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EVE New Citizens Q&A

 
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a few questions relating too PvP sorry :/

Author
Jamie Mikakka
Doomheim
#1 - 2013-07-04 07:21:26 UTC  |  Edited by: Jamie Mikakka
so I have looked through the forum and while most of my questions where answered to some degree already I still feel I need to ask.

When can I start to PvP?

Normal response is right away, everybody needs a tackle, and while I do very much plan to do this while I skill up, My question is when is it a smart time too solo pvp/1v1?

Now I am well aware I will lose plenty more ships soloing compared to say getting into a group, and while I plan to group I also plan to solo. I am currently levelling everything I need, the basic outline of my plan is fitting/manoeuvring/dps not in any particular order, I am levelling the main skills first to say 2 or 3 depending then the outlying and repeating, building a steady base.

lastly this also has been asked a insane amount of times and I apologise for asking again but what would be the smart option for a t1 frigate?

I know they have all got there pluses and minuses but I wanted to fly the merlin with light Ion blasters (a fit I found that looked fun on top ten hammer), but then it dawned on me, while the dps will be good even in lowish levels I might not have the manoeuvrability too stick close enough to do the damage in a dog fight, what is, in your opinion the most sp friendly in other words what frigate will get me having fun the fastest?.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#2 - 2013-07-04 07:54:40 UTC
I think a merlin is an excellent choice. Use a microwarpdrive to get in range. You could use a web (statis webifier) to hold the target down.

As for a smart time to start, sooner is better. The only way to be really be `ready` for it is when you have a bit of experience, only one way to get that!

You could think about recording/frapsing your fights. There is usually a lot going on, and it can go really fast. Being able to look them back might help analysing what happened.
Jamie Mikakka
Doomheim
#3 - 2013-07-04 08:01:58 UTC
Bloemkoolsaus wrote:
I think a merlin is an excellent choice. Use a microwarpdrive to get in range. You could use a web (statis webifier) to hold the target down.

As for a smart time to start, sooner is better. The only way to be really be `ready` for it is when you have a bit of experience, only one way to get that!

You could think about recording/frapsing your fights. There is usually a lot going on, and it can go really fast. Being able to look them back might help analysing what happened.



yea good idea! so once i can get it fitted even with tech 1 options us fitting it with tech 2 options like the build is not a option i do not have the fitting or the skills to equip wont pose a problem?
lollerwaffle
Tribal Liberation Force
Minmatar Republic
#4 - 2013-07-04 08:14:55 UTC
Jamie Mikakka wrote:
Bloemkoolsaus wrote:
I think a merlin is an excellent choice. Use a microwarpdrive to get in range. You could use a web (statis webifier) to hold the target down.

As for a smart time to start, sooner is better. The only way to be really be `ready` for it is when you have a bit of experience, only one way to get that!

You could think about recording/frapsing your fights. There is usually a lot going on, and it can go really fast. Being able to look them back might help analysing what happened.



yea good idea! so once i can get it fitted even with tech 1 options us fitting it with tech 2 options like the build is not a option i do not have the fitting or the skills to equip wont pose a problem?


Keep in mind that meta 1-4 level items are more effective than pure t1 (meta 0) items, and can also be cheaper in some (but not all) cases, and probably easier to fit as well.

The merlin is a fun little tanky ship that can be blaster fit or rail fit, with either microwarpdrive or afterburner as a propulsion mod.

For starters, if you prefer to use an afterburner, remember to fit a warp scrambler to deactivate your foe's microwarpdrive, and a webifier to hold them in place.

A good place to look for targets is faction warfare lowsec, sit in novice plexes at 0-5 KM, lock stuff and shoot it. Remember to keep an eye on your directional scanner and local chat, try to avoid blobs etc. Don't be afraid to engage 1 vs 2 or 3, even if you lose you'll learn something.

Failing that, find some lowsec systems with pirates, hop around safespots and ask for a 1v1 frigate fight. After the fight, ask for pointers, tips etc. If they blob or gank you, well it's only a cheap fitted t1 frigate anyway. Don't bother with this in hi sec as most people there are risk averse scum Lol
Jamie Mikakka
Doomheim
#5 - 2013-07-04 08:25:18 UTC
thanks for the info guys, gotta say getting into eve I knew I was going to enjoy it, but was unsure of the skills in terms of do I have to max to stand a chance, I have to say this refreshing too know that its not the case.
Jamie Mikakka
Doomheim
#6 - 2013-07-04 09:36:06 UTC
just got me thinking about the microwarp drive/after burner.

with the microwarpdrive skills at zero just for the example.

limited 1MN microwarpdrive uses 23/15 cpu/power and ill go 1863 with it on.

limited 1mn afterburner only uses 15/10 cpu/power but only goes 687

the guide for using this fit said ( link at bottom)

"Use the microwarpdrive to close the gap between you and your target, and then switch it off while you orbit at point blank range. Keep the warp scrambler and stasis web on your target at all times"

so would I be better too use the afterburner until I up my fitting skills, giving me more fit for other items, seeing a kitting ship such as the condor would out run me anyway especially when I am still uping my skills?


http://massively.joystiq.com/2012/09/02/eve-evolved-fitting-a-brawler-frigate-for-pvp/
Jamie Mikakka
Doomheim
#7 - 2013-07-04 09:37:54 UTC  |  Edited by: Jamie Mikakka
dp sorry
Radius Prime
Tax Evading Ass.
#8 - 2013-07-04 18:15:43 UTC
Jamie Mikakka wrote:
thanks for the info guys, gotta say getting into eve I knew I was going to enjoy it, but was unsure of the skills in terms of do I have to max to stand a chance, I have to say this refreshing too know that its not the case.


Of course skills matter.. You will always have your best chances to win with all the skills related to your fit and pvp ship of choice maxed but that doesn't mean you shouldn't pvp before they are. It's about picking your targets and fights as much as actual pvp skill. For all the perfect pilots flying around looking for actual pvp there are a 100 like you who are newer or not strictly combat skilled and don't have perf skills. Knowing your game mechanics will improve your chances even more then pure skill power and you can only learn those by experience. So get in there and you might surprise yourself!

Fly Hard o/

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Kahega Amielden
Rifterlings
#9 - 2013-07-04 20:31:43 UTC
It is certainly true that having all the shiny t2 modules is an advantage in a specific 1v1 scenario. Support skills help, but if you train right you can get all the relevant support skills up to reasonable levels very quickly.



If you start running around in a solo Merlin right now, you will probably die. A lot. However, this would also be true if you ran around in a fully t2-fit and well-skilled Merlin...Because the biggest thing that is going to get you killed isn't your SP or how shiny your ship is, it's your own inexperience. You aren't going to know which pilots are alone versus which have gang boosts and a blob of friends right behind them. You aren't going to know whether a particular ship is something that your ship can take. You aren't going to know how to fly your particular ship to counter your opponent and win.

So, imagine you wait until you can fully t2-fit your Merlin before starting out PVP...You're going to be losing ships constantly (unless you're afraid to fight anything, in which case you won't get any experience)...And these t2-fitted Merlins are going to cost you on the order of 10 mil a piece.

Now imagine you start PVPing with a t1/meta fit. You are still going to die often, but each lost is going to cost you a trivial amount of ISK. You can lose the Merlin, shrug your shoulders, and go and pick up another one, because you can probably comfortably buy them in bulk.


As far as getting kills in a t1 fit - It's very possible. If it's a very close fight with both of you eating into each others' structure then a t2 fit can change the course of the fight. If the fight is lopsided, however (one of your fits is just naturally advantaged, or you fly your ship in such a way as to make the fight lopsided), then the result will be the same regardless of SP and fit cost.
Lost Greybeard
Drunken Yordles
#10 - 2013-07-04 20:58:19 UTC
Jamie Mikakka wrote:
so would I be better too use the afterburner until I up my fitting skills, giving me more fit for other items, seeing a kitting ship such as the condor would out run me anyway especially when I am still uping my skills?


The main advantage of the MWD is raw speed, and the main disadvantage is that the other guy can turn it off.

A Merlin is a solid ship, but it's not particularly fast baseline. I would stick with an afterburner and try to actually land on people when you warp in rather than coming at them from a distance, if you switch off your propulsion when you're in there brawling it's possible they can out-position you.

MWD for a beginner is something you should use mostly on tackle boats, not a brawler.

Also, you're going to lose a lot of ships starting out regardless of whether you're solo and regardless of what you're flying specifically. The advice I have boils down to:

1. Stick with it, don't keep changing things on the assumption that it's your ship that's bad. It's you, and you fix it best by practicing in the same ship.

2. Save your fits, and buy extra modules so that you can slap a new ship together and get back out there quickly.

3. Design your skill plan around obtaining access to modules that you want to use, not stats.
Jamie Mikakka
Doomheim
#11 - 2013-07-04 23:29:47 UTC
thanks guys! O I plan to lose ships, lots of em, when I started playing I knew I would need money to start to pvp so I got 2 plex, and that way if I lose a ship as you say ill just shrug.

so one final question remains I am waiting one more day to start to pvp all my skills then relating too pvp/fit will be level 2/3 or even 4 in some, where would you suggest I start? RvB, or faction warfare, maybe a low sec gang corp.

but my overall goal is stay in the merlin, learn, learn some more, and get good at pvp while levelling of course. once I have hit the cap of a few key skills and get the others to level 4 ill consider switching it up then maybe, but as for now I am 100% loving the idea of staying in the merlin a long time to learn its in's and outs and learn the other ships so i know what to expect, this game is huge and even in a year I bet I'm still learning.
Kahega Amielden
Rifterlings
#12 - 2013-07-05 01:35:06 UTC
Quote:
so one final question remains I am waiting one more day to start to pvp all my skills then relating too pvp/fit will be level 2/3 or even 4 in some, where would you suggest I start? RvB, or faction warfare, maybe a low sec gang corp.


RvB makes it very easy to get quick fights, but I've heard bad things about the general skill level of its participants, and the idea tht you won't really learn the nuances of other kinds of PVP from RVB.

Faction Warfare is pretty great, providing both a wide array of targets, a good arena to fight things in, and a good income source via plexing which can be done while you're looking for people to shoot at.
Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#13 - 2013-07-05 09:02:08 UTC  |  Edited by: Skurja Volpar
FW is a pretty solid option, a decent amount of people flying round looking for fights and all you need is a T1 frig to get started, and make money while you kill and get killed. And you can get reliable 1v1 fights pretty much all the time, a couple of which which will get you more skilled and experienced than 500 fleet fights.

ECM alts and OGB alts are also much rarer than people will have you believe too, not to say they don't exsist.

RvB is a good option too, but mainly for the fleets and their occasional (but utterly amazing) events. Outside of fleets, most of the pvp is station games with slave equipped, full-tank mallers and other similar BS that won't teach you much. And their frigate ffa system is ghost town which is sad. Still a load of fun to be had there.

Either way, your first step is to go out yonder and get somePirate.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#14 - 2013-07-05 10:50:32 UTC
Get eft, load in your character.

When you can fly a frigate with 90% of the all lvl 5 efficiency its fine to go for 1v1's (You can go earlier but result will vary)

Primary things you need

1. Fitting skills.
2. t2 guns
3. Speed skills
4, 5, 6 and 7 Thermodynamics.. Train that **** up.


Rest will rely on your fit, personal skill and luck.

BYDI recruitment closed-ish

Thanatos Marathon
Moira.
#15 - 2013-07-05 14:09:59 UTC
Sounds like your skills are good enough (though I would say the same to most). Join FW and go PewPew and have a blast.
darmwand
Center for Advanced Studies
Gallente Federation
#16 - 2013-07-05 14:45:59 UTC
Seems you have already gotten lots of good responses, personally I'm always happy to see new people get into PvP and I agree that RvB and FW are solid options to find fights.

As for the Merlin, I'm a big fan of that ship. The two most common setups seem to be with a medium shield extender (+web, warp scrambler, afterburner) and Blasters or with two webs and Railguns. I don't really want to post a wall of text but if you're interested I'd be happy to post more detailed fits.

And use EFT / Pyfa to find the best fit for your current skills, it really helps.

Good luck & may we meet in battle soon! Smile

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Disastro
Wrecking Shots
#17 - 2013-07-05 16:59:22 UTC
Jamie Mikakka wrote:
so I have looked through the forum and while most of my questions where answered to some degree already I still feel I need to ask.

When can I start to PvP?

Normal response is right away, everybody needs a tackle, and while I do very much plan to do this while I skill up, My question is when is it a smart time too solo pvp/1v1?

Now I am well aware I will lose plenty more ships soloing compared to say getting into a group, and while I plan to group I also plan to solo. I am currently levelling everything I need, the basic outline of my plan is fitting/manoeuvring/dps not in any particular order, I am levelling the main skills first to say 2 or 3 depending then the outlying and repeating, building a steady base.

lastly this also has been asked a insane amount of times and I apologise for asking again but what would be the smart option for a t1 frigate?

I know they have all got there pluses and minuses but I wanted to fly the merlin with light Ion blasters (a fit I found that looked fun on top ten hammer), but then it dawned on me, while the dps will be good even in lowish levels I might not have the manoeuvrability too stick close enough to do the damage in a dog fight, what is, in your opinion the most sp friendly in other words what frigate will get me having fun the fastest?.


I think it depends upon the type of pvp you plan on doing and what your tolerance for loss is. If you plan on doing duels in high sec there isnt alot of risk involved and you can start right away with t1 frigs. You will probably get owned. You will learn a great deal.

If you are planning to roam low sec and null sec then you might want to get a few more skill points. But a t1 frigate that catches someone mining or ratting in a belt or plex may still prevail even without great skills. If you go attacking every flashy red dude you see in low sec you will die gloriously. If you catch them in an illegal act on a gate and get a scram on them the gate guns might kill them for you.

I began pvp in this game with caldari ships like the merlin. The merlin has changed since i flew it years ago. Back then it had 4 high slots 2 were missiles and 2 were turrets. I used a short range in your face blaster and scram fit and i used to lead our kill boards every month mostly soloing. Back then high sec pvp didnt have duels so we flipped cans and war decked anyone breathing.

You will hear it said that caldari is not a great race for pvp. That is a matter of opinion but most folks are referring to the guns vs missiles. For big fleet fight null sec pvp and to some extent low sec piracy they are probably correct. But many big null sec alliances have lived off of missile fleets for years. For solo pvp I personally would prefer gun boats over missiles in general. Blasters are great for solo pvp close up and in your face.