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Blockade Runners and Interdiction Nullification

First post
Author
William Bradley
Doomheim
#1 - 2013-07-08 22:49:55 UTC
I'm not aware if this particular thought/idea has been suggested already, but in the event that it hasn't here goes: I recently came back to EVE after being gone over a year, and one of the things I've found out about (which may or may not have already existed even back when I used to play before) are these Interdiction Nullification subsystems on the T3 ships that allow the ship to ignore warp bubbles. While considering that effect, it occurred to me that T3 ships essentially are now the only true "blockade runner" ships in the game, and that any trader or courier who wants to be able to make such supply runs has to train for and obtain a strategic cruiser to be able to enjoy that ability. What I then realized because of the existence of that effect, is that the T2 industrial "Blockade Runner" ships are almost useless by comparison.

So, what my idea is, in light of the current and upcoming changes being made to T1 industrials and such, wouldn't it be appropriate and sensible then for the Blockade Runner industrials (Prowler, etc) to also be updated and thus given an inbuilt non-targeted interdiction nullification effect as well, which would finally allow said Blockade Runner ships to actually run through blockades as per their namesake?

As a player who spends a fair amount of his time as a trader, buying and selling items and moving them from region to region, and who plans to train up to being able to use T2 haulers (particularly the Blockade Runners), I would very much like to see a change like this occur.
Syreniac
Garoun Investment Bank
Gallente Federation
#2 - 2013-07-08 23:03:10 UTC
So you want a ship that can haul ~10k m3, whilst being uncatchable to anything less than a 100+ man gate camp.

And you think this is going to happen?
Marcus Behr
Vay Mining Corporation
#3 - 2013-07-08 23:12:08 UTC
Syreniac wrote:
So you want a ship that can haul ~10k m3, whilst being uncatchable to anything less than a 100+ man gate camp.

And you think this is going to happen?


I love this idea. Te blockade runners should be nullified. I mean why not? It's part of their job. Also, to make the ship like a tengu or something, you would have to drop cargo expander modules and put in warp stabs, thus decreasing the amount they can carry.

So many cry baby PVPers saying they cant kill industrial ships and PVE toons. OMG go fight a ship with guns. If your goal is to disrupt supply lines with a gate camp, do you seriously think that a handful of blockrade runners are going to supply an alliance?

Cry me a river. It's a good idea cause it fits the purpose of the ship. From what I have been told, since I didnt play Eve at the time the ships came into existence. Bubbles didn't exist and thus the ships needed no reason to be nullified. The games changed, might as well update the ship.

If I was a smart merchant, I would find a way to steal **** off a tengu and integrate it into my ship.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2013-07-08 23:12:09 UTC

A long time ago, CCP accidentallied the Interdiction Nullified mechanics, so a ship can warp "out" of bubble, but would still be pulled into warp bubbles setup at their warp destination.

If CCP reverted the IN mechanics back to this, I would support IN blockade runners...

Otherwise, IN blockade runners is too potent! Although I'd consider an IN Deep space transport!
Haywud Jablomi
Republic Military School
Minmatar Republic
#5 - 2013-07-08 23:26:24 UTC
Gizznitt Malikite wrote:

A long time ago, CCP accidentallied the Interdiction Nullified mechanics, so a ship can warp "out" of bubble, but would still be pulled into warp bubbles setup at their warp destination.

If CCP reverted the IN mechanics back to this, I would support IN blockade runners...

Otherwise, IN blockade runners is too potent! Although I'd consider an IN Deep space transport!


Wait wait.... So you're saying that a cloaked ship, that can cruise thru warp bubbles, and can haul roughly the same loot as a Noctis once its warp stabbed, is OP?

Not only are there 4 ships that can already do this, how can you say that it's OP? It's a hauler? You expect a fleet of 90 of these bastards to run your well placed gate camp to supply their corp during a war? Na, I think your just sad that it wouldn't be an easy kill for you.

Elizabeth Aideron
The Scope
Gallente Federation
#6 - 2013-07-08 23:43:57 UTC
Haywud Jablomi wrote:
Gizznitt Malikite wrote:

A long time ago, CCP accidentallied the Interdiction Nullified mechanics, so a ship can warp "out" of bubble, but would still be pulled into warp bubbles setup at their warp destination.

If CCP reverted the IN mechanics back to this, I would support IN blockade runners...

Otherwise, IN blockade runners is too potent! Although I'd consider an IN Deep space transport!


Wait wait.... So you're saying that a cloaked ship, that can cruise thru warp bubbles, and can haul roughly the same loot as a Noctis once its warp stabbed, is OP?

Not only are there 4 ships that can already do this, how can you say that it's OP? It's a hauler? You expect a fleet of 90 of these bastards to run your well placed gate camp to supply their corp during a war? Na, I think your just sad that it wouldn't be an easy kill for you.



how are you supposed to get blockade runner cargo capacity out of a t3?
Haywud Jablomi
Republic Military School
Minmatar Republic
#7 - 2013-07-08 23:50:56 UTC
Elizabeth Aideron wrote:
Haywud Jablomi wrote:
Gizznitt Malikite wrote:

A long time ago, CCP accidentallied the Interdiction Nullified mechanics, so a ship can warp "out" of bubble, but would still be pulled into warp bubbles setup at their warp destination.

If CCP reverted the IN mechanics back to this, I would support IN blockade runners...

Otherwise, IN blockade runners is too potent! Although I'd consider an IN Deep space transport!


Wait wait.... So you're saying that a cloaked ship, that can cruise thru warp bubbles, and can haul roughly the same loot as a Noctis once its warp stabbed, is OP?

Not only are there 4 ships that can already do this, how can you say that it's OP? It's a hauler? You expect a fleet of 90 of these bastards to run your well placed gate camp to supply their corp during a war? Na, I think your just sad that it wouldn't be an easy kill for you.



how are you supposed to get blockade runner cargo capacity out of a t3?


Capital Cargo Expander. Meta level 12. Tengu can haul as much as an Iteron V. Didn't you know?

I think you understand my point. If you don't then let me point it out. There is no way this idea is breaking anything. It fits the idea of the ship, its hardly OP cause its still a very limited cargo hold. I agree with the poster. This would be a good idea.

Oh BTW. You really want to blow up that cloaky hauler. Have a few of your friends sit on a gate with smart bombs. Problem solved. You don't even need a bubble for that crap.
Arya Regnar
Darwins Right Hand
#8 - 2013-07-08 23:52:06 UTC
Haywud Jablomi wrote:
Gizznitt Malikite wrote:

A long time ago, CCP accidentallied the Interdiction Nullified mechanics, so a ship can warp "out" of bubble, but would still be pulled into warp bubbles setup at their warp destination.

If CCP reverted the IN mechanics back to this, I would support IN blockade runners...

Otherwise, IN blockade runners is too potent! Although I'd consider an IN Deep space transport!


Wait wait.... So you're saying that a cloaked ship, that can cruise thru warp bubbles, and can haul roughly the same loot as a Noctis once its warp stabbed, is OP?

Not only are there 4 ships that can already do this, how can you say that it's OP? It's a hauler? You expect a fleet of 90 of these bastards to run your well placed gate camp to supply their corp during a war? Na, I think your just sad that it wouldn't be an easy kill for you.



Blockade runners cost a fraction of a t3 and carry way more.
There are valid reasons why a gimped t3 can run though bubbles and blockade runner can't.

And seriously unless camp had a ton of cans (100) and instant lockers you can still mwd out of a bubble.

No ship costing this little should be nullified.

People would just use them as shuttles.

Fat t2 transports on null would be fine though, since they are slow to align and cant cloakwarp.

EvE-Mail me if you need anything.

Haywud Jablomi
Republic Military School
Minmatar Republic
#9 - 2013-07-09 00:02:12 UTC
So it's the cost of the ship that you dislike? Wouldn't it stand to reason that if the blockade runner was able to be nullified, its cost would go way up cause of the demand.... Just sayin.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2013-07-09 00:27:27 UTC  |  Edited by: Gizznitt Malikite
From my perspective, it has nothing to do with the cost of the ship.

It has to do with the cost of effort. And I'm not a fan of covert IN T3's... I think they are also OP.

Why are they OP?

It's not because of their combat effectiveness, its the fact they undermine the largest and most dangerous aspect of nullsec: Travel.

I've been to every region in nullsec, traveling gate to gate, typically in soloing AB frigates and MWD cruisers. I'm very familiar with traveling about, the difficulties of bubbles, getting camped in, and have been operating in nullsec for most of the last four years. IN ships have completely changed the dynamics of traveling through nullsec, because it is exceedingly difficult to catch them! And your asking to extend this invulnerability to transport ships that can carry a boatload of loot to/from nullsec & w-space.

With IN nullfied ships, you no longer need to put in preparatory efforts to safely travel!! This means you can travel almost anywhere in nullsec, without making bookmarks around gates, without getting intel on cloaky sabre dudes, and generally, without fear of losing your ship. This mechanic removes too much of the inherit danger that comes with traveling through nullsec, and that's why I am opposed to it!
Haywud Jablomi
Republic Military School
Minmatar Republic
#11 - 2013-07-09 00:44:38 UTC
Oh please. LOL your first line was about price.

I mean really? It's too easy to travel around in a null. That's what is bothering you? Its a handful of ships that can get around in null already and this isn't exactly a huge list of ships that would get added to it.

No one really moves stuff in a blockade runner anyway. JFers and carriers are far easier, and faster.

Sure I will agree it makes it easy but it's hardly a bad thing or even that big a deal. I would give the poster more likes if I could.

It's a good idea. You just don't like the idea that you can't easily kill the ship.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2013-07-09 00:59:54 UTC
Haywud Jablomi wrote:
Oh please. LOL your first line was about price.

I mean really? It's too easy to travel around in a null. That's what is bothering you? Its a handful of ships that can get around in null already and this isn't exactly a huge list of ships that would get added to it.

No one really moves stuff in a blockade runner anyway. JFers and carriers are far easier, and faster.

Sure I will agree it makes it easy but it's hardly a bad thing or even that big a deal. I would give the poster more likes if I could.

It's a good idea. You just don't like the idea that you can't easily kill the ship.


a.) You have me confused with another poster. I did not mention price of ships in my posts.

b.) I move stuff in a blockade runner. I do it in lowsec, and I do it nullsec. Not everyone is in a large alliance that JF's things across the universe all the time. Additionally, JF'ing crap about costs amounts of fuel, requires a 6b isk ship that can get royally screwed by a bad cyno, and is an entirely different level of logistics.

c.) "sure it will make things easy, but that's not a big deal"??? Yes it is! When I move into a new region, I spend quite a bit of time making bookmarks around the gates I regularly use. This takes time and effort on my part, but I deem it important if I'm going to safely move my **** around. I get intel on cloaky sabre-falcon campers, having lost a very expensive viator to some. I use scouts because I know that going through a gate into a gate camp is exceedingly risky, especially in a non-agile blockade runner. This suggestion makes travel so safe, that I can forgo bookmarks, forgo a scout, forgo intel, and simply take off towards my destination because outside of bad luck, I won't get caught. And you think enabling a ship that can haul 6-10k m3 that safely throughout nullsec is a good idea? You have to be kidding me, because that position is simply untenable!
Johan Toralen
IIIJIIIITIIII
#13 - 2013-07-09 01:08:40 UTC
I like this idea. It would allow more small timers/neutrals to set a foot into null, do some trading on npc stations, deal with the logistics for some small (ninja) operations, PI etc. Of course the regulars gonna hate the fact of more neutrals around and missing out on easy kills.
Haywud Jablomi
Republic Military School
Minmatar Republic
#14 - 2013-07-09 01:13:58 UTC
LOL Gizznitt. Sorry man. You are right. I did look at that wrong. LOL My bad.
Haywud Jablomi
Republic Military School
Minmatar Republic
#15 - 2013-07-09 01:20:13 UTC
Oh and yes I think its a great idea. Though really a IN viator, with warp stabs would never be able to hold 6-10k. more like 3-5k
Sigras
Conglomo
#16 - 2013-07-09 12:05:11 UTC
except for the fact that only a moron ever fits stabs to a covert ops capable ship . . . so yeah, 10k

TBH this is a terrible idea but it doesnt even matter because making this change wouldnt effect anything, Nobody uses blockade runners on a large scale because jump freighters exist, so it wouldnt really change anything too drastically.
XXSketchxx
Sniggerdly
Pandemic Legion
#17 - 2013-07-09 17:18:11 UTC
Blockade runners are already damn good at breaking bubble camps if they pilot has half a brain and is semi-attentive.

So, no. This idea is terrible.
XXSketchxx
Sniggerdly
Pandemic Legion
#18 - 2013-07-09 17:20:40 UTC
Sigras wrote:
except for the fact that only a moron ever fits stabs to a covert ops capable ship . . . so yeah, 10k

TBH this is a terrible idea but it doesnt even matter because making this change wouldnt effect anything, Nobody uses blockade runners on a large scale because jump freighters exist, so it wouldnt really change anything too drastically.


Blockade runners are used to move things like TCUs and SBUs. Granted smart people just use a blops to bridge the thing but that at least requires 3 characters. This would allow a single pilot the ability to be really effective with impunity.
Rroff
Antagonistic Tendencies
#19 - 2013-07-09 18:34:48 UTC
While I love my prowlers I don't think they should be nullifier capable, theres a certain satisfaction when you evade a camp with a blockade runner that would take away.

However I'm not so keen on seeing nullified T3s being nerfed.
Ellendras Silver
CrashCat Corporation
#20 - 2013-07-09 21:36:18 UTC
Syreniac wrote:
So you want a ship that can haul ~10k m3, whilst being uncatchable to anything less than a 100+ man gate camp.

And you think this is going to happen?


this +1 for post aswell :)

[u]Carpe noctem[/u]

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