nerfed? I've gotten nothing but junk from lowsec sites since Odyssey. Exploration was the only enticing thing about low sec but now it's not even worth it. What has happened here? Have the sites been nerfed all around or are there more sites now, each having less loot? Whatever the case they aren't even worth running now (or have I been unlucky?).

Sadly Odyssey has made exploration worse and not better. I'm hoping there will be an overhaul and we can see appropriate risk/reward levels again.


I agree with your first complaint; the auto listing does make it too easy (and defeats the need for the new spread formation of probes) but the rest of your issues don't do much for me.

The run on Exploration will die down a bit (already has where I fly)
and prices will recover some (but not to where they once were). The lack of reliable isk per hour (unlike missions) will drive most out of this profession in a few months. If you can't grab the cans you want most of the time, you're doing it wrong.
Little Dragon Khamez
Guardians of the Underworld
#28 - 2013-06-19 22:47:47 UTC
It's symptomatic of yet more dumbing down and plex inflation. Eve was much more intriging when I first started playing.

Now the mystery has gone to be replaced with a survey scanner. A couple more years of this **** and we will be playing wow in space.

Dumbing down of Eve Online will result in it's destruction...

Nolan David
Bastage Network
The Ivana Trading Federation Federation
#29 - 2013-06-20 22:29:38 UTC
+1 to this thread. The following changes should be made:

1) Only have less-valuable cosmic signatures shown automatically. The readings should be far less accurate than they are now, making you search a bit more for it. There should then also be cosmic signatures of higher value that are hidden and need to be scanned down. These signatures should be further out from the orbital planes, making them much harder to find as well. Finally, restore the 'deep scanner probe' to compensate.

2) Either change "ore sites" into cosmic signatures, or add more rare ores to low-sec asteroid belts. Before Odyssey there already was almost no reason to mine in low-sec. Now there's literally none.

3) Change the scanner probes to fly back to me again. They can't instantly appear in my inventory from 10 AU away. That is ridiculous. Make sense please.

4) Save all our recently scanned data. If I scan a site down to 53%, then change to scanning a new site for 10 minutes, I should be able to go back and instantly access that data again (location of the site at 53%). The fact that we have to scan again is illogical and tedious.


Johnson 1044
Johnson Organic Produce
#30 - 2013-06-25 18:17:13 UTC
T2 salvage is now worth less than half of pre-Odyssey values. I wonder where the bottom will be.
Iosue
League of Gentlemen
The Initiative.
#31 - 2013-06-25 19:13:03 UTC
i agree with many others here. the ease of exploration now makes it completely mundane. i used to get a feeling of excitement when spending time carefully placing my probes in alignment and scanning to see what was there. now its just a few clicks on the pre-identified red spheres and bam, you have your sig. you don't even need the spread function because you already know what's in system before you start scanning. there's no point in spreading the probes around because the auto scanning feature tells you exactly where to drop your probes.

making the types pop up before getting a solid pinpoint exacerbates the situation even further. i know very quickly what to avoid and what to focus on. this is so easy its ridiculous. the loot explosion is pretty silly as well. it doesn't make me want to bring along a partner, i just have my alt follow me in a BR and pick up all the loot.

the above being said, i do like the mini-game and removal of rats. this could be improved if the type/value of loot was determined by the way you play the minigame. kill all the firewalls and get a better drop or complete with a certain amount of health left and get a better drop, etc.

in general, EVE players want something that rewards the development of skill. the current state of exploration does none of this. it rewards those that have the SP invested and the right ship, but takes very little skill to accomplish. you've taken something that had a high barrier based on skill and turned it into a themepark type of ride. all we need to do is buy a ticket (with SP) and anyone can ride. mining already serves this purpose, do we really need more game aspects like this?
Nolan David
Bastage Network
The Ivana Trading Federation Federation
#32 - 2013-06-27 00:17:14 UTC
Iosue wrote:
i agree with many others here. the ease of exploration now makes it completely mundane. i used to get a feeling of excitement when spending time carefully placing my probes in alignment and scanning to see what was there. now its just a few clicks on the pre-identified red spheres and bam, you have your sig. you don't even need the spread function because you already know what's in system before you start scanning. there's no point in spreading the probes around because the auto scanning feature tells you exactly where to drop your probes.

making the types pop up before getting a solid pinpoint exacerbates the situation even further. i know very quickly what to avoid and what to focus on. this is so easy its ridiculous. the loot explosion is pretty silly as well. it doesn't make me want to bring along a partner, i just have my alt follow me in a BR and pick up all the loot.

the above being said, i do like the mini-game and removal of rats. this could be improved if the type/value of loot was determined by the way you play the minigame. kill all the firewalls and get a better drop or complete with a certain amount of health left and get a better drop, etc.

in general, EVE players want something that rewards the development of skill. the current state of exploration does none of this. it rewards those that have the SP invested and the right ship, but takes very little skill to accomplish. you've taken something that had a high barrier based on skill and turned it into a themepark type of ride. all we need to do is buy a ticket (with SP) and anyone can ride. mining already serves this purpose, do we really need more game aspects like this?
Exactly. It's like just going through the routines now. No mystery.
Rhyonda Mcklenn
Caldari Provisions
Caldari State
#33 - 2013-07-10 02:03:10 UTC
I wonder. Has CCP bothered to respond to the overwhelming negative feedback on Odessey explor, esp the state of high sec explor? Would love to see a link. As a relatively new customer, it doesnt bode well.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#34 - 2013-07-10 04:44:54 UTC
Beats me. I'd say "nope", but I'm not the Public Relations Officer either.
Ody certaintly wasn't nowhere as horrid as that other year with CQ that leaked "new marketing strategie of goldammo" or whatever the freaking hell somebody brainfarted :D.

Using tablet, typoes are common and I'm not going to fix them all.

Roime
Mea Culpa.
Shadow Cartel
#35 - 2013-07-10 06:37:47 UTC  |  Edited by: Roime
Well, I agree on a general level.

Lowsec radar and relic sites are worthless now as what comes to ISK, I only run them because I live in a remote area and use the stuff myself for industry. It would be better to buy the stuff instead of spending time in the sites, but it's not available so I hack away.

The minigame is a bit too easy, while it's quite fun, it offers little challenge. I like the loot spew as well, it's neatly balanced so that a solo player can grab all the valuable stuff if on the ball. Minigame and loot spew, along with probing UI usability improvements (reversing alt/shift behaviours mostly) were the only real improvements as what comes to exploration.

However, probing is now so easy it should be removed completely, currently it's just a stupid extra step before you can warp to a sig, it's not challenging, fun or interesting, just extra mousing and clicking. I don't understand what purpose it serves. Earlier it presented a barrier of entry, and there were elite probers and hopeless ones. Now, with bare minimum skills and gear and no experience, you resolve sigs in maximum 3 passes, while the minimum with max skills, years of experience and best gear is 2 passes.

Automatic scan ruins the whole idea of exploration. Sigs need to be removed from it, if you are going to keep probes in game. Alternatively, make all sigs warpable items on the overview, since scanning provides no meaningful gameplay anymore.

Automatic retrieveal of probes ruined the last mystery of wormholes, and probes not warping back anymore makes offensive probing even easier than it was.

CCP needs to bring Exploration back to exploration, not make it a carbon copy of the hallmark of boring grind, mission-running.

.

PopeUrban
El Expedicion
Flames of Exile
#36 - 2013-07-10 06:49:31 UTC
I really do like the minigame and removal of rats.

HOWEVER.

I was disappointed to find that, unlike what I was led to believe, failures to hack a can don't summon rats to punish you, the can just blows up.

What should separate the elite professional treasure hunter from the guy in a T1 exploration frig in low and null sites is the ability to get it right the first time. In my mind, the best sites should be a thing that a guy with amazing probing skills can find, but to really leverage he's going to need knowledge of the hacking game, and a ship/implants set to tip the scales in his favor if he wants to do it without combat. The other option is the elite style ships that ran before. Not as good at hacking cans, and might have a 50% fail rate, but is capable of clearing out the rats he summons when he screws up. Our corp is predicated on exploration as a primary drive for play, and it's frustrating that currently techs get all the fun hacking while security often just rats while a scan is up and then waits by a can. They never het to save the tech from the result of a failed hack, or get in a tense holdout that makes the hack time sensitive because the tank is gonna break if you don't get that can open in 20 seconds.

We'd like more incentive for small gang hazardous ops. Ways to approach sites like having someone distract while the other pops cans, hacking a turret to down the OP tank on a mob or turn the tables on a gank, and generally integrate multiple playstyles in to exploration.

Increase the number and type of programs and their interactions in the minigame to add more meaningful choices and skill based gameplay. Higher end sites might even have multiple attack vectors or win conditions in a single hack, multilevel hacks, or intermittent rat spawns during a hack that need to be mitigated without breaking the connection.

Add a larger difficulty spectrum of not only scan difficulties but hack difficulties in similar security space.

Add "scavenger hunt" or other such collection based meta to the system to award amassing collections and puzzling out interactions. Maybe everything you hack isn't a loot can. Maybe there's a deadspace accelerator or offlined ancient stargate that opens up to previously unexplored space? Maybe you successfully hack and online a rogue drone ship and your "success" is a lucractive but tough NPC with great drops. Maybe there's a new type of rogue/sleeper that you need to hack WHILE IT SHOOTS AT YOU.

Exploration doesn't have enough unknown in it. Scan cans, hack cans, collect loot. Predictable outcomes are expected when mining or ratting, but "exploration" should revolve around the fear of and ability to deal with the terror of unknown outcomes of your actions, and the rewards should match that potential for getting in over your head.
Sura Sadiva
Entropic Tactical Crew
#37 - 2013-07-10 08:54:23 UTC  |  Edited by: Sura Sadiva
Btw exploration was a consolidated mechanic EVERYONE was happy with; hardly you heard any complaint about it, so why to ruin it.

Odissey was advertised like a second apocrypha, the ten years annyversary espansion... One could expect at least a new class of exploration sites if not a new space type opening.
And what we got it's just the old exploration (as well as the probing mechanics) made trivial, easy and boring.

Beside this bad trend to add excessive flashing things for anything. Now seems to be inside a pinball machine, buzz and blinks everywhere. You got more emphasis on "hey, ******, there's an anomaly in this system (oh, really?)" or "hey, your NPC aggression timer is almost over" than on "hey, someone is targetting you".
Ellendras Silver
CrashCat Corporation
#38 - 2013-07-10 11:05:31 UTC
+1 for me aswell...

i didnt do too much exploring but if i did it i enjoyed it and now its just a quick run no skills required. its hardly a career anymore.
the whole scanning is so dumbed down that a 10 year old could do it Sad

[u]Carpe noctem[/u]

Isalean
Hedion University
Amarr Empire
#39 - 2013-07-10 11:39:44 UTC
Agree with OP.
seth Hendar
I love you miners
#40 - 2013-07-10 12:50:45 UTC
i agree with OP, Odyssey was supposed to ADD to exploration, it actually removed it from the game.

this is not based on skills anymore, just on luck to be the first, to have a correct minigame, and for the loot spew....well...does anyone who worked on this at CCP have at least half a brain (even if you putt them all together)?


and lastly, why the hell whould i see this scanner thingy each and any time i enter a system?

if i activate the overlay => fine, cause i need it.

but i deactivated it, because i'm hauling / hunting someone / whatever is NOT exploration so WHY SHOULD I SEE THIS THRAWN TO MY FACE?

i'm done with exploration because of what you did to it, so at least, when i disable this overlay, i don't want to see it AT ALL, REMOVE IT!