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!!!!! SHOTS THAT ACTUALLY MISS - ON SISI !!!!!

First post
Author
Masamune Dekoro
School of Applied Knowledge
Caldari State
#61 - 2011-11-09 07:27:10 UTC
enterprisePSI wrote:
Missile trails. When missile misses, it loops back and continues to search for target. (for a short period of time) (when time expires it explodes)

That would be sweet :D


missiles? missing?
Nova Fox
Novafox Shipyards
#62 - 2011-11-09 08:17:35 UTC
BLACK-STAR wrote:
Now if they could make missiles, torpedoes to miss/shoot by. and drones miss. I haven't checked either of this on sisi but I don't think it does.

There would be less torpedo explosion spam on the screen for a plus too.



Technically missiles dont miss.
They just run out of fuel

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Grukni
Caldari Provisions
Caldari State
#63 - 2011-11-09 08:51:41 UTC
This will look EPIC with Time Dilation.
luZk
Fivrelde Corp
#64 - 2011-11-09 09:04:26 UTC
I like!

+1

http://i.imgur.com/1dl4DM6.jpg

Big Bad Mofo
Doomheim
#65 - 2011-11-09 09:14:33 UTC
Asayanami Dei wrote:
http://www.youtube.com/watch?v=aW2reXyZrzs
beam lasers video


that be nice to see when your actually missing, in that vid though 1 laser was hitting and others were not, i dont see how that would be the case, surely all lasers would of hit..
Mal Darkrunner
Zero Tau Research Institute
#66 - 2011-11-09 09:14:54 UTC
Very nice Big smile
enterprisePSI
#67 - 2011-11-09 09:18:25 UTC
Masamune Dekoro wrote:
enterprisePSI wrote:
Missile trails. When missile misses, it loops back and continues to search for target. (for a short period of time) (when time expires it explodes)

That would be sweet :D


missiles? missing?



why not if i execute high speed maneuvers?

Yeah bad idea. Lol

The tears of the many, outweigh the tears of the few. Or the one. enterprise-psi©

BLACK-STAR
#68 - 2011-11-09 09:22:26 UTC  |  Edited by: BLACK-STAR
Nova Fox wrote:
BLACK-STAR wrote:
Now if they could make missiles, torpedoes to miss/shoot by. and drones miss. I haven't checked either of this on sisi but I don't think it does.

There would be less torpedo explosion spam on the screen for a plus too.



Technically missiles dont miss.
They just run out of fuel

I mean if they're warping off grid the missiles aren't going to go in a straight line. they sometimes do this already when they're inbound for a ship - then the ship pops - and the pattern slightly disperses with each missile. in regards to this, they just need an ending animation, loose target barrel rolling off and explode.

they could also just have the missile explode as soon as it runs out of fuel instead of disappearing, that would be a cool visual.



Edit:
Mithfindel wrote:
This reveals also a problem with superfast missiles in the EVE physics model: Assuming that only the individual points at the discrete time points are calculated, it could be possible for the missile to overshoot even a stationary target if the missile would be fast enough. This problem would be negated, however, by calculating whether the target object was at the line travelled by the missile. This method isn't applicable in the case of the moving target, since if we assume that the hypothetical ultrafast missile was flying exactly towards the target, a fast target would move away from the line the missile traveled before the missile would reach that point. (source)
this is a good point too, I just dug this up
bornaa
GRiD.
#69 - 2011-11-09 10:02:20 UTC
WoW how many responses... :)

But i see some very interesting thing written few posts up...

Missile trails. - that would be awesome... missiles have propulsion, and that leave a trail... like ships... Big smile
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
CCP Guard
C C P
C C P Alliance
#70 - 2011-11-09 10:06:31 UTC
I don't know why we made this feature since you guys never miss anything Blink

More info about this forthcoming in a video blog, hopefully today.

CCP Guard | EVE Community Developer | @CCP_Guard

Stonecold Steve
I N E X T R E M I S
Tactical Narcotics Team
#71 - 2011-11-09 10:11:20 UTC
Dodgy pecker! Lol

i suggest a nerf on agility! those beams aint flying straight, slightly bended!

“Hasta la muerte, todo es vida.”

BLACK-STAR
#72 - 2011-11-09 10:12:09 UTC  |  Edited by: BLACK-STAR
CCP Guard wrote:
I don't know why we made this feature since you guys never miss anything Blink

More info about this forthcoming in a video blog, hopefully today.
are you going to set off the grenade in this one? P

guard btw, great vidblogs it's nice to take these tours around your workplace.





Edit:

this is an important quote:
CCP Choloepus wrote:
This feature is still in its early stages, and has a few limitations:


  • It's only visible for your own turret shots, or those being aimed at you. Fleet battles otherwise look much like TQ.
  • The first shot when you start cycling your weapons will always look like it hits, sorry.
  • There are definitely bugs with the Singularity version which have been fixed already.


But that aside, please do provide feedback! Smile
(source)

CCP Choloepus wrote:
As to the second point, faking the accuracy of other ships is something we'd really like to do eventually, but I'm afraid it's not going to be in the winter expansion.
Masamune Dekoro
School of Applied Knowledge
Caldari State
#73 - 2011-11-09 10:14:54 UTC
enterprisePSI wrote:
Masamune Dekoro wrote:
enterprisePSI wrote:
Missile trails. When missile misses, it loops back and continues to search for target. (for a short period of time) (when time expires it explodes)

That would be sweet :D


missiles? missing?



why not if i execute high speed maneuvers?

Yeah bad idea. Lol


do a barrel roll!
Grukni
Caldari Provisions
Caldari State
#74 - 2011-11-09 10:26:54 UTC  |  Edited by: Grukni
Asayanami Dei wrote:
http://www.youtube.com/watch?v=aW2reXyZrzs
beam lasers video


EVE never looked so awesome. Barney Stinson approves this.

Now considering switching to amarr.
GeeShizzle MacCloud
#75 - 2011-11-09 10:51:02 UTC
awesome awesome awesome feature guys! u guys are finding every little bit of FiS stuff we've craved and seemed to be working wonders on them!

i would however add that including hit or miss animations on all ships on grid will cause a ton of lag, so as others have said on here.. tie it into the camera focus!

you do still need a missile end animation if it doesnt hit its target, a simple small explosion would do (whether the target warps off or is out of range)
bornaa
GRiD.
#76 - 2011-11-09 10:54:53 UTC
about all this comments: "all that hit or miss animations on all ships on grid will cause a ton of lag"
its all client based... so no new lag!!!
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Solstice Project
Sebiestor Tribe
Minmatar Republic
#77 - 2011-11-09 11:04:27 UTC

AWESOME WORK GUYS !!!!!!!!!

INCREDIBLE (simple but) AWESOME !!! :D
Daedalus Arcova
The Scope
#78 - 2011-11-09 11:49:54 UTC  |  Edited by: Daedalus Arcova
I'm really glad to see this happen. It looks especially awesome for some weapons.

CCP, for some extra polish, you should find a way to stop turret animations tracking inappropriately. For example, if shoot at a ship that's orbiting me at high speed with artillery, the path of the firing animation will track the target in a way that just doesn't make sense. The only weapons that it makes sense for are lasers.

It also looks a bit odd when lasers miss their target, for the entire duration of each laser beam 'burst' to be fixed relative to the target. What would look infinitely more awesome would be for the beams to strafe around the target, as if they were trying to find their bead. For blasters, rails, ACs and artillery, shots should just continue in the direction they were fired in for the duration of the animation.

Of course, I'm being finickity and what you've done is fantastic. But there's always room for improvement... Blink
Old Chub
Heretic Authority
#79 - 2011-11-09 12:00:00 UTC
UN-F*CKING-BELIEVABLE
Black Dranzer
#80 - 2011-11-09 12:15:19 UTC
Jesus Christ CCP, you're really shoveling a load of cool **** into this expansion, huh?

I'll need to test this out in a crow or something.