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No major PVP driver in WH space

First post
Author
S1ck Friend
Doomheim
#161 - 2013-07-05 18:19:49 UTC  |  Edited by: S1ck Friend
maybe dumb idea... static nullsec wh in all c5/6 wh in addition to the current static wh
this is a quick thought without thinking it over seriously...

let the comments begin :D

or maybe a module of somekind to create a random outgoing wh to k-space (no HS of course)
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#162 - 2013-07-05 18:27:56 UTC
You are all wrong, I'm wrong, we should all biomass... Kidd, post with your main, scrub.


CCP, please leave wormholes alone and let us get bored, disband, and eventually some newbros will come and have the fun we used to have, before we were too cool for school. They can play in our ashes.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Messoroz
AQUILA INC
Verge of Collapse
#163 - 2013-07-05 18:29:28 UTC
S1ck Friend wrote:
maybe dumb idea... static nullsec wh in all c5/6 wh in addition to the current static wh
this is a quick thought without thinking it over seriously...

let the comments begin :D

or maybe a module of somekind to create a random outgoing wh to k-space (no HS of course)


Nullsecs are extremely common c5s/c6s. No need for statics.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#164 - 2013-07-05 18:58:06 UTC
I quite like the idea of some sort of CTF mechanic. Something you can obtain and take back to your system if the current owners do not defend it. It must be beneficial to own it in some way, desirable to have, but must give the defending party a chance to prevent an aggressor stealing it in a short space of time.
Messoroz
AQUILA INC
Verge of Collapse
#165 - 2013-07-05 19:07:57 UTC
Nix Anteris wrote:
I quite like the idea of some sort of CTF mechanic. Something you can obtain and take back to your system if the current owners do not defend it. It must be beneficial to own it in some way, desirable to have, but must give the defending party a chance to prevent an aggressor stealing it in a short space of time.


It's called moon goo.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#166 - 2013-07-05 19:11:03 UTC
Messoroz wrote:
It's called moon goo.

Not really.
Messoroz
AQUILA INC
Verge of Collapse
#167 - 2013-07-05 19:13:52 UTC
Nix Anteris wrote:
Messoroz wrote:
It's called moon goo.

Not really.


You capture it. It's highly desirable(isk fountain). You can hold it for at least one reinforce timer.

Stop denying what already exists in the sandbox.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#168 - 2013-07-05 19:33:01 UTC
I am 100% for additional conflict drivers in WH. I am 100% against CCP destroying the best part of EVE. I don't know and don't care about null sex. Any other additional disclaimers will be added as needed.


Here are some of the funny / lacking in intelligence topics:

1) do not form big alliance. They are bad: how do we determine too big?

2) bringing too many people to a PVP opportunity: how do we know you don't have more people? How do we determine who from our side doesn't get to fight? Why exactly should we weaken ourselves to make sure you can win?

3) Bat phoning is bad: yes, I would rather lose everything just so you can win?

4) Too many blues: Can you please list who is blue to who so we can all know what's going on? CCP should outlaw bluing?

5) Players are 100% to blame for the lack of PVP in C5/C6: Yes because it is easy to get enough caps into the other guys WH to combat his 10+ caps (see below)

6) Your defenses are too strong. No wonder no one attacks you: Yes, it is a good idea to have hundreds of billions in possessions in a POS with no defenses.


Too many of you only see things from your own perspective. You refuse to ever try to look at it from the other side of the gun. Have some of you even looked at what your wrote? Do really want to represent yourself with those words, sentences and / or ideas?
Messoroz
AQUILA INC
Verge of Collapse
#169 - 2013-07-05 19:47:26 UTC
Onomerous wrote:
I am 100% for additional conflict drivers in WH. I am 100% against CCP destroying the best part of EVE. I don't know and don't care about null sex. Any other additional disclaimers will be added as needed.


Here are some of the funny / lacking in intelligence topics:

1) do not form big alliance. They are bad: how do we determine too big?

2) bringing too many people to a PVP opportunity: how do we know you don't have more people? How do we determine who from our side doesn't get to fight? Why exactly should we weaken ourselves to make sure you can win?

3) Bat phoning is bad: yes, I would rather lose everything just so you can win?

4) Too many blues: Can you please list who is blue to who so we can all know what's going on? CCP should outlaw bluing?

5) Players are 100% to blame for the lack of PVP in C5/C6: Yes because it is easy to get enough caps into the other guys WH to combat his 10+ caps (see below)

6) Your defenses are too strong. No wonder no one attacks you: Yes, it is a good idea to have hundreds of billions in possessions in a POS with no defenses.


Too many of you only see things from your own perspective. You refuse to ever try to look at it from the other side of the gun. Have some of you even looked at what your wrote? Do really want to represent yourself with those words, sentences and / or ideas?


tl;dr We just want to F1 and win win win win
Rek Seven
University of Caille
Gallente Federation
#170 - 2013-07-05 19:53:08 UTC  |  Edited by: Rek Seven
Nix Anteris wrote:
I quite like the idea of some sort of CTF mechanic. Something you can obtain and take back to your system if the current owners do not defend it. It must be beneficial to own it in some way, desirable to have, but must give the defending party a chance to prevent an aggressor stealing it in a short space of time.


Like a trophy? That could work, and maybe it could have some benefit on the system it is anchored in. We could use the "black monolith" that you seen in some sites Smile

I think it would be good if CCP added moon goo to wormholes but not goo for the T2 line, obviously.

CCP could make it so in requires new harvester that can't be anchored at the pos, making them attackable by fleets of all sizes. At the end of a 4 hour RF time or successful hack, this structure could spew out moon goo in cans like the new exploration sites Blink

If you don't want people coming in to your system bashing the structure to try and get a fight out of you, don't build one.
Sorany
Republic Military School
Minmatar Republic
#171 - 2013-07-05 19:54:20 UTC  |  Edited by: Sorany
While we are throwing out ideas for a wormhole revamp, please give us supers. It is really not fair that our section of space is prohibited from using certain ships in the game.

THIS IS BS CCP, GIVE ME MY SUPERS NAO! Pirate

am i doing this right?
Joan Greywind
The Lazy Crabs
#172 - 2013-07-05 20:48:14 UTC
Alright I think we got some good discussions going on here (and a lot of bad ones, we will get back to it).

The ideas that I caught (I might have missed some, and sorry if I don't give credit to the people that said them but I can't go through the whole thread again)

1- make sma drop things again (just reverse the dam bug, yes it is a bug).

2- Make ships indestructible in the pos shields.

3- Make some type of higher level wormhole where you can't achor poses.

4- Make some type of random pve event (similar to incursions) where you can have many entities shooting at each other.

5- Make some kind of resource that is valuable for the defender that the attacker can take.

6- nerf t3????

7-add local to wh (obvious trolling, and more ammunition for the griefers to blatantly take me out of context )

If I missed any (i know I did) please add them later and I can keep updating this post.

Please if you want to know what this post is about read the first 2 pages first, especially if you want to post.

And guys please don't go offtopic, and before you post (I know I am asking for a lot) but ask yourselves this, Am I adding anything of value to the discussion? If you keep derailing the topic, CCP will lock it. By the way I know I am probably stretching, but it would be nice if we get an official response on this, as it has proven already, is a very heated topic.

Just a summary, This post is about adding in game conflict drivers in Wh space (currently we have zero). Fun and vengeance are counted as out of game conflict drivers (but still read the first 2 pages at least). Post away
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#173 - 2013-07-05 21:01:30 UTC  |  Edited by: Proclus Diadochu
You're acting like the only valid fixes are "CCP please add/remove stuff."


But let's just ignore all those people that say that mechanics DON'T have to change to fix any perceived problems. Carry on with "CCP please fix what some feel is not broken, but I feel is broken, so it must be broken." Also, there are plenty of good posts past page 2.


If people REALLY want to get into the discussion, read the first 9 pages.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Derath Ellecon
University of Caille
Gallente Federation
#174 - 2013-07-05 21:38:07 UTC
Rek Seven wrote:
Nix Anteris wrote:
I quite like the idea of some sort of CTF mechanic. Something you can obtain and take back to your system if the current owners do not defend it. It must be beneficial to own it in some way, desirable to have, but must give the defending party a chance to prevent an aggressor stealing it in a short space of time.


Like a trophy? That could work, and maybe it could have some benefit on the system it is anchored in. We could use the "black monolith" that you seen in some sites Smile

I think it would be good if CCP added moon goo to wormholes but not goo for the T2 line, obviously.

CCP could make it so in requires new harvester that can't be anchored at the pos, making them attackable by fleets of all sizes. At the end of a 4 hour RF time or successful hack, this structure could spew out moon goo in cans like the new exploration sites Blink

If you don't want people coming in to your system bashing the structure to try and get a fight out of you, don't build one.


Personally I don't like the idea of any static content such as moon goo. I don't see that it changes anything. We already have system effects and PI options that make some systems more worthwhile than others. Adding moon goo makes it all kind of the same. Some systems will be more desirable than others. And then you just have larger entities snatching up the good systems while smaller corps alliances who can't oust them take the less desirable systems.

So you end up with the big boys fighting each other like you do now, and everyone else just does their own thing.

I do like something that is more dynamic that can spur fights in a multitude of systems.
Joan Greywind
The Lazy Crabs
#175 - 2013-07-05 21:41:34 UTC
Proclus Diadochu wrote:
You're acting like the only valid fixes are "CCP please add/remove stuff."


But let's just ignore all those people that say that mechanics DON'T have to change to fix any perceived problems. Carry on with "CCP please fix what some feel is not broken, but I feel is broken, so it must be broken." Also, there are plenty of good posts past page 2.


If people REALLY want to get into the discussion, read the first 9 pages.



I agree about reading the whole post to get a full idea about the discussion, but 9 pages is lot to read, and if you must comment at least read a couple of pages before you do (it seems some people aren't ). I said the first two because it is easier to get the point more for instance than reading page 5. Personally I saw more quality posts in the later pages.

I am not saying that CCP should fix everything this game. I think EVE is the best game for the reason that all the good content is player driven. But the problem here is that there is no in game mechanic that allows me to create this content. At the end of the day we as a playerbase are constrained within the boundaries of the mechanics CCP offers us. And it is not a fix per say, it is an addition to add more meaningful PVP, which I can't see how the players can do. If you have a suggestion I would love to hear it.
CeNSeR
Sebiestor Tribe
Minmatar Republic
#176 - 2013-07-05 21:57:54 UTC
At Fanfest one of our directors went up to the mic at one of the roundtables and was asked what was his opinion of the current state of wormholes at the moment was.....

His answer was that the basic mechanics, timers e.t.c were absolutely spot on but we were in need of some more content.

The dev ( cant remember his name...the vertically challenged guy ) said that most of the wormhole bro's he talked to had been happy with the general mechanics and that they enjoyed the game play but were asking for more juice/content.

And i think things are now coming to a head where we wormholes are now crying out for some more JUICE.

So CCP SHOW ME THE JUICE
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#177 - 2013-07-05 22:43:53 UTC
I understand, and frankly, I can see why some people want these changes. I have met a number of wormholers that say they don't want to PVP outside of w-space. I think Messoroz said something to the affect of utilizing wormholes to pvp in other venues, which is a great way to create PVP opportunities, but wormholers would have to want to create these opportunities.

I know that the immediate response is "I don't want to PVP in null/low, I ONLY want to PVP in wormholes!" I've heard it at least 436,311 times. So, if staying in w-space, avoiding the nasty nullsec and lullable lowsec is the desire, then eventually wormholers do run out of things to fight over, since the community stabilizes, rules form, and stuff happens. Essentially, what I'm getting from all of this, is that some wormholers want content brought to them so they don't have to go anywhere outside of wormholes to enjoy their game.

Do I think that is a tad selfish on the part of some wormholers? Yes. Do I blame them for wanting content brought to them? It's your $15 a month, so you can say whatever you like as far as I'm concerned. I don't feel that wormholes were designed to be a stand alone game, separate from the rest of EVE. Eventually you have to interact with other parts of the community, or it gets boring.

Find someone to dislike and go evict them, or take a Tornado gang into null.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

chris elliot
Lazerhawks
L A Z E R H A W K S
#178 - 2013-07-05 22:49:24 UTC
There already is a mechanic for generating content. It's called not flying the same boring garbage. It is backed up by the secondary mechanic which is not being a blobby chode. Some of you in c5/c6 space are moaning about no pew. Others who shall remain nameless have so much they have to prioritize which ones to go after and what to let slide for another day.

The loot dropping and sma nonsense will not create content because, as I have already mentioned yet you failed to read. There is in place a mechanic that will 100% guarantee you no loot which is the instant unanchoring of modules the instant the tower dies.

So your argument that it will generate content by giving people loot is moot. Because people can already guarantee you no loot using normal functioning mechanics. Unless you then want to moan that you shouldn't be able to unanchor modules but that would make you look just blatantly stupid.

Tl;Dr for the people who are not boring, blobby, uber predictable a-holes, wormhole pvp is not only fine. But it's rocking right now.
Joan Greywind
The Lazy Crabs
#179 - 2013-07-05 23:04:10 UTC  |  Edited by: Joan Greywind
chris elliot wrote:
There already is a mechanic for generating content. It's called not flying the same boring garbage. It is backed up by the secondary mechanic which is not being a blobby chode. Some of you in c5/c6 space are moaning about no pew. Others who shall remain nameless have so much they have to prioritize which ones to go after and what to let slide for another day.

The loot dropping and sma nonsense will not create content because, as I have already mentioned yet you failed to read. There is in place a mechanic that will 100% guarantee you no loot which is the instant unanchoring of modules the instant the tower dies.

So your argument that it will generate content by giving people loot is moot. Because people can already guarantee you no loot using normal functioning mechanics. Unless you then want to moan that you shouldn't be able to unanchor modules but that would make you look just blatantly stupid.

Tl;Dr for the people who are not boring, blobby, uber predictable a-holes, wormhole pvp is not only fine. But it's rocking right now.



I didn't ignore it, I chose not to respond to it because other people have already answered you, and frankly it is bullshit. It is very easy to self destruct your ships and modules before you actually destroy the tower denying the attackers anything of value (one of the changes proposed was to take the ability of destroying ships inside pos shields). And I don't know if you are living under a rock but a new ninja change that came with the new patch, is that nothing drops from the SMA above a frigate.

You know it is very hard to take you seriously whe all you do is attack all the c5/c6 community for no apparent reason. And using words as "moaning" doesn't help either, because this is a discussion, something that grown ups do when you know, they are discussing issues.

Since you don't seem to have a basic understanding of human interaction and economics, having something of value can only incentivize to do a particular activity. So let us say I have a good chance to get a few ships out of the invasion, then it might make you do it more, it certainly won't make you do it less. We are here proposing to change the mechanics that guarantees 100% that you won't have any loot if you didn't notice.

And saying something doesn't work, because just.... is also a very weak form of argument. It doesn't take a game designer genius to figure out that making loot drop is not only solved by taking your ability to unachor your modules, but there can be other workarounds.

And anyways loot dropping is just 1 of the proposals (and I already said it might not be the best idea), and there are many more proposed, I summarized some of them (not all) not very long ago (page 9 I believe).

And the "not flying the same ****" is not a content generator" comment from you. I don't even think that statement makes sense whatsoever. PVP drivers are in game mechanics that incetivises PVP (not create a new form of PVP, just makes you want to do more of it).

And next time before seeing that your post went unanswered by one person, ask yourself this, did I not get a response because the other person is "stupid", or maybe because my post lacks any substance.

By the way the name calling was totally unwarranted, because "blatantly stupid" arguments don't generate 150 replies, or maybe it does according to your warped understanding of human interaction.

Just a heads up, if you are going to be spewing the same "quality" posts, getting a response (at least from me) is really flimsy.

I hope that was an enough response for you.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#180 - 2013-07-05 23:22:45 UTC
Messoroz wrote:
Onomerous wrote:
I am 100% for additional conflict drivers in WH. I am 100% against CCP destroying the best part of EVE. I don't know and don't care about null sex. Any other additional disclaimers will be added as needed.


Here are some of the funny / lacking in intelligence topics:

1) do not form big alliance. They are bad: how do we determine too big?

2) bringing too many people to a PVP opportunity: how do we know you don't have more people? How do we determine who from our side doesn't get to fight? Why exactly should we weaken ourselves to make sure you can win?

3) Bat phoning is bad: yes, I would rather lose everything just so you can win?

4) Too many blues: Can you please list who is blue to who so we can all know what's going on? CCP should outlaw bluing?

5) Players are 100% to blame for the lack of PVP in C5/C6: Yes because it is easy to get enough caps into the other guys WH to combat his 10+ caps (see below)

6) Your defenses are too strong. No wonder no one attacks you: Yes, it is a good idea to have hundreds of billions in possessions in a POS with no defenses.


Too many of you only see things from your own perspective. You refuse to ever try to look at it from the other side of the gun. Have some of you even looked at what your wrote? Do really want to represent yourself with those words, sentences and / or ideas?


tl;dr We just want to F1 and win win win win


Wow... You are a... 'winner'? You don't have a clue but that's ok. Just keep thinking that small.