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No major PVP driver in WH space

First post
Author
thetwilitehour
Caldari Provisions
#81 - 2013-07-05 01:30:20 UTC
CCP could rework PI for wormholes; make it more profitable, smaller, but also force players to dump to the Poco every day. Then make it so when you reinforce a POCO it drops its accumulated loot, this would give smaller gangs something to do if enemies pos up; give players incentive to be in space in haulers and what not, which would also help attract roaming gangs.

This would lure people in to WH space by making non cap escalatable systems more valuable, and also give pvpers something to do.
Indo Nira
The Scope
Gallente Federation
#82 - 2013-07-05 03:01:34 UTC  |  Edited by: Indo Nira
random goon wanders into wormhole subforum *gasps*

shouldn't you be over in gd asking for the head of the ccp employee that messed up?

not that your idea is bad or anything, but then that wouldn't be affecting only wormholes
Messoroz
AQUILA INC
Verge of Collapse
#83 - 2013-07-05 03:02:57 UTC
Indo Nira wrote:
random goon wanders into wormhole subforum *gasps*


Probably PVPs more than all you scrubs.
Indo Nira
The Scope
Gallente Federation
#84 - 2013-07-05 03:04:07 UTC
Messoroz wrote:
Indo Nira wrote:
random goon wanders into wormhole subforum *gasps*


Probably PVPs more than all you scrubs.



oh your mad about something. go suck on a lollipop and calm down.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#85 - 2013-07-05 03:08:30 UTC  |  Edited by: Blodhgarm Dethahal
Van Kuzco wrote:
You guys say you don't care about killboards but then what's the difference between them SDing inside a FF as opposed to them warping out ships 1 by 1 to your waiting blob?

I pvp in wormholes because I want to deprive others of their hard earned isk. I don't care if I kill their ship/pod or force them to self destruct because I close the hole behind them. Why do you?


+1

Some of the best fun I've had didn't result in a single killmail (or very few/poor ones). Like the guy who jet canned everything at a different moon than his onlining POS for 'safekeeping'. Needless to say we took everything.



Also.. if you need a conflcit driver or a 'reason' to PvP, you could always give payouts on ammount of loot you get.. or use it for Ship Replacement Fund.. etc. etc. Make your own driver.
Silas Shaw
Coffee Hub
#86 - 2013-07-05 04:11:14 UTC  |  Edited by: Silas Shaw
Rek Seven wrote:
Wormhole space needs to attract more people who are willing to fight to get to the top and stay there. We don't want people to get to the top and say "so it's just carrier ganks and arranged fight? F*** this i'm moving to a C2 to gank drakes coming in from HS".


No sir, you are wrong. Wormhole space needs more people who get to a place, declare it the top, and occupy it against all comers. Kidd seems to have managed to do this. Some others likely have as well. Just because the number on your WH says its more dangerous than another doesn't mean that it is... as indicated by your post.

Some points:
If you aren't having fun in that shiny C6, move.
"But if everyone moves out of C6, it doesn't help, its a CCP problem."
If everyone moves out of the C6s today and they're suddenly only being used by daytrippers, you'd BEST BELIEVE they'd be full of fights. THIS MAKES IT OUR PROBLEM, NOT CCPs.

Besides: knowing CCP "fixing" C5-6 WHs might well be by way of a ban on new towers in them. Do you really want that kind of "expansion?"
Silas Shaw
Coffee Hub
#87 - 2013-07-05 04:33:18 UTC
Joan Greywind wrote:
if the answer is just for fun, then that is the root of the problem



ok, yes, I amputated your point. but seriously: FUN IS THE POINT. THAT'S WHY YOU ARE PLAYING THE GAME.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#88 - 2013-07-05 04:46:58 UTC
thetwilitehour wrote:
CCP could rework PI for wormholes; make it more profitable, smaller, but also force players to dump to the Poco every day. Then make it so when you reinforce a POCO it drops its accumulated loot, this would give smaller gangs something to do if enemies pos up; give players incentive to be in space in haulers and what not, which would also help attract roaming gangs.

This would lure people in to WH space by making non cap escalatable systems more valuable, and also give pvpers something to do.


nowon is going to grind POCOs for 20m of PI garbage that has a high volume.

chris elliot
Lazerhawks
L A Z E R H A W K S
#89 - 2013-07-05 05:11:07 UTC
No one wants to deal with your terrible blobby t3 fleets either so what is your point?
Messoroz
AQUILA INC
Verge of Collapse
#90 - 2013-07-05 05:32:30 UTC  |  Edited by: Messoroz
chris elliot wrote:
No one wants to deal with your terrible blobby t3 fleets either so what is your point?


But if they didn't have terrible blobbing t3 fleets....how could they PVP? I mean it actually involves risk to fly any other fleet comp.
Kaarous Aldurald
Black Hydra Consortium.
#91 - 2013-07-05 05:32:55 UTC
*Please note, this is me getting my feet wet about WH stuff, I have mostly only lurked before*

Seems to me like people are trying to say that it's lonely at the top. Yeah, you have your C5 or C6, and you've killed anyone who ever tried to take it from you, or anyone who came nearby, or well, anyone within range.

And you're surprised that no one goes there anymore?
Rek Seven wrote:

Wormhole space needs to attract more people who are willing to fight to get to the top and stay there. We don't want people to get to the top and say "so it's just carrier ganks and arranged fight? F*** this i'm moving to a C2 to gank drakes coming in from HS".


Yeah, but who turned it into nothing but carrier ganks and pre-arranged fights? What you're asking is for people to be motivated to fight an uphill, almost definitely losing battle against you, in one, maybe two or three systems total. Not happening.

And then someone says "what reason is there to pvp in WHs, except fun and vendettas". I wasn't aware those weren't good reasons to fight? Pretty much all I fight for is fun.

Sure. people fight for profit. But there isn't profit to be had either by trying to dig an establish C5 corp out of their hole.

There's no reason to fight you due to the climate that you have created. This is a player created problem. It reminds me very much of how some of the big nullsec alliances used to complain that there weren't any good fights, and then they'd go slumming into lowsec or highsec looking to cause some damage.

It's lonely at the top. If you want some good fights, go get them! Don't expect someone to try and roll into your territory and dig you out of an entrenched position, and complain when no one wants to fight you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Messoroz
AQUILA INC
Verge of Collapse
#92 - 2013-07-05 05:34:19 UTC  |  Edited by: Messoroz
Kaarous Aldurald wrote:
*Please note, this is me getting my feet wet about WH stuff, I have mostly only lurked before*

Seems to me like people are trying to say that it's lonely at the top. Yeah, you have your C5 or C6, and you've killed anyone who ever tried to take it from you, or anyone who came nearby, or well, anyone within range.

And you're surprised that no one goes there anymore?
Rek Seven wrote:

Wormhole space needs to attract more people who are willing to fight to get to the top and stay there. We don't want people to get to the top and say "so it's just carrier ganks and arranged fight? F*** this i'm moving to a C2 to gank drakes coming in from HS".


Yeah, but who turned it into nothing but carrier ganks and pre-arranged fights? What you're asking is for people to be motivated to fight an uphill, almost definitely losing battle against you, in one, maybe two or three systems total. Not happening.

And then someone says "what reason is there to pvp in WHs, except fun and vendettas". I wasn't aware those weren't good reasons to fight? Pretty much all I fight for is fun.

Sure. people fight for profit. But there isn't profit to be had either by trying to dig an establish C5 corp out of their hole.

There's no reason to fight you due to the climate that you have created. This is a player created problem. It reminds me very much of how some of the big nullsec alliances used to complain that there weren't any good fights, and then they'd go slumming into lowsec or highsec looking to cause some damage.

It's lonely at the top. If you want some good fights, go get them! Don't expect someone to try and roll into your territory and dig you out of an entrenched position, and complain when no one wants to fight you.


Unforunately, the people causing the problems are too risk averse to get off the holes in their tech 3s and go pew in different ships that make for better engagements, more fun fights and generally all around gfs.

I applaud anyone in wspace that engages in fights without relying on tech 3 blobs. Props to those that know the way of the nano especially. And finally those with the balls to actually roam lowsec and nullsec instead of complaining about the lack of PVP in wspace. (Nullsecs are more common than all other wormholes in the upper classes. Low secs are very common in lower classes).
Jack Miton
School of Applied Knowledge
Caldari State
#93 - 2013-07-05 05:57:05 UTC  |  Edited by: Jack Miton
Messoroz wrote:
And finally those with the balls to actually roam lowsec and nullsec instead of complaining about wspace being dead. (Nullsecs are more common than ANY OTHER TYPE OF WORMHOLE IN WSPACE).

What, exactly, does roaming LS/NS have to do with WH PVP?
If I wanted to roam LS/NS, I'd probably live in, oh I don't know, LS or NS...

I have no issue with people roaming NS from WHs, but it has absolutely nothing to do with WH PVP.

(I do agree with your first statement tho.)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

thetwilitehour
Caldari Provisions
#94 - 2013-07-05 05:59:40 UTC  |  Edited by: thetwilitehour
Oxandrolone wrote:
thetwilitehour wrote:
CCP could rework PI for wormholes; make it more profitable, smaller, but also force players to dump to the Poco every day. Then make it so when you reinforce a POCO it drops its accumulated loot, this would give smaller gangs something to do if enemies pos up; give players incentive to be in space in haulers and what not, which would also help attract roaming gangs.

This would lure people in to WH space by making non cap escalatable systems more valuable, and also give pvpers something to do.


nowon is going to grind POCOs for 20m of PI garbage that has a high volume.



I agree 20 million wouldn't be worthwhile. I think Wormholes, PI, and PoS need a slight revamp. Pocos and PoS (that moon mine) should drop loot when they are reinforced if they did and it was sufficiently valuable, this would give people incentive to roam. If Pocos were at the sweet spot of being reinforceable for loot by a small gang (lets say less than 10 people) then it add something you could do to harrass residents of wormholes, null sec, and low sec. The same goes for moon mining POS. POS empires would have their moons constantly reinforced, just for the loot. People would be forced to rep up their pos and pocos, which would make for more targets for PvP. It would also give more incentive for defensive roaming gangs, and really "owning" your own space.

*edit* forgot to say, CCP should probably think about changing how long the wormholes stay open. If it was long enough to reinforce and then destroy a POS/POCO it would make harassment without capital a lot more doable.
Rek Seven
University of Caille
Gallente Federation
#95 - 2013-07-05 06:03:33 UTC  |  Edited by: Rek Seven
Things are the way they are simply because the CCP designed wormhole mechanics allow it.

You can cry all you want about how the big alliances are bad because they blob, blue up for pos bashes or only fly T3 but at the end of the day, all your moaning does nothing to change the course of events. Everyone here is operating within the rules created by CCP and if you want REAL change, they are the only people that can do it.
Messoroz
AQUILA INC
Verge of Collapse
#96 - 2013-07-05 06:12:45 UTC  |  Edited by: Messoroz
Jack Miton wrote:
Messoroz wrote:
And finally those with the balls to actually roam lowsec and nullsec instead of complaining about wspace being dead. (Nullsecs are more common than ANY OTHER TYPE OF WORMHOLE IN WSPACE).

What, exactly, does roaming LS/NS have to do with WH PVP?
If I wanted to roam LS/NS, I'd probably live in, oh I don't know, LS or NS...

I have no issue with people roaming NS from WHs, but it has absolutely nothing to do with WH PVP.

(I do agree with your first statement tho.)


WHs offer ever changing access to all parts of LS/NS. You never appear in the same location. It is the absolute paradise for finding PVP without being confined to some lame NPC station system or sov.

The entire premise of Verge of Collapse which people for some reason still do not understand is that we primarily roam NS. (OMG VOC WONT FIGHT OUR ARMOUR BLOB, WAH WAH). It has been extremely effective for the last 3+ years. We don't waste our time on pointless wspace activities unless we are really bored.

Fudge, flying an Enyo fleet into suicide in an Immensa exit and then coming back, reshipping into Nano and going to kill carriers on a gate in Delve exit is shitetons more fun than a lame "WSPACE FIGHT". You essentially jump across all of New Eden in 3 jumps.

Wspace doesn't just have to be for sitting in a POS and chest beating on wormholes.

NS/LS roaming has as much to do with WSPACE PVP as anything else. CCP created the framework for it. Most corps just sit on their arse and whine about no pvp.
Jack Miton
School of Applied Knowledge
Caldari State
#97 - 2013-07-05 06:21:05 UTC
Messoroz wrote:
The entire premise of Verge of Collapse which people for some reason still do not understand is that we primarily roam NS. It has been extremely effective for the last 3+ years. We don't waste our time on pointless wspace activities unless we are really bored.

which is why ive never considered you a WH corp ;)
each to their own though.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Messoroz
AQUILA INC
Verge of Collapse
#98 - 2013-07-05 06:29:06 UTC  |  Edited by: Messoroz
Jack Miton wrote:
Messoroz wrote:
The entire premise of Verge of Collapse which people for some reason still do not understand is that we primarily roam NS. It has been extremely effective for the last 3+ years. We don't waste our time on pointless wspace activities unless we are really bored.

which is why ive never considered you a WH corp ;)
each to their own though.



Hey, I'm trying to present the problems and solutions to the lack of WH PVP.

The main problems are:
1. Over reliance on tech 3s. It was hilarious killing a ~certain~ blobby alliance tech 3s in just cynabals a few weeks back. Even more dumbfounding was instead of matching us in nano, they just brought more blobby tech 3s and 10 logi. Cause you know, we would be mentally challenged to engage that.

2. Expecting PVP to be on a platter constantly. People aren't going to be stupid to engage outnumbered. Not everybody is able to sound the horn of nerds and have 20 proteuses in a hour, let alone a day.

3. Expecting wspace not to reach a limit from too much "overfarming" of ganks


Solutions:
1. Grow balls, pew pew in fun ships and fleets.
2. Roam LS/NS, THERE ARE TONS OF THESE WORMHOLES. You can do all manners of shenanigans, from stealing the ore of miners to getting supers camping your wormhole LOL. There are alliances that will actively get mad and camp your wormhole in 50 man fleets.
3. Don't all live in one wormhole with 60 bored nerds with nothing to do.

Another issue is what you see happening in nullsec. As players converge into the bigger alliances. Suddenly there are less entities that can shoot each other with equal numbers. The end result is the bigger blocs have to shoot each other to create conflict. Unforunately, wspace is resisting this trend heavily which is only going to create more issues. Of course the upside of what happens in null, is so far when the bigger blocs failcascade, many smaller entities spring up and thus the system is revived anew and the cycle repeats.
chris elliot
Lazerhawks
L A Z E R H A W K S
#99 - 2013-07-05 06:40:40 UTC
Messoroz wrote:
Not everybody is able to sound the horn of nerds and have 20 proteuses in a hour, let alone a day.




This is awesome.


Rek Seven wrote:

Things are the way they are simply because the CCP designed wormhole mechanics allow it.

You can cry all you want about how the big alliances are bad because they blob, blue up for pos bashes or only fly T3 but at the end of the day, all your moaning does nothing to change the course of events. Everyone here is operating within the rules created by CCP and if you want REAL change, they are the only people that can do it.



So then why are you all QQ'ing about people blue balling you, laughing as you nerd rage out, and then going and doing whatever it was they wanted to do anyway? I mean, its also completely within the rules of the game.
You idiots are the ones running around with extra terrible rules that you want to impose on people.
Messoroz
AQUILA INC
Verge of Collapse
#100 - 2013-07-05 06:44:28 UTC  |  Edited by: Messoroz
chris elliot wrote:


Rek Seven wrote:

Things are the way they are simply because the CCP designed wormhole mechanics allow it.

You can cry all you want about how the big alliances are bad because they blob, blue up for pos bashes or only fly T3 but at the end of the day, all your moaning does nothing to change the course of events. Everyone here is operating within the rules created by CCP and if you want REAL change, they are the only people that can do it.



So then why are you all QQ'ing about people blue balling you, laughing as you nerd rage out, and then going and doing whatever it was they wanted to do anyway? I mean, its also completely within the rules of the game.
You idiots are the ones running around with extra terrible rules that you want to impose on people.


Exactly, if they want blueballing to stop. They can easily make the fight look more appealing to the people that might blueball them. i.e. fly different ships. But instead what do people do? Warp 40 armor ships to the hole and QQ that nobody wants to engage them.

Blueballing in wspace is nothing specific to wspace(besides increased risk avoidance because of the pimped ships). It is the same in low and null. And people there have no problem adjusting to it.


This is all within the sandbox created by CCP.