These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Where do I go from here?

Author
Kai'tan Adrastia
The Scope
Gallente Federation
#1 - 2013-07-08 05:15:11 UTC
When I initially started my account I approached my training regimine with the idea in mind to maximize my potential in pvp. I am natutally inclined to such pursuits in MMOs, and it is the area I want to maintain my focus going forward. My toon is several months old now, and most of my training has been focused on gank related skills. I trained BC to 5 and injected Command Ships pre Odyssey because of the enormous SP boon that would result. I now have all Gunnery skills to 4, Drone Interfacing 4 with the ability to use T2 drones, and T2 small and medium energy turrets as I am an Amarr fanboy. Now I am wondering where I should go from here? I am debating between a few disparate paths at this point, and I would greatly appreciate some insight frntly om seasoned players and bittervets alike on which would be the wisest to pursue.

The training paths I am currently considering follow:

1. Spend the next month+ training all Gunnery skills to 5
2. Train all Amarr Cruisers and Destroyers to 5 and work towards HAC and T3 skill requirements
3. Train all the requisite skills necessary for flying all varities of T2 frigates
4. Begin the long, arduous process of traing T2 Large Energy Turrets and Battleship skills

As stated earlier I want to be a strong PvP pilot, but at this point I am absolutely god awful. I am closing in on 30 losses without a victory in site. But this does not bother me, as I am determined to better myself with every engagement. Considering this fact however, I see myself flying frigates for the forseeable future to mitigate the cost of ship loss as effecitively as possible. But, with such heavy investment in combat skills I do run into problems generating isk. This is primarily the reason I am considering the Battleship option, as I think running level 4s could help bolster my wallet. However, losing a BS would be crushing, and my armor skills may be underdeveloped to the point that this is a real possibility. Also, I am currently remapped to Perception and Willpower which has a strong influence over my listed considerations.

If anyone is still reading, thank you! Any guidance offered will be greatly appreciated.
Daniel Plain
Doomheim
#2 - 2013-07-08 10:41:34 UTC
several random thoughts:
- don't discard lvl3 missions as income source. sure, they are not as profitable as lvl4s but if you do your research, you can get at least half the isk/ hour compared to a lvl4 runner.
- there is no shame in spending some real life cash to finance your pvp habit. many pvp players burn out on mission running and quit, you probably do not want to be one of them.
- there are other methods of earning ISK other than missions. for example, have you tried running courier contracts while watching videos on the other screen?
- if you do commit to mission running, be ready to cross-train away from amarr. while the apocalypse (navy) is a fine ship, the nightmare runs circles around it dps wise. in exchange, the nightmare requires you to train caldari battleships and shield tanking.
- if you decide to not waste time with lvl4s, you should concentrate on the ship class you like to fly most (within your wallet range) and focus on maxing the skills for that ship.
- don't worry much about losing a mission ship. with your drone skills, you would have to **** up pretty hard to not at least warp out in structure in any given mission.

I should buy an Ishtar.

Archdaimon
Merchants of the Golden Goose
#3 - 2013-07-08 14:46:46 UTC  |  Edited by: Archdaimon
I'll give you three good advice to become elite pvp'er (heck even for the price of one):

1) Join a pvp corporation
2) Join a pvp corporation
3) Join a pvp corporation

Wormholes have the best accoustics. It's known. - Sing it for me -

Jenn Ymor
Caldari Provisions
Caldari State
#4 - 2013-07-08 17:34:55 UTC  |  Edited by: Jenn Ymor
Kai'tan Adrastia wrote:
When I initially started my account I approached my training regimine with the idea in mind to maximize my potential in pvp. I am natutally inclined to such pursuits in MMOs, and it is the area I want to maintain my focus going forward. My toon is several months old now, and most of my training has been focused on gank related skills. I trained BC to 5 and injected Command Ships pre Odyssey because of the enormous SP boon that would result. I now have all Gunnery skills to 4, Drone Interfacing 4 with the ability to use T2 drones, and T2 small and medium energy turrets as I am an Amarr fanboy. Now I am wondering where I should go from here? I am debating between a few disparate paths at this point, and I would greatly appreciate some insight frntly om seasoned players and bittervets alike on which would be the wisest to pursue.

The training paths I am currently considering follow:

1. Spend the next month+ training all Gunnery skills to 5
2. Train all Amarr Cruisers and Destroyers to 5 and work towards HAC and T3 skill requirements
3. Train all the requisite skills necessary for flying all varities of T2 frigates
4. Begin the long, arduous process of traing T2 Large Energy Turrets and Battleship skills

As stated earlier I want to be a strong PvP pilot, but at this point I am absolutely god awful. I am closing in on 30 losses without a victory in site. But this does not bother me, as I am determined to better myself with every engagement. Considering this fact however, I see myself flying frigates for the forseeable future to mitigate the cost of ship loss as effecitively as possible. But, with such heavy investment in combat skills I do run into problems generating isk. This is primarily the reason I am considering the Battleship option, as I think running level 4s could help bolster my wallet. However, losing a BS would be crushing, and my armor skills may be underdeveloped to the point that this is a real possibility. Also, I am currently remapped to Perception and Willpower which has a strong influence over my listed considerations.

If anyone is still reading, thank you! Any guidance offered will be greatly appreciated.




You have a good focus, but keep in mind, to succeed in PVP you do not only need gunnery and ship skills, but also the support skills needed for fitting, armor, repair, navigation, some ewar and so on. Some of those are needed anyway to fly certain ships, but others may not be obvious even if they can make quite a difference when going head to head against other pilots like the ability to overheat your guns and modules, armor reinforcement to last that bit longer, warp scrambler and webifier to keep the enemy in range and all the other little things that pile up rather quickly.
Since most skills you learn for PVP are also needed for combat PVE you should be able to run a few missions or complexes if you fit your ship accordingly which can generate an income. If you fit your frigs without shiny officer modules you should be able to deal with the ship losses, but don't expect to get super rich with a pvp Focus (not saying it is not possible, just unlikely).

Also, yay RvB! Cool
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#5 - 2013-07-08 23:32:58 UTC
Cruisers 5.
Cruisers are the most versatile, in-demand ship class in PVP eve. Logistics is highly in-demand, and the most significant force-multiplier in fleets of any size. HAC's are great too.

Also, Archdaimon is right. You're scarcely a pvp pilot if you're not in a pvp corp. The game is not particularly meant to empower solo PVPers. To the contrary, having more people on your side is usually the way to win. Other factors play in, but it pales to hte power of numbers. Even a slight numbers advantage can be decisive.
Archdaimon
Merchants of the Golden Goose
#6 - 2013-07-08 23:41:20 UTC
Solai wrote:
Cruisers 5.
Cruisers are the most versatile, in-demand ship class in PVP eve. Logistics is highly in-demand, and the most significant force-multiplier in fleets of any size. HAC's are great too.

Also, Archdaimon is right. You're scarcely a pvp pilot if you're not in a pvp corp. The game is not particularly meant to empower solo PVPers. To the contrary, having more people on your side is usually the way to win. Other factors play in, but it pales to hte power of numbers. Even a slight numbers advantage can be decisive.


And even if you want to solo which do with great effect it is better to learn by their experience.

Wormholes have the best accoustics. It's known. - Sing it for me -