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Expansions should cost $

First post
Author
Hrothgar Nilsson
#161 - 2013-07-04 16:02:49 UTC
Quote:
Nice try at a save, Tippia, but in the end what CCP generates as content isn't worthy to buy -- not enough content to justify it.

Be it for consumption or generation it's too little to buy. It's a patch.

That's the bottom line.

No, they're not patches. Patches fix bugs, vulnerabilities, etc. The game updates/upgrades that roll around every six months are considerably more substantial than that.
Ace Uoweme
Republic Military School
Minmatar Republic
#162 - 2013-07-04 16:04:34 UTC
Xercodo wrote:
Yes EVERY SINGLE ONE OF EVERY PLEX EVER IN EXISTENCE WAS BOUGHT BUY REAL MONEY BY SOMEONE.


Or another analogy: the government doesn't make money itself. It prints money, though. They have to tax to operate.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Prince Kobol
#163 - 2013-07-04 16:09:35 UTC
P3ps1 Max wrote:
Doc Fury wrote:
P3ps1 Max wrote:
Expansions should cost $


They already do, it costs $15/mo.


Yea, when majority of the player base is playing for free. But then you have new players with a high turnover ratio paying the bills.

To me this would give CCP greater revenue while providing larger content to its players. More content is a win win for everyone.



Please tell everybody how people are playing for free
Ace Uoweme
Republic Military School
Minmatar Republic
#164 - 2013-07-04 16:13:28 UTC
Hrothgar Nilsson wrote:
Quote:
Nice try at a save, Tippia, but in the end what CCP generates as content isn't worthy to buy -- not enough content to justify it.

Be it for consumption or generation it's too little to buy. It's a patch.

That's the bottom line.

No, they're not patches. Patches fix bugs, vulnerabilities, etc. The game updates/upgrades that roll around every six months are considerably more substantial than that.


Patches also releases content. In EvE they don't, but in other MMOs they do. See a patch logo here and what it's for? Icecrown Citadel wasn't a bug fix. Blink

Tippia was arguing it's for consumption, but missed the fact it's still content.

They fix bugs and what not during down times like on Tuesdays, or if necessary with reboots. Larger fixes come in patches, along with content. Major fixes come in expansions.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Hrothgar Nilsson
#165 - 2013-07-04 16:17:32 UTC  |  Edited by: Hrothgar Nilsson
Changes and new features to the game may be delivered by a patcher, but that's merely the method of delivery and doesn't necessarily define what's being delivered. Food and furniture are both transported on semi trucks, that doesn't mean we eat furniture and sleep or sit on piles of food.
Six Six Six
Doomheim
#166 - 2013-07-04 16:19:40 UTC
Ace Uoweme wrote:
Hrothgar Nilsson wrote:
Quote:
Nice try at a save, Tippia, but in the end what CCP generates as content isn't worthy to buy -- not enough content to justify it.

Be it for consumption or generation it's too little to buy. It's a patch.

That's the bottom line.

No, they're not patches. Patches fix bugs, vulnerabilities, etc. The game updates/upgrades that roll around every six months are considerably more substantial than that.


Patches also releases content. In EvE they don't, but in other MMOs they do. See a patch logo here and what it's for? Icecrown Citadel wasn't a bug fix. Blink

Tippia was arguing it's for consumption, but missed the fact it's still content.

They fix bugs and what not during down times like on Tuesdays, or if necessary with reboots. Larger fixes come in patches, along with content. Major fixes come in expansions.



I agree with you on the whole.

What Tippa is saying as I read it, is that CCP does not add as much content as other MMOs because EVE should contain a lot of player made content. Whereas games like WoW rely on content to be added (hence consumption).
Zale Lennelluc
Blue Star Corp
#167 - 2013-07-04 16:24:18 UTC
just 1 word just saying
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#168 - 2013-07-04 16:28:07 UTC
P3ps1 Max wrote:
A company that comes to mind that is extremely successful with this is Guild Wars 2 (which is a pretty bad game)


FYP

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Ace Uoweme
Republic Military School
Minmatar Republic
#169 - 2013-07-04 16:29:22 UTC
Six Six Six wrote:

I agree with you on the whole.

What Tippa is saying as I read it, is that CCP does not add as much content as other MMOs because EVE should contain a lot of player made content. Whereas games like WoW rely on content to be added (hence consumption).


Understand what she was getting at, but it's not a justification for calling it an expansion, and one worth paying for. Too little content (and there's plenty of content even for EvE to do -- like redesigning POSes).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Hrothgar Nilsson
#170 - 2013-07-04 16:34:12 UTC  |  Edited by: Hrothgar Nilsson
I think DLC would be the term that most closely matches the definition of what CCP's bi-yearly upgrades/updates are.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#171 - 2013-07-04 16:42:38 UTC  |  Edited by: Sergeant Acht Scultz
Such a bad thread I could almost 1/10 on troll thread quality.

I mean almost because actually can't go any further than -10/10, OP you're bad and should feel bad, you're really terrible at understanding the simplest thing about Eve. I really think you're hopeless.

removed inappropriate ASCII art signature - CCP Eterne

DED Capsuleer
DED Drug Enforcement Department
#172 - 2013-07-04 16:54:50 UTC
Yes, surely what CCP needs are their veterans not returning after a long break, or new players not joining, 'cause they have to buy XYZ expansion to get started.

EVE is where it is today, in no small part, due to the free digital client download and free expansions.

Had EVE been your run-of-the-mill subscription MMO, with payed expansions, CCP would have had to change their business model years ago – but it's not and it has its own business model; a model which zero user fragmentation, on their single shard, is a very big part of.
Etteluor
Ministry of War
Amarr Empire
#173 - 2013-07-04 17:04:21 UTC
P3ps1 Max wrote:
Doc Fury wrote:
P3ps1 Max wrote:
Expansions should cost $


They already do, it costs $15/mo.


Yea, when majority of the player base is playing for free. But then you have new players with a high turnover ratio paying the bills.

To me this would give CCP greater revenue while providing larger content to its players. More content is a win win for everyone.



Its impossible to play for free, PLEX aren't a seeded item.
Callic Veratar
#174 - 2013-07-04 17:05:01 UTC
P3ps1 Max wrote:
I've seen quite a few posts regarding this F2P nonsense. The best avenue to take for the company 'imo', is to charge for an expansion(s). With 1 expansion each year with a set price at 19.99$ along with content updates during the year Question

A company that comes to mind that is extremely successful with this is Guild Wars 2 (which is a pretty bad ass game) which doesn't charge a cent to play each month (just the initial price of the game). They do however have a **** load of micro-transactions from their market place but those items are not game changing but rather clothing and other cool paraphernalia .

To me Eve is setup for success using this business model.Cool


Tranquility is currently running Odyssey.

If it cost money to upgrade to the winter expansion, we would need Tranquility to keep running Odyssey and a new server TQ2 to run that expansion, otherwise everyone that didn't upgrade would no longer be able to play.

Next spring we'd need a TQ3 for that expansion and so on. So, CCP would need to invest in the resources to create new superclusters every 6 months to make a tiny bit of money off those who were willing to pay for a significantly worse experience as the players would be fractured.

This game is a single shard. You like the corp you fly with? Some of them don't have the cash to upgrade? If you want the new stuff you go without them or live in the stagnation of a growthless world. It works because we're all together. If this were ever to be implemented, it would kill the game in a matter of months.

You might notice, as well, that Guild Wars 2 doesn't charge for expansion content (or hasn't yet), doesn't have a single server (leading to vast dead zones with no players), and was built with the price structure and design in mind (EVE was built with free expansions and a subscription).

TLDR your idea is bad

//thread