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Help: Need A Suicide Gank Coercer Fit

Author
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#1 - 2013-07-06 03:02:44 UTC  |  Edited by: Bizzaro Stormy MurphDog
Me and relatively small corp of bored alts and looking to suicide gank, and I'm having a devil of a time EFTing a good Coercer fit.

I'm a little constrained, because for RP reasons we're limiting ourselves to using laser turrets with gamma crystals (blue lasers), as we are all fans of Cheat Commandos and have already purchased most of their playsets and toys.

So, seems like we're restricted to the durable Coercer. But gettting a max DPS / max alpha fit out of the damn things is tough, especially 'cause I don't know **** about energy weapons.

I've EFTed 'til I couldn't take it anymore, so I'm wondering if anyone knows the best turret to use to maximize DPS over a 12 second period of time (our benchmark). The chars will have Engineering V / Electronics V / Weapons Upgrades IV, and we'll have separate characters for scanning targets, providing warp-ins, and looting wrecks. It shouldn't matter, but assume Small Energy Turrets at III and Gunnery supports at III too.

I don't want/expect someone to repeatedly iterate the various weapons systems, mostly wondering if anyone just knows off the top of their head a good gank-fit Coercer for a 30-day SP character (PLEXing an alt on a main character's account). Battle Clinic and Google were less than helpful.

Any help?

I am not an alt of Chribba.

Bertrand Butler
Cras es Noster
#2 - 2013-07-06 03:24:14 UTC  |  Edited by: Bertrand Butler
Your choice of hull and ammo is a little restrictive for efficient ganking. Nevertheless, here are 2 variants that can be fitted with the skillset you provided. Be sure to have thermodynamics trained.

[Coercer, meta]

Extruded Heat Sink I
Extruded Heat Sink I
Extruded Heat Sink I

Fleeting Progressive Warp Scrambler I
Prototype Sensor Booster, Scan Resolution Script

Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S

Small Processor Overclocking Unit I
Small Energy Burst Aerator I
[Empty Rig slot]

2mil, 281/323 @ lvl5 skills

[Coercer, T2]

Heat Sink II
Heat Sink II
Heat Sink II

Prototype Sensor Booster, Scan Resolution Script
Fleeting Progressive Warp Scrambler I

Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S

Small Processor Overclocking Unit I
Small Energy Burst Aerator I
[Empty Rig slot]

10mil, 338/389 @ lvl5 skills

Use the scrambler to hold, and the sebo with a resolution script for podding. If attacking en masse, you can remove scramblers and POUs from some of the ships so as to get a second sebo and damage rig for 10 more DPS and better podding.

Hope that helps, cheers...C:
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#3 - 2013-07-06 03:58:54 UTC  |  Edited by: Bizzaro Stormy MurphDog
That does help; and yeah, I know we're kinda restricted. Seem to be able to push out about 2.2k damage per ship, which means five of us just to drop an untanked Retriever. Then again, we've all got more isk then sense . . . although that may change when we're all running around -10 trying to sneak in more ganks :)

God I hate energy turrets. The difference between rails and blasters is pretty straightfoward - the difference between beams and pulses (and the variations within those classes) is driving me bonkers.

EDIT: can't stress this enough, thank you. Gives me a great place to build off of, hadn't considered that rig and hadn't been using meta points/sebos to save on CPU like I should have. That turret you used in the T1 fit (not doing T2, although i want to) is outperforming the 9 other fits I have up in EFT).

I am not an alt of Chribba.

IIshira
School of Applied Knowledge
Caldari State
#4 - 2013-07-06 04:32:45 UTC
Bertrand Butler wrote:
Your choice of hull and ammo is a little restrictive for efficient ganking. Nevertheless, here are 2 variants that can be fitted with the skillset you provided. Be sure to have thermodynamics trained.

[Coercer, meta]

Extruded Heat Sink I
Extruded Heat Sink I
Extruded Heat Sink I

Fleeting Progressive Warp Scrambler I
Prototype Sensor Booster, Scan Resolution Script

Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S
Small Focused Modal Pulse Laser I, Gamma S

Small Processor Overclocking Unit I
Small Energy Burst Aerator I
[Empty Rig slot]

2mil, 281/323 @ lvl5 skills

[Coercer, T2]

Heat Sink II
Heat Sink II
Heat Sink II

Prototype Sensor Booster, Scan Resolution Script
Fleeting Progressive Warp Scrambler I

Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S
Small Focused Pulse Laser II, Gamma S

Small Processor Overclocking Unit I
Small Energy Burst Aerator I
[Empty Rig slot]

10mil, 338/389 @ lvl5 skills

Use the scrambler to hold, and the sebo with a resolution script for podding. If attacking en masse, you can remove scramblers and POUs from some of the ships so as to get a second sebo and damage rig for 10 more DPS and better podding.

Hope that helps, cheers...C:



I'm just curious why Gamma for ammo? Here is my fit... I'm not sure if it was before the CPU rigs came out or maybe I didn't think of it.


[Coercer, Gank]
Heat Sink II
Heat Sink II
Heat Sink II

Prototype Sensor Booster, Targeting Range Script
J5 Prototype Warp Disruptor I

Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S

Small Algid Energy Administrations Unit I
Small Algid Energy Administrations Unit I
Small Energy Collision Accelerator I

Bertrand Butler
Cras es Noster
#5 - 2013-07-06 08:25:34 UTC  |  Edited by: Bertrand Butler
Quote:

I'm just curious why Gamma for ammo? Here is my fit... I'm not sure if it was before the CPU rigs came out or maybe I didn't think of it.


Read the OP. Also, the OP has stated Weapon upgrades IV, so the double algid rig trick will not work for him...Blink
IIshira
School of Applied Knowledge
Caldari State
#6 - 2013-07-06 12:36:51 UTC
Bertrand Butler wrote:
Quote:

I'm just curious why Gamma for ammo? Here is my fit... I'm not sure if it was before the CPU rigs came out or maybe I didn't think of it.


Read the OP. Also, the OP has stated Weapon upgrades IV, so the double algid rig trick will not work for him...Blink



I didn't notice that before. I guess I was more asleep than I thought. Gamma will cut a bit of DPS but with more than one dessy on a barge it probably won't matter
sabre906
The Scope
Gallente Federation
#7 - 2013-07-06 13:04:25 UTC
Seriously, just use Catalysts like normal ppl. Why gimp yourself?
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#8 - 2013-07-06 15:15:10 UTC  |  Edited by: Bizzaro Stormy MurphDog
The corp's name is Blue Laser - we have to use Gamma :)

It's gimped, but that just means we need more Dessies. Just need enough for barges in .05 - .07 space.

I'm pushing for everyone to up to t2 and train thermodynamics, but for now we're pushing for as cheap a fit as possible. I've already started accumulating a stockpile of meta mods.

The fits posted here kinda broke up the log jam - just having a good starting point made further EFTing much easier, so again, thanks. I'll post the final fit soon.

I am not an alt of Chribba.

IIshira
School of Applied Knowledge
Caldari State
#9 - 2013-07-06 18:01:22 UTC
Bizzaro Stormy MurphDog wrote:
The corp's name is Blue Laser - we have to use Gamma :)

It's gimped, but that just means we need more Dessies. We'll have 8 chars soon, which is enough for barges . . .

I'm pushing for everyone to up to t2 (getting them to train thermodynamics was a chore in and of itself) but for now we're pushing for as cheap a fit as possible.

The fits posted here kinda broke up the log jam - just having a good starting point made further EFTing much easier, so again, thanks. I'll post the final fit soon.


I can respect in game RP... It can make things interesting.
Ireland VonVicious
Vicious Trading Company
#10 - 2013-07-06 20:01:13 UTC
3 T2 heat sinks

2 meta 4 sensor boosters with scan resolution scripts.

8 T2 pulse lasers.

1 collision rig

1 burst rig.


one of you get on the guy and others warp to the member.

When you land open up and just bump the guy to stop warp.

If you are aiming for a 0.5 just have one guy add a meta scram and a cpu rig as needed.

Use navy faction gamma. It's cheap enough.

Don't over think it.

400 dps.
749 volley.
targets a cruiser in 0.8 of a sec.

Garr Earthbender
Imperial Shipment
Amarr Empire
#11 - 2013-07-06 21:14:01 UTC
Woulda been cooler to name the corp rainbow lasers, but oh well.....

-Scissors is overpowered, rock is fine. -Paper

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#12 - 2013-07-07 02:52:30 UTC
Garr Earthbender wrote:
Woulda been cooler to name the corp rainbow lasers, but oh well.....


No, it would not have been cooler.

http://www.hrwiki.org/wiki/Blue_Laser

I am not an alt of Chribba.

Voyager Arran
Brutor Tribe
Minmatar Republic
#13 - 2013-07-07 09:25:18 UTC  |  Edited by: Voyager Arran
None but one of you have any need for sensor boosters. It's not like lock time is a significant limiting factor on killing a barge. A few key points to be aware of;

1. The warpin. There are a lot of people who won't stick around with Destroyers on grid (for good reason). Try to find an inconspicuous way to get a good warpin. I'd suggest having one guy with combat probes; barges are effortless to get a hit on, then he dumps your whole squad at zero and the poor sap gets burned down with no warning unless he was paranoid enough to be checking D-scan in the ~1 minute window between probes being out and his untimely death. Then the dude in the covops/T1 prober loots all the wrecks and everyone waits out their timers.

Alternatively, just have one guy fly around in a Venture/barge with a passive targeter and a ship scanner looking for soft targets to cozy up on, though some miners get paranoid about people getting close to them.

2. Faction Police. They jam. It's obnoxious. If you don't know what to do with your mids, ECCM is a lifesaver. This is only a problem if your sec status tanks low enough that they start following you around, at which point you have to be really on the ball with setting up your warps and moving quickly. You can still murder people just fine with them on your tail; you just want to plan around them a little bit and they cut away your margin for error.

3. Between their tendency to be AFK, get flustered at suddenly coming under attack, and terrible align times, miners warping out of a gank is actually not that major an issue. They will very rarely warp out in time even without being pointed. However, a ship that is actively initiating warp has some resilience to being bumped, and no-prop destroyers will not be sufficient. If you're seriously worried about the target warping out (such as finding someone visibly at their keyboard), put a scram on some of your guys and maybe have your prober also be someone with an MWD who's good at bumping.


One last note: if a miner has drones out, there's a very good chance that they'll automatically attack one of you, creating a limited engagement. This doesn't change anything about the gank itself (you still lose sec status, Concord is still coming to get you), but it means that everything after the moment they start shooting back is treated as a legal fight. Specifically, this means that the person they engaged (and only that person) can pod them without any further consequences. Try to lead with a Sebo guy!


EDIT: one last thing make sure everybody has Thermodynamics and overheats their guns / ECCM it makes a huge difference. I forgot it until now but it is incredibly important. Even Thermo I is enough because you're all going to be dead in 20 seconds anyways just make sure everyone has it.