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Adding gates to increase PvP in dead Regions?

Author
Spazz21
Infinite Improbable Industry Inc
Pandemic Horde
#1 - 2011-11-08 21:37:49 UTC
Paragon Soul and Syndicate. Which one sounds more familiar? You probably said Syndicate and that's because regions like Paragon Soul are too far out for anyone but carebears to bother with.

What I am suggesting doesn't have to be exactly the same idea, but something close to the effect. I think there should be added gates in some Low Sec systems that go out to these dead regions like Paragon Soul. That way people will be more enticed to go through there to pick off the Carebears there since looking at the number of ships destroyed in the past 24hrs on Dotlan, it's at a staggering amount of 6 ships! Woooaaahhhh, easy there Tony Montana! I don't know of any PvPer that has randomly said in alliance chat, "Hey Guys! Let's go 40 Jumps out to gank some people!"

Basically people don't want to do that, hence why looking at maps, most ship kills are closer to empire, so making the far out regions close to empire, it should attract more pvp activity. It should also be favorable to residents out there as they can try to skip and save on the fuel for JFs/Carriers to move stuff in and out and use the gates. Which will also increase the risk as it could become a more favorable spot for pirates to hang out.

Maybe even make some links between some Low sec regions like Black Rise to Curse and Stain.

But yeah. Make things closer to Empire to make them more popular for PvPers and maybe PvErs.
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2011-11-08 23:49:28 UTC
so absically, make EvE smaller, right? cause your too lazy to go out and do things yourself. If you think the area is full of carebears and oh-so-safe, why not relocate? hell, i know plenty of low-sec corps who dont ever even go to high-sec anymore because they were smart enough to realize they can LIVE ENTIRELY anywhere they want in the game if they have a little bit of industrial backup.

the reasons that these systems are so far out is to encourage self-suffiency (more or less) for those who live their, nothing is stoppping you from moving your corp out to set up and gank some ships, hold peoplem ransom, heck, as apparently the only pirates out there, you guys could become the big-man-on-campus. but no, youd rather just make this place closer to empire, negating any need for self-suffiency in said systems, so you can go out, gank, fail, and fly only a couple systems back to the safety of high-sec to buy a new ship and repeat the process.

If you want kills, work for them, thats what makes it fun, and dont go on about 40 jumps for just a couple ganks, in my old corp we would CONSTANTLY fly all the way from devoid to Pure Blind just to try and harass some TnT players, and we wouldnt even get kills, we would crash and burn all the time, but it was fun. PvP is about the fleet flying together, not the kills.
Rina Asanari
CitadeI
#3 - 2011-11-09 10:02:44 UTC
Nariya Kentaya wrote:
PvP is about the fleet flying together, not the kills.


A nice sentiment, but even just suggesting to abolish killmails would show you how many people share it.