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Goon tears are BEST tears!

Author
Ace Uoweme
Republic Military School
Minmatar Republic
#61 - 2013-07-06 08:45:58 UTC
arkan099 Sotken wrote:
Actually, I see this as a Mittani frak up. You are suppose to notify CCP of large fleet engagements. It's their fault for not following CCP rules.

I guess he could not be bothered to write a notification he was probably too busy drinking his pod fluid.


This is the consequence of not wanting instancing or phasing (how other games split up the load). Got your one world presence, but you can't do it all at once without being locked out or have controlled entries.

It'll be interesting how Blizzard will handle the virtual battlegroups in 5.4. Because once they got that down, it's merging the virtual battlegroups into one mega virtual server. If anyone in the gaming industry that can have a one world server and do it right it'll be them, as WoW isn't setup to fail on no instancing (which hurts EvE), or better phasing (which hurts EvE even more).

A 2003 answer meets 2008+ solutions.

Beauty of phasing is 2 players can see two different scenes depending on their progression in a quest or storyline (very immersive gameplay). In EvE, it would allow virtual splitting of a zone for regular players and these big blobs. So traffic isn't effected for the rest of EvE players. It's a smarter instancing, and allows the devs to tailor 2+ events in one zone, without the hand holding to even play the game. As long as you're in Fleet A or B in C zone, you'll see that zone differently than other ships using the same node. Fleets are their own phase zone.

No, no, no, no we don't want instancing. This isn't EQII, today instancing is smarter and don't come with load screens and the world can look the same or different by multiple people. In WoW it's all over and you see the world even changed by what you have done.

Calling CCP to even have a major movement of ships goes against everything about gaming. Gamers need to be able to play at anytime and anywhere without having the devs hand hold them through an engagement, or shut down a node for everyone else (seriously disagree with these node limits, shouldn't exist, there's other ways to split the load virtually).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

admiral root
Red Galaxy
#62 - 2013-07-06 09:47:59 UTC
Came expecting Goon tears, left thinking the OP doesn't know what tears are.

No, your rights end in optimal+2*falloff

OldWolf69
EVE-RO
Goonswarm Federation
#63 - 2013-07-06 10:08:20 UTC  |  Edited by: OldWolf69
arkan099 Sotken wrote:
http://themittani.com/features/dear-ccp-regarding-z9pp


... goons show us where the bad man touched you on this doll....

***
"HOLY GOD TO THE SHEER TERROR OF EVERYONE ON TEST SIDE THE SLOWCAT REINFORCEMENTS AND BLAP DREADS JUMPED IN. I MEAN ARE YOU LITERALLY ******* KIDDING ME WERE MY EXACT THOUGHTS."
This is a exact quote from a website you know more than well for shure. So it seems to me the bad man did touch you first. Please tell us where, and how bad was it. Because you seem really happy you escaped. I don't ask for tears. I bet you like the bad touch.Blink
http://i.imgur.com/aA0kEaR.jpg
Wrayeth
Inexorable Retribution
#64 - 2013-07-06 11:03:37 UTC  |  Edited by: Wrayeth
Ace Uoweme wrote:

A 2003 answer meets 2008+ solutions.

Beauty of phasing is 2 players can see two different scenes depending on their progression in a quest or storyline (very immersive gameplay). In EvE, it would allow virtual splitting of a zone for regular players and these big blobs. So traffic isn't effected for the rest of EvE players. It's a smarter instancing, and allows the devs to tailor 2+ events in one zone, without the hand holding to even play the game. As long as you're in Fleet A or B in C zone, you'll see that zone differently than other ships using the same node. Fleets are their own phase zone.


At first I thought you were trolling, then I finished reading your post and realized that you were, unfortunately, serious. With that understanding, I realized that you truly don't understand EVE. By segregating players into different instances, that makes them unable to see and interact with each other.

Say I want to fly to region X and shoot alliance B's NPCers for fun and profit. I get there, and there's nobody in sight because they're in another instance. Your idea has thrown up an artificial barrier to player interaction (namely, instancing preventing me from interacting with others via the donation of ammunition).

"Well, just switch instances!"

Really? 'Cause that's not immersion-breaking at all. I don't know about you, but I hate games that keep throwing up reminders that they are games as opposed to virtual worlds. Moreover, the whole instancing thing could be gamed by people wanting to avoid ever being shot at while NPCing. Somebody hostile jumps into system? Just switch instances!

In essence, instancing would segregate players and make it more difficult to interact while at the same time being far too easy to game the system.

TLDR: Your entire idea is ludicrous. Please go back to WoW. (I'm only saying this because your post talks about WoW like it's the be-all and end-all while also trying to convince readers that EVE should be made more WoW-like, despite the fact that a great many EVE players cordially despise WoW and play EVE precisely because it's totally different.)
Callyuk
M1A12 Corp
#65 - 2013-07-06 12:21:26 UTC
Khanh'rhh wrote:
It's good to know you hate us so much, that even when the game developers make catastrophic errors that can and will affect everyone, that you all leap around saying "Goon tears, goon tears!"

I seriously hope you're like, 5 years old or it's pretty embarrassing that you're just looking at the fact a complaint has been made and not why.


I think CCP allowing you guys to Exploit gank My Freighter in the manner you did is a catastrophic Failure that affects everyone in the game also . Goons Say i'm a bitter Noob/Vet Whiner that don't understand the game when i make a thread but when Goonies do it Its OK LAWL
Lyell Wolf
Federal Navy Academy
Gallente Federation
#66 - 2013-07-06 12:36:58 UTC  |  Edited by: Lyell Wolf
Just to stay on topic,

No matter how you put it, the Goons feel entitled to complain in EVE when something adversely effects them in anyway. Had it been Goons that were saved by the server issues, there would be a lot less whining all around and the goons would tell everyone to Suck it up because, as everyone else has been saying since the incident, bad stuff happens sometimes.

Besides, it's been a long standing rumor that if CCP was sided with any alliance, it was with the Goons.
Mihra Minerson
The Scope
Gallente Federation
#67 - 2013-07-07 04:40:49 UTC
As someone newly returned to the game after many years absence, I have just one bit of advice - impartial since I have had no personal interaction with you guys on any level.

There is never smoke without a fire. I'm not saying you deserve all the hate that, looking through these forums, often seems to be directed your way, but I'm sure some of it must be founded.

Theres two ways to deal with it:

- 1) A positive PR campaign that aims to improve your overall image
- 2) Simply dont care about your image in that respect, but then deal with the fact that you WILL have people celebrating negative events against you and that ultimately it will be a waste of time trying to defend yourselves on forums like this.

My two cents, take 'em or leaave 'em :)
Mallak Azaria
Caldari Provisions
Caldari State
#68 - 2013-07-07 08:42:47 UTC
Callyuk wrote:
Khanh'rhh wrote:
It's good to know you hate us so much, that even when the game developers make catastrophic errors that can and will affect everyone, that you all leap around saying "Goon tears, goon tears!"

I seriously hope you're like, 5 years old or it's pretty embarrassing that you're just looking at the fact a complaint has been made and not why.


I think CCP allowing you guys to Exploit gank My Freighter in the manner you did is a catastrophic Failure that affects everyone in the game also . Goons Say i'm a bitter Noob/Vet Whiner that don't understand the game when i make a thread but when Goonies do it Its OK LAWL


Still complaining about that? Sorry to tell you (again) that we exploited exactly nothing to kill your freighter. If only you had a solid understanding of game mechanics.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Andski
Science and Trade Institute
Caldari State
#69 - 2013-07-07 08:43:46 UTC
Callyuk wrote:
I think CCP allowing you guys to Exploit gank My Freighter in the manner you did is a catastrophic Failure that affects everyone in the game also . Goons Say i'm a bitter Noob/Vet Whiner that don't understand the game when i make a thread but when Goonies do it Its OK LAWL


how do you manage to survive in a 0.0 alliance if you whine so much about one loss

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vaju Enki
Secular Wisdom
#70 - 2013-07-07 08:57:22 UTC
He who cries last, cries best.

Let's just wait and see.

The Tears Must Flow

Herzog Wolfhammer
Sigma Special Tactics Group
#71 - 2013-07-07 08:59:34 UTC
I'm not reading this thread, but I'm posting in it.

Bring back DEEEEP Space!

Ace Uoweme
Republic Military School
Minmatar Republic
#72 - 2013-07-07 10:26:06 UTC
Wrayeth wrote:
At first I thought you were trolling, then I finished reading your post and realized that you were, unfortunately, serious. With that understanding, I realized that you truly don't understand EVE. By segregating players into different instances, that makes them unable to see and interact with each other.


And that says you don't know about phasing, and how 2 people can be in one zone and see 2 different things, yet can still see each other.

This is how CRZ operates in WoW. Whole battlegroups from different servers playing together yet everyone can see each other in one world...or not, depending on how far they're in a quest chain, which phasing allows.

The only instancing in WoW is enclosed content that is removed from the world. World content isn't blocked off, except when needed for immersion (like quest phasing).

When Oondasta was released WoW had it's blob problem when multiple 40 mans rushed to get it. Server reboots across the battlegroups for days, until Blizzard rushed in a fix. Single server couldn't handle that load, just like a single node in EvE can't (a BF3 server can handle about 128 players per server, up from 64 [which was pushing Xeons back then] from 2007). But if you can offload it virtually, 10 servers can go after such a boss (a true dynamic world). This is the possibility CRZ in WoW brings to the table, and can be expanded in many ways players haven't seen yet.

EvE has it's own CRZ, but it doesn't have CRZ and phasing. It's the latter that is instancing without the hangups of the instancing most folks know, and can split a zone into 2+ worlds, yet not removing the world behind a wall (the beauty of it). They can still see the world as is. Best example of it is Molten Front in WoW, despite in a group, players with quest progression will see the quest area differently, yet see everyone in the party.

And that with CRZ...things get interesting, such as offloading the traffic and not behind walls.

It's not about what you know "about EvE", it's about knowing the tech and how it's used and it's possibilities. Dinosaurs may not, but games have to progress...no game is an island.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#73 - 2013-07-07 10:26:38 UTC
The biggest failure after 10 years in EvE is CCP still havent figured out how to break up 2000+ pilots into smaller groups by changing the way taking territory works.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#74 - 2013-07-07 10:29:34 UTC
Andski wrote:
the opinions of npc alts are invalid


I have to disagree with you.

Meta gaming is a huge part of the game and neutral alts an important part, therefore valid. Many bad posters/trolls of course but valid still.

removed inappropriate ASCII art signature - CCP Eterne

Ace Uoweme
Republic Military School
Minmatar Republic
#75 - 2013-07-07 10:32:11 UTC
Infinity Ziona wrote:
The biggest failure after 10 years in EvE is CCP still havent figured out how to break up 2000+ pilots into smaller groups by changing the way taking territory works.


Phasing by fleet. Each fleet is offloaded on a different node virtually. They can still interact and see each other, but he server load is split virtually by it. Instancing without the walls.

This allows random and sporadic fights without having to call CCP to have them staged, and in sizes each node can handle (it's also a solution to the Jita problem).

It's possible with current tech as WoW shows.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#76 - 2013-07-07 10:34:29 UTC
Infinity Ziona wrote:
The biggest failure after 10 years in EvE is CCP still havent figured out how to break up 2000+ pilots into smaller groups by changing the way taking territory works.


They can make it so you can have a huge 3K fight in a single system, what they seem not able to do is automate the resource changes to make this happen smoothly for players in said systems/region.

There's a process where you actually let them know where a certain big fight will happen and they will reinforce the system but these past months many fights come out of no where, completely unexpected for both parts which seems to make it hard if not impossible for CCP to reinforce those systems asap.

removed inappropriate ASCII art signature - CCP Eterne

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#77 - 2013-07-07 11:28:33 UTC
Ace Uoweme wrote:
Infinity Ziona wrote:
The biggest failure after 10 years in EvE is CCP still havent figured out how to break up 2000+ pilots into smaller groups by changing the way taking territory works.


Phasing by fleet. Each fleet is offloaded on a different node virtually. They can still interact and see each other, but he server load is split virtually by it. Instancing without the walls.

This allows random and sporadic fights without having to call CCP to have them staged, and in sizes each node can handle (it's also a solution to the Jita problem).

It's possible with current tech as WoW shows.

Like assigning a node to individual fleets or something?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Andski
Science and Trade Institute
Caldari State
#78 - 2013-07-07 15:39:38 UTC
Sergeant Acht Scultz wrote:
I have to disagree with you.

Meta gaming is a huge part of the game and neutral alts an important part, therefore valid. Many bad posters/trolls of course but valid still.


npc alts aren't an important part of the ~metagame~ sorry

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Frostys Virpio
State War Academy
Caldari State
#79 - 2013-07-07 17:01:42 UTC
Ace Uoweme wrote:
Wrayeth wrote:
At first I thought you were trolling, then I finished reading your post and realized that you were, unfortunately, serious. With that understanding, I realized that you truly don't understand EVE. By segregating players into different instances, that makes them unable to see and interact with each other.


And that says you don't know about phasing, and how 2 people can be in one zone and see 2 different things, yet can still see each other.

This is how CRZ operates in WoW. Whole battlegroups from different servers playing together yet everyone can see each other in one world...or not, depending on how far they're in a quest chain, which phasing allows.

The only instancing in WoW is enclosed content that is removed from the world. World content isn't blocked off, except when needed for immersion (like quest phasing).

When Oondasta was released WoW had it's blob problem when multiple 40 mans rushed to get it. Server reboots across the battlegroups for days, until Blizzard rushed in a fix. Single server couldn't handle that load, just like a single node in EvE can't (a BF3 server can handle about 128 players per server, up from 64 [which was pushing Xeons back then] from 2007). But if you can offload it virtually, 10 servers can go after such a boss (a true dynamic world). This is the possibility CRZ in WoW brings to the table, and can be expanded in many ways players haven't seen yet.

EvE has it's own CRZ, but it doesn't have CRZ and phasing. It's the latter that is instancing without the hangups of the instancing most folks know, and can split a zone into 2+ worlds, yet not removing the world behind a wall (the beauty of it). They can still see the world as is. Best example of it is Molten Front in WoW, despite in a group, players with quest progression will see the quest area differently, yet see everyone in the party.

And that with CRZ...things get interesting, such as offloading the traffic and not behind walls.

It's not about what you know "about EvE", it's about knowing the tech and how it's used and it's possibilities. Dinosaurs may not, but games have to progress...no game is an island.


CRZ and phasing are 2 really different things not linked to each other directly. You should stop posting about it unless you really learn what both are and what they permit and the limits they also impose. They are also completely not applicable in EVE setting since there is no quest/story progression and no other realm the team up with.

They can't balance the load of a single system on more than one node unless they re-write some giant ass pieces of the code because the language itse;f really isn't friendly with running on multiple threads wich is required to effectively balance on more than one single CPU.
Felicity Love
Doomheim
#80 - 2013-07-07 17:04:29 UTC
EVE is dying... one node at a time. P

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )