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The "Theory" behind how Armor tanking would be as viable as shield tanking

Author
Lyell Wolf
Federal Navy Academy
Gallente Federation
#1 - 2013-07-05 17:59:00 UTC
I really don't want to make this a wall of text so I'll make it short:

Shield tanking in simple theory (As I understand it): Energy fields that resist incoming damage and damage is equally dispersed lending to an overall shield strength that is equally as powerful on all parts of the Ship.

Armor tanking in simple theory (Ect...): Metal plates that resist incoming damage and damage is not equally dispersed therefore leading me to believe certain armor plates would become weaker over time than others. Unequal distribution of damage.

So technically is someone were to beat on the same spot in an armor tank, they could break it much quicker than just randomly hitting it in different locations. The only way I would think they could be equated to shields is if nanites imbedded in the armor dispered the damage they took across the armor, much like how a shield system would theoretically work.

So, how do the armor plates work?
Eija-Riitta Veitonen
State War Academy
Caldari State
#2 - 2013-07-05 20:01:20 UTC
Nanites. They repair damaged armor or redistribute armor strength where possible.
Nayo Renyk
Armored Corps
#3 - 2013-07-07 06:11:34 UTC
I have no official lore to back me up but I always thought hull armor was something like a non-Newtonian fluid (Obviously we don't mix water and cornstarch to our ships but you get the concept). Solid on impact, however molds back into shape between beatings. Pieces still fly off of course but we use armor repairers to re-add bulk and repair imperfections that occur during fights.
Again, most likely speaking out of my ass, but this is the way I look at it.
chaosjj
Doomheim
#4 - 2013-07-07 09:58:16 UTC  |  Edited by: chaosjj
i always imagined that ahip armor is made of a alloy that absorbs all damage, and stores that energy in its moleculair structure.
When a armor repairer is used, nanites somehow force the stored energy out of the armor. When the armor can not store any additional energy, it will break, and all damage the ship recieves will hit the ships structure. (nanites can then be used by the armor repairer to restore the armor)
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#5 - 2013-07-07 14:55:49 UTC
NanitesLol

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#6 - 2013-07-07 16:37:04 UTC
Keep in mind that armor is unlikely to be a solid plate or even a simple layered composite, as are most armors today, but rather an incredibly complex network of energy/heat dissipation systems, nanite tubes pumping spare armor through, assorted shock compensation systems, etc etc.

It really is more like a skin than a mere plate; without those underlying systems, a simple plate of rolled tungsten would never hold out as long as armors in EVE do.
Samira Kernher
Cail Avetatu
#7 - 2013-07-07 21:12:01 UTC
Esna Pitoojee wrote:
Keep in mind that armor is unlikely to be a solid plate or even a simple layered composite, as are most armors today, but rather an incredibly complex network of energy/heat dissipation systems, nanite tubes pumping spare armor through, assorted shock compensation systems, etc etc.

It really is more like a skin than a mere plate; without those underlying systems, a simple plate of rolled tungsten would never hold out as long as armors in EVE do.


This. Note that armor plates use powergrid and processing power. They aren't simply slabs of metal.
Stitcher
School of Applied Knowledge
Caldari State
#8 - 2013-07-09 16:23:43 UTC
if armour behaved realisticall then it would have a percentage chance of blocking damage or letting it through to hit ship modules and critical systems (with the ship exploding when the warp core is destroyed or loses all power)

But, EVE uses HP. Don't think about it too much.

AKA Hambone

Author of The Deathworlders

Freya Kaundur
Doomheim
#9 - 2013-07-12 21:08:44 UTC
I always thought the reason why armor uses cpu and pg is that the computer now has to work harder to navigate and needes more thrust to move the ship. And the way I see armor and armor repairs working is thay the. Armor is a mix of coaitings and composite layers. And in these layers are nanite path ways that feed repair nanites to the affected areas. And in this thinking. I believe armor should. Regenerate more like shield passive regen. And at the ranges and speed that combat takes place it would be near impossible for you to hit the same arr a twice. So in theory as long as you have nanites it should be superior to shield tanking. But this is eve and they dont like lore and armor tanking. So we just slowly slap on chunks of armor.