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EVE Alliance Tournament Discussion

 
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Legacy ASB Ships

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Author
BadAssMcKill
Aliastra
#61 - 2013-07-05 08:57:46 UTC
Tabernash wrote:
Callic Veratar wrote:
Logical Chaos wrote:
Callic Veratar wrote:
(Assumption: if you use 5 boosts on a 13 charge ASB and reload it, it will go up to 9, is this wrong?)

I'm confused here. There's a suggestion that people will exclusively fly 13 charge ASB ships in the tournament, knowing full well that they're highly limited and can only be used once?

This is not like the tournament ships. It doesn't get unlimited 13 charge cycles, it gets 4 extra boosts. Period. They're the first four boosts the ship will ever use and it's immediately reduced to a normal ASB. As well, these cycles will happen at the beginning of the match when both teams are at their strongest.


Confirmed!


Thanks for confirming it.

While it may be unfair, the advantage is so limited, that I'm not sure it's worth the effort to police it. With the tournament ships, you can use them again and again. With these ships, if you use the booster it literally can never be used again. If you lose a tournament round without having the ASB on a enemy Sleip activated once, I'd say it's pretty safe to conclude you wouldn't have won no matter how many charges it has.

If it really is a big concern, and there are potential future changes that could cause similar issue, an "easy" fix would be to enforce ammo checking on ships when it checks CPU and PG checks on undock. (Like how you can't undock a rookie frigate with a siege blaster in a high slot).


Unconfirmed, don't be stupid.


M8 pls
Nico Aristaeus
The Vendunari
End of Life
#62 - 2013-07-05 08:59:25 UTC
Callic Veratar wrote:
Logical Chaos wrote:
Callic Veratar wrote:
(Assumption: if you use 5 boosts on a 13 charge ASB and reload it, it will go up to 9, is this wrong?)

I'm confused here. There's a suggestion that people will exclusively fly 13 charge ASB ships in the tournament, knowing full well that they're highly limited and can only be used once?

This is not like the tournament ships. It doesn't get unlimited 13 charge cycles, it gets 4 extra boosts. Period. They're the first four boosts the ship will ever use and it's immediately reduced to a normal ASB. As well, these cycles will happen at the beginning of the match when both teams are at their strongest.


Confirmed!


Thanks for confirming it.

While it may be unfair, the advantage is so limited, that I'm not sure it's worth the effort to police it. With the tournament ships, you can use them again and again. With these ships, if you use the booster it literally can never be used again. If you lose a tournament round without having the ASB on a enemy Sleip activated once, I'd say it's pretty safe to conclude you wouldn't have won no matter how many charges it has.

If it really is a big concern, and there are potential future changes that could cause similar issue, an "easy" fix would be to enforce ammo checking on ships when it checks CPU and PG checks on undock. (Like how you can't undock a rookie frigate with a siege blaster in a high slot).

The advantage might be limited in a way but is not small. Generally you will not survive a reload. 13 over 9 charges is a huge deal.

There are two types of people: People that can extrapolate from incomplete data.

Tabernash
Hard Knocks Inc.
Hard Knocks Citizens
#63 - 2013-07-05 15:02:07 UTC
Kadesh Priestess wrote:
Tabernash wrote:
Unconfirmed, don't be stupid.
It would be possible to load 13 charges again only if that ASB had pre-nerf capacity (which it doesn't have, just amount of charges loaded is legacy).


Man, you got me. I totally forgot that I only have one 13 ASB sleip, I better pick the right fight to field it in!

Or, more realistically, I have more then 40 of them, enough to field 2 each and every fight for all of AT.

Again. Broke mechanic, unfit-able, unintentional.

Give me 100 13 ASB ships to practice with / against on duality and I'm good with them being included. But if there is absolutely no way to recreate the ship I find it hard to believe it should be included simply cause it exists. You can't fit more then one energy transfer to specific ships, and that is completely within the realm of real in-game possibilities, but a setup that can't be recreated is fine?

HaartSp
The Deliberate Forces
HYDRA RELOADED
#64 - 2013-07-05 15:10:02 UTC
Tabernash wrote:
Kadesh Priestess wrote:
Tabernash wrote:
Unconfirmed, don't be stupid.
It would be possible to load 13 charges again only if that ASB had pre-nerf capacity (which it doesn't have, just amount of charges loaded is legacy).


Man, you got me. I totally forgot that I only have one 13 ASB sleip, I better pick the right fight to field it in!

Or, more realistically, I have more then 40 of them, enough to field 2 each and every fight for all of AT.

Again. Broke mechanic, unfit-able, unintentional.

Give me 100 13 ASB ships to practice with / against on duality and I'm good with them being included. But if there is absolutely no way to recreate the ship I find it hard to believe it should be included simply cause it exists. You can't fit more then one energy transfer to specific ships, and that is completely within the realm of real in-game possibilities, but a setup that can't be recreated is fine?


Or maybe you should learn to read, because he already posted workaround in this thread?
Tabernash
Hard Knocks Inc.
Hard Knocks Citizens
#65 - 2013-07-05 18:41:25 UTC
HaartSp wrote:

Or maybe you should learn to read, because he already posted workaround in this thread?


Who would be he? Cause he isn't Fozzie or Veritas, and plugging in HG Crystals and using drugs is hardly the same thing. But you know, whatever floats your boat.
Logical Chaos
Very Italian People
The Initiative.
#66 - 2013-07-05 19:44:55 UTC
Tabernash wrote:
HaartSp wrote:

Or maybe you should learn to read, because he already posted workaround in this thread?


Who would be he? Cause he isn't Fozzie or Veritas, and plugging in HG Crystals and using drugs is hardly the same thing. But you know, whatever floats your boat.


You say 13 ASB is shite because it cannot be trained against.

This thread explained how this effect can be somewhat matched as in you being able to train against it on the Test Server.

Not being able to train against it argument is invalid.
Nico Aristaeus
The Vendunari
End of Life
#67 - 2013-07-05 22:58:01 UTC  |  Edited by: Nico Aristaeus
Logical Chaos wrote:
Tabernash wrote:
HaartSp wrote:

Or maybe you should learn to read, because he already posted workaround in this thread?


Who would be he? Cause he isn't Fozzie or Veritas, and plugging in HG Crystals and using drugs is hardly the same thing. But you know, whatever floats your boat.


You say 13 ASB is shite because it cannot be trained against.

This thread explained how this effect can be somewhat matched as in you being able to train against it on the Test Server.

Not being able to train against it argument is invalid.

Oh please. The utter existence of such an overfull mod is ridiculous. Allowing broken mods would raise many eye brows. And then your solution. Work arounds to get close to the broken effect of a rebalanced mod. I see a simpler solution.

Edit: Less charges with bigger boosts (booster plus implants) protects better against alpha, i.e., the argument is valid.

There are two types of people: People that can extrapolate from incomplete data.

Admiral Goberius
Horde Vanguard.
Pandemic Horde
#68 - 2013-07-05 23:12:11 UTC
Logical Chaos wrote:
Tabernash wrote:
HaartSp wrote:

Or maybe you should learn to read, because he already posted workaround in this thread?


Who would be he? Cause he isn't Fozzie or Veritas, and plugging in HG Crystals and using drugs is hardly the same thing. But you know, whatever floats your boat.


You say 13 ASB is shite because it cannot be trained against.

This thread explained how this effect can be somewhat matched as in you being able to train against it on the Test Server.

Not being able to train against it argument is invalid.


that is no workaround since you get a much larger boost over a shorter time, it will only even out if the sleip burns through all of its charges not to mention it skews effects like extra boost cycles, overheating and hardeners that might turn off between the 9th and 13th charge

also the only reason you are here arguing is because you have a bunch of legacy ships to sell https://forums.eveonline.com/default.aspx?g=posts&m=3299434#post3299434

so plz go away mister happy merchant
Logical Chaos
Very Italian People
The Initiative.
#69 - 2013-07-06 10:06:54 UTC  |  Edited by: Logical Chaos
Confirming Sleipnirs biggest problem in a tournament setting is being alpha'd. And Sleipnirs are probably going to be the most popular ships with those ASBs. Your argument would only matter for things like frigates. And sorry but I highly doubt that this whole issue matters at all on frigate level.

Admiral Goberius wrote:

that is no workaround since you get a much larger boost over a shorter time, it will only even out if the sleip burns through all of its charges not to mention it skews effects like extra boost cycles, overheating and hardeners that might turn off between the 9th and 13th charge

also the only reason you are here arguing is because you have a bunch of legacy ships to sell https://forums.eveonline.com/default.aspx?g=posts&m=3299434#post3299434

so plz go away mister happy merchant


It's actually sad that it took so long for someone to point out, I was hoping for some juicy advertising but didn't want to do it myself.

BUT I have actually sold my Sleipnirs yesterday, the Mach is kind of sold as well (fairly cheap btw). So only a Phantasm and a Mael is left which are unlikely to be sold atm when I see the attention that they have gotten. Basically people went nuts on the Sleipnir and the other ships barely got any attention. So my motivation for this is limited now and I still think its a stupid idea to ban them.
Kainos Kerensky
The Forsakened Few
We Forsakened Few
#70 - 2013-07-06 17:15:38 UTC  |  Edited by: Kainos Kerensky
Also the idea of using implants and boosters to come close to mimicing the effect is stupid. Stop being tryhards.

Kainos Kerensky "Prepare for teh Vandersex!"

ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#71 - 2013-07-06 19:38:44 UTC
A post was deleted for flaming.

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ISD Tyrozan

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