These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

L3 mission help (range problem)

Author
Franklin Wu
The Addams Family Crypt
#1 - 2013-07-06 09:42:42 UTC
I'm doing L3s now in my drake, and I like to shoot stuff from afar (ie near max missile range). However, since the warp-ins usually land me somewhere smack in the middle of all the rats (range of < 10 km where I get scrambled), is there a way to instantly (or quickly) get back to range? (Which for me would be 60 km)

I haven't used MWD yet, but would that work? I suppose I ahve to target somewhere for that to work so it might not be an option since there wouldn't be anything at 60 km that I can target.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-07-06 09:53:37 UTC
get your drone skills up and let them deal with the scramming frigates.
Franklin Wu
The Addams Family Crypt
#3 - 2013-07-06 10:04:24 UTC
Tsukino Stareine wrote:
get your drone skills up and let them deal with the scramming frigates.


I can certainly do that, and kill the scramming frigates, but is there a way to get out of range quickly in the meantime?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-07-06 10:09:21 UTC
not really, battleships have a jump drive but that's not within your skillset yet.
Destination SkillQueue
Doomheim
#5 - 2013-07-06 10:27:32 UTC
Franklin Wu wrote:
I'm doing L3s now in my drake, and I like to shoot stuff from afar (ie near max missile range). However, since the warp-ins usually land me somewhere smack in the middle of all the rats (range of < 10 km where I get scrambled), is there a way to instantly (or quickly) get back to range? (Which for me would be 60 km)


Some kind of propulsion mod is necessary to do this. For a battlecruiser that means you need to decide between an afterburner and a MWD. The MWD is faster, but scrams can shut it down, it's harder to fit and it bloats your signature when active, so it can increase the damage you take. The afterburner is significantly slower, so you can't pull range quickly, but it can't be shut down, is easy to fit and helps you to mitigate damage while in use. It's up to you which option you prefer.

Franklin Wu wrote:
I haven't used MWD yet, but would that work? I suppose I ahve to target somewhere for that to work so it might not be an option since there wouldn't be anything at 60 km that I can target.


I don't get what you mean by this? Are you mistaking MWD for warping to a target, are you mistaking it for MJD(micro jump drive) or don't you know how to manually pilot your ship? MWD stands for micro warp drive. It boosts the speed of your ship and therefore you don't need a target for it to work. Just activate it and pilot your ship away from the enemy. MJD is a battleship only module, so you can't fit it on a battlecruiser. In the unlike case you don't know how to manually pilot, just double click your mouse in the direction you want your ship to move. Do it to a target and your ship will approach it. Do it in empty space and your ship will proceed in that direction until you tell it to do otherwise.
Franklin Wu
The Addams Family Crypt
#6 - 2013-07-06 10:30:53 UTC
Destination SkillQueue wrote:
Franklin Wu wrote:
I'm doing L3s now in my drake, and I like to shoot stuff from afar (ie near max missile range). However, since the warp-ins usually land me somewhere smack in the middle of all the rats (range of < 10 km where I get scrambled), is there a way to instantly (or quickly) get back to range? (Which for me would be 60 km)


Some kind of propulsion mod is necessary to do this. For a battlecruiser that means you need to decide between an afterburner and a MWD. The MWD is faster, but scrams can shut it down, it's harder to fit and it bloats your signature when active, so it can increase the damage you take. The afterburner is significantly slower, so you can't pull range quickly, but it can't be shut down, is easy to fit and helps you to mitigate damage while in use. It's up to you which option you prefer.

Franklin Wu wrote:
I haven't used MWD yet, but would that work? I suppose I ahve to target somewhere for that to work so it might not be an option since there wouldn't be anything at 60 km that I can target.


I don't get what you mean by this? Are you mistaking MWD for warping to a target, are you mistaking it for MJD(micro jump drive) or don't you know how to manually pilot your ship? MWD stands for micro warp drive. It boosts the speed of your ship and therefore you don't need a target for it to work. Just activate it and pilot your ship away from the enemy. MJD is a battleship only module, so you can't fit it on a battlecruiser. In the unlike case you don't know how to manually pilot, just double click your mouse in the direction you want your ship to move. Do it to a target and your ship will approach it. Do it in empty space and your ship will proceed in that direction until you tell it to do otherwise.



thanks! i actually didn't know how to manually pilot my ship, or how MWD works . I'll try it out next time.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2013-07-06 11:00:41 UTC
Tsukino Stareine wrote:
not really, battleships have a jump drive but that's not within your skillset yet.


Battleships do NOT have a jump drive.

Only Black Ops.

Battleships can fit a Micro Jump Drive module...which is a HUGE difference.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2013-07-06 11:13:52 UTC
yes i meant MJD.
QuakeGod
Empire Manufacturing
#9 - 2013-07-06 11:18:51 UTC
Mission NPC's don't warp scramble (2 points). Mission NPC's do, however, warp disrupt (1 point), which does not affect an MWD or MJD in any way.

Having said that, an afterburner is all you really need on a Drake for L3's. Use drones to pop the warp disrupting frigates. Increase your missile skills and it won't matter if the targets are 60km away or 5 km away, they will pop just as quickly.
Max Godsnottlingson
Viziam
Amarr Empire
#10 - 2013-07-06 14:59:13 UTC  |  Edited by: Max Godsnottlingson
Franklin Wu wrote:
I'm doing L3s now in my drake, and I like to shoot stuff from afar (ie near max missile range). However, since the warp-ins usually land me somewhere smack in the middle of all the rats (range of < 10 km where I get scrambled), is there a way to instantly (or quickly) get back to range? (Which for me would be 60 km)

I haven't used MWD yet, but would that work? I suppose I ahve to target somewhere for that to work so it might not be an option since there wouldn't be anything at 60 km that I can target.


To be honest, I have had this same problem but with Amarr ships too. In the end I bit the bullet and just moved from a long range set-up to a solid close/med set-up. It may be worth you doing the same.

The plus side to biting the bullet is, I am able to chew through missions a hell of a lot faster fighting closer in then I did at range. It's easy to forget that you are actually swaping range for DPS.
CerN Frostwolf
The Scope
Gallente Federation
#11 - 2013-07-06 15:05:53 UTC
The Drake is incredibly solid at tanking, and should easily be able to take on level 3 rats, even at close range. Get your effective hitpoints up, and train some drone skills to deal with the frigates, and you should blitz through l3's with a Drake.
Oraac Ensor
#12 - 2013-07-06 15:59:35 UTC
Franklin Wu wrote:
thanks! i actually didn't know how to manually pilot my ship, or how MWD works.

This suggests that you haven't done the tutorials. I would recommend that you do at least one set asap.

Also, one way to begin moving away from the rats quickly is to have your 'keep at range' default set to an ample distance (say 60km in your case) then just click it on the nearest rat.

Make sure, though, that this action doesn't head you towards a different group of rats or towards asteroids, structures, etc, that might impede your movement.
Trudeaux Margaret
University of Caille
#13 - 2013-07-06 22:53:17 UTC  |  Edited by: Trudeaux Margaret
I do L3s in a Drake and this is how I deal with this issue.

When you're not in combat - say, floating in space outside of a station - left click on your ship and hold. You'll get a radial menu with various options. One of them is a slider to set your default "keep at range" distance. Set that to your preferred distance and head out.

When you are plopped down on top of a big group of rats in your mission, first target up a few of the closest rats while getting your drones out. (Make sure your drones are set to Passive.) Send the drones after the frigates using the 'F' shortcut while you left click and hold on the target you want to fire your missiles at. That radial menu will come up again - select the straight line which is "keep at range", turn on your propulsion mod, and you'll be burning away from the pack immediately as your missiles bombard your target. Keep adding targets as you and your drones kill stuff and and the place will be cleared in no time.

I just re-read this and it sounds more complicated than it is. It's even easier if you memorize the keyboard shortcut for targeting and other stuff, and of course have your launchers grouped so you can use F1 to send off a big volley.

Also I find that an afterburner is perfectly adequate for getting a range on the rats fast, but my Drake is fairly heavily tanked for L3s (53.7 EHP) so maybe if you're getting hit pretty hard then fit a MWD to get range faster.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

James Morgan
Pod Republic
#14 - 2013-07-08 06:21:04 UTC  |  Edited by: James Morgan
A drake can tank all lvl3 missions with full aggro. It might be due to the fit that you are using that you feel the need to move away. Try using the following fit. Use meta mods in place of Tech 2 if you do not have the skill.

Also rat specific hardeners can beef up the tank even more.

[Drake, PvE]
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Recharger II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5