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Out of Pod Experience

 
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Why I biomassed

First post
Author
Starkiller Lothlorien
Doomheim
#21 - 2013-07-06 15:55:18 UTC
Agree New Eden galaxy not big enough though. Has it expanded at all apart from wh systems since launch?

Needs quadruple the area. Come on CCP, ditch Dust fisher price marioland sandpit, invest in sandbox like you want to.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#22 - 2013-07-06 15:55:42 UTC
Starkiller Lothlorien wrote:
Agree New Eden galaxy not big enough though. Has it expanded at all apart from wh systems since launch?


Yes.
Andski
Science and Trade Institute
Caldari State
#23 - 2013-07-06 15:57:59 UTC
Axis Emissary wrote:
1. Altism. The CCP forces players to create alts. I don't talk here about off-grid boosting alt or tengu dual-boxing to run 10/10, but rather the fact that CCP does not allow to train more than 1 char. Why the heck I can't train 1 mission runner 1 pirate and 1 indy toon at the same time? That way I would be able to explore different careers and play depending on my mood the char I want. But no! CCP wants additional 15$ for every new char. Under no circumstances would I pay more than 15$/month. So that restriction simply annoyed me.


Why not train one character to be all three of them at once? Granted, you can't do piracy and hisec mission running on the same character unless you grind your sec status a lot, but EVE is classless.

Axis Emissary wrote:
2. SP training. As I learned at some point there were no T2 items and so training worked as intended. So, the vet that spent 24 days to get level V would be only 2% more effective than someone who trained that skill till IV spending only 4 days. It allowed 'catching' up (not true but effective) with older players. However with introduction of T2 items/ships level V for very many skills became essential. Want armor tanking? Make sure you get hull upgrades til V. What T2 medium guns? Spend 20+ days to get them. Furthermore, to compensate CCP introduced faction modules (a bit better or equal to t2 items {i don't mean ammo here}). They are much more expensive than t2 but require less sp to use. I always saw it as a way to milk newer players (to sell plex) who are forced to equip them to be as effective as their higher sp counter-partners.


If you're trying to catch up, you're doing something wrong. Faction modules aren't a substitute for skill training, and CCP has substantially revamped T1 frigates and cruisers so that you, a newbie, can have a useful role to fill in a fleet and explore different roles before deciding where to specialize.

Axis Emissary wrote:
3. No secrets. When I started playing the first time I loaded the map I thought that there are remote regions where noone went yet and I can spend days looking for hidden treasures. How wrong I was. All space is colonized (even wormholes). Everything is known. Even how many ships can pass through this or that wormhole before it collapses and what enemies will spawn in this or that sleeper site.


This is the norm in all games.

Axis Emissary wrote:
4. Corps/recruitment. Since to be effective one needs t2 fits most corporations have solid 15-20 mil sp requirement. That number is not arbitrary. It simply reflects the amount of sp needed to fly T2 fitted T1/T2 frigates, T1/T2 cruisers, T3 battlecruisers and maybe battleships. And the process of recruitment is quite humiliating. "Make sure you fill our forms and don't forget to let us about yourself as well. If we like you, we will let you know within 2 weeks and schedule an inverview with you via teamspeak." Or some crap like that. Thank god, they don't ask for urine analysis. I feel some people take this game too seriously.


There are plenty of corps that will take you as a newbie.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#24 - 2013-07-06 16:06:34 UTC
Quote:
Why the heck I can't train 1 mission runner 1 pirate and 1 indy toon at the same time? That way I would be able to explore different careers and play depending on my mood the char I want. But no! CCP wants additional 15$ for every new char. Under no circumstances would I pay more than 15$/month. So that restriction simply annoyed me.


I haven't spent money on this game in... can't remember the last time, I'm only a 2011 toon. You can train up all those toons on the same account, by alternating the skill queue. Its now a lot easier with dual toon training. If you can make 40 mill a day, you can constantly buy 2 plex per month. Once you've got a toon trained sufficient for your purposes, you only need 20 mill a day.
To put that in perspective 4-6 VG sites (3-5 min each), 1 world collide or angel extravaganza+ salvage, 1-2 HQ sites per day.

Quote:
So, the vet that spent 24 days to get level V would be only 2% more effective than someone who trained that skill till IV spending only 4 days.

most skills are 5%, not 2%.
The 2% skills are the T2 skills.
The vet that spent all that time training beam spec V will only have a 1.1/1.08 -> 1.8% damage advantage over my T2 beams

As far as hardeners... for some reason it takes longer to get T2 armor hardeners, T2 shield hardeners only need a lvl 4 skill, T2 damage control is lvl 4. Even so, we're talking a 7 day train for armor. For the EANMs, the benefits of the comp skills are like what you say are ok
Its really only the guns that are a problem. Faction guns suck, and do need to be buffed.
Still, the same thing

The T2 ships aren't much cheaper than faction (often midway between navy and pirate faction - and again, the diminishing returns point is just pushed back to the T2 ship skill, from the T1 ship skill -> though not in every case Logi lvl 5 >>> logi level 4...

but a sleipnir at command ship lvl 4 vs commadn ship lvl 5... not much difference... ditto for the fleet command ships

3 - yea.... they need to kill local in null sec, and not show so much damn info in the map view, so you can really do some roaming without people automatically knowing you are there.

4 - what kind of corps are you trying to join?
Naturally, pvp centered corps will try to keep out awoxers... or you can instead join "groups" (such as incursion groups) that don't use the corporation structure (no wardecs to worry about, or corp theft, etc) - bombers bar, TvP, etc depending on what you want to do
Vic Cynex
Center for Advanced Studies
Gallente Federation
#25 - 2013-07-06 16:06:42 UTC
First Star Wolf wrote:
Krixtal Icefluxor wrote:
Axis Emissary wrote:
CCP does not allow to train more than 1 char.


Wrong on point 1.

I just can't read the rest.



got this far then realized op is a fail



Pretty obvious they meant that you can't train more than one character on the same account for the same $15.

Alt-ing is pretty common in MMOs, the 'you can pay double to train two characters at the same time!' is a scam, pure and simple.
Worstluck
Viziam
Amarr Empire
#26 - 2013-07-06 16:09:22 UTC
Axis Emissary wrote:

There are four major things I didn't like about this game and were my primary reasons to quit.



I don't really care. You didn't like that game, it's not for everyone. Move on, no need to make some post full of drivel to justify yourself. Cya!
Jorden Ishonen
Doomheim
#27 - 2013-07-06 16:12:02 UTC
1. EVE works the same way as any other MMO in this regard: you can only "level" one character at a time. So, to put it in WoW terms I can level up three different classes to 20, or I can level one class to 60 (yeah, doubt it scales that way but ask me if I care). In EVE, I can split my training time across 3 characters in the same account, or focus them all in one character, split the focus, or train to be specialize at a certain activity. Either way, it's all the same amount of SP. What you're basically asking for would in other MMOs be the equivalent of being able to level three characters at once.

2. This tired old argument. Yes, T2 take some time to train. It's called "having milestones." In the meantime, there are a multitude of roles you can fill. Honestly though, with 120 days under your belt, you should have been able to fly T2-fit cruisers at the very least.

3. When something is first released, that's when you get the "new car smell" of exploring it. CCP has released content like this before (wormholes) and likely will again. In the meantime, there are vast swathes of space in lowsec and NPC nullsec that are practically deserted. It's not hard to find a nice, quiet system to inhabit as a base to roam around.

4.EVE Uni. TEST. Goons. There are TONS of corps that will take a newbie, so I guess that's a research fail on your part. On the other hand, your reaction to the "I have to wait TWO WEEKS?!?! INSANITY!" is pretty much why those requirements exist in the first place. EVE is a game that requires patience, if a potential applicant can't wait two weeks without bailing, then everyone is better off. Also, given that is it possible for you to rob them blind, smart corps will put you through the wringer.

I gotta say, at least you didn't complain that EVE was mean to you and blew up your space pixels. And it's definitely a niche game, not for a lot of people. Have fun playing whatever.
Domanique Altares
Rifterlings
#28 - 2013-07-06 16:12:09 UTC
Andski wrote:


There are plenty of corps that will take you as a newbie.


Not now. Sadly, it's difficult to recruit a biomassed character.

If only OP had raised these concerns before flying off the handle.

1/10 for trying to troll, OP. I'm feeling generous today.
Fear Near
No Fear PP
#29 - 2013-07-06 16:12:27 UTC
Andski wrote:
Allow me to quote The King of Space:

The Mittani wrote:
I cannot emphasize enough how easy it is to dodge 100% of the PvE gameplay of EVE just by learning some basic recruitment scamming skills. Unlike any other MMO, you can join EVE, get your bearings, scam a foolish J4G out of everything he owns, flip his assets on the market for a ton of ISK, and turn around and buy a veteran, years-old character with the scammed ISK... on day one. This is not WoW or STO; you do not have to be stuck as a ‘newbie’ in game terms, slowly getting skillpoints over months. Characters in EVE are bought and sold like commodities for ISK, and scamming for ISK is legal. The only limit in EVE is how clever you are - and if you are not clever yourself, there are many clever goons here willing to help you out.


I understand that you're looking for opportunities to perform e-fellatio on your boss... but that isn't even relevant.
Andski
Science and Trade Institute
Caldari State
#30 - 2013-07-06 16:14:15 UTC
Fear Near wrote:
I understand that you're looking for opportunities to perform e-fellatio on your boss... but that isn't even relevant.


well it is i'm sorry you don't read things and put them into context

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jorden Ishonen
Doomheim
#31 - 2013-07-06 16:15:31 UTC
Worstluck wrote:
Axis Emissary wrote:

There are four major things I didn't like about this game and were my primary reasons to quit.



I don't really care. You didn't like that game, it's not for everyone. Move on, no need to make some post full of drivel to justify yourself. Cya!


Actually, I like these posts. Either they're full of tears to drink, or they give actual feedback that can be responded to.

OP's issue are either invalid (1,2,4) or something that a lot of people might not realize (3), and the answers in this thread can help other newbies down the line.

Only thing that feels silly is the need to biomass. Really, throwing away 4 solid months of training just seems shortsighted. But oh well.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#32 - 2013-07-06 16:15:53 UTC
Delta Jax wrote:



I'm calling troll, no one biomasses a character just because they are quitting, you just stop playing.



naah, it's the sensible way to quit a game
it creates less temptation to "check what's changed over the last x months"
it means you have no reason to come back

Hanz Naari
Deep Core Mining Inc.
Caldari State
#33 - 2013-07-06 16:18:44 UTC
Sorry to see you leave/biomass, though EvE is not for everyone.

O7
Jorden Ishonen
Doomheim
#34 - 2013-07-06 16:23:57 UTC
Kitty Bear wrote:
Delta Jax wrote:



I'm calling troll, no one biomasses a character just because they are quitting, you just stop playing.



naah, it's the sensible way to quit a game
it creates less temptation to "check what's changed over the last x months"
it means you have no reason to come back



And that's a horrible thing, having a reason to come back once in a while?

I mean, you randomly get mails that let you up for free for 5 days. Wouldn't say there's anything wrong with checking things out. Also, what if you change your mind?
TigerXtrm
KarmaFleet
Goonswarm Federation
#35 - 2013-07-06 16:27:57 UTC
I agree with the no secrets thing. For a mysterious space game, there's damn little mystery in this game. Everything from mining to PVP to wormholes. Everything is static and predetermined. All information you want about a system is right at your finger tips, including how many people are there, how many people have been there and even if they are docked or not.

EVE needs some truly random content. Random new systems you can venture out in that can hold just about everything. High end ores, sleeper drones, space agents, whatever. If it's in the game you have a chance of encountering it there. Stuff like that would me EVE more fun in my mind.

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Krixtal Icefluxor
INLAND EMPIRE Galactic
#36 - 2013-07-06 16:31:27 UTC
Starkiller Lothlorien wrote:
Agree New Eden galaxy not big enough though. Has it expanded at all apart from wh systems since launch?

Needs quadruple the area. Come on CCP, ditch Dust fisher price marioland sandpit, invest in sandbox like you want to.



Khanid Kingdom and Ammatar Mandate were added around 2006 I believe.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#37 - 2013-07-06 16:33:13 UTC
Vic Cynex wrote:
First Star Wolf wrote:
Krixtal Icefluxor wrote:
Axis Emissary wrote:
CCP does not allow to train more than 1 char.


Wrong on point 1.

I just can't read the rest.



got this far then realized op is a fail



Pretty obvious they meant that you can't train more than one character on the same account for the same $15.

Alt-ing is pretty common in MMOs, the 'you can pay double to train two characters at the same time!' is a scam, pure and simple.



Paying to train a 2nd alt on the same account is not a scam.

It's a privilege one pays for.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#38 - 2013-07-06 16:34:34 UTC
Domanique Altares wrote:


If only OP had raised these concerns before flying off the handle.



It's a new, milder version of the RageQuit.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Icarus Able
Refuse.Resist
#39 - 2013-07-06 16:34:41 UTC
THere are plenty of high sec corps that accept newbies..Just select New player friendly in the corp search, how is that hard.....As for armor tnaking yeh it does suck it takes 3 times longer to get T2 but the skill itself is much better than the skill to get T2 shield resists.As for dual/triple character training i would like it, but i imagine everyone having a production alt etc would probably mess up the economy etc.
Derath Ellecon
University of Caille
Gallente Federation
#40 - 2013-07-06 16:36:16 UTC
EVE isn't for everyone

/thread