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Wormholes

 
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How are the other PVP entities enjoying targets instantly seeing new signatures?

First post
Author
Vicentino
Sebiestor Tribe
Minmatar Republic
#41 - 2013-06-07 17:23:37 UTC
The fact that you can see WH sig appearing in your overlay immediately is game breaking design.
In fact it is sort of silly you see same stuff regardless of ship you are in. I'm sure e.g. dreads were not designed for exploration.

The whole design to show the signatures the way they are shown was justified by the statement that it brings exploration visible to the players.
I fully disagree with this design reasoning. I do not get what it has to do with exploration that you see all the exploration options once you enter the system

I'm pretty sure Mr. Columbus did not see North American continent in his overlay view.

Indo Nira
The Scope
Gallente Federation
#42 - 2013-06-07 17:34:26 UTC
Well.... all i see is ganking being a little bit harder. I wanna see the dreads / archons / t3s warp out of the anoms their running while scrammed / in siege. Or maybe the end of rolling the static for pew... might have to scan the enemies' static and jumping into it and ganking from there...

VoC lost 44 bil worth of ships that way yesterday. http://kb.vergeofcollapse.com/?a=kill_related&kll_id=34552
Mr Kidd
Center for Advanced Studies
Gallente Federation
#43 - 2013-07-05 00:24:15 UTC  |  Edited by: Mr Kidd
Terrorfrodo wrote:
Nathan Jameson wrote:
I dislike the change as well, but not because it amounts to an even-easier early-warning system. It's because it's even easier to program farming bots around it now. New sig = new face in local.


Although if we could somehow identify people using such a bot, I'd be willing to log out in their system... Twisted

Anyway I don't think botting is viable in w-space combat sites, only for mining. I've never seen someone in w-space who acted like it was a bot.


W-space is not ideal for botting....that is true. But with instant intel (discovery scanner), it is possible now because it's range is infinite and if you know what sigs you have and you only have one static, it's not hard to close it. With the static closed, any new sig can be assumed to be a wh, instant warp to pos.

I saw some russians....very late US TZ moving moving multiple toons in/out of our hole from a C4. The idea that they might be botting was keen on my mind as 7 at a time would simultaneously jump the wh from the c4 to our system and simultaneously warp to our hs jump. Prolly just multiboxers. But with the discovery scanner....who knows? Maybe they gave it a shot and couldn't make it hands off enough to make it work. *shrugs*

Don't ban me, bro!

Jack Miton
School of Applied Knowledge
Caldari State
#44 - 2013-07-05 02:28:09 UTC
i hate it.
that said, I did have a good chuckle when i found a miner in a system with only 1 ore site. (that's still a stupid change too.)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#45 - 2013-07-05 06:46:22 UTC
Mr Kidd wrote:
With the static closed, any new sig can be assumed to be a wh

No it can't.
Van Kuzco
Perkone
Caldari State
#46 - 2013-07-05 07:18:47 UTC
Chitsa Jason wrote:
I have told CCP that it is big issue for wormhole people.


They should just stop auto update in wormholes or put a 30-60 minute delay on all new signatures in wormholes. This should be trivially easy for them to implement.
Van Kuzco
Perkone
Caldari State
#47 - 2013-07-05 07:25:22 UTC
Nix Anteris wrote:
Mr Kidd wrote:
With the static closed, any new sig can be assumed to be a wh

No it can't.


No, but you treat it as such until it is actually scanned down.
Nathan Jameson
Grumpy Bastards
#48 - 2013-07-05 08:35:54 UTC
There have been recorded cases of wormholes not immediately appearing on the discovery cheaty mccheat scanner, giving gankers a period of time to pick off targets, but these have been nowhere often enough.

I'd prefer new wormholes not showing up even on probe results for at least ten minutes.

http://www.wormholes.info

Random Woman
Very Professional Corporation
#49 - 2013-07-05 09:15:22 UTC  |  Edited by: Random Woman
Chris Winter wrote:
Chitsa Jason wrote:
I have told CCP that it is big issue for wormhole people.

It's balanced the way it is.

Hunters get faster probing and no need to probe for grav sites.

Potential victims get warning, if they know what they're doing.

Give it a few months to see how things shake out. Without the early warning, mining in WHs will be truly dead.


I think most ppl could care less about mining in WHs it's always been **** and always will be **** as long as CCP doenst improves the refining arrays with some common sense(tm).

Knowing CCP, this will never happen. Lets face it, they are plain incompetent with everything even remotly conected to the POS system, or common sense(tm) .

The stupid systemscanner makes it almost impossible to jump cap escalation farming fleets unless you are rage rolling with a 30+ ppl fleet. So you can smash in there right away.

The system Scanner destroyed the entire watch/hide game for WHs.

It was good before, ppl were able to spot new signatures, like now, but they had to put effort into it, now they get that information for free, rubbed into their face.

While the sneak up faction had time to asses the sitiuation before and plan. Now its just about being fast and have a lot of brute force at your disposal. Destroyed the entire, hopefully nobody has seen me game.

Eve Online Odyssey - successully removing the exploration bits from exploration.
Van Kuzco
Perkone
Caldari State
#50 - 2013-07-05 11:11:26 UTC
Nathan Jameson wrote:
There have been recorded cases of wormholes not immediately appearing on the discovery cheaty mccheat scanner, giving gankers a period of time to pick off targets, but these have been nowhere often enough.

I'd prefer new wormholes not showing up even on probe results for at least ten minutes.


I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose.
Jack Miton
School of Applied Knowledge
Caldari State
#51 - 2013-07-05 11:20:23 UTC
Van Kuzco wrote:
I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose.

omfg would you people get over dsps?
they do NOTHING combat probes dont do, move the fk on to real issues.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Ellariona
B52 Bombers
#52 - 2013-07-05 16:00:34 UTC
Lusty Wench wrote:
QT McWhiskers wrote:
This is true. Before hand it would take someone between 4-8 seconds to find the new sig. Now, they have A WHOLE 4 SECONDS to react to the new sig and locate it. And as The Doctor has said. You can do a lot in 4 seconds.

I honestly dont see what the fuss is all about. Its literally 4-8 seconds of early warning. I dont care how good you are, You are not going to find site runners, get your fleet ready on in the hole, AND warp on top of them in 8 seconds. Its just not possible. If they are paying attention, then you have almost exactly the same chance to find and kill them as before. If they arent, then you get the kill anyways.

And if its caps in a site, then you have exactly the same amount of time as you had before. Their siege or triage timer.



No....they have MUCH more time.

The sig spawns in the destination system as you initiate warp to your side of it.
The new sig is now on their screen.
You're in warp to the hole, on your side.
You jump through the hole.
Session change.
New hole loads.
Scanner runs.

They've been POS'd up for about a minute already.


^THIS
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#53 - 2013-07-05 16:01:47 UTC
Having it on a delay, combined with ore sites being anoms, will turn miners into free food for anyone who comes along. There's nothing the miner can do to protect themselves. At least before Odyssey, constant use of dscan gave you the opportunity to see probes out looking for you.

Mining in WHs will slowly cease to exist with this change as people discover that they can be ganked with little effort by any and all.

Random Woman wrote:

I think most ppl could care less about mining in WHs it's always been **** and always will be **** as long as CCP doenst improves the refining arrays with some common sense(tm).

Knowing CCP, this will never happen. Lets face it, they are plain incompetent with everything even remotly conected to the POS system, or common sense(tm) .

Mining in WHs is actually quite lucrative, especially for larger groups. Serious mining groups will build a rorq to skip the **** POS refine; more casual groups still make a decent profit even with a 30% hit.
Yokomaki
Imperial Academy
Amarr Empire
#54 - 2013-07-05 17:25:12 UTC
Chitsa Jason wrote:
I have told CCP that it is big issue for wormhole people.


-1

Whoa whoa, you mean its a big issue for large PvP alliance WH people right? Aren't large PvP alliances still the minority in WH space? Even if you don't like carebears aren't they still the majority and wouldn't they likely have a different opinion than the large pvp alliances that want to sneak in and kill them?

I voted for you but I don't agree with this. I don't carebear much but I enjoy being able to see all the sigs when I enter the system because when you are a small corp and trying to scan down a chain with only 1 or 2 people this is a time saver. Most corps don't have 20 people working to scan down all the chains.

I also LIKE the ability to see new sigs pop up in my scanner when I'm in my home system.

Please make sure you take all WH dwellers into account instead of blanketing everyone with you and your buddies opinions.
Yokomaki
Imperial Academy
Amarr Empire
#55 - 2013-07-05 17:31:44 UTC  |  Edited by: Yokomaki
Random Woman wrote:

The stupid systemscanner makes it almost impossible to jump cap escalation farming fleets unless you are rage rolling with a 30+ ppl fleet. So you can smash in there right away.



Holy tears. If someone wasn't constantly probing while in their escalation gangs and you had time to form a fleet and then warp in on them, they likely aren't going to be on the ball with the new system either. So a new sig pops up, if they are as bad as the people that don't constantly probe you have the same chance of catching them as before. Now you can even point your dscan at the anoms in system view and find them super fast. On top of that they aren't going anywhere while in Siege/Triage so you have roughly the same time period as before.

Stop QQing and change your tactics holy smokes.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#56 - 2013-07-05 17:49:30 UTC
Yokomaki wrote:
-1

This is the security status of the system you want to live in.

Yokomaki wrote:
I also LIKE the ability to see new sigs pop up in my scanner when I'm in my home system.

This is you trying to be safe in what is supposed to be the most hostile and unforgiving space in game.

Yokomaki wrote:
Please make sure you take all WH dwellers into account instead of blanketing everyone with you and your buddies opinions.

Actually it's taking into account the spirit of wormholes as they were when they were introduced, not the carebear haven they have become.
Bjurn Akely
The Scope
Gallente Federation
#57 - 2013-07-05 18:00:44 UTC
Yokomaki wrote:
Chitsa Jason wrote:
I have told CCP that it is big issue for wormhole people.


-1

Whoa whoa, you mean its a big issue for large PvP alliance WH people right? Aren't large PvP alliances still the minority in WH space? Even if you don't like carebears aren't they still the majority and wouldn't they likely have a different opinion than the large pvp alliances that want to sneak in and kill them?

I voted for you but I don't agree with this. I don't carebear much but I enjoy being able to see all the sigs when I enter the system because when you are a small corp and trying to scan down a chain with only 1 or 2 people this is a time saver. Most corps don't have 20 people working to scan down all the chains.

I also LIKE the ability to see new sigs pop up in my scanner when I'm in my home system.

Please make sure you take all WH dwellers into account instead of blanketing everyone with you and your buddies opinions.


I am in a minute WH corp and I still strongly dislike the new changes. Even when I am running sites in our hole. It's too damn safe! Sec status -1 should be dangerous, not a printing-press for ISK. And you can bet your ass that will be next. "Why should w-space be so lucrative when it's so safe?"

For me w-space have always (since my fourth day in Eve) been the great unknown. The danger lurking just under the surface. I say this both as a receiver and giver of unsuspected attacks.

Bjurn Akely
The Scope
Gallente Federation
#58 - 2013-07-05 18:03:52 UTC
Jack Miton wrote:
Van Kuzco wrote:
I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose.

omfg would you people get over dsps?
they do NOTHING combat probes dont do, move the fk on to real issues.


I don't think you realized how good DSP's where in some regards. With their huge scanning volume it was very easy to have them out far far far away from any point withing the solar system they monitored. This is a huge bonus in systems that are large, say around 140 AU as my current home.
Yokomaki
Imperial Academy
Amarr Empire
#59 - 2013-07-05 18:12:02 UTC
I'm definitely not trying to be safe. We moved into wormholes because of the risk involved not the ISK. We are bad at making money. We are new dudes but we DO go looking for non-suicide fights all the time. We have roughly a 4 hour primetime and at least an hour of it is spent scanning the chain. WIth your mega-alliance you could scan the same chain down in probably 10 minutes. Your argument is basically "join the blob or stay within a few jumps of your system or expand your playtime".

The system scanner and sig changes make traversing through the chain easier for the little people. Since we can't put a cloaky in every system in our chain or have 5 people constantly up and down the chain looking for targets, having the sigs instantly appear (and roughly what planets they are at) shaves a few minutes off the process for each system. It also means when we come back through the system we can quickly check siggy against the system scanner to see if any new sigs appeared while we warp to the next hole.

To some old vets that have done it this way for years this may suck, but this is polish to an archaic system to some of us. Trying to catch players in escalation sites is a EXTREME minority of WH population.
Yokomaki
Imperial Academy
Amarr Empire
#60 - 2013-07-05 18:16:17 UTC
Indo Nira wrote:
Well.... all i see is ganking being a little bit harder. I wanna see the dreads / archons / t3s warp out of the anoms their running while scrammed / in siege. Or maybe the end of rolling the static for pew... might have to scan the enemies' static and jumping into it and ganking from there...

VoC lost 44 bil worth of ships that way yesterday. http://kb.vergeofcollapse.com/?a=kill_related&kll_id=34552



Exactly. Siege and Triage modules didn't get a reduced cooldown and the sleepers didn't stop scramming.