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Hacking Mini-game more luck then skill?

Author
XXSketchxx
Sniggerdly
Pandemic Legion
#21 - 2013-07-09 16:59:46 UTC
Protip: you can literally keep at range from a can and just cloak if someone comes your way.

Terrifying, I know.
Vartan Sarkisian
Tannhauser C-Beam
Lux Collective
#22 - 2013-07-09 17:29:38 UTC
I wonder if someone could advise on this hacking game, some i win, some i lose, but on every game is there a definite win/win situation? What i mean by that is each game definitely able to be won.

I ask because on a few recent games i click nodes and then come across an AV node, ive no utilities and no other route so i have to punch through it and so my cohesion / strength goes down, I complete it and a few click on I get another, again no other route, no utilities and punching through this one will fail the hack as my cohesion and strength has gone.

It seems to be down to sheer luck and the fact you only get two attempts is unfair. especially as if you are successful it is mainly luck that you pick up anything valuable (if indeed there is anything available in it.

I don't mind the game as such but I think it needs to be completable each time, in that there is A way to get to the core with sufficient strength to open it, also the thing should not explode after 2 attempts. Or if they are going to make it like that the items within have to be worthwhile, picking up some metals scraps of hydrogen batteries is pretty lame.
NeoShocker
The Dark Space Initiative
Scary Wormhole People
#23 - 2013-07-10 04:56:34 UTC  |  Edited by: NeoShocker
Spend several hours on it. I don 't mind the new hackng thing, but its a bit of click fest as someone said. Now, the most annoying part is the scatter cans. I absolutely hate it, but hey, gotta earn isk..

I earned probably 3b, and lost about 500m to 800m worth of materals of failed collecting the cans. My success rate on the hacking is about 90% success rate on first try. 95% success rate to actually open all the cans (first or 2nd try). in one site.

It isn't hard at all. But it is a bit luck based. Don't you hate it when there is quite a bit of firewalls and stuffs? Especially one AFTER another like 2-3 times in the row?

I would like it better if CCP give us a high slot mod for additional in-board tractor beam. Then maybe the loss won't be as ... "significant" on those scatter cans ... Or at least the tractor beam pulls in loot "immediately" when you're so close and tractor another. 4-5'ish seconds is a long time for a single can ...

Another thing I hate about the scatter cans, is the random useless item. Carbon? Data sheets? Electronic parts? Ok. I understand if failing on the first try, but getting them on the first try? That is ****** up.
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