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Starting lvl 4 Missions, what is the preferred Gallente ship for Missioning?

Author
Arnold Blackthorne
Center for Advanced Studies
Gallente Federation
#21 - 2013-07-06 04:17:59 UTC
So does this mean a Kronos will outperform even Navy Domi? Let say both are T2 fitted.
How about Vindicator?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2013-07-06 07:59:22 UTC
none of the mega hulls have as good damage projection or selectable damage, dominix hulls will be better for general pve though vindicators in null plexes do extremely well.
Tauranon
Weeesearch
CAStabouts
#23 - 2013-07-06 09:01:06 UTC
Arnold Blackthorne wrote:
So does this mean a Kronos will outperform even Navy Domi? Let say both are T2 fitted.
How about Vindicator?


Its on a mission to mission basis. Kronos is effective blaster fitted, and then it can do certain blitzes more or less unrivalled by any other hull. If its rail fitted for clearing pockets, you have to choose a drone type, which means you either have a lack of drone projection beyond 40 (garde IIs), or you have an applied problem from about 30 (the racials) till you hit the navy web at 14 or 15km (or wherever it is). Unlike the mega it has no problem fitting a DLA so at least the drones can reach for long range work.

Because of its T2 resists and its rep bonus, you can sometimes use only 1 or no resists, and thus get 5 or 6 damage mods onto it - ie its quite responsive to pimping, ie it makes a lot of use of a navy web, and it makes a lot of use of a deadspace rep, and being a gunboat it can make more use of faction damage mods than a domi, so its not necessarily a great idea to compare the kronos and domi T2 fitted.
Zanzil C
Ministry of War
Amarr Empire
#24 - 2013-07-08 06:48:51 UTC  |  Edited by: Zanzil C
Can a seasoned pilot please indicate the optimal progression path to the Dominix ship (for L1 -> L4), taking into account that I am completely new to the game and have just 400.000 isk from the tutorial missions?

FYI I am currently flying the ibis doing the combat career agent missions.

Thank you very much.
Evangelina Nolen
Sama Guild
#25 - 2013-07-08 07:09:54 UTC
Deadspace shield tanked Domi then Deadspace shield tanked Navi Domi using blasters.
Tony S7ark
Center for Advanced Studies
Gallente Federation
#26 - 2013-07-08 08:01:35 UTC
Cipher Jones wrote:
Domi -> Navy Domi -> Mach.



I'd say Dominix -> Vindicator whan you have the cash. The navy Dominix is best when shield tanked, so that's something you need to take into consideration. The Vindicator will project damage at an absurd distance for blasters.

[Vindicator, mission]
Damage Control II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Large Armor Repairer II

Heavy Capacitor Booster II, Navy Cap Booster 800
Federation Navy Stasis Webifier
Gist X-Type 100MN Microwarpdrive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I


Ogre II x5


1192DPS with Ogre II's at 16+29km, will do 1.2km/s before heat and the 90% webs make light drones obsolete. Can always replace with sentries, though, but you depend on your mobility to apply damage so dunno about that. Replace nano/RAH with hardeners of your choice.

It will absolutely obliterate Angels (since I keep reading that Machariel is best for Angel Cartel :)), 1542 DPS with void before heat, 90% webs take care of the tracking penalty on the T2 ammo. NPCs flying into you takes care of a lot of the problems of burning around after them.
Tauranon
Weeesearch
CAStabouts
#27 - 2013-07-08 08:02:32 UTC  |  Edited by: Tauranon
Zanzil C wrote:
Can a seasoned pilot please indicate the optimal progression path to the Dominix ship (for L1 -> L4), taking into account that I am completely new to the game and have just 400.000 isk from the tutorial missions?

FYI I am currently flying the ibis doing the combat career agent missions.

Thank you very much.


tristan, algos, vexor, myrmidon, dominix.

Can fit sentries from vexor onwards if desired. I vastly prefer pve vexor to have sentries, but new players without experience and full drone skills may find that difficult.

Vexor can do L3s, but the myrm is much easier for a lower skilled pilot due to its ehp bulk, ample lows and rep bonus. domi now takes some time to save up for, and myrms can do L4 reasonably easily.
Zanzil C
Ministry of War
Amarr Empire
#28 - 2013-07-08 09:52:17 UTC
Tauranon wrote:
Zanzil C wrote:
Can a seasoned pilot please indicate the optimal progression path to the Dominix ship (for L1 -> L4), taking into account that I am completely new to the game and have just 400.000 isk from the tutorial missions?

FYI I am currently flying the ibis doing the combat career agent missions.

Thank you very much.


tristan, algos, vexor, myrmidon, dominix.

Can fit sentries from vexor onwards if desired. I vastly prefer pve vexor to have sentries, but new players without experience and full drone skills may find that difficult.

Vexor can do L3s, but the myrm is much easier for a lower skilled pilot due to its ehp bulk, ample lows and rep bonus. domi now takes some time to save up for, and myrms can do L4 reasonably easily.


Thank you for the polite reply.

What is the advantage of sentries vs. e.g. hobgpoblins?

And will I be ankle to buy them by the time I reach L3s (from your experience)?
Tauranon
Weeesearch
CAStabouts
#29 - 2013-07-08 09:55:40 UTC
Tony S7ark wrote:
Cipher Jones wrote:
Domi -> Navy Domi -> Mach.



I'd say Dominix -> Vindicator whan you have the cash. The navy Dominix is best when shield tanked, so that's something you need to take into consideration. The Vindicator will project damage at an absurd distance for blasters.

[Vindicator, mission]
Damage Control II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Large Armor Repairer II

Heavy Capacitor Booster II, Navy Cap Booster 800
Federation Navy Stasis Webifier
Gist X-Type 100MN Microwarpdrive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I


Ogre II x5


1192DPS with Ogre II's at 16+29km, will do 1.2km/s before heat and the 90% webs make light drones obsolete. Can always replace with sentries, though, but you depend on your mobility to apply damage so dunno about that. Replace nano/RAH with hardeners of your choice.

It will absolutely obliterate Angels (since I keep reading that Machariel is best for Angel Cartel :)), 1542 DPS with void before heat, 90% webs take care of the tracking penalty on the T2 ammo. NPCs flying into you takes care of a lot of the problems of burning around after them.


it will work most of the time, but having flown blaster ships in missions often enough, these are the point that concern me.

You'll spend 40 seconds burning to a spawn with the expensive X type and the nano, instead of 50 seconds burning to a spawn with a faction mwd, and then you'll spend 5 minutes shooting with 2 T2 magstabs instead of 3 navy magstabs. ie I'd question the isk application on that fit.

Coincidently, the npc spawn balls don't break up and move away from you until you burn to them, so max dps once you get there is really the goal, because thats the thing that reduces the times you need to cycle the MWD at all (and any booster run blaster boat has very tight cap budgeting and will run out if you have to cycle the mwd too many times). As it turns out, burning to the pack will often not cost you an extra cycle (and thus cap) vs a plain old faction mwd, but having to cycle the booster mid pack always does.

I could vaguely understand the second tc for angels, but for everything else, second web for sure, not because of tracking, but because of herd management.
Sir Nuke
The Vacation Corporation
#30 - 2013-07-08 11:42:24 UTC
Doing missions with T2 ammo? Yeah right, the goal is to make money you know, and as someone said Putting a Xtype mwd in your fit before faction damage mods and resists is weird.

I've found the 350mm railguns to be a nice compromise between range, tracking, and damage for missions. And they are easy to fit.

It's interresting to see that the typical fit for lvl4 missions has evolved for more DPS and less tanks over the years.
Tony S7ark
Center for Advanced Studies
Gallente Federation
#31 - 2013-07-08 11:56:51 UTC
The X-Type mwd is because of the cap penalty issues, I'd never fit a faction one tbh it's X-type or nothing; faction magstabs don't add a lot and the stacking penalties make 3 rather superfluous. I'd rather have the two T2 magstabs and a T2 rof rig (which isn't really expensive tbh).

And yeah, a 2nd web instead of the 2nd TC makes sense.

Guristas for instance do spread out quite a bit when they engage (at least the battleships do), which makes the Vindi a bit annoying to fly against them.

I haven't run any L4s in quite a while tbh, so dunno about what you should use as ammo to make it worth the time, but blasters have craptastic range with anything but Null so... meh.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#32 - 2013-07-08 15:43:31 UTC
Sir Nuke wrote:
Doing missions with T2 ammo? Yeah right, the goal is to make money you know, and as someone said Putting a Xtype mwd in your fit before faction damage mods and resists is weird.

I've found the 350mm railguns to be a nice compromise between range, tracking, and damage for missions. And they are easy to fit.

It's interresting to see that the typical fit for lvl4 missions has evolved for more DPS and less tanks over the years.


T2 ammo is pretty cheap you know...
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