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Freighter Tiers [Updated]

Author
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#61 - 2013-07-06 02:14:33 UTC  |  Edited by: Balthazar Lestrane
Quote:
They are just trolling anyway to get you riled up.

This idea has been bought up so many times, anybody that knows anything knows this needs to be done but it's just easier to tell you to use an Orca because that's less work for them. And as far as "fleshing out" stupid crap like HP and align times, it is not a players job. That is a game designers job. They design things for use in the game, that makes it their job. This has been talked about enough in the past that really, they already know what we want. It's just a matter of getting them to implement it.


Yes, it's CCP job.. but that's also why they created this section of the forum.. that's why they listened when people gave input about what to do with Gallente's Iteron Mk. II, III and IV. That's why when people bitched over and over about Large Energy Turrets heavy cap usage and fitting struggles they rebalanced them to be less intensive on cap and PG. Ultimately it is CCP decision's as to what to do with EVE Online but I think they have proven time and time again that they value user input. They may not always see eye-to-eye but they do listen.

So if you really wanted to see this idea come to fruition, you would stop pussyfooting around and ignoring the difficult task of balancing the skill reqs for this mini-freighter. Enough laziness, already.
Shaade Silentpaw
Republic Military School
Minmatar Republic
#62 - 2013-07-06 02:49:05 UTC
Balthazar Lestrane wrote:

So if you really wanted to see this idea come to fruition, you would stop pussyfooting around and ignoring the difficult task of balancing the skill reqs for this mini-freighter. Enough laziness, already.


I already suggested Racial industrial 3-5 + Advanced Spaceship command 3.
But your so busy trying to find things to nitpick about, I guess you must have missed it.

Jasmine Assasin wrote:

They are just trolling anyway to get you riled up.

This idea has been bought up so many times, anybody that knows anything knows this needs to be done but it's just easier to tell you to use an Orca because that's less work for them. And as far as "fleshing out" stupid crap like HP and align times, it is not a players job. That is a game designers job. They design things for use in the game, that makes it their job. This has been talked about enough in the past that really, they already know what we want. It's just a matter of getting them to implement it.



Thank you. Exactly what i'm trying to say.
But yeah as I said, i'm done 'fleshing out' for them'. Making the basic suggestion was my part, implementing it into the actual game is CCP's job, should they take any interest.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#63 - 2013-07-06 03:04:01 UTC  |  Edited by: Balthazar Lestrane
Quote:
I already suggested Racial industrial 3-5 + Advanced Spaceship command 3.
But your so busy trying to find things to nitpick about, I guess you must have missed it.


Actually, no one missed it. And as myself and others already have stated, those requirements are flawed because they make regular Freighters irrelevant. There is simply not enough room to balance this mini-freighter that would take a week or so to train versus a regular freighter that takes over a month. What is so hard to understand about that?

Anything past Racial Industrial 3 is inconsistent with current Freighter requirements. Advanced Spaceship Command 3 is much too short a train and would render Freighters irrelevant.
Shaade Silentpaw
Republic Military School
Minmatar Republic
#64 - 2013-07-06 03:17:18 UTC
Balthazar Lestrane wrote:
Quote:
I already suggested Racial industrial 3-5 + Advanced Spaceship command 3.
But your so busy trying to find things to nitpick about, I guess you must have missed it.


Actually, no one missed it. And as myself and others already have stated, those requirements are flawed because they make regular Freighters irrelevant. There is simply not enough room to balance this mini-freighter that would take a week or so to train versus a regular freighter that takes over a month. What is so hard to understand about that?

Anything past Racial Industrial 3 is inconsistent with current Freighter requirements. Advanced Spaceship Command 3 is much too short a train and would render Freighters irrelevant.


Well, perhaps another skill can be added for this specific ship. It's not a terribly hard thing to get around.

Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#65 - 2013-07-06 03:22:19 UTC  |  Edited by: Balthazar Lestrane
Shaade Silentpaw wrote:
Balthazar Lestrane wrote:
Quote:
I already suggested Racial industrial 3-5 + Advanced Spaceship command 3.
But your so busy trying to find things to nitpick about, I guess you must have missed it.


Actually, no one missed it. And as myself and others already have stated, those requirements are flawed because they make regular Freighters irrelevant. There is simply not enough room to balance this mini-freighter that would take a week or so to train versus a regular freighter that takes over a month. What is so hard to understand about that?

Anything past Racial Industrial 3 is inconsistent with current Freighter requirements. Advanced Spaceship Command 3 is much too short a train and would render Freighters irrelevant.


Well, perhaps another skill can be added for this specific ship. It's not a terribly hard thing to get around.



If it's not that hard to get around, why are you continuously failing to offer solutions of merit?

"Just add another skill." <--- This is the epitome of laziness. Well, we can't fix it so we'll just add some more stuff and hope the problem goes away.

You would most likely have to add another skill regardless just to pilot the thing (Amarr Mini-Freighter for example or whatever it would be called) as it is not a full-fledged freighter nor an industrial ship. However, that doesn't solve the problem of what that skill's prereqs would be that would make it consistent with current freighter requirements while not rendering the Freighters completely useless. FFS.
Shaade Silentpaw
Republic Military School
Minmatar Republic
#66 - 2013-07-06 03:35:21 UTC
Balthazar Lestrane wrote:
Shaade Silentpaw wrote:
Balthazar Lestrane wrote:
Quote:
I already suggested Racial industrial 3-5 + Advanced Spaceship command 3.
But your so busy trying to find things to nitpick about, I guess you must have missed it.


Actually, no one missed it. And as myself and others already have stated, those requirements are flawed because they make regular Freighters irrelevant. There is simply not enough room to balance this mini-freighter that would take a week or so to train versus a regular freighter that takes over a month. What is so hard to understand about that?

Anything past Racial Industrial 3 is inconsistent with current Freighter requirements. Advanced Spaceship Command 3 is much too short a train and would render Freighters irrelevant.


Well, perhaps another skill can be added for this specific ship. It's not a terribly hard thing to get around.



If it's not that hard to get around, why are you continuously failing to offer solutions of merit?


Probably because anything I suggest will have no merit to you regardless. The solution I offered is perfectly acceptable in my eyes.

Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#67 - 2013-07-06 03:43:13 UTC
Shaade Silentpaw wrote:
Balthazar Lestrane wrote:
Shaade Silentpaw wrote:
Balthazar Lestrane wrote:
Quote:
I already suggested Racial industrial 3-5 + Advanced Spaceship command 3.
But your so busy trying to find things to nitpick about, I guess you must have missed it.


Actually, no one missed it. And as myself and others already have stated, those requirements are flawed because they make regular Freighters irrelevant. There is simply not enough room to balance this mini-freighter that would take a week or so to train versus a regular freighter that takes over a month. What is so hard to understand about that?

Anything past Racial Industrial 3 is inconsistent with current Freighter requirements. Advanced Spaceship Command 3 is much too short a train and would render Freighters irrelevant.


Well, perhaps another skill can be added for this specific ship. It's not a terribly hard thing to get around.



If it's not that hard to get around, why are you continuously failing to offer solutions of merit?


Probably because anything I suggest will have no merit to you regardless. The solution I offered is perfectly acceptable in my eyes.



You offered no solution at all. "Add a skill." Where? Under what skill category? What are the prereqs? What's the total training time? Your "solutions" have no merit because they are half-assed and you are too lazy to flesh them out or competently rebuke the arguments against this **** idea.
Shaade Silentpaw
Republic Military School
Minmatar Republic
#68 - 2013-07-06 15:34:44 UTC
Balthazar Lestrane wrote:



You offered no solution at all. "Add a skill." Where? Under what skill category? What are the prereqs? What's the total training time? Your "solutions" have no merit because they are half-assed and you are too lazy to flesh them out or competently rebuke the arguments against this **** idea.


A mid-freighter spaceship command skill like the freighter skill, prereqs would be racial industrial 3, adv spaceship command 3-4. Something alongs those lines. Again, it's up to CCP's discretion should they take any interest.
I believe the much higher cargo capacity and ehp of a full sized freighter is enough to warrant it's extra training time over the mid-freighter.
Omnathious Deninard
University of Caille
Gallente Federation
#69 - 2013-07-06 15:40:33 UTC
Shaade Silentpaw wrote:
Balthazar Lestrane wrote:



You offered no solution at all. "Add a skill." Where? Under what skill category? What are the prereqs? What's the total training time? Your "solutions" have no merit because they are half-assed and you are too lazy to flesh them out or competently rebuke the arguments against this **** idea.


A mid-freighter spaceship command skill like the freighter skill, prereqs would be racial industrial 3, adv spaceship command 3-4. Something alongs those lines. Again, it's up to CCP's discretion should they take any interest.
I believe the much higher cargo capacity and ehp of a full sized freighter is enough to warrant it's extra training time over the mid-freighter.

cost it the reason you are wanting this, and do you not think that others would sell there freighters and buy 2 of these? of 3 depending on how cheap they are?
With the reduced training time, and cheaper cost they would obsolete freighters.

If you don't follow the rules, neither will I.

Shaade Silentpaw
Republic Military School
Minmatar Republic
#70 - 2013-07-06 15:53:25 UTC
Omnathious Deninard wrote:
Shaade Silentpaw wrote:
Balthazar Lestrane wrote:



You offered no solution at all. "Add a skill." Where? Under what skill category? What are the prereqs? What's the total training time? Your "solutions" have no merit because they are half-assed and you are too lazy to flesh them out or competently rebuke the arguments against this **** idea.


A mid-freighter spaceship command skill like the freighter skill, prereqs would be racial industrial 3, adv spaceship command 3-4. Something alongs those lines. Again, it's up to CCP's discretion should they take any interest.
I believe the much higher cargo capacity and ehp of a full sized freighter is enough to warrant it's extra training time over the mid-freighter.

cost it the reason you are wanting this, and do you not think that others would sell there freighters and buy 2 of these? of 3 depending on how cheap they are?
With the reduced training time, and cheaper cost they would obsolete freighters.


Good point, for people who have 2 or 3 clients to run them. But again they'll have much lower HP and than freighters and will still have a good 20-30 sec align time, so they'll be alot easier to pop. I do believe i'd feel alot safer ferrying more valuable cargo in a full-size freighter.
Mike Voidstar
Voidstar Free Flight Foundation
#71 - 2013-07-06 16:01:05 UTC
Due to how they have done teiricide, they could make the requirements exactly the same as freighters and call it a day.
Shaade Silentpaw
Republic Military School
Minmatar Republic
#72 - 2013-07-06 16:09:08 UTC
Mike Voidstar wrote:
Due to how they have done teiricide, they could make the requirements exactly the same as freighters and call it a day.


Ah, even better idea. So then you'd just need say, freighter 2 for the mid-freighter, and freighter 3 for the full-size?
TehCloud
Guardians of the Dodixie
#73 - 2013-07-06 16:10:46 UTC
I'd support Mini-Freighters with around 75k-120k Cargo, no fitting and only around 20k EHP.

They'd also have to be far slower than usual Freighters.

My Condor costs less than that module!

Phee Phi PhoPhum
Science and Trade Institute
Caldari State
#74 - 2013-07-06 16:24:52 UTC
Mike Voidstar
Voidstar Free Flight Foundation
#75 - 2013-07-06 16:57:07 UTC
Shaade Silentpaw wrote:
Mike Voidstar wrote:
Due to how they have done teiricide, they could make the requirements exactly the same as freighters and call it a day.


Ah, even better idea. So then you'd just need say, freighter 2 for the mid-freighter, and freighter 3 for the full-size?



Nope, do them just as they have done the rest of tiericide. Freighter 1 gets you all of them, choose the one that fits your needs.


There is no need to 'balance' a smaller freighter by making it slower. That is non-sensical. Less tank, sure, but faster, a bit more agile would be appropriate.Freighters exist for moving bulk items around, not providing content for pirates. They provide their own content by choosing to hunt freighters. When designing a new freighter we don't need to consider how to make them more huntable, but in fact just the opposite.

Of course, art and actual new ships would need to be done. I would do the freighter line at 2 smaller ships, one at 1/3 the cargo, and another at 1/2. You could fill the line out with one that had no more than 50k cargo, but a big ship bay for moving fitted hulls. While I would prefer an industrial for this task, a capitol ship might be better suited.

Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#76 - 2013-07-06 17:13:05 UTC
Shaade Silentpaw wrote:
Balthazar Lestrane wrote:



You offered no solution at all. "Add a skill." Where? Under what skill category? What are the prereqs? What's the total training time? Your "solutions" have no merit because they are half-assed and you are too lazy to flesh them out or competently rebuke the arguments against this **** idea.


A mid-freighter spaceship command skill like the freighter skill, prereqs would be racial industrial 3, adv spaceship command 3-4. Something alongs those lines. Again, it's up to CCP's discretion should they take any interest.
I believe the much higher cargo capacity and ehp of a full sized freighter is enough to warrant it's extra training time over the mid-freighter.


You can reiterate this suggestion over and over but it won't stop it from being utterly unbalanced and leaving regular Freighters useless.

The extra training time for Freighters is irrelevant, as is their eHP and higher cargo cap. As Omnathious Deninard stated, which you so blatantly ignored is the fact that no one will buy a regular when they can use 2 smaller variants that would haul just as much more quickly at less cost.

Quote:

Due to how they have done teiricide, they could make the requirements exactly the same as freighters and call it a day.


The only way this would work is if there was a sizable gap between a smaller freighter and the regular ones already seeded or no one would use them for same reason I stated above. 1/3 the cargo capacity would be suitable, anymore and you risk extreme homogenization.

This is the exact reason that the tiericide for Iteron Mk. II, III, and IV got a second pass. Because simply having 3 hulls that increase in stats is redundant. Just like having a smaller freighter that hauls half of what a regular one does, is redundant.
Omnathious Deninard
University of Caille
Gallente Federation
#77 - 2013-07-06 17:19:59 UTC
Mike Voidstar wrote:
Due to how they have done teiricide, they could make the requirements exactly the same as freighters and call it a day.

Yes and then like they did for all tiericide ships they would cost almost as much as the most expensive ship there, so a 1/3 cargo freighter would wind up costing some 800 mill a 1/2 cargo freighter would cost about 1.1 bill leaving the full freighter right where it is at, close to 1.3 bill.

If you don't follow the rules, neither will I.

Shaade Silentpaw
Republic Military School
Minmatar Republic
#78 - 2013-07-06 21:24:30 UTC
Balthazar Lestrane wrote:
Shaade Silentpaw wrote:
Balthazar Lestrane wrote:



You offered no solution at all. "Add a skill." Where? Under what skill category? What are the prereqs? What's the total training time? Your "solutions" have no merit because they are half-assed and you are too lazy to flesh them out or competently rebuke the arguments against this **** idea.


A mid-freighter spaceship command skill like the freighter skill, prereqs would be racial industrial 3, adv spaceship command 3-4. Something alongs those lines. Again, it's up to CCP's discretion should they take any interest.
I believe the much higher cargo capacity and ehp of a full sized freighter is enough to warrant it's extra training time over the mid-freighter.


You can reiterate this suggestion over and over but it won't stop it from being utterly unbalanced and leaving regular Freighters useless.

The extra training time for Freighters is irrelevant, as is their eHP and higher cargo cap. As Omnathious Deninard stated, which you so blatantly ignored is the fact that no one will buy a regular when they can use 2 smaller variants that would haul just as much more quickly at less cost.


Oh? Show me the part where I 'ignored' him, please.
I gave reasons as to why I believe using the smaller freighters will be less useful. Also, using 3 5-600m small freighters with similar cargo hold to one large freighter is more expensive.

And yes, i've realised the prices needed to be raised, cargo capacity need to be reduced and the skill requirements could be raised to match the large freighter - thanks to others who where helpful enough to provide counter-suggestions to these flaws, rather than just being plain critical and insulting.
Shaade Silentpaw
Republic Military School
Minmatar Republic
#79 - 2013-07-07 09:40:10 UTC
Omnathious Deninard wrote:
Mike Voidstar wrote:
Due to how they have done teiricide, they could make the requirements exactly the same as freighters and call it a day.

Yes and then like they did for all tiericide ships they would cost almost as much as the most expensive ship there, so a 1/3 cargo freighter would wind up costing some 800 mill a 1/2 cargo freighter would cost about 1.1 bill leaving the full freighter right where it is at, close to 1.3 bill.


Is 800mil really necessary though? If the smallest freighter can hold only 1/3 the cargo, then wouldn't 5-600mil suffice as you would need to buy 3 of them?
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#80 - 2013-07-11 16:53:01 UTC
Quote:

Is 800mil really necessary though? If the smallest freighter can hold only 1/3 the cargo, then wouldn't 5-600mil suffice as you would need to buy 3 of them?


That is not consistent with current Tiericide policies. The only way it could feasibly cost that little is if were classified as a totally different ship.. in which case it would need totally different prereqs to fly.. which you have not offered a balanced solution to..

Quote:
Oh? Show me the part where I 'ignored' him, please.
I gave reasons as to why I believe using the smaller freighters will be less useful. Also, using 3 5-600m small freighters with similar cargo hold to one large freighter is more expensive.


Low eHP? Not good enough. Iteron Mk. I's are just as gankable as Occators which can have a larger eHP. A ship being "easy to pop" isn't a valid balancing point for ships meant to do 1 thing, move cargo.