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Proposed fix to "cloaky camping"

First post
Author
Mike Azariah
The Scope
Gallente Federation
#61 - 2013-06-08 01:22:54 UTC
Spathe Ne Boirelle wrote:
I also wonder why therers no limitation to the cloaking modules as you can run it forever but I do support this. Seems to make sense to me.


I am not averse to making changes to cloaking but the above argument is weak unless you want to also apply it to active hardeners and damage control and the like.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Mag's
Azn Empire
#62 - 2013-06-08 08:10:44 UTC
Spathe Ne Boirelle wrote:
I also wonder why therers no limitation to the cloaking modules as you can run it forever but I do support this. Seems to make sense to me.
When a cloak is active, it shuts down all module activation. Then there is the sensor recalibration time, as well as the fact you cannot target anyone whilst cloaked.

The none covert versions also stop your ship warping, as well as affect ship speeds.

If they are not limitations, then what are?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

AFK Cloaker Mk2
Doomheim
#63 - 2013-07-02 11:39:40 UTC


Jint Hikaru
OffWorld Exploration Inc
#64 - 2013-07-02 14:04:22 UTC
AFK Cloaker Mk2 wrote:




Seriously... did you just create this character to copy someone else's old joke?

Pretty lame.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Imperishable
Caldari Provisions
Caldari State
#65 - 2013-07-03 22:13:01 UTC
Personally, I use AFK cloak tactic all the time and here's why: I have to do it because of the local channel.

If local did not show player names of everyone in system, we wouldn't need AFK cloaking. It's that simple.

So lets remove local chat and get rid of AFK cloaking at same time!
Omega Flames
Caldari Provisions
Caldari State
#66 - 2013-07-06 03:55:14 UTC
Imperishable wrote:
So lets remove local chat

no if you dont like local then move to w-space.

an auto logoff if you're inactive after say 30-60 mins or so is a good idea imo, there is no legit reason to be maintaining those people's accounts online if they arent at the computer. Now if they are at the computer then sure let them stay online but if they aren't just log them off.
DataRunner Touch
Doomheim
#67 - 2013-07-07 17:06:04 UTC
Omega Flames wrote:
Imperishable wrote:
So lets remove local chat

no if you dont like local then move to w-space.

an auto logoff if you're inactive after say 30-60 mins or so is a good idea imo, there is no legit reason to be maintaining those people's accounts online if they arent at the computer. Now if they are at the computer then sure let them stay online but if they aren't just log them off.



I have a question.

Why do people say if you don't like local go to w-space? Does that make that a valid argument? If so, then can I present a new argument using much of the same wording.

"If you don't like AFK cloakers, go to high sec."
"If you don't like PVP, go to hello kitty online."
"If you don't like how people can affect you in a online game, go play a single player game."

Do you need me to continue?

Next part, a bot can be quite easily programmed to wiggle your mouse around so you can stay 'active.'
Mag's
Azn Empire
#68 - 2013-07-07 17:47:11 UTC
DataRunner Touch wrote:
Next part, a bot can be quite easily programmed to wiggle your mouse around so you can stay 'active.'
You don't even need a bot. It can be done without breaking the EULA and keep you online.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

TheGunslinger42
All Web Investigations
#69 - 2013-07-08 07:56:43 UTC
Mag's wrote:
DataRunner Touch wrote:
Next part, a bot can be quite easily programmed to wiggle your mouse around so you can stay 'active.'
You don't even need a bot. It can be done without breaking the EULA and keep you online.


can I get one of those birds that repeatedly dip down and position it so it just hits spacebar repeatedly to keep me active

Sama Weaver
NurdCorp
#70 - 2013-07-08 16:04:40 UTC
I'm on the 'quit whining about afk cloaks' side of the fence. I mean seriously, afk and/or cloaked or not, you play in a sandbox game where anything can and likely will happen over the course of your gameplay experience. Deal with it.

Assume you're out in space with a suspected or known cloaky camper. You can't know if he's afk or not but you don't need to. Let me go into a few scenarios for you.

1. Safe spots. If you fear that you may be attacked by a cloaked ship, make safespots in your favored regions/systems. Not hard to do and it makes their goals more difficult to accomplish. If getting ambushed while traveling the pre-established pipelines between gates and other landmarks, don't use them. Make your own routes.

2. AFK is AFK for a reason. Any number of reasons really. The bottom line here is the player has other priorities IRL too, just like you do, just like I do for that matter. Count your blessings and quit with the 'poor me' attitude crap. You consented to this 'sandbox' experience.

3. If you have a problem with an afk camper, cloaked or not, how many 'star systems' does this game offer? That's right too many for me to even bother trying to count. If one 'system' has a camper, RELOCATE, get on with your life and quit crying on the forums about your lack of creativity. If relocation is not an option, I promise you a WARDEC is sure to turn up the heat, maybe the camper will react maybe not, but I know you'll get inside his head by doing this.

4. Ever heard of spy vs. spy? Find out where this guy lives and go pay his home turf a little 'visit' with your merry little band of outlaws. I've been involved in such tactics and it does work. For a little while or a long while, the point being if he is responsible to a corp or alliance, THEY WILL CALL FOR HIS HELP.

I could go on and on like this all day.

There is always a solution to any problem that doesn't involve crying to CCP. Get creative and let CCP worry about more important issues than some whiny childish antics because you don't want to think on your feet.


Mag's
Azn Empire
#71 - 2013-07-09 02:38:18 UTC
TheGunslinger42 wrote:
Mag's wrote:
DataRunner Touch wrote:
Next part, a bot can be quite easily programmed to wiggle your mouse around so you can stay 'active.'
You don't even need a bot. It can be done without breaking the EULA and keep you online.


can I get one of those birds that repeatedly dip down and position it so it just hits spacebar repeatedly to keep me active

They should come with a buyer beware sticker, just look at what happened to Homer. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Speedkermit Damo
Republic University
Minmatar Republic
#72 - 2013-07-09 14:33:38 UTC
Sama Weaver wrote:
I'm on the 'quit whining about afk cloaks' side of the fence. I mean seriously, afk and/or cloaked or not, you play in a sandbox game where anything can and likely will happen over the course of your gameplay experience. Deal with it.

Assume you're out in space with a suspected or known cloaky camper. You can't know if he's afk or not but you don't need to. Let me go into a few scenarios for you.

1. Safe spots. If you fear that you may be attacked by a cloaked ship, make safespots in your favored regions/systems. Not hard to do and it makes their goals more difficult to accomplish. If getting ambushed while traveling the pre-established pipelines between gates and other landmarks, don't use them. Make your own routes.

2. AFK is AFK for a reason. Any number of reasons really. The bottom line here is the player has other priorities IRL too, just like you do, just like I do for that matter. Count your blessings and quit with the 'poor me' attitude crap. You consented to this 'sandbox' experience.

3. If you have a problem with an afk camper, cloaked or not, how many 'star systems' does this game offer? That's right too many for me to even bother trying to count. If one 'system' has a camper, RELOCATE, get on with your life and quit crying on the forums about your lack of creativity. If relocation is not an option, I promise you a WARDEC is sure to turn up the heat, maybe the camper will react maybe not, but I know you'll get inside his head by doing this.

4. Ever heard of spy vs. spy? Find out where this guy lives and go pay his home turf a little 'visit' with your merry little band of outlaws. I've been involved in such tactics and it does work. For a little while or a long while, the point being if he is responsible to a corp or alliance, THEY WILL CALL FOR HIS HELP.

I could go on and on like this all day.

There is always a solution to any problem that doesn't involve crying to CCP. Get creative and let CCP worry about more important issues than some whiny childish antics because you don't want to think on your feet.




AFK cloaking - possibly the safest activity in Eve for the risk adverse griefer.

Which is why it's fans seem to have so much time to post utter bollocks on the forums.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Mag's
Azn Empire
#73 - 2013-07-09 21:37:28 UTC
Speedkermit Damo wrote:


AFK cloaking - possibly the safest activity in Eve for the risk adverse griefer.

Which is why it's fans seem to have so much time to post utter bollocks on the forums.
That's a highly compelling and detailed argument you put forward. Do you have an RSS feed or newsletter, I can subscribe to?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

dal Rayl
Nightwing Trade Administration
#74 - 2013-07-10 13:55:27 UTC
Quote:
AFK cloaking - possibly the safest activity in Eve for the risk adverse griefer.

Which is why it's fans seem to have so much time to post utter bollocks on the forums.


Agreed, AFK clocking goes against the spirit of the game, no ship should be 100% safe in space. This is what the pvpers carry on about when a mission runner or a miner loses a big ship to a ganker and complains about it.

AFK clocking, playing the logging off logging on game, and covert hot drops in general make it far too easy for bad carebear pvpers with there fleets of billion isk black opps battleships, covert tengus and bomber fleets to pick and choose easy targets and pad their killboards with endless kills of mining barges and complex running ships.

One fix would be to make a long cycle probe that scans down cloaked ships in system, like make it take 15 mins to get results.
Another would be to change the way covert cynos work so people who use them actually need to use them covertly, not ontop of a warp disrupted target.
Ephemeron
Caldari Provisions
Caldari State
#75 - 2013-07-10 21:52:26 UTC
Omega Flames wrote:
Imperishable wrote:
So lets remove local chat

no if you dont like local then move to w-space.

an auto logoff if you're inactive after say 30-60 mins or so is a good idea imo, there is no legit reason to be maintaining those people's accounts online if they arent at the computer. Now if they are at the computer then sure let them stay online but if they aren't just log them off.

That's like saying if you don't like AFK cloaking, move to high sec where the bad man can't touch you.

AFK cloaking and local chat are 2 sides of the same coin. You can't have one without the other. Any change has to effect both sides of the issue
Speedkermit Damo
Republic University
Minmatar Republic
#76 - 2013-07-11 10:32:39 UTC
Mag's wrote:
Speedkermit Damo wrote:


AFK cloaking - possibly the safest activity in Eve for the risk adverse griefer.

Which is why it's fans seem to have so much time to post utter bollocks on the forums.
That's a highly compelling and detailed argument you put forward. Do you have an RSS feed or newsletter, I can subscribe to?


Bear with me. I'll just cloak up and put something together. Lol

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Baroness Vulna
Armada vi Vulnezia
#77 - 2013-07-12 15:06:17 UTC
Everyone has a great point but the bottom line is that AFK cloaking is faulty in the game only because there is no "counter" to it.

AFK mining , its easy and its legal to do but there are ways other players can counter AFK miners by bumping or ganking.

AFK travel, its easy, lazy, legal to do but there are in game counters to it called ganking

AFK missions, was countered when they changed the NPC AI to attack drones

AFK cloaking.... anything?....waiting..... nope ....still no counter to it. the AFK cloaker has all the power. I am all for AFK cloaking but i am also for in game counters to it.

My team at Vulnezia university have already discovered a counter to AFK cloakers.

It's called ACW or Anti Cloak Warfare

A "depth charge" module is fit to a destroyer class ship and has "depth charges" . It is used to hunt down and probe out any kind of cloaked vessel. It is not perfect and takes patience but in the right hands a destroyer can hunt down and destroy an AFK cloaker.

Now if i can just get CCP to buy my "depth charge" module idea i will be filthy rich!

brought to you by -Barony of Vulnezia MMO micro nation- www.vulnezia.com Be a part of the world's first MMO Micro Nation

TheGunslinger42
All Web Investigations
#78 - 2013-07-12 15:53:30 UTC
The counter is called local.
Mag's
Azn Empire
#79 - 2013-07-12 21:04:55 UTC
TheGunslinger42 wrote:
The counter is called local.
Indeed. They can either close it, or stop relying upon it's instant intel so much.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

dal Rayl
Nightwing Trade Administration
#80 - 2013-07-13 08:39:47 UTC  |  Edited by: dal Rayl
AFK cloakers say local is the problem, no more local for intel (like WH space) problem fixed.
AFK cloakers say local is the problem, no more local for intel (like WH space) problem fixed.

Lets see, In WH space, you can't hot drop ether, so that covert ops ship with scanner probes sitting afk in system, becomes just that, a covert ops ship with scanner probes

In null sec, lets look at what it is, well it could be 20 bomber, 10 ewar ships and 10 black opps battleships waiting to blow your ass up, with 0 warning apart from local and instantly jump back out again once your pod is space dust all in the time it takes your pvp defence fleet to undock. And that's in a cyno jammed system

WIthout cyno jamming..........well, could be anything.

So, back to these reds sitting "afk" in local, thing is we don't know if they are afk or not, so yes, an afk red can't hurt anyone, but that's like saying falling from a 100 story building will not hurt either, it's the hitting the ground that hurts.

Same with the reds in local, afk they don't hurt, but when they have finished their sleep, done an 8 hour day at work and gone to the movies, to come back and see there's a mining op on, or a bunch of battleships doing a complex, boom he has his free kills, no risk, 5 mins spent at the keyboard and the easiest pvp in the game, hell even high sec mission runner have more chance of losing a ship.

AFK missions.....gone
AFK ice mining.....gone
AFK freighting....gone
AFK ganking.....next to go lets hope

edited to include

Chitsa Jason wrote:
AFK cloaking is not an issue. Wormhole space does not have local and no-one is complaining about AFK cloakers.

If you are worried about cloakers, move systems or be ready to PVP at all times.

In other words if there would be no local you would not be worried about afk cloakers at all.


No local in WH space, also no hot drops, and limited access points. Also WH space has better rewards too, for those willing to put up with the short comings off it, like no local, no jump clones and no stations, no markets and no friends.

No local in sov space would mean every gate in null sec would need to be camped with fast lock ship just to run one mining operation and then covert opps ships still get through gate camps.

Sov space should be dependable. If reds come into system, all we ask is for a fair way off getting them back out again.