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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Psychoactive Stimulant
#721 - 2013-07-07 18:23:19 UTC
I just took a trip into lowsec and ran around with a nice smile on my face for about 3 hours. I didn't see anyone the entire time. No gatecamps nothing. It kinda made me happy. I think I'll go back, maybe bring a sleeping bag with me or something.
Benjamin Artoriana
Porpoises with a Purpose
#722 - 2013-07-07 19:44:48 UTC
Still a poor idea. And will continue to be so.

Something, something, don't be an idiot. Blah, blah, I love EVE and goats.

Commander Ted
Caldari Provisions
Caldari State
#723 - 2013-07-07 19:52:29 UTC
Benjamin Artoriana wrote:
Still a poor idea. And will continue to be so.

why

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#724 - 2013-07-07 20:38:28 UTC
For an entire host of reasons that have been pointed out and argued ad nauseum.

You are unwilling or unable to develop your idea further. You are unwilling or unable to accept any sort of compromise on your idea to make it more livable for those that it will affect negatively (most of EVE but you).

This would not do what you want, would hurt the game on almost every level, would punish the industrial backbone of EVE in such a way as to make the game extremely unfun for the majority of players.

It's a self serving, poorly thought out attempt to grab as much grief and rage as you can before the idea itself kills the game. In other words, it's a bad idea.
Commander Ted
Caldari Provisions
Caldari State
#725 - 2013-07-07 20:55:47 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:
For an entire host of reasons that have been pointed out and argued ad nauseum.

You are unwilling or unable to develop your idea further. You are unwilling or unable to accept any sort of compromise on your idea to make it more livable for those that it will affect negatively (most of EVE but you).

This would not do what you want, would hurt the game on almost every level, would punish the industrial backbone of EVE in such a way as to make the game extremely unfun for the majority of players.

It's a self serving, poorly thought out attempt to grab as much grief and rage as you can before the idea itself kills the game. In other words, it's a bad idea.


https://forums.eveonline.com/default.aspx?g=posts&m=3310619#post3310619
I did say I accept some compromise, such as the one linked AND accepted the possibility of sec status being flexible or two empires that are allied being connected. Isn't the entire point of a compromise that neither side be entirely happy because they only get part of what they want? In fact, why should I accept a compromise when what I accept has no bearing on what actually happens. I am opposed to most compromises because this idea will only work if it is implemented nearly entirely intact.

If someone posts something that I do not agree with I will argue against it, like the guy who whined about me shortening quotes.

The majority of Eve players don't enjoy pvp?
That is not true.
Mike.
It is not true.
http://youtu.be/7MZD6-vGQms?t=8m4s

Looks like 46% of players like pvp very much, and 29% just like it. This makes it the most preferred activity in the game above EVERYTHING else. While opinions on the Pve activities are much more lukewarm.


Then your ignoring the points already made in this thread multiple times extremely clearly on how this change won't affect most people, unless you seriously think you need to run the Damsel In Distress once in every empire. So really Mike it seems your greatly exaggerating how much this will ruin your game and the game of most people.

So the vast majority of players aren't peace loving hippies in a drum circle.
Then on top of that, many of the industry pilots do there industry outside of hisec.
Huh, your wrong on both accounts.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Stilp Sdrassa
Exanthesis
#726 - 2013-07-08 00:45:18 UTC
Commander Ted wrote:
Ewersmen wrote:
lol I am never mad in a space game ......what you got butthurt your idea is bad



Looses expensive fit, proceeds to immediately post about how low sec is full of assholes.
No connection


So. Many. Assholes.

You're welcome, Ewersmen.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#727 - 2013-07-08 05:18:45 UTC
Commander Ted

i havent read through everything in this thread, but personally i think its bad to separate the empires by lowsec... but as a compromise, i have this idea, excuse me if it already been mentioned...

almost all empires have a few routes, with a few 0.5 sections along these "trade routes" so pirates players or those that wish so invest some kind of pirate LPs, when enough LPs been generated a pirate invasion starts along ONE of these trade routes, and temporary makes it into a sort of war zone, this could be linked to the FW, the need to rush in and clean up the pirates, to restore trade comunication, bascailly it be like a Sansha incursion, it will last a limited period of time, with set goals to keep it up and going, till maximum time upheld and pirates will withdraw... it add for a player controled unstability of highsec, and it not be something permanent... im sure those smarter in Eve balance can come up with balancing factors...

In any case a thought
Mike Voidstar
Voidstar Free Flight Foundation
#728 - 2013-07-08 08:06:37 UTC
I didn't say people don't like PvP. I'd have to answer positively to the question as well, though it's not my preference with the culture that exists now. Gate camping is another matter entirely. PvP would be hurt as markets run out of control.

This would negatively impact nearly everyone, and be ruinous to some. There are other ways you can get targets, and other ways to hunt. You want to alter the game to boost your playstyle at the expense of nearly everyone else.

Bad idea.
Intar Medris
KarmaFleet University
#729 - 2013-07-08 09:03:55 UTC  |  Edited by: Intar Medris
Why so gate campers could have more easy targets. There is plenty of low sec systems out there. Most are empty as hell. The problem with low sec is the risk far outweighs the reward. Mining? Nope would rather go to null where I am actually much safer with far better rewards. Ratting? Nope same as mining just better bring a good ship or a friend or two.. Missions? Nope not much better than high sec. What is broken in low is the two things.

1. So called pirates don't bother asking for ransoms before exploding ships. They would just rather kill the ship and the pod. As a result actual pirates are becoming an endangered species.

2. There is nothing in low sec that makes taking the risk of getting blown up by the first blow hard that you run into worth it.

Fact is what is most broken about low sec is the pretend pirates that have become a cancer. You shoot anything that moves and 9 times out of 10 don't even offer a ransom. Then you have the ones that do that don't honor them. You guys broke low sec and you are the only ones that can fix it. Stop blowing up anything and everything, offer ransoms, honor those ransoms and people may once again see low sec as an opportunity to make good ISK. Not wasteland it is now.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Roime
Mea Culpa.
Shadow Cartel
#730 - 2013-07-08 09:24:05 UTC
Intar this isn't about fixing lowsec, it's not broken. Actually it's the best functioning area of New Eden after wormholes.

This idea aims to make EVE a better game by creating more interesting, varied and volatile markets.

+1 again, CCP make it so

.

Gawain Edmond
Khanid Bureau of Industry
#731 - 2013-07-08 10:19:32 UTC
i like the idea could do it so the empires explode the star gates of the empire they're at war with so amarr/caldari still have high sec connections to start with and if faction warfare changes then do the same with the high sec or some such. i just like the idea of more low sec
Commander Ted
Caldari Provisions
Caldari State
#732 - 2013-07-08 14:29:10 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:
I didn't say people don't like PvP. I'd have to answer positively to the question as well, though it's not my preference with the culture that exists now. Gate camping is another matter entirely. PvP would be hurt as markets run out of control.

This would negatively impact nearly everyone, and be ruinous to some. There are other ways you can get targets, and other ways to hunt. You want to alter the game to boost your playstyle at the expense of nearly everyone else.

Bad idea.


Why would markets run out of control, I think we settled this question to.

Also you neglect to mention exactly what play styles or aspects of those playstles would be destroyed by this.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Silent Rambo
Orion Positronics
#733 - 2013-07-08 17:51:23 UTC
+1

Id like to see both alliances (Ammar/Caldari, Minmatar/Gallante) be separated by some low sec. This game lacks nationalism.

You really think someone would do that? Just log into EvE and tell lies?

Erutpar Ambient
The Scope
Gallente Federation
#734 - 2013-07-08 19:16:25 UTC
Selexim wrote:


All i could see that doing is making it a lot harder for newer players to get into trading, while allowing experienced players who have access to jump freighters to make more isk (as trading would lessen allowing them to exploit prices more).

While I personally could get around it using my Ark, its not something I would like to see as I like to help new pilots getting into trade and industry so they have the isk to blow on PvP, and this would hurt their ability to do so.



This has been adressed already, but I know its nearly impossible to read through 60some pages of posts.

So the thing about using a JF is ... Dundundun... It uses fuel. The cost of fuel will take away some of your profits. This means there will be things that won't be worth the cost of fuel to use a jump freighter to move. This leaves stuff for the regular haulers to move around too.

Then there's the fact that ccp changed the way ice is gathered. High sec has a limit on the isotopes you can harvest. This means if a lot of people start using JFs to get from empire to empire, the demand will increase dramatically and the price will be reflective. That means things will only be worth jumping when there is enough extra profit to cover the increasing costs of fuel. Ironcially fuel will probably always have a margin to make from jumping it because its price will always be perportional to the cost of itself ;).

The higher fuel costs get, the better margin there would be for people to move things in small haulers.

Disagree?
Erutpar Ambient
The Scope
Gallente Federation
#735 - 2013-07-08 19:44:42 UTC
Mike Voidstar wrote:
I didn't say people don't like PvP. I'd have to answer positively to the question as well, though it's not my preference with the culture that exists now. Gate camping is another matter entirely. PvP would be hurt as markets run out of control.

This would negatively impact nearly everyone, and be ruinous to some. There are other ways you can get targets, and other ways to hunt. You want to alter the game to boost your playstyle at the expense of nearly everyone else.

Bad idea.


What's to stop the pirates from moving things themselves and making profit? How would pirates camp every system between each empire? In what way will the markets go out of control? Who exactly will be negatively impacted?

This really has nothing to do with generating targets, this has to do with generating content. Expecially for haulers and traders. Why do you think everyone needs access to all of high sec at all times?
Octoven
Stellar Production
#736 - 2013-07-08 20:26:14 UTC
Commander Ted wrote:
Luc Chastot wrote:
Because that's not something that happens. Borders between most countries are closely guarded, especially between sworn enemies.


Closely guarded by concord? You would figure that military presence and a 3rd party police enforcement would be completely unrelated as seen by the current militia situation. Also the gameplay improvement would greatly outweigh any damage to the lore.


I would submit to you that this point is not true. You compared empire boarders to that of the US Mexican border. However, FEDERAL Agents patrol that border, not Texas state police. Just as CONCORD patrols empire boarders not empire police. Its ironic that you chose the US because it is similar to eve. Just as individual states act as empire police, the feds act as concord. As for damage done to lore, I dont see that being outweighed by gameplay improvement. We have already went on lore damaging sprees as of late. For instance, a hulk can hold upwards of 10K m3 and a Mackinaw can hold upwards of 35K m3. One would assume that the Mackinaw model would be larger than the hulk. However, we know by size comparison that the hulk is a larger ship. Thus it makes absolutely no sense at all. Yet we accept it in the name of improved gameplay.

Personally, I think the empires are fine the way they are. By the way, good luck finding a wh that goes from amarr high sec to caldari high sec that will fit a freighter through. If you do, its likely not to fit very many. These frontiers you speak of exist in 0.0 not empire space. The only reason there are low sec systems is lack of resources to patrol them, not because they are on the edge of frontier space. You speak as is all 4 empires are completely cut off and separate from one another. However, combined with jovians, concord was formed to patrol the border areas that are 0.5-0.7 along the empires. If you look at the map you can see that the home systems for the empires are 1.0 systems as you move away from those home systems it works its way down to 0.5 where concord is. Thus your metaphor of the US Mexican boarder is completely true in this instance. What YOU are asking for is a US Mexican boarder with no patrol at all.
X Gallentius
Black Eagle1
#737 - 2013-07-08 22:39:45 UTC
Intar Medris wrote:
The problem with low sec is the risk far outweighs the reward.
No that's the reason why low sec is great. I can run a mission in high sec and be bored to tears. In low sec I can run a mission with a moderate chance somebody is going to scan me down and get a fight.

min/maxing isk/hour ----> Don't do it in low sec.
min/maxing fun/hour and still make isk ------> Low sec baby.

Anyways, it would be interesting to see the economic upheaval going from one central market based in Jita to four more fragmented markets. Would everybody move to Forge? Would Sinq Liason be as empty as Solitude?

Either way though. No big deal.

Mike Voidstar
Voidstar Free Flight Foundation
#738 - 2013-07-09 01:01:54 UTC
Why would markets run out of control? This is one of your intended consequences, market pressure to get haulers into lowsec. Attempting to force all trade through relatively tiny blockade runners or the crapshoot that are wormholes are a bad joke. I would have thought the issue was discussed in as much detail as anyone could want too, but neither side accepts the other's view.

What stops pirates from becoming haulers? What stops them now? If they wanted to do this, they would be doing it. As has been said, pirates are not a homogenous bloc either, just because one decides to haul does not mean the others will let him. If there is a big enough profit to be made (as will happen when the markets get too stupid) the big alliances will come and secure pipes to move what they want, and then they will close them or let the pirates do it for them to maximize profit.

You finally admitted that much of the point of this is a boost to gate camping. That's all it really is. At least until the game perishes to the pirate's actions.

The gameplay you want is already possible, go do it. No need to wreck everything else for it.
Commander Ted
Caldari Provisions
Caldari State
#739 - 2013-07-09 01:31:36 UTC
Mike Voidstar wrote:
Why would markets run out of control? This is one of your intended consequences, market pressure to get haulers into lowsec. Attempting to force all trade through relatively tiny blockade runners or the crapshoot that are wormholes are a bad joke. I would have thought the issue was discussed in as much detail as anyone could want too, but neither side accepts the other's view.



Ok, now how would that affect the market.

At all.

We have discussed in extreme detail, in fact even if trade went down to near 0 the market would survive and possibly be better off.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#740 - 2013-07-09 07:11:14 UTC
I dont get how this would affect the market either. Sure there'll be bigger price fluctuations but that will just encourage more industrialists to spread out and serve their local trade hubs.

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