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How are the other PVP entities enjoying targets instantly seeing new signatures?

First post
Author
Infinite Force
#61 - 2013-07-05 18:26:33 UTC
Random Woman wrote:
Chris Winter wrote:
Chitsa Jason wrote:
I have told CCP that it is big issue for wormhole people.

It's balanced the way it is.

Hunters get faster probing and no need to probe for grav sites.

Potential victims get warning, if they know what they're doing.

Give it a few months to see how things shake out. Without the early warning, mining in WHs will be truly dead.


I think most ppl could care less about mining in WHs it's always been **** and always will be **** as long as CCP doenst improves the refining arrays with some common sense(tm).

Knowing CCP, this will never happen. Lets face it, they are plain incompetent with everything even remotly conected to the POS system, or common sense(tm) .

(clipped)


As far as Ore refining arrays go, give your support here and hopefully, we'll see it corrected before next year.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Bjurn Akely
The Scope
Gallente Federation
#62 - 2013-07-05 18:27:54 UTC
Yokomaki wrote:

To some old vets that have done it this way for years this may suck, but this is polish to an archaic system to some of us. Trying to catch players in escalation sites is a EXTREME minority of WH population.


Simply calling something that is newer better because newer must be more advanced than archaic is a logical fallacy. I won'
t argue with you on this point though, we're both entitled to our respective opinions.

Just a question though. You state that you are in W-space for the danger and the fights. So being able to see spawning holes in your own hole does not mean much. Fights are much easier found moving in the chains. (Or at least they used to be, that's MY point.) Here's the Q: So how exactly does the instantaneous appearance of new signature make scanning faster? I'd concede that showing the sigs on the map makes it faster to scan them... But a delay on freshly appearing holes would not hamper your scanning speed.

Kalel Nimrott
Caldari Provisions
#63 - 2013-07-05 18:28:16 UTC
I lived in a c3 with a friend for almost a year without this system and we did pretty good. Learned a lot in the process. So, stop crying, MTFU or go back to empire.

Bob Artis, you will be missed.

O7

Bjurn Akely
The Scope
Gallente Federation
#64 - 2013-07-05 18:32:51 UTC
Kalel Nimrott wrote:
I lived in a c3 with a friend for almost a year without this system and we did pretty good. Learned a lot in the process. So, stop crying, MTFU or go back to empire.


I the regard to staying safe I think you're right. Before the Discovery scanner it was possible to be very safe. Some scouting, some probing and a bit of luck and you're all set. It did require some work though. Now there is no work needed after you scanned the system down.


Kalel Nimrott
Caldari Provisions
#65 - 2013-07-05 18:35:57 UTC
Bjurn Akely wrote:
Kalel Nimrott wrote:
I lived in a c3 with a friend for almost a year without this system and we did pretty good. Learned a lot in the process. So, stop crying, MTFU or go back to empire.


I the regard to staying safe I think you're right. Before the Discovery scanner it was possible to be very safe. Some scouting, some probing and a bit of luck and you're all set. It did require some work though. Now there is no work needed after you scanned the system down.



I was replying to Yokosomething from the small corp. But you are right the learning curve of wspace its somewhat broken now.

Bob Artis, you will be missed.

O7

Apollo Eros
Percussive Diplomacy
Sedition.
#66 - 2013-07-05 22:06:19 UTC  |  Edited by: Apollo Eros
Jack Miton wrote:
Van Kuzco wrote:
I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose.

omfg would you people get over dsps?
they do NOTHING combat probes dont do, move the fk on to real issues.


+1 to this.

I have seen where the anom takes a little bit longer to show than usual. However I think it is client related. If people in corp said there was a new SIG I would toggle show anoms and it would show up. The next time it happened I did not touch it and it took a minute or two to show up.

That being said.

I am enjoying the way it shows sigs. If a new WH pops up I can get on it and look for a fight.

I get it has the potential to alert any new local neighbors. However bears are bears. I love that I just cut down their isk/hour. I have rolled into a system a hand full of times where siggy showed recent npc kills. Ships on field. The type of corps that have 8% efficiency living out of a C6 that farm 900 npc's a day. Still took them 15 minutes to get probes out and the hictor was already on field :-)

[Triple OG LVL 5 Space Wizard]

chris elliot
Treasury Department
Plug N Play
#67 - 2013-07-05 22:52:36 UTC
Situation normal here.

Same amount of morons running around in shiny ships doing stupid things as usual.
Yoshmoto
BLOPSEC
#68 - 2013-07-06 03:28:53 UTC  |  Edited by: Yoshmoto
Chitsa Jason wrote:
I have told CCP that it is big issue for wormhole people.


Good! Thanks Chitsa.

This is game-breaking for PvPers.

When solo hunting miners etc this gives them an extra advantage. 1 less thing to have to do.

This is wormhole space not bear space...
Kezei
Task Force Proteus
#69 - 2013-07-06 04:39:36 UTC
This is back to the assumption that everyone is smart enough, or can be bothered enough to constantly monitor the signature list for a new sig to pop. I would say from our experience thus far that little has changed and it is still fairly easy to catch people running sites by rolling into them.

Besides, I'm sure half the people who hate it secretly love it when they're the ones doing the farming.
Bjurn Akely
The Scope
Gallente Federation
#70 - 2013-07-06 12:55:11 UTC
Kezei wrote:
Besides, I'm sure half the people who hate it secretly love it when they're the ones doing the farming.



Yes. Humans are really lazy and flippant like that, so me soloing a C4 might be glad for this, in a way. But only for a while, after a while I miss the excitement of the terror of being jumped.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#71 - 2013-07-06 13:17:04 UTC  |  Edited by: Mr Kidd
Apollo Eros wrote:
Jack Miton wrote:
Van Kuzco wrote:
I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose.

omfg would you people get over dsps?
they do NOTHING combat probes dont do, move the fk on to real issues.


+1 to this.

I have seen where the anom takes a little bit longer to show than usual. However I think it is client related. If people in corp said there was a new SIG I would toggle show anoms and it would show up. The next time it happened I did not touch it and it took a minute or two to show up.

That being said.

I am enjoying the way it shows sigs. If a new WH pops up I can get on it and look for a fight.

I get it has the potential to alert any new local neighbors. However bears are bears. I love that I just cut down their isk/hour. I have rolled into a system a hand full of times where siggy showed recent npc kills. Ships on field. The type of corps that have 8% efficiency living out of a C6 that farm 900 npc's a day. Still took them 15 minutes to get probes out and the hictor was already on field :-)



There's one thing combat probes do that discovery doesn't....give away your presence. There used to be this thing called "challenge". It could also be called balance. Here, let me explain how this works.....

You jump into the system and what do you see on dscan? Ventures or barges not at a pos. Then you had to stalk them. Find out where they were to within about 2 - 4 au, go off dscan and drop your probes, then drop them right on top of whomever. If you were lucky and quick you could get them without them even knowing you were there basking in the glory of your success.

With discovery scanner, any noob and a couple of monkeys can pull that one off. I mean, if this is what you're looking for HS offers many more times the pure gank potential than w-space. See roid belt, warp to roid belt, see barge, gank barge. Yes, challenge...the thrill of the hunt....its all there for you....go...

And so, it's the same for wh's and the discovery scanner. It's laziness....pure and simple....but apparently a lot of people are drinking that Koolaid.

Don't ban me, bro!

Apollo Eros
Percussive Diplomacy
Sedition.
#72 - 2013-07-06 19:19:02 UTC
Mr Kidd wrote:
[quote=Apollo Eros][quote=Jack Miton][quote=Van Kuzco]

There's one thing combat probes do that discovery doesn't....give away your presence. There used to be this thing called "challenge". It could also be called balance. Here, let me explain how this works.....

You jump into the system and what do you see on dscan? Ventures or barges not at a pos. Then you had to stalk them. Find out where they were to within about 2 - 4 au, go off dscan and drop your probes, then drop them right on top of whomever. If you were lucky and quick you could get them without them even knowing you were there basking in the glory of your success.

With discovery scanner, any noob and a couple of monkeys can pull that one off. I mean, if this is what you're looking for HS offers many more times the pure gank potential than w-space. See roid belt, warp to roid belt, see barge, gank barge. Yes, challenge...the thrill of the hunt....its all there for you....go...

And so, it's the same for wh's and the discovery scanner. It's laziness....pure and simple....but apparently a lot of people are drinking that Koolaid.


The glory of the hunt is fun . But the probing/scanning mechanic is not the only thing that has changed. Grav sites etc are now also listed as anoms. So it really doesnt matter if you are 1337 pr0b3r h4x0r or not.

WH space offers way more than HS offers. You can do many things not just gank. Send one person in. Tackle their Retriever. Hell maybe they have friends around the corner. Kill their absolution. Get a little brawl out of it. These are things that you will not get in HS. If the bears are not aware of their surrounding there are a whole list of things you can do to make it feel like less of a gank. Get inside their heads. Put up an imaginary world around them. Then strike.

In the end EVE changes and its up to the community to provide feedback about if we like it or not. Do you even remember the scanning tutorial a couple of years back. Holy ****. There are pros and cons. But what CCP did do was make exploration accessible and that is what they were looking for. I am sure there are more balances etc to be had so we will see what they do.

[Triple OG LVL 5 Space Wizard]

Senn Denroth
Lazerhawks
L A Z E R H A W K S
#73 - 2013-07-08 05:35:12 UTC
Nix Anteris wrote:
Terrorfrodo wrote:
while pvp corps farm with open connections so that players not interested in farming can use the chain to find pvp


You're forgetting the style of hunting many of the larger corps with high class statics do, which is to repeatedly collapse their static in the hope of finding someone running sites in the next system. This used to have a big element of surprise advantage. Now, not so much.


Wow you are very ignorant. Anyone with half a brain already had a scout watching for new signatures. People have said this in the thread already.

After the changes, it just made it easier for the newbie groups to not get ganked.. slightly. When they are in the middle of running sites they are stuck in siege & triage so your point of poeple rolling in to a site running fleet is going to end up in much the same result as it did before hand.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#74 - 2013-07-08 06:53:52 UTC
Senn Denroth wrote:
Wow you are very ignorant. Anyone with half a brain already had a scout watching for new signatures. People have said this in the thread already.

And you don't see how this change takes it from requiring a dedicated scout, who will get lazy and maybe end up checking every 2 minutes, to not requiring any dedicated scout at all because everyone gets automatically notified.

Senn Denroth wrote:
When they are in the middle of running sites they are stuck in siege & triage so your point of poeple rolling in to a site running fleet is going to end up in much the same result as it did before hand.

You also don't see how that extra early warning gives people a larger window of opportunity to be out of siege and GTFO? There's more than one way to bail from a site quickly.

We relied on scouts being lazy. Yes, a group with a scout on the ball always stood better chances of being able to get out, but that requirement has been taken away. It has been changed from proactive to reactive, from elective to automatic. The long and short of it is; People now have to do less work to be more safe, and that is bad for the environment.
Nox Arnoux
Black Omega Security
Minmatar Fleet Alliance
#75 - 2013-07-09 16:52:35 UTC
Okay, here's how I see this situation.

For high class wormholers:

1. Caps that were caught running sites before are still going to be caught now, since you can't warp off with a siege timer.
2. If you're rolling for other entities to PvP with, they'll still bring you a fight regardless of how early they detect your sig.
3. If you want to go ganking carebears, scan further than your static... connections formed down there have huge mass limits that are usually next to impossible to close by the single ratter. Any K162 you come across is a potential hunting ground, so don't be so damn jaded. When was the last time someone found a small Tengu fleet ratting in C5/C6 anyway?

For lower class wormholers:

1. If you live in a C2 or C4, chances are your static will lead you on a pretty hefty chain, and eventually you'll come across connections that were already formed, and targets that won't be alerted to your entrance.
2. If you live in a C1 or a C3, I'd imagine you weren't there to PvP anyway... or at least not in wormhole space. In which case, you're rather irrelevant to the conversation. If you are there to PvP in wormholes, you're doing it wrong, and you need to pack up and move to more suitable holes.

I wouldn't rely on complaining to make CCP fix all the things (or anything for that matter). Adapt to the new changes or die. This is in the spirit of Eve no?