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Security status of a system based on system jump gate traffic to some extent

Author
Private Pineapple
Brutor Tribe
Minmatar Republic
#1 - 2013-07-09 13:44:45 UTC  |  Edited by: Private Pineapple
Title says it all.

Yesterday I realized that Ignoitton and Carrou are two lowsec systems in a sea of highsec systems. There are a few other lowsec pockets with highsec systems wrapping around that pocket. I marveled at the thought because as I thought it through, it did seem to sound more and more realistic as I applied it to life...

I walk to work through downtown everyday and I see all of these tiny alleyways that could be great "camping" spots for thugs and other lesser creatures. Those would be lowsec pockets in a sea of highsec since downtown cops are on every corner near the bus stops generally since most disturbances happen there. Then you have certain areas where there are just no one there and thus have very very few cops such as the wild west. The mountains of Utah, deserts of New Mexico, and so on apply to this... those would be lowsec systems. "True" nullsec systems IRL would probably be those places with no government such as Somalia. But that is not necessary knowledge to my point.

My point is that IRL there is a relative amount of security in proportion to the activity of one region. "Security" by definition in this post is the amount of cops, NOT the likelihood you will be attacked somewhere. This is to establish a relationship between IRL security and ingame Concord. Quiet regions with little to no traffic don't have many cops (lowsec and nullsec) while other regions with a huge amount of traffic have many cops (highsec).

So what if the security of systems ingame was based on how much traffic there is in a certain system? For example, Jita would obviously be 1.0 because everyone is there. The same goes for the areas near Jita and Amarr. Dodixie and Rens would probably be .9 or .8 in relation to Jita/Amarr. But there would be some limitations/technology to this feature:

- Only so much in game can be flipped to a highsec system. It doesn't make any sense that you could flip a 0.0 system to highsec just because 1000 people play there a lot. So basically all nullsec systems would remain intact. MOST lowsec systems would stay lowsec, but I think we’d lose a lot of highsec systems as a result because there are many uninhabited highsec systems. The remaining highsec systems would become a much more condensed, small blueberry jelly donut.
- Systems can only be flipped to highsec if they have an adjacent highsec system. This is to prevent a strangeness in the diversity of system security. There could be a highsec system wrapped around a sea of lowsec systems which makes no sense. Cops need to have a highsec chain going from somewhere to another.
- There needs to be some sort of an endurance system for flipping a system to highsec and lowsec. For example, a system can only be increased in security or decreased in security if it consistently (though with a degree of deviation) meets the requirements of a security increase/decrease over a period of time. This is to prevent a 1000 man fleet moving around flipping systems to highsec, which is just silly and unrealistic.
- A long chain of highsec systems in a sea of lowsec systems should be able to be broken, but there should be a weighing algorithm on these systems so that even if there are 10000 people living in the “last” highsec system of that highsec system chain, the chains tying that system to a more condensed highsec space weaken and eventually flip these highsec systems one by one. I know there is a graph/matrix/tree algorithm that does this, I forgot what it was though. You could modify a DFS algorithm to detect these chains.
- Systems other than trade hub should have their own requirements for security increase/decrease. Because if Jita is 1.0, this doesn’t mean Kusomonmon is .3 because only 300 pilots play there. Trade hubs are special exceptions in this feature.

inb4 the annoying guy with sunglasses links me to F&I forum

Anyways, just a thought.

.

Lors Dornick
Kallisti Industries
#2 - 2013-07-09 15:42:18 UTC
F&I Subforum

Glad to be of service.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Xercodo
Cruor Angelicus
#3 - 2013-07-09 15:54:16 UTC
I'll just leave it at "interesting".

The Drake is a Lie

Private Pineapple
Brutor Tribe
Minmatar Republic
#4 - 2013-07-09 16:26:48 UTC
Lors Dornick wrote:
F&I Subforum

Glad to be of service.


Doc Fury is that annoying sunglasses guy who roleplays a forum vigilante for the ISD.

.

Domanique Altares
Rifterlings
#5 - 2013-07-09 16:41:29 UTC
I dunno how interesting this really is, but there are some mechanics issues that would have to be dealt with.

FW would have to be fixed to accomodate it; either you'd end up with flippable highsec systems, or you'd have permanent lowsec systems for FW that are immune to flipping. This might make constructing a 'high sec chain' to certain areas problematic.

Along the same lines, there is no sov in high sec. What happens if someone actually is able to flip a player sov null system to high sec? What happens to capital construction in flipped high sec systems? New capitals are technically banned in high sec, but suddenly you'd have high sec pockets with capitals in them. You can't light cynos in high sec, so JF shipments to these systems would suddenly halt, meaning that you would have to crank up the old school freighter convoys through new high sec 'suicide gank' pipes.
Murk Paradox
Ministry of War
Amarr Empire
#6 - 2013-07-09 17:25:25 UTC
I would think pod kills would have a much more relevant factor than just traffic.

If you think about it from a RP factor, Empire space is based on industrial development of the corp/faction that employs Concord and faction police to punish wrongdoers in their space.

Lowsec just has security measures but not personnel, and nullsec is open range territory to be governed by its' inhabitants.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Private Pineapple
Brutor Tribe
Minmatar Republic
#7 - 2013-07-09 17:35:25 UTC
Domanique Altares wrote:
I dunno how interesting this really is, but there are some mechanics issues that would have to be dealt with.

FW would have to be fixed to accomodate it; either you'd end up with flippable highsec systems, or you'd have permanent lowsec systems for FW that are immune to flipping. This might make constructing a 'high sec chain' to certain areas problematic.

Along the same lines, there is no sov in high sec. What happens if someone actually is able to flip a player sov null system to high sec? What happens to capital construction in flipped high sec systems? New capitals are technically banned in high sec, but suddenly you'd have high sec pockets with capitals in them. You can't light cynos in high sec, so JF shipments to these systems would suddenly halt, meaning that you would have to crank up the old school freighter convoys through new high sec 'suicide gank' pipes.


refer to

Private Pineapple wrote:
- Only so much in game can be flipped to a highsec system. It doesn't make any sense that you could flip a 0.0 system to highsec just because 1000 people play there a lot. So basically all nullsec systems would remain intact. MOST lowsec systems would stay lowsec, but I think we’d lose a lot of highsec systems as a result because there are many uninhabited highsec systems. The remaining highsec systems would become a much more condensed, small blueberry jelly donut.


Current nullsec systems are not eligible for security increase/decreases. FW systems could be made the same way.

.

Murk Paradox
Ministry of War
Amarr Empire
#8 - 2013-07-09 17:42:29 UTC
Having FW be an element to raise or lower a security rating isn't a bad idea either.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Mara Pahrdi
The Order of Anoyia
#9 - 2013-07-09 18:16:49 UTC
Private Pineapple wrote:
Doc Fury is that annoying sunglasses guy who roleplays a forum vigilante for the ISD.

Maybe sometime even Doc Fury needs a break.

Remove standings and insurance.

Ranger 1
Ranger Corp
Vae. Victis.
#10 - 2013-07-09 18:26:39 UTC
In all fairness, although it would need to be fleshed out a bit (especially for Null Sec), this idea has merit.

EVE would more truly be shaped by it's players, and the changes in the map would be facinating to say the least.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Murk Paradox
Ministry of War
Amarr Empire
#11 - 2013-07-09 18:48:01 UTC
Except NBSI works against it.

Provi's NRDS is most likely the closest thing to changing security rating of a system truth be told.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Evei Shard
Shard Industries
#12 - 2013-07-09 18:52:06 UTC
I'd love to see dynamic sec-status for systems. There have been a number of suggestions as to how it could be done, but CCP's never really moved on it. I wish they would.

Profit favors the prepared

Andrea Griffin
#13 - 2013-07-09 18:59:07 UTC
I would also love to see dynamic security. Sadly, I don't think CCP has any real interest...

I know what the end result would be, anyway. A few systems would flip to low-sec, and any high-sec types would leave. The nearby systems would get less traffic and flip. Rinse, repeat. Soon everyone will be huddled together in the half dozen high-sec systems remaining.

Oh well. : <
DarthNefarius
Minmatar Heavy Industries
#14 - 2013-07-09 19:48:52 UTC
Posting in a nerf HiSEC into lo/NULL SEC thread
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Hessian Arcturus
Doomheim
#15 - 2013-07-09 19:57:22 UTC  |  Edited by: Hessian Arcturus
Mara Pahrdi wrote:
Private Pineapple wrote:
Doc Fury is that annoying sunglasses guy who roleplays a forum vigilante for the ISD.

Maybe sometime even Doc Fury needs a break.


Im pretty sure the guy breathes heavily down the mic just waiting for the moment to pounce and stike. The guy lives and breathes wannabe ISD. He doesnt take breaks. He's always there...watching...waiting...
And if someone beats him to it, he sacrefices a cat in the name of the overlords...

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

Private Pineapple
Brutor Tribe
Minmatar Republic
#16 - 2013-07-10 03:47:14 UTC
Hessian Arcturus wrote:
Mara Pahrdi wrote:
Private Pineapple wrote:
Doc Fury is that annoying sunglasses guy who roleplays a forum vigilante for the ISD.

Maybe sometime even Doc Fury needs a break.


Im pretty sure the guy breathes heavily down the mic just waiting for the moment to pounce and stike. The guy lives and breathes wannabe ISD. He doesnt take breaks. He's always there...watching...waiting...
And if someone beats him to it, he sacrefices a cat in the name of the overlords...


So that random dude who beat Doc Fury caused a cat to die?

.

Hessian Arcturus
Doomheim
#17 - 2013-07-10 04:20:27 UTC
Private Pineapple wrote:
Hessian Arcturus wrote:
Mara Pahrdi wrote:
Private Pineapple wrote:
Doc Fury is that annoying sunglasses guy who roleplays a forum vigilante for the ISD.

Maybe sometime even Doc Fury needs a break.


Im pretty sure the guy breathes heavily down the mic just waiting for the moment to pounce and stike. The guy lives and breathes wannabe ISD. He doesnt take breaks. He's always there...watching...waiting...
And if someone beats him to it, he sacrefices a cat in the name of the overlords...


So that random dude who beat Doc Fury caused a cat to die?


I know right. How inconsiderate!

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

Liafcipe9000
Critically Preposterous
#18 - 2013-07-10 06:04:43 UTC
no traffix = nullsecks!

YOU'RE A GENIUS

tl;dr drugs are bad mkay
Private Pineapple
Brutor Tribe
Minmatar Republic
#19 - 2013-07-10 12:31:10 UTC
Liafcipe9000 wrote:
no traffix = nullsecks!

YOU'RE A GENIUS

tl;dr drugs are bad mkay


I am unimpressed.

.

War Kitten
Panda McLegion
#20 - 2013-07-10 15:05:19 UTC
Confirming that the mountains of Utah and deserts of New Mexico are basically free-fire zones, as long as you avoid the gate guns at the Colorado border.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

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