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Player Features and Ideas Discussion

 
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Anti Cloaking Weapon Updated

First post
Author
Lallante
Blue Republic
RvB - BLUE Republic
#21 - 2013-07-05 13:35:18 UTC
The OP would make most cloaking completely pointless. Every gatecamp would have an inty fit with that module.
Nikk Narrel
Moonlit Bonsai
#22 - 2013-07-05 14:24:42 UTC
You are already being told, automatically and for no effort, every time a pilot enters or leaves a system.
Adding in the means to follow up on this intel, with the ability to determine if a new pilot is cloaked or simply off grid, is not balanced.

Require effort to become aware of pilots entering system before suggesting any means to add new detection ability that builds on this free intel.

Building on free intel is not balanced, in this context.
TheGunslinger42
All Web Investigations
#23 - 2013-07-05 14:44:31 UTC
Ran Koraka wrote:
((REDO/UPDATE) Because the other thread is inaccessible)

Cloaking devices remain one of the very few modules which do not have a practical counter


Stopped reading there as the entire premise is flawed. This topic cannot be salvaged due to such a fundamentally flawed concept.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#24 - 2013-07-05 15:26:21 UTC  |  Edited by: Ronny Hugo
Actually, I like the idea of having the ability to "ping" and discover if there are cloaked vessels around me. If the ability only could be activated lets say once per 50km radius bubble per five minutes, and didn't show the placement or number of cloaked vessels, only a weird space-time distortion effect across the whole field, if cloaked vessels are present within 50km radius, then it would add to the gameplay I think. The waiting between each five minute ping would be like Red October excitement and when you get a positive result all you can do is hope you can warp out before the cloakers decloak and rip you to pieces (they see the spacetime distortion as you do and know you know they're there).

EDIT: Perhaps the ping could only result in spacetime distortion if a cloaker is moving? So even if you get a negative result there could be cloakers standing still around you, and it would add to the positive pings, because then you know they're moving, and could be moving towards you read to bomb you. Would really make things exciting, or what do you think?
Oldgrimeyass
Downloaded Bears
#25 - 2013-07-05 15:37:45 UTC  |  Edited by: Oldgrimeyass
Or maybe CCP could just make it so drones can be set to Patrol or Orbit at different distances from the ship
Mag's
Azn Empire
#26 - 2013-07-05 15:44:03 UTC
Azrael Dinn wrote:
Mag's wrote:
Cloaks already have counters and are balanced. So why is this idea even required?


Cause they are not balanced and no one can't find them if they would like to go out and find them.

+1 to any idea that allows people to find cloaked ships.
Well actually they are balanced.

As no one can't find them, does this mean that someone can find them? You certainly know they are present.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Onomerous
KARNAGE
Ghostbirds
#27 - 2013-07-05 17:44:20 UTC
Danika Princip wrote:
Sure, if I can have a button to force you to undock and/or eject you from a POS.


+1
Lance Stratos
Sebiestor Tribe
Minmatar Republic
#28 - 2013-07-05 23:46:46 UTC
Cloaking is not a problem, to use a model that says "oh you have been here for not even 10 minutes, let me de-cloak you." isn't fair or balanced. The best solution is something that is extremely difficult for a player to do or takes long enough that it gives the cloaker fair game, if he is there.

my recommend solution would be something like a specific probe for scanning cloaky people. however it has a low scanner strength, can detect cloaked people. People in non-Cov Ops Ships take less time to scan, but still takes like 5 minutes to pinpoint (warp in would be a minimum of 10 or 20 rather then 0, so you still have to try and decloak them), and people in cov ops ships or cloaky T3s take longer. this means that for you to scan them they must be sitting still, if they are moving around they you know they are active. someone could be a bot warping around in your system cloaked for 3 hours non-stop? REPORT THEM or tell them to open a convo or you will.

again this is just an idea, so hate on me all you like.
Nikk Narrel
Moonlit Bonsai
#29 - 2013-07-06 00:14:55 UTC
Lance Stratos wrote:
Cloaking is not a problem, to use a model that says "oh you have been here for not even 10 minutes, let me de-cloak you." isn't fair or balanced. The best solution is something that is extremely difficult for a player to do or takes long enough that it gives the cloaker fair game, if he is there.

my recommend solution would be something like a specific probe for scanning cloaky people. however it has a low scanner strength, can detect cloaked people. People in non-Cov Ops Ships take less time to scan, but still takes like 5 minutes to pinpoint (warp in would be a minimum of 10 or 20 rather then 0, so you still have to try and decloak them), and people in cov ops ships or cloaky T3s take longer. this means that for you to scan them they must be sitting still, if they are moving around they you know they are active. someone could be a bot warping around in your system cloaked for 3 hours non-stop? REPORT THEM or tell them to open a convo or you will.

again this is just an idea, so hate on me all you like.

How does this increase the chances of PvE pilots exploding?

You have clearly increased the odds of cloaked ships being found, just not as easy as the OP.

As a miner, competing against my peers in other corps and alliances require them to risk going boom, and avoiding this by making better efforts.
If I wanted a pure time-sink game, I would keep it the same, or balance more in favor of PvE survival like you or the OP.

But I want to compete.
Azrael Dinn
Imperial Mechanics
#30 - 2013-07-06 06:26:14 UTC
Malcanis wrote:
Azrael Dinn wrote:
Mag's wrote:
Cloaks already have counters and are balanced. So why is this idea even required?


Cause they are not balanced and no one can't find them if they would like to go out and find them.

+1 to any idea that allows people to find cloaked ships.


Your idea is insanely unbalanced.


Well present a better solution to the problem then so that this talk about cloaks can end after years of complaining and we can start talking about something else. It's a topic that merges too often and there are always the two sides to it. And as much as you say my idea is out of balance I see that with the current mechanics the cloaks are even more out of balance.

So present a solution to the problem mr CMS. I realy don't care what it is as long as something happens even if you get local removed and then add probes but something needs to be done.

After centuries of debating and justifying... Break Cloaks tm

Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2013-07-06 09:46:42 UTC
Azrael Dinn wrote:
Malcanis wrote:
Azrael Dinn wrote:
Mag's wrote:
Cloaks already have counters and are balanced. So why is this idea even required?


Cause they are not balanced and no one can't find them if they would like to go out and find them.

+1 to any idea that allows people to find cloaked ships.


Your idea is insanely unbalanced.


Well present a better solution to the problem then so that this talk about cloaks can end after years of complaining and we can start talking about something else. It's a topic that merges too often and there are always the two sides to it. And as much as you say my idea is out of balance I see that with the current mechanics the cloaks are even more out of balance.

So present a solution to the problem mr CMS. I realy don't care what it is as long as something happens even if you get local removed and then add probes but something needs to be done.



What problem? There isn't a problem with cloaks, there is a problem with cowardice.
Mag's
Azn Empire
#32 - 2013-07-06 10:15:51 UTC
Danika Princip wrote:
Azrael Dinn wrote:
Malcanis wrote:


Your idea is insanely unbalanced.


Well present a better solution to the problem then so that this talk about cloaks can end after years of complaining and we can start talking about something else. It's a topic that merges too often and there are always the two sides to it. And as much as you say my idea is out of balance I see that with the current mechanics the cloaks are even more out of balance.

So present a solution to the problem mr CMS. I realy don't care what it is as long as something happens even if you get local removed and then add probes but something needs to be done.



What problem? There isn't a problem with cloaks, there is a problem with cowardice.
Indeed. Cowardice brought on by the fact their all seeing eye, 'easy mode' intel system isn't working as well for them. This effect can be gained without a cloak, but let's ignore that and focus on them instead.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Radhe Amatin
Federal Navy Academy
Gallente Federation
#33 - 2013-07-06 11:36:02 UTC
-1 Bad idea...... i fly an fast tackle when we are doing gate camp and stuff...... u can catch clocky ships if u have a decent dictor pilot and some practice with decloaking with a fast tackle.....Its true its a 50 - 50 gamble you get some you miss some but all depends on the skill of the pilots .
Adding a module that will declock the ship while u point at it will take out the fun in flying a fast ships for that purpose and will make things unbalanced and to simple otherwise boring.
Ran Koraka
School of Applied Knowledge
Caldari State
#34 - 2013-07-07 04:23:51 UTC
Welp.. was just an idea.

Thanks to everyone for the feedback.

Back to the drawing board.
Azrael Dinn
Imperial Mechanics
#35 - 2013-07-07 05:43:55 UTC
Mag's wrote:
Danika Princip wrote:
Azrael Dinn wrote:
Malcanis wrote:


Your idea is insanely unbalanced.


Well present a better solution to the problem then so that this talk about cloaks can end after years of complaining and we can start talking about something else. It's a topic that merges too often and there are always the two sides to it. And as much as you say my idea is out of balance I see that with the current mechanics the cloaks are even more out of balance.

So present a solution to the problem mr CMS. I realy don't care what it is as long as something happens even if you get local removed and then add probes but something needs to be done.



What problem? There isn't a problem with cloaks, there is a problem with cowardice.
Indeed. Cowardice brought on by the fact their all seeing eye, 'easy mode' intel system isn't working as well for them. This effect can be gained without a cloak, but let's ignore that and focus on them instead.


See now this is realy realy simple and even you two should get it. If there are no problems in the game then no one complains yes?
If a portion of the playerbase complains about something it means there is some kind of a problem.

This is something so simple that even you two should get it or you do get it but you choose to ignore it cause the current game mechanics suit your game style too well and you are affraid of chance like most people are.

And try to keep in mind that I'm just pointing out that there is a problem. I do not have any easy solutions for it cause I do not make games but it still doesn't remove the fact that something is wrong.

After centuries of debating and justifying... Break Cloaks tm

Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2013-07-07 07:19:35 UTC
Azrael Dinn wrote:


See now this is realy realy simple and even you two should get it. If there are no problems in the game then no one complains yes?
If a portion of the playerbase complains about something it means there is some kind of a problem.

This is something so simple that even you two should get it or you do get it but you choose to ignore it cause the current game mechanics suit your game style too well and you are affraid of chance like most people are.

And try to keep in mind that I'm just pointing out that there is a problem. I do not have any easy solutions for it cause I do not make games but it still doesn't remove the fact that something is wrong.



A portion of the playerbase will complain about literally every single aspect of EVE. According to you, we should be able to buy SP, have a separate no PVP server, no more than a handful of ships should be able to lock one another, all systems should have a population cap of a few hundred, autopilot should take you to zero, CONCORD should be in lowsec and a whole pile of other awful ideas people with no clue how the game works bring up in here constantly.

Just because some people want something changed doesn't actually make it a problem.
Atomic Virulent
Embargo.
#37 - 2013-07-07 07:53:29 UTC  |  Edited by: Atomic Virulent
Simple fix. Give it a 30 min duration. At the beginning of every subsequent duration, beginning with the 2nd, give it a 5% chance of malfunctioning and decloaking. This would prevent infinite AFK cloaking while still giving an active cloaked pilot the ability to re-cloak if he hits that 5% chance.
Omnathious Deninard
University of Caille
Gallente Federation
#38 - 2013-07-07 07:55:20 UTC  |  Edited by: Omnathious Deninard
Atomic Virulent wrote:
Simple fix. Give it a 30 min duration. At the beginning of every subsequent duration, beginning with the 2nd, give it a 5% chance of malfunctioning and decloaking. This would prevent infinite AFK cloaking while still giving an active cloaked pilot the ability to re-cloak if he hits that 5% chance.

To do that you would have to remove the cloak reactivation delay completely, but that would never be abused Roll

If you don't follow the rules, neither will I.

TheGunslinger42
All Web Investigations
#39 - 2013-07-07 09:23:22 UTC
Azrael Dinn wrote:
Malcanis wrote:
Azrael Dinn wrote:
Mag's wrote:
Cloaks already have counters and are balanced. So why is this idea even required?


Cause they are not balanced and no one can't find them if they would like to go out and find them.

+1 to any idea that allows people to find cloaked ships.


Your idea is insanely unbalanced.


Well present a better solution to the problem then so that this talk about cloaks can end after years of complaining and we can start talking about something else. It's a topic that merges too often and there are always the two sides to it. And as much as you say my idea is out of balance I see that with the current mechanics the cloaks are even more out of balance.

So present a solution to the problem mr CMS. I realy don't care what it is as long as something happens even if you get local removed and then add probes but something needs to be done.


You are fundamentally wrong when you insist that there is a problem that needs fixing. Cloaked ships have balance tradeoffs baked into their hulls. There are numerous things people can do when a cloaked player is in their system. Etc.

Why do you insist there is a problem, ignoring the facts, balance, and options already in place in the game? Are you utterly blind or just belligerently insisting more "I WIN" buttons for yourself?
Mag's
Azn Empire
#40 - 2013-07-07 10:25:23 UTC
Azrael Dinn wrote:


See now this is realy realy simple and even you two should get it. If there are no problems in the game then no one complains yes?
If a portion of the playerbase complains about something it means there is some kind of a problem.

This is something so simple that even you two should get it or you do get it but you choose to ignore it cause the current game mechanics suit your game style too well and you are affraid of chance like most people are.

And try to keep in mind that I'm just pointing out that there is a problem. I do not have any easy solutions for it cause I do not make games but it still doesn't remove the fact that something is wrong.
People complaining doesn't equate to there being a problem. This subject has been talked over before and the solutions to their perceived problems have been posted. Therefore it has been shown that no problem exists.

So until any problem can be shown that has no current solution, then these threads are pointless. If you can show a problem, then let's hear it. But going over old ground and false facts, will not help your cause.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.