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Profitability of Orca mining ops

Author
Stable Cusp
School of Applied Knowledge
Caldari State
#1 - 2013-07-05 18:46:19 UTC
Orca assisted mining operations can be very profitable, but the orca pilot doesn't contribute directly to the yield. If you have a small fleet, at what point does it become profitable to move a miner into an orca?

tl;dr: A good orca pilot is only profitable with 4+ Retrievers; a new orca pilot needs 6+

There are four bonuses from fleet mining operations, three of which depend on the orca:
1. Mining Foreman skill
2. Mining Foreman Links and Mining Director multiplier of those links
3. Use of Mining Drones with defense from Orca drones
4. Time saved shuttling to station

This analysis considers pilots to have the greater of level 3 or the required skills to undock each class of mining ship. It imagines that pilots in Orca-supported operations will use mining drones, but pilots in Orca-less fleets will use scout drones for defense. With these assumptions, a Mackinaw yields 1080+86 m3/min, a Retriever yields 965+86 m3/min, and a Venture yields 361+79 m3/min. I think this last should be 361+34, but I'm going to go with EFT's number. This means a Macinaw is equivalent to 1.1 Retrievers, and a Retriever is equivalent to 2.7 Ventures, and I'll just use "Retriever-equivalents" from here on.

I use the scenario of mining in a belt 20 AU from the base station, and allow 30 seconds to turn around in station (load station graphics, unload cargo, click undock, and complete). This gives time off-station around 80s/sortie macinaw and retriever and 60s for venture. This means that the orca cargo bonus is ~4.5% for Macinaw, 6% Retriver, and 8% for Venture.

The two most important parameters are the number of pilots and the Mining Director level of the Orca pilot. He will be assumed to have Mining Foreman V in both the Orca and Orca-less cases, because that is a prerequisite for the Orca.

The output is net ore yield in m3/min/participant, which can be envisioned as a family of Yield - vs - pilot number curves for MD[0-5], with MD0 representing no Orca. MD0 is the baseline, in which each Retriever-equivalent pilot yields 1.1*965=1061 m3/min and earns a share of 1061 m3/min, and the question is: how many pilots do you need at each MD level to exceed 1061?

The answer surprised me. At MD=1, each orca-supported retriever gets 10% bonus from Mining Foreman, 2.3% bonus from Link, 6% bonus from time in-belt, and 9% bonus from drones. Each orca-supported miner yields 1237 m3/min, or 176 extra m3/min than without the orca. The per-participant yield is greater than fleet-only operations when those extra 176 m3/min exceed the 1061 m3/min that the orca pilot would generate in his own Retriever. At Mining Director 1, you need SIX Retrievers to pay for the Orca. Even at Mining Director V, you need 4 Retrievers to pay the Orca pilot.

The biggest uncertainty here is distance to station and time off-belt. If you're working in a stationless system, the time benefit of the Orca may be dramatically larger. 3 Retrievers with a 3 minute turn-around, 2 Retrievers with a 7 minute turn-around.

That fleet of 4 retrievers will harvest roughly 5400 m3/minute, and will fill the Orca every 27 minutes (or so). They will fill an Itty V every 6-9 minutes, which is plenty of time to cycle the Itty between the field and station. Of course, the Industrial pilot would also require a share of the yield, and would only be a positive addition with a fleet of 8 or more Retriever-equivalents.

Appreciate any comments or corrections of math.
Schalac
Apocalypse Reign
#2 - 2013-07-05 18:51:54 UTC
The orca allows more constant mining of the field when combined with another orca or freighter to haul away the ore you will gain more over time even with less pilots mining. This also takes into account that with orca bonus you can have 25 km mining lasers allowing you to strip more of the field from one spot. Orca mining even with one hulk is better.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Winter Archipelago
Autumn Industrial Enterprises
#3 - 2013-07-05 20:10:12 UTC
Schalac wrote:
Orca mining even with one hulk is better.

I don't know about the Hulk, but I do know that, for a Retriever, it is actually better to do a pair of Retrievers instead of a single Retriever and a single Orca. Prior to the mining changes, with all involved having perfect skills, it was more profitable to do 2 Hulks and 1 Orca, or with average skills (everything to 4), it was better to do 3 Hulks. I'm not sure what the new data is, and I'm having difficulty in finding it online right now, but in regards to the old information:

http://oldforums.eveonline.com/?a=topic&threadID=1250715

For the most part, it is going to be safe to assume that, with 2 players, having two mining ships will always be better, and from there on, it begins to be dependent upon skills.
Jamagh
Grand Violations
#4 - 2013-07-05 20:20:18 UTC
I have found it to be profitable with an Orca, two Mackinaws and a Charon. Took an entire belt to fill that Charon.

"Please stop reopening silly rumor threads."  CCP Navigator.

Sex Slave Girl
Absolute Order XVIII
Absolute Will
#5 - 2013-07-05 20:23:36 UTC
You guys get horny from this???
QuakeGod
Empire Manufacturing
#6 - 2013-07-05 20:34:16 UTC
How is an Orca only profitable with 4 to 6 retrievers? And why are your miners only getting 1,237 m3/min with Retrievers?

I mine with 2 Skiffs and 1 Orca. Each Skiff pulls in over 1,600 m3/min (and that's without mining drones) and net me around 200 million isk per day.

So, the Orca pays for itself in a little over 3 days. How is that not profitable? You don't need a massive fleet to turn a profit, just good skills and equipment.
Maldiro Selkurk
Radiation Sickness
#7 - 2013-07-05 21:04:56 UTC  |  Edited by: Maldiro Selkurk
Schalac wrote:
The orca allows more constant mining of the field when combined with another orca or freighter to haul away the ore you will gain more over time even with less pilots mining. This also takes into account that with orca bonus you can have 25 km mining lasers allowing you to strip more of the field from one spot. Orca mining even with one hulk is better.


Not sure if im misreading your post so feel free to clarify if im reading it incorrectly but...

Assumptions:

1. On average it takes 3 jumps to take ore from point of source to nearest reasonable marketing point.

2. Every pilot in question is maxed on all relevant skills.

3. I only mine in high sec, if you are using other parameters that I would need to know.

You contend that:

1 Orca, 1 Freighter and 1 Hulk

will outperform:

3 mackinaws ( I use a 3 system cluster for mining, each has a dock, when i have a charon full load at any dock one pilot stops mining and hauls to market, then goes back to mining)

I also use a 'cruise at slow speed while you mine' method and don't even need the 14km laser range I already have.

If your method works better in practice im interested, I just don't see how it could be.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Schalac
Apocalypse Reign
#8 - 2013-07-05 22:39:57 UTC
Maldiro Selkurk wrote:
Schalac wrote:
The orca allows more constant mining of the field when combined with another orca or freighter to haul away the ore you will gain more over time even with less pilots mining. This also takes into account that with orca bonus you can have 25 km mining lasers allowing you to strip more of the field from one spot. Orca mining even with one hulk is better.


Not sure if im misreading your post so feel free to clarify if im reading it incorrectly but...

Assumptions:

1. On average it takes 3 jumps to take ore from point of source to nearest reasonable marketing point.

2. Every pilot in question is maxed on all relevant skills.

3. I only mine in high sec, if you are using other parameters that I would need to know.

You contend that:

1 Orca, 1 Freighter and 1 Hulk

will outperform:

3 mackinaws ( I use a 3 system cluster for mining, each has a dock, when i have a charon full load at any dock one pilot stops mining and hauls to market, then goes back to mining)

I also use a 'cruise at slow speed while you mine' method and don't even need the 14km laser range I already have.

If your method works better in practice im interested, I just don't see how it could be.

No. If you have a freighter on grid then you would need 3-4 hulks. But for 1 hulk and 1 orca the time you save by only needing to fly the orca to station once in, I think it was 15 cycles, lets you mine more ore than going to station every time your cargo fills because my orca character is maxxed out with an implant. Then again, I mine at a minimum 9 jumps away from Jita. 6 or 7 jumps from Amarr. But I normally sell locally unless I can get a better price in another close constellation. I rarely ever take my mins to a hub. Better buy orders in manufacturing systems.

Honestly though, the only reason I truly mine is to get people to attack me. I like to kill gankers, but most times they don't engage when my scorpion locks them as soon as they show up on grid. I don't know why that is. It's only a scorp, you can kite that all day.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Unsuccessful At Everything
The Troll Bridge
#9 - 2013-07-05 22:56:00 UTC
Sex Slave Girl wrote:
You guys get horny from this???


I am. Somewhere out there is a Hulk, an Orca AND a Charon ready to be molested by a group of catalysts...

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#10 - 2013-07-05 22:56:05 UTC
If you've got a fully fit orca... which is pretty pricey, you might as well get a mining foreman mindlink

the only link that boosts yield is the laser optimization link (range can be nice though)

assuming max skills:
2.5*5 *1.5 *1.15 = 21.5625 % reduced cycle time, ie 27.5% increased mining rate.

4 mining barges+ an ora with that fit/pilot will outmine 5 barges with no orca

The 10% from the earlier skill is not orca dependent, any retriever in the fleet could have that skill and be set as the booster.

However, if you throw on a mindlink, you'd only really expect an orca pilot to have one, so thats 1.15/1.1 = 1.04545x more yield per cycle.
The link bonus becomes: 2.5*5*1.5*1.5*1.15 = 32.34375% reduction to cycle time = 1.47x the mining rate.

Add in the 1.04545x from the mindlink to yield per cycle, and you get 1.54x the mining rate.

2 mining barges and a max skilled, mindlinked Orca will outmin 3 barges.

But the Orca has another 2 highs, and they don't need to be mining links.

Consider making 1 a T2 shield harmonizing link
2.5*5*1.5 = 18.75% bonus to resists = 23% more shield EHP
you could also put on a damage control armor link, for 23% more armor EHP... now maybe if you weren't already fitting for max yield, you could drop some tank and fit for more yield (or switch from a procuror to a retreiver or hulk).


Lets assume T1 links (mining foreman links to lvl 4, all else relevant to 5) and no mindlink
2*4*1.5*1.15 = 13.8% cycle reduction = 16% higher mining rate
In this case, 7 mining barges+ the orca will outmine 8 mining barges and no orca.

Assuming you have the link specialist skill, and orca skill to only lvl 4:
2*4*1.4*1.12 = 12.544 = 14.343% higher mining rate
In this case, its 8 barges and an orca > 9 barges

Basically, if you;ve got a mindlink, with 2 barges, you're not losing by adding an orca instead of a barge
T2, no mindlink, after 4 barges, add your orca
No T2 link, after 8-9 barges, add the orca
Nexus Day
Lustrevik Trade and Travel Bureau
#11 - 2013-07-05 22:59:03 UTC
Unsuccessful At Everything wrote:
Sex Slave Girl wrote:
You guys get horny from this???


I am. Somewhere out there is a Hulk, an Orca AND a Charon ready to be molested by a group of catalysts...

Careful not to get Veldspar on your chin.