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POS / Scout solo MICRO tower. Improved concept

First post
Author
EEL
Kenshin.
Fraternity.
#1 - 2013-07-06 23:35:43 UTC  |  Edited by: EEL
Improved concept.

Thank you everyone for your thoughts and feedback,

No im not trolling im just opening up an idea concept to make smaller groups and solo play more achievable in deep higher valued space / sites / target rich environment / mining, or just plain grieffing.

Good call on the ability of 2000 man alliances being able to use this direction of idea as a massive advantage so yes I agree its design is flawed and the first concept wont work.

The idea of having it paper thin but very hard to find holds more merit than I had thought of, this is more effective to what I am thinking about.Good idea.


Attribute;"Unit";"Micro tower,
Base Price;"ISK";200,000,000
CPU;"tf";1000
Powergrid;"MW";550000
Structure HP;"HP";50000
Cargo Capacity;"m3";5000
Mass;"kg";10000
Volume;"m3";1000

EM Resistance;"%";25
Explosive Resistance;"%"25
Kinetic Resistance;"%";25
Thermal Resistance;"%";25
Strontium Bay;"m3";1500
Armor HP;"HP";25000
Shield HP;"HP";100000
Shield recharge time;"s";60000
EM Resistance;"%";0
Explosive Resistance;"%";25
Kinetic Resistance;"%";25
Thermal Resistance;"%";0
Shield Radius;"m";7500
Signature Radius;"m";5

Activation proximity;"m";2500
Anchoring Delay;"s";1000
Unanchoring Delay;"s";1000
Anchoring, "Anywhere"
Onlining Delay;"s";450

Control Tower Size;"MICRO"
Fuel Block;"per hour";5
Strontium Clathrates;"per hour";50

Bonus
Ships within shields, "Undetectable on scan or probe"
Shield/tower, "Undetectable on ship scanner"

(Pods in within shields at the time of destruction are ejected from their ships and torn apart from the destabilization of the energy field) ?????

This concept will allow the exploration of deep space by players with small corps or stand alone solo pilots and have some level of security, Deploy small rapid gangs with in hostile territory for maximum grieffing.

There would be no advantage for alliances covering their moons with these as they cant fit any equipment to benefit the greater good.

I would like to hear comments and feedback, yes I expect alliances to get upset by this because it would allow some of their members to go have solo fun...

Good hunting
Stay safe
EEL
Evei Shard
Shard Industries
#2 - 2013-07-06 23:48:47 UTC
inb4Doc

Profit favors the prepared

TokiWartooth Joringer
Doomheim
#3 - 2013-07-06 23:55:17 UTC
So you basically want a mobile tree fort. That you can run and hide in, if you find someone meaner than you. That can field up to 20 Large guns, with a bonus. Yep cant see anything that could go wrong with this idea AT all. Coming to you Soon, Mobile semi Death star, temp. holding/harassment micro POS on every moon near you.

I feel a disturbance in the force, ISD is nearby

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#4 - 2013-07-07 00:12:07 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Anhenka
The New Federation
Sigma Grindset
#5 - 2013-07-07 00:14:46 UTC
There are bad ideas, terrible ideas, and terribad ideas.

3 guesses which one, and hint: it's not in the dictionary.


Inflatable, cheap, easy to haul, quick onlining, scary as ****, dreadnaught immune death-star, coming to you soon for the low low price of...


Get out of here, I can only assume you are trolling.

You want a POS you can pop up in minutes, make it immune to anything under 50 BS's, and have 70% omniresists?

Fine. I want it to consume 200 fuel blocks an hour. No I'm not kidding. You want invincibility on demand, the you need a downside.
200 fuel blocks an hour.
Inxentas Ultramar
Ultramar Independent Contracting
#6 - 2013-07-07 00:34:38 UTC
It's too iddqd for my tastes.
Ellendras Silver
CrashCat Corporation
#7 - 2013-07-07 00:48:44 UTC
TokiWartooth Joringer wrote:
So you basically want a mobile tree fort. That you can run and hide in, if you find someone meaner than you. That can field up to 20 Large guns, with a bonus. Yep cant see anything that could go wrong with this idea AT all. Coming to you Soon, Mobile semi Death star, temp. holding/harassment micro POS on every moon near you.


this

[u]Carpe noctem[/u]

EEL
Kenshin.
Fraternity.
#8 - 2013-07-07 09:18:46 UTC
OK fair enough I see the downside to the first concept but the direction is plausible.
We have empire space, null sec, low sec and WH space.
Only one of these options are for a solo players or very small group who would like to stay that way and empire sucks!
The entire rest of the game is forcing pilots in to large scale events or be consumed.

Bring back the gun numbers,
Change the bonuses or resists. Make it kill-able for sure but not with out requiring some planning.
The set up time could be much longer defiantly as that would stop it being used like a mobile shield generator.

I would like to see the game more reachable for players who want to stick with there 5-10 core group of friends.

Yes its hard to kill but it can only hold 5 pilots,
Yes it has big guns but you can spider tank.
and yes a large mobile warp bubble will surround it in it its entirety.

Mobile tree fort maybe but you could still cut the tree down.

EEL

max ericshaun
Trust Doesn't Rust
Goonswarm Federation
#9 - 2013-07-07 13:13:17 UTC
I can certainly see some of the downsides to this, but I've spent most of my time in eve playing with the same 10 or so people in one corp or another. It's true that eve makes it much harder for a small group to survive in the more fun environments of eve.

I think perhaps some aspects of this idea have merit. Don't make it so hard to kill, and definitely lose the big guns, but maybe make it harder to find? More of a stealthy little tree fort. P

Lost in space

Arya Regnar
Darwins Right Hand
#10 - 2013-07-07 18:08:33 UTC
Not sure if OP is trolling.

EvE-Mail me if you need anything.

Maldiro Selkurk
Radiation Sickness
#11 - 2013-07-07 18:40:35 UTC
I see what you want here and why but....

Major corps and alliances can afford virtually endless amounts of anything including 1000s of these things making this idea ,which might be innocent enough in the hands of a 20 man corp, into an unfathomable nightmare in the hands of a 2000+ man alliance.

Even in a nerfed down form of what you are asking for the major alliances will still drive the rest of bonkers with this sort of item.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#12 - 2013-07-07 19:00:49 UTC  |  Edited by: Aliventi
I would love a T2 POS that only comes in smaller than a small POS (can hold maybe a dread or two and a carrier. No supers or titans.), it and anything in the shield doesn't appear on D-scan, is challenging to probe down, and doesn't alert SOV holders when you anchor it in their space. Totally designed around small gangs throwing up a tent and roaming enemy space while having a safe place to log off. Give it a tissue paper tank, a tiny stront bay, and a small amount fuel use so a few fuel blocks can go a long way. That would be awesome.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#13 - 2013-07-07 19:15:49 UTC
Assuming OP isn't trolling,

The problem is that what you are proposing is better in every way compared to the current POS towers; after reading this I'm honestly not sure how familiar OP is with the realities of a POS life.

50 BS a 3 hour long engagement to kill? Assuming each BS does a measly 500 DPS, that comes out to a staggering total of 270 million HP. That's nearly 5 times the HP of a large control tower!

Only holds 5 pilots? Is that such a huge deal when you could throw up dozens of these things at once - as a result of the "very low fuel cost to run".

Only able to fit an SMA and CHA - big deal. With the proposed 70% resists across the board, no need to fit hardeners anyhow.

Bonus to large POS guns and able to fit 20 of them - dude, do you realise that even a large control tower can barely fit 16 large guns, if it forsakes all other fittings as well? Again, you're proposing something in every way better than what currently exists.

Can not fit sov mods or fleet advantage items - again, I'm not sure OP is familiar with how fleet bonuses work. AFK boosters in a POS aren't actually anchored to the POS, they're just ships that sit in the POS while running their fleet links.

"Can be fit in a blockade runner or similar hauling ship, including maintenance array tower and ship hanger and fuel." - not actually sure what the last half of this sentence means, OP, but it sounds like you're saying you could put this thing in a carrier's ship hangar, fleet hangar, or fuel bay. So wait, again, this thing is supposed to be better in every way than anything that currently exists?

Also, can be fit in a blockade runner - again, not sure if OP is aware, but even a large control tower can fit in a blockade runner with cargo expanders.

No siege effect - again, better in every way.

No reinforced mode, stuff can be taken once the tower is destroyed in a single go - but wait! You've already said this thing could only carry ship and corporate hangar arrays, which could be evacced while those 5 battleships are taking 3 hours to kill this thing. This isn't really as huge a downside as you think it is.




OP, you say that this would aid the single players and small groups, let me ask you this:

If I show up with 2 or 3 of my friends in a system and see someone living out of one of these things, how the hell am I supposed to fight them?
Eija-Riitta Veitonen
State War Academy
Caldari State
#14 - 2013-07-07 19:21:57 UTC
Go back to the wormhole from whenst you came!
ShahFluffers
Ice Fire Warriors
#15 - 2013-07-07 20:58:59 UTC
EEL wrote:
OK fair enough I see the downside to the first concept but the direction is plausible.
We have empire space, null sec, low sec and WH space.
Only one of these options are for a solo players or very small group who would like to stay that way and empire sucks!

*backhandslap*

Low-sec is awesome. I've always flown with the same 5 to 20 people for 4 years and we have a blast (along with impressive killboards). You just have to accept that sometimes there are bigger and nastier fish than you and that you have to use more than one tactic (hint: kiting and nano-bullcrap).
EEL
Kenshin.
Fraternity.
#16 - 2013-07-08 02:22:53 UTC
Thank you everyone for your thoughts and feedback,

No im not trolling im just opening up an idea concept to make smaller groups and solo play more achievable in deep higher valued space / sites / target rich environment / mining, or just plain grieffing.

Good call on the ability of 2000 man alliances being able to use this direction of idea as a massive advantage so yes I agree its design is flawed and the first concept wont work.

The idea of having it paper thin but very hard to find holds more merit than I had thought of, this is more effective to what I am thinking about.Good idea.


Attribute;"Unit";"Micro tower,
Base Price;"ISK";200,000,000
CPU;"tf";1000
Powergrid;"MW";550000
Structure HP;"HP";50000
Cargo Capacity;"m3";5000
Mass;"kg";10000
Volume;"m3";1000

EM Resistance;"%";25
Explosive Resistance;"%"25
Kinetic Resistance;"%";25
Thermal Resistance;"%";25
Strontium Bay;"m3";1500
Armor HP;"HP";25000
Shield HP;"HP";100000
Shield recharge time;"s";60000
EM Resistance;"%";0
Explosive Resistance;"%";25
Kinetic Resistance;"%";25
Thermal Resistance;"%";0
Shield Radius;"m";7500
Signature Radius;"m";5

Activation proximity;"m";2500
Anchoring Delay;"s";1000
Unanchoring Delay;"s";1000
Anchoring, "Anywhere"
Onlining Delay;"s";450

Control Tower Size;"MICRO"
Fuel Block;"per hour";5
Strontium Clathrates;"per hour";50

Bonus
Ships within shields, "Undetectable on scan or probe"
Shield/tower, "Undetectable on ship scanner"

(Pods in within shields at the time of destruction are ejected from their ships and torn apart from the destabilization of the energy field) Evil ?????

EEL
EEL
Kenshin.
Fraternity.
#17 - 2013-07-08 23:36:10 UTC
Feed back on this latest concept??
Lugia3
Federal Navy Academy
Gallente Federation
#18 - 2013-07-09 03:57:23 UTC
Still ridiculously OP and a terrible idea.

"CCP Dolan is full of shit." - CCP Bettik

Swiftstrike1
Swiftstrike Incorporated
#19 - 2013-07-09 04:41:08 UTC
Small groups wishing to live in dangerous space rent a system from one of the big alliances. As for "a safe place to log off in enemy territory", I personally think that entire concept is flawed. It's enemy territory. There is not supposed to be a safe place!

To me, a "micro" POS is unnecessary and a "scout" POS would be something like a small T2 control tower which is exactly the same as a T1 variant except that it doesn't send a notice to the sov holders when you anchor it. Would require anchoring 5.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#20 - 2013-07-09 04:59:32 UTC
Swiftstrike1 wrote:
Small groups wishing to live in dangerous space rent a system from one of the big alliances. As for "a safe place to log off in enemy territory", I personally think that entire concept is flawed. It's enemy territory. There is not supposed to be a safe place!

To me, a "micro" POS is unnecessary and a "scout" POS would be something like a small T2 control tower which is exactly the same as a T1 variant except that it doesn't send a notice to the sov holders when you anchor it. Would require anchoring 5.

EEL I would leave the actual design up to CCP. They are very good at making things balanced.

I think a safe place to log off in enemy territory is very needed. tbh F**K renting. I don't want them to know I am there. Renting is the exact opposite.

Back when Solar had renters I took some pilots and 4 dreads from Syndicate to a system in Etherium Reach. We hunted for a week and killed billions of Solar Renter ships. We had to pick a system that wasn't used and had great jump range to log off the dreads. This was back before safe log off so it was always sketch logging off dreads at safes.

It was possibly the most fun I have had in Eve. The only downside was logging off was risky. A tent that can fit a single CHA, is big enough to hold a few dreads, doesn't alert the SOV holder when anchored would be great. As far as not appearing on D-scan that depends more on local. If there is local I think it would be better if it didn't appear. If there is no local feel free to make it appear on D-scan. That is more to counter effortless perfect intel than anything else. Unless they are looking at the POS than they don't deserve to know it is there.
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