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a 5th race?

Author
Fear Near
No Fear PP
#21 - 2013-07-06 01:30:11 UTC
They should add Indians
Mr Kidd
Center for Advanced Studies
Gallente Federation
#22 - 2013-07-06 01:44:43 UTC
How about a race of vile creatures who keep earth women as pets and don't allow them to wear clothing?

Don't ban me, bro!

Silivar Karkun
Doomheim
#23 - 2013-07-06 01:51:51 UTC
the most possible would be the jovians, but as i said in another jovian related thread. it would need a complete series of expansions in order to implement it, why?

1. lack of ships (they have like 5 hulls atm, 2 frigates, a cruiser, an industrial and a battleship if i can remember)

2. the current races have covered all the combat and defense niches, lasers, drones, missiles, hybrid weapons; shield tanking, armor tanking, with combinations depending on the faction also.

3. jovian space is practically surrounded by null sec, it would need a change in security in order to connect it with the other empires, or use a jump bridge system for this.

4. too much resources and CCP hasn't even finished to balance the current races.

this 4 points are what keep the development of another race at bay.

form the 4 types of tanking we could have either hull tanking (no joking here) or speed tanking (i think minmatar already covers this one)

as for weapons, the only weapon system i can think that hasnt been converted to a main form of damage are smartbombs, again, no joking, imagine a ship that launchs several of these energy balls or something.

the other option would be making them jack of all trades, like the gnosis allow them to be either tank or shield with all the weapon systems avaliable. but comes the issue that new players would have to learn aditional skills. so the first concepts is the more likely.

few people use smartbombs anyway, the other issue is the type of EWAR, each race has its own dedicated EWAR style, CCP would have to think in another type of it.
Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#24 - 2013-07-06 01:57:10 UTC
Pr1ncess Alia wrote:
I'd like to see something along the lines of "the children of the Jove"
New beings to carry on the society and technology of the Jove.

The Jove couldn't save themselves so they created a new species neither prone to the genetic weaknesses of the Jove nor the stunted mental advancement inherent to the bloodlines of the 4 empires.


Advance the Sisters of EVE a few generations and that is probably the outcome.

Member of the Pink Pony Killboard Padding Alliance

Inokuma Yawara
University of Caille
Gallente Federation
#25 - 2013-07-06 01:57:48 UTC  |  Edited by: Inokuma Yawara
S Byerley wrote:
Inokuma Yawara wrote:
S Byerley wrote:
New race should use ultrasound weapons; can't decide if they should shield or hull tank.



Hmmm..... "Sound" weepons, or "Sonic" weapons.... In space no less.... Hmmmm..... Sound weapons in an environment where sound cannot exist..... Hmmm.....

Fail?


Eve space generates drag; it should presumably carry a high-energy wave.



Sound, even high energy "ultrasound", require that gas atoms or molecules be in very close proximity to one another. Sound propagates through the vibrations of gas atoms or molecules to bump into each other, thus transmitting the "sound energy" from the source to - wherever the sound wave radiates to.

While there are gas atoms and molecules in space, they are too far apart from one another for this propagation to occur.

(I said gas atoms or molecules, but the same propagation of sound can occur in liquids and solids, but it's still the same process. The atoms or molecules bump into one another to transmit the sound energy.)

Watch this space.  New exciting signature in development.

S Byerley
The Manhattan Engineer District
#26 - 2013-07-06 02:17:42 UTC
Inokuma Yawara wrote:
Sound, even high energy "ultrasound", require that gas atoms or molecules be in very close proximity to one another. Sound propagates through the vibrations of gas atoms or molecules to bump into each other, thus transmitting the "sound energy" from the source to - wherever the sound wave radiates to.

While there are gas atoms and molecules in space, they are too far apart from one another for this propagation to occur.

(I said gas atoms or molecules, but the same propagation of sound can occur in liquids and solids, but it's still the same process. The atoms or molecules bump into one another to transmit the sound energy.)


Not exactly my field, but my understanding is that sound still travels at extremely low pressures (not sure how well).

I also haven't read most of the Eve lore, but my impression is that the medium is pretty close to a fluid. If it was extremely diffuse, travelling fast would damage your hull.
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#27 - 2013-07-06 02:20:01 UTC
Jovians. Nuff said.

I volunteer to be the first Jovian PC.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Inokuma Yawara
University of Caille
Gallente Federation
#28 - 2013-07-06 02:48:54 UTC
S Byerley wrote:
Inokuma Yawara wrote:
Sound, even high energy "ultrasound", require that gas atoms or molecules be in very close proximity to one another. Sound propagates through the vibrations of gas atoms or molecules to bump into each other, thus transmitting the "sound energy" from the source to - wherever the sound wave radiates to.

While there are gas atoms and molecules in space, they are too far apart from one another for this propagation to occur.

(I said gas atoms or molecules, but the same propagation of sound can occur in liquids and solids, but it's still the same process. The atoms or molecules bump into one another to transmit the sound energy.)


Not exactly my field, but my understanding is that sound still travels at extremely low pressures (not sure how well).

I also haven't read most of the Eve lore, but my impression is that the medium is pretty close to a fluid. If it was extremely diffuse, travelling fast would damage your hull.



This is true, so long as some atoms or molecules can bump into each other. Of course, the sound would be "attenuated", but as long as the atoms or molecules can bump, sound will propagate.

Watch this space.  New exciting signature in development.

Iudicium Vastus
Doomheim
#29 - 2013-07-06 02:50:57 UTC
Eh, the four races with a 5th 'lore' race is fine. No need for more to add into the already troublesome task of balancing what's already on the table.

But.. just to play along...

I think some sort of truly 'alien' race would be interesting. Jove are just super modified humans anyway. Perhaps their ship philosophy could be organic based, where even the 'armor' self-reps over time just like shields (their construction can be similar to T3's in that they use more minerals and gases in addition to the normal ores).

As for weapon system, I'd guess something along the lines of energy would suffice. Amarr already cover that, although it's too laser-y still. Perhaps this race has something more akin to blasters with pure plasma energies, but farther range. Or maybe they also use organic substances and fire globs of corrosive/radioactive fluids and goo that eat away at shields and armor. For ewar, I'd imagine they could implement some sort of anti-support fields on others, causing reps and energy transfers from ally ships to be reduced. If enough could be focused, a target would not be receiving reps at all. haha. I can imagine that'd royally p**s some people off.

But again, the 4 (playable) races is enough. We don't need more balance whine and skill time sinks.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Silivar Karkun
Doomheim
#30 - 2013-07-06 03:11:32 UTC  |  Edited by: Silivar Karkun
Iudicium Vastus wrote:
Eh, the four races with a 5th 'lore' race is fine. No need for more to add into the already troublesome task of balancing what's already on the table.

But.. just to play along...

I think some sort of truly 'alien' race would be interesting. Jove are just super modified humans anyway. Perhaps their ship philosophy could be organic based, where even the 'armor' self-reps over time just like shields (their construction can be similar to T3's in that they use more minerals and gases in addition to the normal ores).

As for weapon system, I'd guess something along the lines of energy would suffice. Amarr already cover that, although it's too laser-y still. Perhaps this race has something more akin to blasters with pure plasma energies, but farther range. Or maybe they also use organic substances and fire globs of corrosive/radioactive fluids and goo that eat away at shields and armor. For ewar, I'd imagine they could implement some sort of anti-support fields on others, causing reps and energy transfers from ally ships to be reduced. If enough could be focused, a target would not be receiving reps at all. haha. I can imagine that'd royally p**s some people off.

But again, the 4 (playable) races is enough. We don't need more balance whine and skill time sinks.


the idea of the organic ship has some merit taking in account that jovians where the ones who invented capsules, maybe their ships have reached a peak where they're practically almost living organisms.

we have 2 races that do armor and 2 races that do shield, so it wouldnt be crazy to think in a hull tanking race, of course this means changes in how does hull tanking works.

for weapons, the idea of using for example nanobots or chemical compounds sounds cool too, energy weapon wise, we have beams and pulses, along with smartbombs atm, and right now i think we dont have a EM/Kinetic or Thermal/Explosive weapons too, so we could invent energy cannons or something like that, i mean, a weapon that shoots electromagnetic charges, like the EMP ammo, but uses some sort of metallic weapon that produces an electromagnetic wave when colliding with the target or an energy ball that explodes when colliding with the objects.

for electronic warfare we currently cover something that fucks targeting both in range and disabling lock, another that fucks the tracking of turrets or moduls that improve the chances of hitting the target. apart from that we have modules that **** the warp and propulsion modules, and others that eat the cap.

one option could be disrupt the repairing capabilites of the target, diminishing its repair amounts. another would be a module that increases the time cycle of its modules.
ShahFluffers
Ice Fire Warriors
#31 - 2013-07-06 03:20:47 UTC
Quote:
No new race invading eve uniting the 4 in a common cause. Maybe they carve out a wedge thru null/low/high right where jita is. Causing massive trade disturbance.

Why would uniting the factions be a good thing? What makes EVE interesting is the bickering and infighting among the various factions (and factions within factions) for control/power/wealth/pride/petty reasons.
Silivar Karkun
Doomheim
#32 - 2013-07-06 03:24:25 UTC
ShahFluffers wrote:
Quote:
No new race invading eve uniting the 4 in a common cause. Maybe they carve out a wedge thru null/low/high right where jita is. Causing massive trade disturbance.

Why would uniting the factions be a good thing? What makes EVE interesting is the bickering and infighting among the various factions (and factions within factions) for control/power/wealth/pride/petty reasons.


the only time when the empires joined forces was during the rise of the Sansha's Nation, there isnt a real incentive to do that anymore.
Anna Hathaway
Deep Core Mining Inc.
Caldari State
#33 - 2013-07-06 03:30:37 UTC
Dresden-style evil unicorns!
Jake Warbird
Republic Military School
Minmatar Republic
#34 - 2013-07-06 03:33:25 UTC  |  Edited by: Jake Warbird
Mastertz wrote:


You're losing it.


Doc Fury wrote:


I Love Boobies wrote:


Eve is not WoW son.


ITT : Sarcasm is hard.
Stegas Tyrano
The Scope
Gallente Federation
#35 - 2013-07-06 04:17:18 UTC
Rogue Drone infested capsuleers. Think Bane from The Matrix Revolutions.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Petrus Blackshell
Rifterlings
#36 - 2013-07-06 04:25:13 UTC
Mr Kidd wrote:
How about a race of vile creatures who keep earth women as pets and don't allow them to wear clothing?

Those already exist, they're called Amarr.

[/RP]

Well, we have space Catholics, space Africans/Scandinavians, space French, and space ultraconservatives, all with some space Asians mixed in. Also featuring the space NSA as the Jovians.

Here's some ideas:

  • Space Australians (Sansha's Nation?)
  • Space Communists
  • Space Spartans (maybe with some unique phalanx mechanics or something)
  • Space Mongols (Thukkers gone wild?)
  • Space Atlantis (Swallowed by hyperspace or some other technobabble and they're just managing to escape)
  • Sentient machines which periodically kill everyone to save them from killing themselves. Wait, wrong game.
  • Or, the best one, space Environmentalists (space elves) DON'T YOU KNOW OF THE DANGEROUS RESIDUE MJOLNIR MISSILES LEAVE BEHIND?!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Rynn Vendran
Sebiestor Tribe
Minmatar Republic
#37 - 2013-07-06 04:33:47 UTC
Ciyrine wrote:
I was just thinking to myself its quite amazing that eve is past its 10year point and its still running the original 4 races the game started with. No new race invading eve uniting the 4 in a common cause. Maybe they carve out a wedge thru null/low/high right where jita is. Causing massive trade disturbance.

Completely different ship design theory. Anyone wanting to play as this new race would have to start new account sunce their training skills wouldnt apply(more money for ccp).


Just a random thought whatcha guys think? Im sure there would be massive amounts of things to balance think thru but sounded like fun to me



Or it could be a temporary event. X number of players allowed to be in allien race at given time. Alien race gets pushed back beaten but participants get unique prize module or whatever. Spoils of war etc


The storyteller in me really likes this. New alliances, new enemies, bitter betrayals, hard fought victories... everything that makes EVE sing.

Blink

_Hey now, hey now now, sing this corrosion to me... _

Tuttomenui II
Aliastra
Gallente Federation
#38 - 2013-07-06 06:45:33 UTC
There are actually 5 races. 6 if you count the Devs as a separate race. 4 main playable races for us, Jovian that are not playable and the DEVs, which are their own race in some back story stuff.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#39 - 2013-07-06 07:48:32 UTC
Bad idea

CEO of Lanate Industries

Citizen of Solitude

Vortexo VonBrenner
Doomheim
#40 - 2013-07-06 08:29:24 UTC
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