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Scannable Ore sites make low/null/WH mining obsolete.

Author
SencneS
Viziam
Amarr Empire
#61 - 2013-07-01 20:58:14 UTC
Gizznitt Malikite wrote:
But in a WH you can close all the WH's and not activate your static... Then you only need to watch scan for a new sig and you'll be fine...

So, what is the issue?


Someone on the other side of the WH could activate your static for you...

-

WH Mining - (Assuming you're living in the WH)

Step 1) Find Holes
Step 2) Bubble Holes
Step 3) Place non-mining cloaked alt's eyes on Holes.
Step 4) Mine
Step 5) Profit?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#62 - 2013-07-01 21:56:36 UTC
SencneS wrote:
Gizznitt Malikite wrote:
But in a WH you can close all the WH's and not activate your static... Then you only need to watch scan for a new sig and you'll be fine...

So, what is the issue?


Someone on the other side of the WH could activate your static for you...

-

WH Mining - (Assuming you're living in the WH)

Step 1) Find Holes
Step 2) Bubble Holes
Step 3) Place non-mining cloaked alt's eyes on Holes.
Step 4) Mine
Step 5) Profit?


The standing theory is that the they cannot "activate your static for you".

When you close your static, a new Static WH spawns without an EXIT. The exit will NOT spawn until you (or someone in your system) warps to it. As such, it is impossible for someone on the "other side" to actually activate it.
P3po
Perkone
Caldari State
#63 - 2013-07-02 08:58:05 UTC
What if someone is living on the other side allready ?
coolzero
Garoun Investment Bank
Gallente Federation
#64 - 2013-07-02 09:21:35 UTC
its saver now to mine in the normal belt in null sec then in the grav site(that you have to pay for with sov/upgrades/quota to make them spawn

ice belt warpable in null ok

but grav site no they should be probed down.
SencneS
Viziam
Amarr Empire
#65 - 2013-07-02 15:18:03 UTC
Gizznitt Malikite wrote:

The standing theory is that the they cannot "activate your static for you".

When you close your static, a new Static WH spawns without an EXIT. The exit will NOT spawn until you (or someone in your system) warps to it. As such, it is impossible for someone on the "other side" to actually activate it.


This doesn't stop someone hanging around in your system which made it in, and probes it out. Not to mention the static WH's between WH systems... It's by far safer to probe everything out, and bubble them with eyes on them, than assuming no one will activate it, either someone traveling from another WH, or someone that just happen to login in your system, and probe it out.

Assuming your static never been triggered is a dangerous assumption.
Klarion Sythis
Caldari Provisions
Caldari State
#66 - 2013-07-02 16:07:17 UTC
On the wormhole thing, when you cycle your static, or any wormhole appears in your system that isn't a k162 (incoming) there is no "other side" until you initiate warp to it. When you initiate warp, even if you cancel, the k162 is at that point generated on the other side. By closing all wormholes and not warping to the newly spawned static, there are no active paths into your wormhole.

As stated, someone already inside could warp to that wormhole and open it, so watch dscan anyway to look for decloaking ships jumping out. If it happens, roll the static again. Also, prior to odyssey, probes were used to watch for new incoming connections. This is still viable.

As for the rest of this thread, it's either a successful troll or a very unreasonable person probably posting with their alts to say "good idea!" "I support this!" etc. The bottom line is that most people have successfully adapted or gone to do something else. Bugsy & Alts wants to do exactly what they did before and is throwing a fit over it, and immediately dismissing the validity of any competing opinion. CCP isn't going to suddenly acquiesce to the 96,000th unreasonable whine thread. Enjoy the game or don't. Either way, CCP and the rest of us are going to be fine whether you play or not.

EVE has never been a game that rewards or tolerates stupidity.
Minmatar Citizen160812
The LGBT Last Supper
#67 - 2013-07-02 16:39:12 UTC
Gizznitt Malikite wrote:
Victoria Sin wrote:
Klarion Sythis wrote:
Wow, I had no idea it was so bad. I guess I should dock up all my null miners that are constantly not exploding because I'm actually at my keyboard.


It's a bit different in WH. You have Local in null.


But in a WH you can close all the WH's and not activate your static... Then you only need to watch scan for a new sig and you'll be fine...

So, what is the issue?


Effort
Dracvlad
Taishi Combine
Astral Alliance
#68 - 2013-07-03 07:42:40 UTC  |  Edited by: Dracvlad
Bugsy VanHalen explained why very clearly, so that any reasonable player with a smattering of grey stuff could understand the issue. So its just unreasonable ones, people who run rental empies and idiots who think things like effort is the reason who fail or refuse to see the real issue...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Vincent Athena
Photosynth
#69 - 2013-07-03 16:25:56 UTC
OK, so the new system has been in place for awhile.

1) Has anyone who use to mine in W or Null stopped doing so? Have you continued to do so?

2) Has anyone started mining in W or Null since the expansion?

That is, are miners actually adapting, or they just going off and doing other things?

Know a Frozen fan? Check this out

Frozen fanfiction

Number One Everything
D'Anconia Commerce
#70 - 2013-07-03 18:15:47 UTC
Vincent Athena wrote:
OK, so the new system has been in place for awhile.

1) Has anyone who use to mine in W or Null stopped doing so? Have you continued to do so?

2) Has anyone started mining in W or Null since the expansion?

That is, are miners actually adapting, or they just going off and doing other things?




I had a corpmate lose an orca in wspace a few days after Odyssey on page 3. The new sigs are not realtime, they can take up to 60 seconds to update, and sometimes they don't update at all. The only way to force update it is to show anomalies which is mildly effective.

Since that orca loss, we haven't mined at all. I'm not sure its worth it after the reduced mineral costs and higher risk. I could make 10 times the income with a fraction of the risk doing PI instead.
Sasha Rama
Doomheim
#71 - 2013-07-06 20:00:26 UTC  |  Edited by: Sasha Rama
The entire point of this change to EvE is to destroy highsec profits from industry, return more money and power into the hands of the power 5 cartels, and ultimately eliminate those with multibox systems or force them to pay.

Enough said, if you can't fix any of that, the problem has already been securely implemented. I'm just watching the fallout and inedvitable change that will follow, when all of this really starts crippling EvE.

Whoever they let in the CSM this year, is doing a good job at using their influence to ruin EvE for as many as possible. They will succeed and when they do, it will be too late to undo the damage they have done.

Good Job.
Huttan Funaila
Caldari Provisions
Caldari State
#72 - 2013-07-07 00:39:42 UTC
Vincent Athena wrote:
OK, so the new system has been in place for awhile.

1) Has anyone who use to mine in W or Null stopped doing so? Have you continued to do so?

2) Has anyone started mining in W or Null since the expansion?

That is, are miners actually adapting, or they just going off and doing other things?


Going off and doing other things.
Bugsy VanHalen
Society of lost Souls
#73 - 2013-07-07 16:57:19 UTC
Vincent Athena wrote:
OK, so the new system has been in place for awhile.

1) Has anyone who use to mine in W or Null stopped doing so? Have you continued to do so?

2) Has anyone started mining in W or Null since the expansion?

That is, are miners actually adapting, or they just going off and doing other things?


Mining in secured sov space has not really changed, some new renters may have started mining there. But mining in actual dangerous space, such as unsecured sov, NPC null, low sec, a to an extent W-space was so dangerous before this change that almost nobody did it. I can not speak for every freelance miner, but I for one have stopped mining. The risk is just to high.

For all the ignorant idiots out there that just do not get it I will try to explain it again. This is not about making mining safe, it is about mitigating the risks involved. There is very little risk to miners in secured sov, any potential attackers have to travel several jumps thru your territory, past defenders to get you, from a risk perspective this is safer than many high sec systems. safety is relative.

Even in secured sov space the actual miners are constantly complaining about cloaky campers, but fail to see the connection here. Many of these null bears dock up if there is a neu in system. And they say I am complaining about risk? Before odyssey a cloaky camper had to have a probe launcher to track you down. D-scan protected you, but you go hide anyway. I actually did mine, even when there were nuets in the system. I could be done, it was high risk, but in grav sites it could be done. This was what I did. The risk was so high almost nobody would do it, but I did. So do not talk to me about adapting to risk. What I did was one of the highest risk activities in the game. Now the risk has been increased to the point where it is no longer possible to do it. Why even have ore belts in low or NPC space if the game mechanics prevent players from being able to mine them?

The issue here is not about my personal game play being ruined. It is about a type of game play, freelance mining, that has been nerfed into non existence. We are talking about game content that was so risk adverse that almost nobody would even bother with it. And CCP decided that making this content even more difficult was a good idea? The changes to mining should have been to encourage more players into this almost dead profession, not kill it off completely.

What we are now left with is total reliance on the big sov alliances to supply all the high end minerals in game. freelance mining only made up about 5% of the supply before. wormhole mining also contributed and in significant amount. So no big loss right? So what if the big sov alliances have gone from supplying 95% of the high end minerals to supplying 99% of them. in the big picture it makes very little difference. This change really did not benefit the game in any way. The only ones really hurt by this change are the freelance miners like myself, but since we are less than 5% of the mining community we do not matter. However if removing this content for such a small group of players does not benefit any other part of the game why remove it? I could not care less about the miners deep inside secured sov space, if they like this change so much, fine, leave the hidden belts spawned by sov upgrades as anomalies. But give us back the random spawned grav sites that have to be scanned down. There is no benefit to removing this content, no matter how you look at it changing them to anomalies is the same as removing them from the game. We no longer have mining sites that require probes to scan down. Despite what has been added, there is no reason to remove content that was not broken.

I could go on about how the loss of my game play has discouraged me from continuing to play EVE, but I am not arrogant enough to believe CCP cares about my 4 subscriptions. I love EVE, it is the greatest MMO I have ever played. But if I have no desire to log in other than to up date my training que than why am I paying for it. I am not just a carebear miner, I love PVP, but with 2 small children a often have to go AFK without notice when one starts crying, or gets into something. that does not mix well with PVP, so I am left with industry, which I do enjoy. I am working on adapting, but it is not looking for new ways to mine, I am done with freelance mining with the nerfs it has received.

MMO's are social games, not meant to be played solo. I am not a solo player, but I will not be forced to join a massive coalition just to continue playing the content I enjoy. Most null sec alliances do not accept non PVP industrialists. As I said my situation does no work well for PVP, So were do I go? Not back to high sec, I don't enjoy high sec game play. Being a null sec industrialist, or nullbear if you will, should not force me to join a large alliance, I prefer playing in smaller groups, with tighter friendships. Why does CCP insist on pushing game content that supports the massive coalitions they blame for so much of the imbalance? Why not develop content that gives players options, rather than push everyone toward the same style of game play. Being a part of a massive coalition is a great experience, but it should not be the only option.
Grand Admiral Simo-Hayha
Vigilante Carebears
#74 - 2013-07-07 17:18:51 UTC
Bugsy VanHalen wrote:
Vincent Athena wrote:
OK, so the new system has been in place for awhile.

1) Has anyone who use to mine in W or Null stopped doing so? Have you continued to do so?

2) Has anyone started mining in W or Null since the expansion?

That is, are miners actually adapting, or they just going off and doing other things?


Mining in secured sov space has not really changed, some new renters may have started mining there. But mining in actual dangerous space, such as unsecured sov, NPC null, low sec, a to an extent W-space was so dangerous before this change that almost nobody did it. I can not speak for every freelance miner, but I for one have stopped mining. The risk is just to high.

For all the ignorant idiots out there that just do not get it I will try to explain it again. This is not about making mining safe, it is about mitigating the risks involved. There is very little risk to miners in secured sov, any potential attackers have to travel several jumps thru your territory, past defenders to get you, from a risk perspective this is safer than many high sec systems. safety is relative.

Even in secured sov space the actual miners are constantly complaining about cloaky campers, but fail to see the connection here. Many of these null bears dock up if there is a neu in system. And they say I am complaining about risk? Before odyssey a cloaky camper had to have a probe launcher to track you down. D-scan protected you, but you go hide anyway. I actually did mine, even when there were nuets in the system. I could be done, it was high risk, but in grav sites it could be done. This was what I did. The risk was so high almost nobody would do it, but I did. So do not talk to me about adapting to risk. What I did was one of the highest risk activities in the game. Now the risk has been increased to the point where it is no longer possible to do it. Why even have ore belts in low or NPC space if the game mechanics prevent players from being able to mine them?

The issue here is not about my personal game play being ruined. It is about a type of game play, freelance mining, that has been nerfed into non existence. We are talking about game content that was so risk adverse that almost nobody would even bother with it. And CCP decided that making this content even more difficult was a good idea? The changes to mining should have been to encourage more players into this almost dead profession, not kill it off completely.

What we are now left with is total reliance on the big sov alliances to supply all the high end minerals in game. freelance mining only made up about 5% of the supply before. wormhole mining also contributed and in significant amount. So no big loss right? So what if the big sov alliances have gone from supplying 95% of the high end minerals to supplying 99% of them. in the big picture it makes very little difference. This change really did not benefit the game in any way. The only ones really hurt by this change are the freelance miners like myself, but since we are less than 5% of the mining community we do not matter. However if removing this content for such a small group of players does not benefit any other part of the game why remove it? I could not care less about the miners deep inside secured sov space, if they like this change so much, fine, leave the hidden belts spawned by sov upgrades as anomalies. But give us back the random spawned grav sites that have to be scanned down. There is no benefit to removing this content, no matter how you look at it changing them to anomalies is the same as removing them from the game. We no longer have mining sites that require probes to scan down. Despite what has been added, there is no reason to remove content that was not broken.

I could go on about how the loss of my game play has discouraged me from continuing to play EVE, but I am not arrogant enough to believe CCP cares about my 4 subscriptions. I love EVE, it is the greatest MMO I have ever played. But if I have no desire to log in other than to up date my training que than why am I paying for it. I am not just a carebear miner, I love PVP, but with 2 small children a often have to go AFK without notice when one starts crying, or gets into something. that does not mix well with PVP, so I am left with industry, which I do enjoy. I am working on adapting, but it is not looking for new ways to mine, I am done with freelance mining with the nerfs it has received.

MMO's are social games, not meant to be played solo. I am not a solo player, but I will not be forced to join a massive coalition just to continue playing the content I enjoy. Most null sec alliances do not accept non PVP industrialists. As I said my situation does no work well for PVP, So were do I go? Not back to high sec, I don't enjoy high sec game play. Being a null sec industrialist, or nullbear if you will, should not force me to join a large alliance, I prefer playing in smaller groups, with tighter friendships. Why does CCP insist on pushing game content that supports the massive coalitions they blame for so much of the imbalance? Why not develop content that gives players options, rather than push everyone toward the same style of game play. Being a part of a massive coalition is a great experience, but it should not be the only option.


This.
Derath Ellecon
University of Caille
Gallente Federation
#75 - 2013-07-07 17:25:05 UTC
SencneS wrote:
Gizznitt Malikite wrote:

The standing theory is that the they cannot "activate your static for you".

When you close your static, a new Static WH spawns without an EXIT. The exit will NOT spawn until you (or someone in your system) warps to it. As such, it is impossible for someone on the "other side" to actually activate it.


This doesn't stop someone hanging around in your system which made it in, and probes it out. Not to mention the static WH's between WH systems... It's by far safer to probe everything out, and bubble them with eyes on them, than assuming no one will activate it, either someone traveling from another WH, or someone that just happen to login in your system, and probe it out.

Assuming your static never been triggered is a dangerous assumption.


Sure it's a dangerous assumption, but you can take 5-10min and collapse it yourself then you know it hasn't been triggered.

Even if someone is lurking inside, they'd have to pop probes and scan down the new static.

Bottom line is nothing is going to protect you from someone already inside the WH. Anyone actually camping inside your WH is likely to be in something that can kill you anyhow (cloaky T3 or stealth bomber).

But collapsing all active connections before starting at least offers protection from external invaders.
Dragnkat
The Chartered Company
#76 - 2013-07-08 05:19:28 UTC  |  Edited by: Dragnkat
Quote:
While we are adding grav sites, how about a whole new chain of signature sites for all exploration branches, Sites that are much harder to find/scan down then what we currently have. Some thing to give veteran explorers a challenge to find. With the changes to exploration brought with odyssey any noob can now find any site with a few hour training and some basic equipment. Those of us with maxed scan skills and faction equipment no longer have any high skilled content. it has ALL BEEN KNOCKED DOWN TO ENTRY LEVEL. I do not want to see the entry level access to this content changed, I think it was a good move, But give us some high level exploration content as a goal for those noob explorers to work towards, and us veteran explores something to do. Having it all at entry level with nothing harder to reach for makes no sense to me. It really bothers me that after train months to get near maxed scanning skills, I can not find anything that a 2 week old noob can not find. being able to find it slightly faster was not worth the training time.


Yes please?

Regardless of my deep seated HATE of the removal of gravs for many of the reasons bugsy has mentioned. This irks me to no end. It is stupid as hell that CCP just gave every noob under the sun the ability to do what those of us who actually took the time to train exploration can do.

And why did I train exploration up? For one specific reason.

TO FIND GRAV SITES!

Why did I want to find them? for variations on reasons Bugsy mentions as well. With my personal opinion of High sec mining being boring. Mixed with wanting to take the extra risk by low sec mining along with day tripping into WH's and ninja'ing the ore out of them as well. An activity that is now even more risky then it was before, and I can tell you that freelancing I won't use anything bigger then a venture after these changes. The risk isn't worth the rewards. I still do it for the thrills when I have time, but I'm one of the oddballs who doesn't think isk/hr is the center of the universe. good thing too since I'm not stupid enough to think I'm turning a decent profit either compared to sitting in high with my barge. And 50 million plus of implants isn't exactly pocket change should I lose them.

And (here's the kicker) Ninja'ing fullerite is...

A: More profitable by far for what you can haul out in a venture over ABC ore sizes.
B: still requires you to be scanned down which gives you a much greater window of escape if you're paying attention.
C: Requires that magic word EFFORT on the part of those wishing to find and kill you. even if now scanning has been dumbed down to the point where a trained monkey can do it. Or the IQ level of your average ganker. No that's an insult to the monkey, my apologies.

And that's the thing that honestly annoys me the most about the grav changes. everyone wants to tell the miners to adapt, the miners to put in more effort, the miners to bring friends.

What a steaming load of hypocrisy on the part of some as they ignore the fact it takes zero effort on the part of every single ganker now to click the warp to button on the new ore sites. Zero training time needed to scan down their targets which kills the entire cat and mouse aspect I actually liked about WH mining more then the ISK. and zero effort to tell us to adapt as some sit cozy behind their lines of null sec defenses.

That's the part I truly can't stand. And on top of discouraging mining these changes actually discourage pvp combat as well outside the realm of turning eve further into "Gank Online" as I like to call it.. No miners risking it means no pvp targets as well, least not juicy ones.

Right but I forgot it's because we dirty freelancers don't like to bring friends along, if only we could just have a magic list of people who want to cater to our whims and form fleets at the drop of a hat. People who will gladly agree to sit on a gate scouting all day, or risk a pvp fitted ship so we damn dirty miners can rake in our inflated ores that are now again not worth the trouble to get. Friends who could bring a scanner ship to find those targets worth... Oh my bad I forgot, only miners should be forced to bring friends in specialized roles to help them right? Damn that effort!

And If only I didn't have just a couple hours of game time before and after my 2nd shift job to actually sit and play. Where (again as another person mentioned) by the time you get mining logistics set up I'd be going to work, or going to bed. If only I was part of some group where all of that was possible whenever I wanted. And they surely wouldn't tell me exactly how I should run my gametime instead right?

Yeah and if wishes were Arkanor we'd all be rolling in Megacyte

One thing I'd like to ask everyone giving Bugsy grief, the null sec players most of all. If they did revert the change how would it really affect you anyway? Aside of course from now having to put a little effort of your own into trying to a kill miner (god forbid right?) how is it going to ruin your day giving us content we liked? How is getting more people to take that jump out of high and giving them the tools do it a bad idea that needed to be shot down? As any way you slice this change was a removal of content for the worse. A major nerf to mining, a dumbing down of exploration, a stupidly powerful buff to mindless ganking over real pvp combat, and is pretty much a failure on every level if you ask me.
Victoria Sin
Doomheim
#77 - 2013-07-08 08:17:24 UTC
You said it yourselves in your massive walls of text: This affects such a small number of players. For us null-sec people, it's a bonus.

I think this is a step towards CCP removing static belts entirely, which I've thought they should do for years. There's no need when all content like this can be generated dynamically. If you're going to generate all content dynamically, it needs to be accessible to everyone, even noobs.

So, this ^ is what it's about I'm sure. Don't be selfish. Adapt your game-play.
Dracvlad
Taishi Combine
Astral Alliance
#78 - 2013-07-08 09:22:19 UTC  |  Edited by: Dracvlad
Victoria Sin wrote:
You said it yourselves in your massive walls of text: This affects such a small number of players. For us null-sec people, it's a bonus.

I think this is a step towards CCP removing static belts entirely, which I've thought they should do for years. There's no need when all content like this can be generated dynamically. If you're going to generate all content dynamically, it needs to be accessible to everyone, even noobs.

So, this ^ is what it's about I'm sure. Don't be selfish. Adapt your game-play.


Perhaps you can explain how they are supposed to adapt to this change, does your word adapt mean give up completely what they were doing (likely) or join a Null Sec bloc so they can mine as part of the herd?

In terms of the Sov null sec industrial people I know many who don't like it but live with it because they have intel channels and scouts and bubbles.

It affects intelligent solo players who enjoy risk based play, there are more of us then you think.

Anyway they are asking for some sites to spawn that need probing, is that really too much to ask for?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

symolan
BamBam Inc.
#79 - 2013-07-08 13:40:12 UTC
Bugsy VanHalen wrote:
[quote=Vincent Athena] Why not develop content that gives players options, rather than push everyone toward the same style of game play. Being a part of a massive coalition is a great experience, but it should not be the only option.


A cat shat in his sandbox.

I am far from understanding half, but am wondering after having read the thread: What was the reason for this change?

I mean changes do have reasons usually. What was the reason for this?

Yeah, I've read about what he should do: adapt etc.

Still wondering what the reason for the change is. To me it seems a pity to render this playstyle moot as it seems to be rather sophisticated.
Dinsdale Pirannha
Pirannha Corp
#80 - 2013-07-08 14:51:46 UTC
If CCP had been serious about making the Odyssey release about exploration, they would made EVERY anom in the game into something that had to be scanned down.

That means all ice belts, all grav belts, every combat, and every relic site, and most importantly, every T2 raw material site (bye bye passive moon goo).

The scanning can be dead easy for the dead easy sites, scaled up to really tough for the lucrative sites.
The scanning skills don't have to be difficult to learn, but you do have to use them to do stuff ingame.
The scanner can even be a onboard scanner, like we have today, but not something that finds all sites as soon as you jump.
Like anything else in Eve, you have to work at it.

But no, CCP came up with this thing we have now, where belt miners in wh's are in deep trouble, and ganking someone on a low sec grav anom is as easy as ganking them in high sec, since there is zero effort required to hunt them down, just like in the static belts.

CCP wants more ships to blow up, well, they have got that, at least until people stop doing these sites.