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Why is AFK hisec mining 'bad'? (Not a troll, question's abt game balance etc)

First post
Author
Ace Uoweme
Republic Military School
Minmatar Republic
#61 - 2013-07-08 14:12:07 UTC
Tinker Vuld wrote:
There are no guarantees and nor should there be, this is a game of individuals and risk, you can mitigate risk but you can't know what an individual is capable of and therefore there is always some risk


Who made this law again? Players or devs?

Because if it's the players, its the players who dictate content. So if 1 million WoW players descend to EvE, they can dictate the rules. PvP itself could disappear in the process.

Or devs, who'll start being more "hands on" about game content because the players made their own rules???

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Tinker Vuld
Brutor Tribe
Minmatar Republic
#62 - 2013-07-08 14:15:31 UTC  |  Edited by: Tinker Vuld
Ace Uoweme wrote:
Tinker Vuld wrote:
There are no guarantees and nor should there be, this is a game of individuals and risk, you can mitigate risk but you can't know what an individual is capable of and therefore there is always some risk


Who made this law again? Players or devs?

Because if it's the players, its the players who dictate content. So if 1 million WoW players descend to EvE, they can dictate the rules. PvP itself could disappear in the process.

Or devs, who'll start being more "hands on" about game content because the players made their own rules???


Oh Ace my little dove, it's a reality not a rule, and please mention gw2 I'm sure those guys feel left out

Edit: You changed 'rule' to 'law', in that case James 315 is guilty as charged here, and thankfully people like that exists in EVE, creating emergent gameplay that EVE is known to support and encourage

www.minerbumping.com - study it, live it, breathe it, for The Code shall set you free.

Starkiller Lothlorien
Doomheim
#63 - 2013-07-08 14:15:54 UTC
Pff. Afk miners bad/good irrelevant. James etc gank, get new ship. Easy. All Eve is economics, ISK +/- wrapped in pretty console spaceship game. Reaction to ganking simple: assign ganking cost over time as cost item, along with price of skills, ships, RL sub, hot pockets, redbull, vodka etc. Wallet Total = X. Carry On Mining comedy classic style, no watch forum or local for decent data period. Check Wallet total: Y. If Y>X, profit, move along nothing to see here.

Eve not so cold, not so hard. Running marathon hard. Second divorce hard. Eve easypeasy game.

Btw, suggestions for hardass sig welcome.
Six Six Six
Doomheim
#64 - 2013-07-08 14:17:48 UTC
Ace Uoweme wrote:
Tinker Vuld wrote:
There are no guarantees and nor should there be, this is a game of individuals and risk, you can mitigate risk but you can't know what an individual is capable of and therefore there is always some risk


Who made this law again? Players or devs?

Because if it's the players, its the players who dictate content. So if 1 million WoW players descend to EvE, they can dictate the rules. PvP itself could disappear in the process.

Or devs, who'll start being more "hands on" about game content because the players made their own rules???



1 million WoW players coming to EVE, most of them wouldn't last, the game progression would be too slow for them and they'd have to think for themselves a bit more.

In short they would soon get bored.
Tinker Vuld
Brutor Tribe
Minmatar Republic
#65 - 2013-07-08 14:20:27 UTC
Starkiller Lothlorien wrote:
Pff. Afk miners bad/good irrelevant. James etc gank, get new ship. Easy. All Eve is economics, ISK +/- wrapped in pretty console spaceship game. Reaction to ganking simple: assign ganking cost over time as cost item, along with price of skills, ships, RL sub, hot pockets, redbull, vodka etc. Wallet Total = X. Carry On Mining comedy classic style, no watch forum or local for decent data period. Check Wallet total: Y. If Y>X, profit, move along nothing to see here.

Eve not so cold, not so hard. Running marathon hard. Second divorce hard. Eve easypeasy game.

Btw, suggestions for hardass sig welcome.


I like the cut of your jib

www.minerbumping.com - study it, live it, breathe it, for The Code shall set you free.

Kaarous Aldurald
Black Hydra Consortium.
#66 - 2013-07-08 14:24:04 UTC
Starkiller Lothlorien wrote:
Pff. Afk miners bad/good irrelevant. James etc gank, get new ship. Easy. All Eve is economics, ISK +/- wrapped in pretty console spaceship game. Reaction to ganking simple: assign ganking cost over time as cost item, along with price of skills, ships, RL sub, hot pockets, redbull, vodka etc. Wallet Total = X. Carry On Mining comedy classic style, no watch forum or local for decent data period. Check Wallet total: Y. If Y>X, profit, move along nothing to see here.

Eve not so cold, not so hard. Running marathon hard. Second divorce hard. Eve easypeasy game.

Btw, suggestions for hardass sig welcome.


Umm, does anyone else see a Mass Effect reference here?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

BiscuitMonsterr
University of Caille
Gallente Federation
#67 - 2013-07-08 14:25:21 UTC
Six Six Six wrote:
Ace Uoweme wrote:
Tinker Vuld wrote:
There are no guarantees and nor should there be, this is a game of individuals and risk, you can mitigate risk but you can't know what an individual is capable of and therefore there is always some risk


Who made this law again? Players or devs?

Because if it's the players, its the players who dictate content. So if 1 million WoW players descend to EvE, they can dictate the rules. PvP itself could disappear in the process.

Or devs, who'll start being more "hands on" about game content because the players made their own rules???



1 million WoW players coming to EVE, most of them wouldn't last, the game progression would be too slow for them and they'd have to think for themselves a bit more.

In short they would soon get bored.


This is an interesting thought experiment, for sure. If 1m WoW players were possessed by aliens and all subbed to Eve next week for a month, and zerged the forums with 'we love eve and we'll stay if hisec is made safer for carebears pla', I wonder if CCP would cave lol.
Tippia
Sunshine and Lollipops
#68 - 2013-07-08 14:28:01 UTC
Ace Uoweme wrote:
Who made this law again? Players or devs?
Devs.

One million WoW players have already descended on EVE, and when they failed to dictate the rules because it went against the design of the game, they adapted or left.
Moth Eisig
Gallente Federation
#69 - 2013-07-08 14:35:32 UTC
Miners should just go on strike for a while and then we can see how attitudes change when PvPers and pirates start having to pay ridiculous amounts for their ships and isk.

Eve should actually have more semi-AFK activities, not fewer. More easy targets and more things to do for people who want to play the game while multitasking to be productive IRL too.
Kaarous Aldurald
Black Hydra Consortium.
#70 - 2013-07-08 14:38:21 UTC
Moth Eisig wrote:
Miners should just go on strike for a while and then we can see how attitudes change when PvPers and pirates start having to pay ridiculous amounts for their ships and isk.

Eve should actually have more semi-AFK activities, not fewer. More easy targets and more things to do for people who want to play the game while multitasking to be productive IRL too.


You do realize that a lot of the time, the people ganking you are alts of fully self sufficient characters, right?

Go ahead. Go on strike, see how many people follow you, and how many will instead say "sweet, time to gouge the market!" and do some scab mining. I would LOVE to see a mass mining strike, I'd be space rich in a matter of hours.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#71 - 2013-07-08 14:43:17 UTC
Moth Eisig wrote:
Miners should just go on strike for a while and then we can see how attitudes change when PvPers and pirates start having to pay ridiculous amounts for their ships and isk.

Eve should actually have more semi-AFK activities, not fewer. More easy targets and more things to do for people who want to play the game while multitasking to be productive IRL too.

You're assuming that the people doing the ganking and supporting the gankers aren't capable of mining themselves.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#72 - 2013-07-08 14:47:46 UTC
I imagine the folks who say AFK mining is unacceptable income are probably in the same group who defend AFK cloaking as a form of acceptable pvp.

Trust me, I almost know what I'm doing.

Kaarous Aldurald
Black Hydra Consortium.
#73 - 2013-07-08 14:49:11 UTC
Rico Minali wrote:
I imagine the folks who say AFK mining is unacceptable income are probably in the same group who defend AFK cloaking as a form of acceptable pvp.



You're not making money being an afk cloaker. You are literally paying CCP $15 a month to sit in a system cloaked up.

There is every bit of difference.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

BiscuitMonsterr
University of Caille
Gallente Federation
#74 - 2013-07-08 14:49:59 UTC
Moth Eisig wrote:
Miners should just go on strike for a while and then we can see how attitudes change when PvPers and pirates start having to pay ridiculous amounts for their ships and isk.

Eve should actually have more semi-AFK activities, not fewer. More easy targets and more things to do for people who want to play the game while multitasking to be productive IRL too.


I don't see any kind of mass organised strike happening. Miners aren't that organised, really.

In any case, I'm not sure that it would do any good. The gankers would just shrug and gank bots and wait for the miners to start up again. These aren't Sunday gamers who'll decamp to GW2 or whatever because of a week or a month of fewer targets. They're Eve players, and I think it's clear to all of us on both sides of this debates that Eve players are more loyal amd less 'want what I want NAOW!' than some other MMO players.

You can argu all you want about the morality of James etc, but you can't call them disloyal. If they didn't love Eve, they wouldn't stay, and then who's going to buy your ore?
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#75 - 2013-07-08 14:54:20 UTC
Kaarous Aldurald wrote:
Rico Minali wrote:
I imagine the folks who say AFK mining is unacceptable income are probably in the same group who defend AFK cloaking as a form of acceptable pvp.



You're not making money being an afk cloaker. You are literally paying CCP $15 a month to sit in a system cloaked up.

There is every bit of difference.


I disagree, you are playing Eve AFK whichever way you look at it. If you want to be able to disrupt enemy income AFK then by the same code you should be alowed to make isk AFK.

I dont care either way. Play Eve however you want to play Eve. I know I will.

Trust me, I almost know what I'm doing.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#76 - 2013-07-08 15:12:27 UTC  |  Edited by: ISD LackOfFaith
Quote:
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Thread cleaned up according to the above rules. Please stay respectful, on-topic, and constructive.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

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I do not respond to Eve Mail or anything other than the forums.

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#77 - 2013-07-08 16:06:10 UTC  |  Edited by: Freighdee Katt
To be fair, AFK resource harvesting and income generation plainly is not "bad" and is even encouraged, because lab monkeying and planetary interaction are viable and explicitly allowed modes of game play. If you do those activities while AFK (or even while logged out), then you face very little risk of loss, and this is all by design.

Of course, the reward in terms of ISK/hr is rather low if you spend all the wall clock time needed for these activities logged in and "watching the paint dry" on your research or PI jobs. But if you only log in as needed to keep them running, then the ISK/hr of actual /played time is quite good (at least once you have made the up front investment in training time, faction grinding, and other capital costs like high value BPOs).

If you want to go AFK while mining, you can do that. The risk is a bit higher, since players can butt in and nerf your income stream by bumping you or inflict direct losses by ganking you. But even the people bumping miners don't actually think that AFK mining is "bad"; that's just the storyline they run to explain their fun. If there were no AFK mining, there would be no miner bumping, and this little world would be all the lesser for it.

EvE is supposed to suck.  Wait . . . what was the question?

TheGunslinger42
All Web Investigations
#78 - 2013-07-08 17:14:14 UTC
Ace Uoweme wrote:
TheGunslinger42 wrote:
I don't understand why you act like it's a bad thing that we attack "what won't fight back", especially considering a lot of these ships are expensive, plenty of them are profitable to kill, and some even have very blinged out fittings making them even more valuable to us.


Maybe when you can spend more time looking at games instead of feeding addictions, you might understand better.

James and crew aren't special and unique. Seen in various games using the same tactics. Same predictable results too.


Translation: You have no response to what I was saying, and are instead going to resort to unfounded ad hominem

Thanks for playing mate, really. I'd say it was a good run, but it was pitiful, truth be told.
PopeUrban
El Expedicion
Flames of Exile
#79 - 2013-07-08 17:33:02 UTC  |  Edited by: PopeUrban
AFK mining is just symptomatic of the actual problem. That problem being mining is terribly, horribly uninteresting.

From a design standpoint you can't make any fundamental changed to mining because the cycle times for mining necessarily need to be long enough to attach a modicum of risk to an activity where you literally shoot a laser at a rock and get paid for it. Mining is so integral to the economic and risk/reward meta that making any sort of effort to increase or validate more active playstyles would fundamentally change the game at a very basic level.

Mining is profitable, but boring, is it any wonder people click on and AFK? What, you expect people to sit with rapt attention for an entire cycle in hisec, white knuckles clutching their overpriced gaming peripherals, enthralled at the breathtaking spectacle of lasering inanimate objects and occasionally watching drones blow up a belt rat?

If EVE were developed today, I'd wager mining as an activity would be very different. It's a relic of an era where it was acceptable to make people do boring stuff in games. There'd be some sort of interactive actual game attached to it, and someone would have attempted to design some fun in to it.

HOWEVER we can't just graft more fun on to hisec mining at this point. The act and ability to afk or semi-afk mine is the backbone of the EVE economy, and why a large portion of things every player buys are actually affordable to purchase or produce.

AFK mining IS bad, but it's not abhorrent from a player standpoint. CCP made mining boring, so its no wonder people will AFK it. That ability created an entire casual miner subculture that you can't just crap all over because it's a large part of your community.

I mine in a little side window at work, clicking over to drop stuff off every once in a while. As a supplement to my actual job it's kind of enjoyable. every once in a while drones blow up belt rats, the scenery is nice, and it gets a little passive income for when I got home and do actual gameplay. I wouldn't want to give that up at this point because it's such a big part of how I play EVE. I can only imagine how it feels for people who's primary activity IS mining.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#80 - 2013-07-08 17:47:57 UTC
Max Godsnottlingson wrote:
It realy boils down to two thing;

1. People who want to dictate how others play their game. And sadly that is usually rubbish PvPers who are wanting CCP to force folks in non-combat enabled ships into their patch

2. Eve like many games is full of hypocrites. AFK mining is evil and needs smashing out of game. But don't you dare touch my afk cloaking

Ignor the forum warriors who can only spout off here, just do what you want, so long as it is within the game rules.

CCP hire a lot of experts who study how it's mechanisms work, it is those people they will listen too, not some gobby little shi...so and so here.

OK, mining lasers set, drones out. Time to go feed the washing machine and getting on with giving the kitchen a good going over!


or
3. People play the game like they want to (blowing up AFK untanked miners) and fuel their ships with tears. That's not dictating your game, it's fulfilling their own. Concord provides a disincentive in the form of retribution (Loss of ship and sec status). This is not hypocritical and not dictating. Hell, they don't WANT you to quit mining as their ships would run out of fuel without the delicious tears. :)