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Missions & Complexes

 
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Incursions Start here.

First post
Author
Goldiiee
Bureau of Astronomical Anomalies
#341 - 2013-06-28 15:48:26 UTC
204 characters left on the OP add much more and I am going to have to re-edit the whole thing :)

Thanks for the Links Brainstorm

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#342 - 2013-06-30 11:38:17 UTC
Bump for access.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Calgrissom Torvec
#343 - 2013-07-02 13:02:56 UTC
Bump good thread. Keep it at the top.
Goldiiee
Bureau of Astronomical Anomalies
#344 - 2013-07-05 13:21:36 UTC
Added an Ugly Index to post #3 of everything discussed so far. :)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#345 - 2013-07-06 15:20:40 UTC  |  Edited by: Gimme more Cynos
I have a question on this topic.

Is there any need for pimped logistics? Would that be appreciated in any way? Basically the only thing to pimp out is the tank anyway, and from what I know, the need for pimp on basis is rather non-existent (apart from a T2 rig to get the PG for 5/1 iirc). How about it, and the other logistic ships?

As an example, the only decently pimped logistic I've found so far: http://eve.battleclinic.com/loadout/63791-Genolution-Incursion-Basilisk.html
Zor'katar
Matari Recreation
#346 - 2013-07-06 15:47:33 UTC
Gimme more Cynos wrote:
I have a question on this topic.

Is there any need for pimped logistics? Would that be appreciated in any way? Basically the only thing to pimp out is the tank anyway, and from what I know, the need for pimp on basis is rather non-existent (apart from a T2 rig to get the PG for 5/1 iirc). How about it, and the other logistic ships?

As an example, the only decently pimped logistic I've found so far: http://eve.battleclinic.com/loadout/63791-Genolution-Incursion-Basilisk.html

I know for VGs, Scimis with faction tracking links are preferred, and faction low slot items can get you slightly better capacitor numbers. And as you said, there's always faction tank, but the invulns are obscenely expensive.
Goldiiee
Bureau of Astronomical Anomalies
#347 - 2013-07-06 16:20:25 UTC
Gimme more Cynos wrote:
I have a question on this topic.

Is there any need for pimped logistics? Would that be appreciated in any way? Basically the only thing to pimp out is the tank anyway, and from what I know, the need for pimp on basis is rather non-existent (apart from a T2 rig to get the PG for 5/1 iirc). How about it, and the other logistic ships?

As an example, the only decently pimped logistic I've found so far: http://eve.battleclinic.com/loadout/63791-Genolution-Incursion-Basilisk.html

I can say without a doubt that pimping a Logi is always a bad idea, the whole concept is for the Logi to save the expensive ship, so it doesn’t make much sense for the logi to be an expensive ship as well. A faction hardener might not be reckless but a deadspace certainly is, as you can literally buy a couple fully fitted replacement ships for the cost of some deadspace Invuls. Add to that when a gank attempt is made on a fleet, the primary will usually be the Logi’s as they are the easiest to kill and then the Sansha takes care of the rest.

As far as necessity goes, I have always needed a faction mod of two in the lows to get the power or cap regen needed to keep a logi stable, mid slots get a T2 Invul or T2 EM ward, and of course tracking links, Faction :) (I had to put a little shiny on it). Total cost was under 300 mil, but with all the market manipulation faction tracking links have gotten to 140 mil each, up from 40mil each when I bought a dozen a year ago.

Finally I would add Pimping your implants is relatively safe for a Logi.

I will post the two logi fits I have been using for over a year in the next post.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#348 - 2013-07-06 16:56:39 UTC
Not saying this is the best, just showing you what I use. Both of these fits require a 4% PG implant for me, of course there are other implants to get 4% but just to be sure I used an EG-606 (6% PG implant).

[Scimitar, Logi5]
4x Large Shield Transporter II

Adaptive Invulnerability Field II
3x Shadow Serpentis Tracking Link (Tracking Speed Script)
Gistum B-Type 10MN Microwarpdrive

2x Shadow Serpentis Power Diagnostic System
True Sansha Reactor Control Unit
Dark Blood Capacitor Power Relay

2x Medium Capacitor Control Circuit II

4x Medium Armor Maintenance Bot I
1x Light Armor Maintenance Bot II

This Scimi is cap stable with two reps and the MWD and all links, or three reps and all links forever, or four reps and all links for 2 minutes and change I think.

A lot of the faction on my Basi has to do with keeping the PG and CPU requirements in the green, still needed a PG implant and as I said earlier I just use a EG-606 so I always have a little breathing room.

[Basilisk, Basi love]
5x Large Shield Transporter II
Imperial Navy Large Energy Transfer Array

Caldari Navy Adaptive Invulnerability Field
Caldari Navy EM Ward Field
2x Shadow Serpentis Tracking Link
Gistum B-Type 10MN Microwarpdrive

Signal Amplifier II
Dark Blood Power Diagnostic System

Medium Ancillary Current Router II
Medium Capacitor Control Circuit II

5x Light Armor Maintenance Bot II

Of course there are all kinds of different ways to fit up your Logi, this is just the way I do it for me. Best plan is if you’re interested in doing Incursions install EVE-HQ, EFT, Pyfa or whatever you prefer and try out several different fits.

BTW the Sig Amp II, and training multitasking to 5, lets me lock 12 pilots.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

The Djego
Hellequin Inc.
#349 - 2013-07-07 12:24:33 UTC  |  Edited by: The Djego
Gimme more Cynos wrote:
I have a question on this topic.

Is there any need for pimped logistics? Would that be appreciated in any way? Basically the only thing to pimp out is the tank anyway, and from what I know, the need for pimp on basis is rather non-existent (apart from a T2 rig to get the PG for 5/1 iirc). How about it, and the other logistic ships?

As an example, the only decently pimped logistic I've found so far: http://eve.battleclinic.com/loadout/63791-Genolution-Incursion-Basilisk.html


As for the fitting posted, it looks good, but it also uses a lot of implant slots that might be spend better on other stuff, especially if you fly a lot of different logis(what most people that fly this kind of pimp setups do) and combat ships.

[Basilisk, Incursion MK2]
Damage Control II
Reactor Control Unit II

Adaptive Invulnerability Field II
Thukker Large Shield Extender
Caldari Navy EM Ward Field
Republic Fleet 10MN Afterburner
Domination Explosive Deflection Amplifier

Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Partial E95c Power Conduit

Medium Ancillary Current Router II
Medium Anti-EM Screen Reinforcer II


Light Shield Maintenance Bot II x5

This is what I came up for this sites on the basi, I posted that fitting like 2 years ago on the german forums. You get a lower sig and higher resists against the major source of the alpha in the sites(EM and explosive), it also doesn't require implants. But I guess, sig/resists vs raw EHP comes a bit down to personal preference.

Need, not really, but in general if you fly them every day using ISK to improve rep amount, EHP or the amount of utility mods can be helpful.

Your options are:

EHP/speed/sig

In my opinion not a bad thing, as a logi you should always consider that your death is not a option to you or the fleet, because it doesn't only create consequences for you but a lot of other people in the fleet. While it saved my logi a few times in HQ/Assaults when **** did hit the fan, it also gives you a very relay able ship in random gangs, where mistakes happen, other logis can be slow and it provides more time for BS pilots(that need explaining what to do first) to react. If you can improve the EHP with a few tweaks without throwing A-Type modules on everything and without losing in other areas, it is in general a good idea for a serious logi, even if you very rarely should be in a situation where you need it.

Effective Rep amount/ability to utilize full rep for prolonged time frames

While it should be not required it can help you immensely to compensate in situations where the other logi is slow, falls behind or disconnects and makes your day to day logi work a lot easier to you. Your most obvious option are T2 reps, that improve both your reaction speed and rep amount, however this mostly requires fitting mods and compromising the tank. If you can get more Rep(T2 reps) or longer run time(by mixing T2 reps with dead space meds) it is definitive a very good investment. I see this nearly every day if you compare very high end fitted logis and high skills to someone that doesn't fly logi every day, doesn't used a individual for his needs tweaked fitting and also is not maxed out. A logi that is quicker with the reaction, can rep more in burst situations and can sustain his full rep for as long as required(what most lower end fittings on scimi/oni can't in random fleets) can make a very noticeable difference. The biggest gain however is, that it makes your own life easier, because you can do more on your own and are less depended on other logis. If you fly logi every day, making your job easier should be worth something to you, however how much is only up to you to decide.

Utility Mods

This is the big elephant in the room today in my experience. Most FCs want you to do very big compromises with your tank and rep ability's(both by requesting dps drones and forcing you to more modest meta 4 RR fittings) to fit as much remote sensor boosters and tracking links as possible. To make a logi more than just dead weight in her eyes, when it comes to contest and site times.

Disclaimer: Any combination of logis can keep the fleet alive, the question is what logis can provide the biggest benefit beyond that, by providing extra links, dps or cap support.

While you don't need to pimp, it is a good idea to get in that fleets(because they are fast), and max out the efficiency of the limited amount of mods that you have in this kind of fittings to keep you and others alive. While most fleets got ok suggestions for setups, if you often fly logi there you ultimately want to improve this fittings, because operating under this conditions is rather tricky at times. Like in a 6-0 basi with 2 tracking links or 4-5 tracking links on the scimi or 4 link fittings on a oni, that still can use T2 reps for over 10 minutes and field a serious EHP number to not be a paper tiger once you fly without massive gang boosts(I nearly lost my logi buddy in a oni because he used the suggested fleet setup and the links went down, while nobody noticed this as I had agro).

There where a lot of good discussions about this in the old trusted Inc Logi channels, where you directly discussed it with other logi pilots, but in general it comes down more often or not to personal preference. Is that extra 10k EHP useful if you have to lose 0.5 effective reps for it? Is a 500-700M Invu worth the price if you can fit another TL or remote sensor booster with it? Do you want to train 12 days to get another 40s runtime out of your oneiros? Can you take a fitting that is build around a 500M plate and change it in a way that it doesn't lose performance to a meta 4 plate? This are mostly questions, every logi pilot must answer for himself.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

The Djego
Hellequin Inc.
#350 - 2013-07-07 15:37:13 UTC  |  Edited by: The Djego
As I did run a bit out of characters, and the question also mentioned the other logis, I might add something to them to.

Oneiros:

[Oneiros, armor Blitz]
Corpum B-Type Energized Adaptive Nano Membrane
Corpum B-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Explosive Membrane
1600mm Reinforced Rolled Tungsten Plates I
True Sansha Capacitor Power Relay

Federation Navy Tracking Link, Optimal Range Script
Federation Navy Tracking Link, Optimal Range Script
Federation Navy Tracking Link, Optimal Range Script
Federation Navy Tracking Link, Optimal Range Script

Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Centum A-Type Medium Remote Armor Repair System

Medium Remote Repair Augmentor II
Medium Remote Repair Augmentor II


Medium Armor Maintenance Bot II x5

This fittings runs multiple times longer than standard T2 rep fittings. With the EM-805 imp it runs 13 minutes, what means basically stable with target switches and pulling off reps again after the target is full, instead of just 40-50s practically what is a standard number for most fits(this is the time you get with fittings that run 2 minutes, because you are not at 100% cap when you rep most of the time, you can't go to much under peak recharge and got constant drain form the links). It also reps more than a with 4 meta 4 reps and sports 52.8k EHP before gang links and slaves(that is enough to survive in HQs). Pimping in this case was done for the reason to rep a bit more(compared to meta 4), rep without getting hold back by cap(you can use all the reps full time), and archiving a very good tank to fly bigger sites or survive random situations, where things don't go as they should.

A very cool option is that you can deal quite good damage with it, changing 2 low slots for drone damage mods and using sentry drones. 177 dps is pretty good on the gank side as far as logis go, if hammerheads wouldn't be so slow and often attacked, you could even push that to 234 dps. P

Guardian:

[Guardian, last man standing]
Core A-Type Armor EM Hardener
Core A-Type Armor Thermic Hardener
Centii A-Type Adaptive Nano Plating
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Rolled Tungsten Plates I

Corelum A-Type 10MN Afterburner
Shadow Serpentis Sensor Booster, Targeting Range Script

Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
'Chivalry' Large Energy Transfer Array I
'Chivalry' Large Energy Transfer Array I

Medium Ancillary Current Router II
Medium Ancillary Current Router II


Light Armor Maintenance Bot II x5

One of my old Guardians, with gang bonuses every resistance except kin is beyond 90%, 65k EHP before slaves and links, while sporting 4 T2 reps. If you downgrade one T2 rep to a dead space med, you can save a ton on the cap transfers and you can also replace the 2. plating for a DCU if you use a CPU imp(what provides even more tank after links). I think this is as far as pimping a 4-2 guardian is possible. I mostly build it to win a bet against another logi pilot, that I can fit my guardian with more tank and RR than he had in his fitting.

Basilisk:

[Basilisk, max rep, no cap chain]
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Federation Navy Tracking Link, Optimal Range Script
Federation Navy Tracking Link, Optimal Range Script
Thukker Large Shield Extender
Pith B-Type EM Ward Field
Pithum C-Type Adaptive Invulnerability Field

Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Pithum A-Type Medium Shield Transporter

Medium Ancillary Current Router II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot II x5

Probably the most silly thing I ever flown, specially build on request for a basilisk without cap chain support and max rep ability's. With 2 cap rechargers instead of the the tracking links it is fully cap stable, but that is kind of overkill in VGs, since you can solo logi with a fit like this even with the tracking links, since you have a rather brutal burst rep ability(and this is what makes it extreme good in combination of insta rep from shield transporters) compared to the scimi with more or less similar sustained rep(worst case scenario, put a cap transfer on it and will rep like little Jesus himself). You might be able to fit another 1-2 tracking links or remote sensor boosters, but I really like that the fitting got a good mix of massive burst rep, a bulletproof tank and works without cap chaining. I normally fly 4-2 or 5-1 Basilisk, but it is actually quite nice in a 6-0 setup to.

[Scimitar, I got more links]
Damage Control II
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System

Shadow Serpentis Tracking Link, Optimal Range Script
Shadow Serpentis Tracking Link, Optimal Range Script
Shadow Serpentis Tracking Link, Optimal Range Script
Shadow Serpentis Tracking Link, Optimal Range Script
Shadow Serpentis Tracking Link, Optimal Range Script

Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Pithum A-Type Medium Shield Transporter

Medium Capacitor Control Circuit II
Medium Core Defense Field Extender II

It is very flimsy and should have RR drones on it all the time, if your logi buddy doesn't sleep it is a very effective fitting for the ship and VGs. Most will throw in a shield extender instead of the 5. link, but it is usable with 5 links if you got good logis.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Fox God
#351 - 2013-07-08 13:53:34 UTC  |  Edited by: Fox God
Bump for great success.

"Kill the Arnons until there are none".

Thoughts on logi LSE fit (lower sig which could lead to problems if skirmish DCs) vs (1/2) invuln fit?
The Djego
Hellequin Inc.
#352 - 2013-07-08 14:18:56 UTC  |  Edited by: The Djego
Fox God wrote:
Thoughts on logi LSE fit (lower sig which could lead to problems if skirmish DCs) vs (1/2) invuln fit?


On the Scimitar most people will use a single shield extender when they do one slot tanking, since even without links you sig will still be small and the invu would stack against the fleet boost, while the extender will get better with gang bonuses(10% more HP) or other stuff that increases shield HP(like the pdus you fit to get enough power grid for the extender). The main reason is the rather balanced resist profile(EM/Thermal T2 resists) and that speed/sig reduce the torp damage to very manageable levels after gang links.

On the Basilisk you want to plug the massive EM hole first, since it gets you murdered if a few romi do focus fire on you. Choices for the 2. slot would be extender or Invu, depending on how much grid you have left. If you don't go with a extender, you want a DCU and at least one pdu/field extender rig to increase your shield HP. Also a combination out of T2 anti EM rig and expensive Invu might do the trick with gang links, but you probably still want a dcu or pdu to buff that tank a bit more, since as you stated correctly the fleet booster or squad commander can dc.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Fox God
#353 - 2013-07-08 14:23:21 UTC  |  Edited by: Fox God
The Djego,
Thank you for your quick reply. So it sounds like both sides have their ups and downs. Though from what I gather in the scimi it's fine due to reduced sig and in the basi plug the hole first.

Also Goldiiee,
"Are you trying to bring a Chevy to a group of Ferraris"? Best quote I've read this entire thread and so true. TVP would look so odd: you have anything from the 20b officer Vindi to the 400mil Maelstrom. Imagine a Rolls, an old pinto and everything in between cruising down the highway together.

I'm not going to lie, before I read that I honestly was not a fan of elitism (aside from the oh **** I have 1 hyperion and 7 rokhs in fleet I should probably get some more 'real' dps). Reading that quote allowed me to take ISNs recruitment standards into a more favorable perspective especially if the chevy is an '87 beater with 250,000 miles and in the mechanics squad (probably brought the metaphor too far there lol). That is not to say that I like ISN -- I am not a fan of their methods when running, but at least in regards to recruiting I can empathize. Goldiie, no offense to you at all, you are awesome.

PS: In your FC Guide nor in your Fitting Guide do I see a mention of high influence, but then again that might require a little too much explaining that can just be done in channel.
Hopelesshobo
Hoboland
#354 - 2013-07-08 15:12:25 UTC
Goldiiee wrote:
I had a few conversations yesterday about becoming an FC, and I realised that there wasn’t a lot of hard information on this, even though it is the most important role in fleet PVE so here are some thought on the matter.

Skills
First and foremost you will need wing command skills to 2 for a VG fleet, this will allow you to fleet warp and ditrubute bonuses to 2 squads, or 21 pilots (including yourself). Assault might be able to be run at Wing Command 2 but I wouldn’t advise it. Wing Command 4 is the minimum for running HQ’s but just barely, similar to assaults with Wing Command 2, you can do it but there is no room for errors.

Ship
FC ship types have changed over time, originally a monster tank was the FC ship of choice (My first FC was sporting a 200k EHP tank), pretty much anything that could survive the first wave and keep the FC on the field, as the mechanics have been more closely observed groups have found a comfort zone some still use the huge anchor, others believe huge tanks are not as good as high resists and comfortable buffers. (I fall into the 70% resists and 14k buffer group). FC’ing from a Logi boat is difficult at best, not being able to see the rats as they die makes it hard to judge how well the fleet is doing and make adjustments to improve. Not to mention a logi has enough important jobs to do, don’t add FC’ing to the list it will only end in tears.

Forming Up
Depending on your fleets abilities you will have to decide whether your Fleets DPS will remove enough of the rats to keep the logistics from being overrun. And if your fleet comp is capable of dealing with unexpected situations (never know when that Logi's ISP will disconnect him to spite you). This is where a good understanding of ships, bonuses and all types of fittings comes in handy.
Knowing what a ships optimal and falloff ranges will be.
The appropriate DPS it should have.
The amount of shield/armour it has for a buffer.
The resists/buffer it should have with currently fitted modules.
The range and efficiency of a large variety of Webs.

Fleet Composition
A fleet full of 1400s will spend all day in a site and never kill the first wave if the rats get into orbit unless you have webs. A full fleet of blasters will kill everything quite efficiently but you will be tanking full room aggro for the entire time rats are getting in range. Missiles work at most ranges but a contesting fleet will make many of the volleys fly into nothing, and inexperienced pilots will waste weapon cycles on targets that are no longer there when the missile arrives.

Your Job
As the FC you will be responsible for deciding if a volunteers’ ship will be a benefit or liability, and if the pilot will be helpful, disruptive or for that matter a greifer (Yes new news, some people get in fleets just to watch, and sometimes help, Incursion Bears lose ships) Being able to communicate exactly what you need and how you need it done will save time and assets. Voice comms are essential to making this work, and a microphone shy FC will worry a fleet of seasoned pilots, conversely a screaming FC will annoy good pilots and prove their incompetence by blaming other for their failures. If you make a mistake, own it, and don’t make the same mistake again.

Another FC’s job has to do with fluidity, having the next step planned and ready to execute will keep pilots happy and involved, things like knowing where the fleet needs to go next, giving the command to align early and often, reminding the fleet to grab their drones, reload their ammo, follow tags, and all the while watching to make sure nobody is dying or asleep at the keyboard. It is a multitasking nightmare some days, and as easy as breathing the next day.

Manage your assets and time; nothing will break a fleet up faster than a 30 minute acceleration gate break after every site. Pick a time for a break and let everyone in fleet know. Ask pilots leaving fleet to let you know as early as possible, don’t guilt them into staying. Keep the replacement pilots advised of when they will be active. You will find that people leaving fleet will look for you to FC for them more often if you are flexible and considerate.

Well I am sure there is more to add, but this should be a good start.


The most important skill that you must have while FCing is to know what to do when things go wrong.

-OGB disco
-Logi disco
-Mass fleet disco
-How to safely evac a site
-How to spider tank
-Knowing when you can and can't save a Leroy

These are things that I have dealt with in VGs, and knowing how to quickly identify and quickly react to the problem can be the difference between a ship with flakes of paint keeping it together, or a wreck being scooped up.

Ship losses can, and will happen when you FC. The only thing that will make you better is to identify what went wrong and attempt to prevent the same thing from happening in the future.

Ship loss prevention tips
-Keep comms clear while on a gate
-Never say the 4 letter word that starts with a G and ends in ate until it is time to take it
-Keep everyone on grid and OGBs on your watchlist
-Announce your checklist over TS3 so you remember to do it every time (Logis here, sites clean, fleet take gate)
-Set up your overview so you can see non fleet members (This lets you quickly see if someone drops fleet, which usually means a disco)
-Warn your logis if the site is preloaded (a preloaded site means there is full fleet damage at the beginning of the site so the logis need to possibly be prepared to overheat reps for a few cycles until everyone gets locked up and some of the DPS gets taken off the field)
-Don't be afraid to pause the fleet between waves to help ID a potentially dangerous situation
-Don't be afraid to delegate some responsibilities (Drone bunny call for drones at the appropriate times)

Lowering the average to make you look better since 2012.

Goldiiee
Bureau of Astronomical Anomalies
#355 - 2013-07-08 15:43:17 UTC
Fox God wrote:
PS: In your FC Guide nor in your Fitting Guide do I see a mention of high influence, but then again that might require a little too much explaining that can just be done in channel.

Yeah I tried writing something up on it once a long time ago, but gave up on it in the draft stages. It's easier for FC's to explain during the 2 or 3 hours we deal with it. Better than having new guys showing up tanked to the gills and doing 50 dps when the bars already gone.

IDK might be time to open the word and take another stab at it, got to admit it's been kind of nice to sit back and let djego and the rest of you add articles; I was running out of ideas, and figured I was starting to sound like one of those elitist bitter vets with to much knowledge and no current experience Big smile

Thanks again to everyone that adds to the knowledgebase here Big smile

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#356 - 2013-07-09 17:55:45 UTC
Added CID 'A new shield group' to the OP and started moving new information to Post #3 to keep the relevant stuff on the first page.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Fox God
#357 - 2013-07-11 13:35:13 UTC
Bump for great topic.
Dutch Todoko
Viziam
Amarr Empire
#358 - 2013-07-11 13:47:24 UTC
Hi guys,

Incursions just got my intrest and what ship can you recommend?

I fly now a drake but for incursions I need a battleship.

I was thinking about:

Rokh
Megathron
Or Hyperion

What one is the best, less skill intensive?

And some common tips and tricks?
Fox God
#359 - 2013-07-11 13:52:30 UTC
If you were to link your eveboard, we'd be able to tell you better what you should be aiming for. Of those three ships the megathron will have the easiest time getting into fleets. Hopefully you have blasters trained if you are going for those boats. Here is a sample fit for a starter Mega that I had saved, maybe this will give you a better idea of what you should strive for:

[Megathron, T2]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
100MN Microwarpdrive II

Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Medium Nosferatu II

Large Anti-Thermal Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Hobgoblin II x5
Hammerhead II x5

When you inevitably get the isk from incursioning make sure to hop up to a vindicator (or even before that get t2 rigs and faction mods).

If you don't want to post here with your skills, feel free to evemail me and I'll take a look at what you could train.
PopplerRo
#360 - 2013-07-11 13:59:59 UTC
As you already have caldari skills you may be quicker to just skill into the rokh, then blasters. While you have those at least you are capable of taking part in most incursion sites and making isk while you possibly train toward something like a vindicator.