These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Skill group name changes

First post First post First post
Author
M1k3y Koontz
Speaker for the Dead
Stay Feral
#201 - 2013-07-04 14:19:46 UTC
I'm fine with all of it except for "Spaceship Piloting", it sounds like something out of a videogame for 10 year olds. Spaceship Command sounds more futuristic/more like EVE, so that one should stay.

Also, Subsystems and Rigs should be in different groups. They are two different ship modifications and having a "Subsystem" category isn't confusing, its quite self explanatory. Having "Ship Modifications" complicates things more so than having a "Subsystems" and "Rigs" category.


Other than those two things, some really good changes in here, like putting the armor skills and probing skills in their own categories.

How much herp could a herp derp derp if a herp derp could herp derp.

Ramona McCandless
Silent Vale
LinkNet
#202 - 2013-07-04 14:22:57 UTC
Why not just call it Piloting?




What else are we going to Pilot except spaceships?



Also


Arent we commanders?


Has the concept of crew finally been eradicated?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#203 - 2013-07-04 14:24:05 UTC
Jeanne-Luise Argenau wrote:
Now what makes me worry is that the old skills were grouped in the matter of the Attributes u needed mapped to train them the fastest. So now the Skill Tree in your character and the training queue atleast need 2 columns with primary attrib and secondary attrib so that u can see directly (like the groups before) what effects the training time. (Also it may help to add that to the market too but i dont know how precisly).

-1 as long as the attrib problem isnt solved. if it is solved +1

Its not like you're making plans without 3rd party tools, and those cant care less about skill groups in EvE.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#204 - 2013-07-04 14:26:04 UTC  |  Edited by: Unforgiven Storm
after a second reading a couple of last comments:

Quote:
Electronic System: is the old “electronics” group. Now only contains offense EW related skills.

Cloaking... is offense? who I'm attacking when I cloak?

Quote:
Spaceship Piloting

??? really ??? OMG why? what was wrong with the old name?

Quote:
Weapon Upgrades in the Engineering group.

I know that this is a cpu / weapon fitting skill, but it sounds like is out of place, please review/rename this, I look at it and always get a felling that doesn't belong there

Quote:
"Scanning: contains all skills tied with that theme (including PI scanning skills, probe scanning, hacking mini-game and survey skills).

Contains the Advanced Planetology, Archaeology, Astrometric Acquisition, Astrometric Pinpointing, Astrometric Rangefinding, Astrometrics, Hacking, Planetology, Remote Sensing and Survey skills."

First comment is why PI stuff is here. Second is that I get the feeling this group existence was forced because of hacking and archaeology seam to homeless, because PI had a home and the Astrometric skills fit very well in the Navigation Folder.
My recomendation, Put the PI stuff back, put the Astrometric in the navigation and move the Hacking and Archaeology to the Electronic System folder. If it has cloaking it can also have these 2 inside.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#205 - 2013-07-04 14:26:09 UTC
Kirimeena D'Zbrkesbris wrote:
Jeanne-Luise Argenau wrote:
Now what makes me worry is that the old skills were grouped in the matter of the Attributes u needed mapped to train them the fastest. So now the Skill Tree in your character and the training queue atleast need 2 columns with primary attrib and secondary attrib so that u can see directly (like the groups before) what effects the training time. (Also it may help to add that to the market too but i dont know how precisly).

-1 as long as the attrib problem isnt solved. if it is solved +1

Its not like you're making plans without 3rd party tools, and those cant care less about skill groups in EvE.


i use 3rd party tools like evemon but i plan by using the groups so that i directly know what attribs r needed and by mixing the groups that becomes a pain in the ass
Nightshade Mary
Darkwater Innovations
#206 - 2013-07-04 14:27:02 UTC
Well I know one thing, I'll miss the old names.

There's nothing wrong with the old names; some of the suggestions that CCP makes are scary steps down the WoW street.

Seriously.

EvE is complex, it's not a game for your average gamer, please don't turn it into some empty shell of itself.

Next thing you know we'll be able to have a parrot in our captain's quarters...Roll

-Frank
Ransu Asanari
Perkone
Caldari State
#207 - 2013-07-04 14:31:34 UTC
Quote:
Do you hear that sound? It's as if millions of Wiki searchers suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
- EVE University
Ramona McCandless
Silent Vale
LinkNet
#208 - 2013-07-04 14:32:10 UTC
Nightshade Mary wrote:
Well I know one thing, I'll miss the old names.

There's nothing wrong with the old names; some of the suggestions that CCP makes are scary steps down the WoW street.

Seriously.

EvE is complex, it's not a game for your average gamer, please don't turn it into some empty shell of itself.

Next thing you know we'll be able to have a parrot in our captain's quarters...Roll

-Frank


Yup parrots dont exist in space games only in fantasy as they arent real animals >.<

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Hottspitta jR
Knights of Azrael
#209 - 2013-07-04 14:33:28 UTC
marVLs wrote:
Cool but "Spaceship Piloting" ? Spaceship Command sounds better


I'm with this guy as well.

I think the idea behind the group change is good. However finding names to change because your bored is not cool. Not only are you making it harder on more of the experienced players to teach newer guys but your giving us a headache by needing to rename things that never needed a name change in the first place.

If it doesn't need fixing don't fix it! With that in mind awesome group change proposals but stop with the idiotic name changes that don't change the way we think of something other then its looks.
Atlanti IV
Galactic Conglomerate
#210 - 2013-07-04 14:35:42 UTC
Defiant Blessings wrote:
  1. Spaceship Command +1
  2. Target Acquisition / Advanced Target Acquisition +1
  3. Subsystem skills independent category +1
  4. Planetary Interaction skills independent category +1

Big smile


All of these then I'm behind the changes
Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#211 - 2013-07-04 14:42:30 UTC
how about "Neurotoxin Tolerance"?
Ketplunk
Glory-Hole
#212 - 2013-07-04 14:46:41 UTC
Quote:
Implants > Skill Harviring: sorted harwiring implants to match the groups above.


Two typos there just so you know.

Otherwise, the changes aren't anything special, nothing exactly game breaking (hopefully!).
Evanova Android
Traquenard Labs
#213 - 2013-07-04 14:57:22 UTC
pmchem wrote:
every third party dev dealing with skills just slit their wrists


I admit I had a thought there. But then, how am I going to write code without wrists?

Evanova - The Android App for Eve Online

Jerick Ludhowe
Internet Tuff Guys
#214 - 2013-07-04 15:04:21 UTC
Nice, another change that has nothing to do with anything that no one ever complained about...
Zaxix
State War Academy
Caldari State
#215 - 2013-07-04 15:08:53 UTC
Anything that makes the game more logical is a good thing. But if you're going to be doing this anyway, might as well use the opportunity to clean up the naming conventions. There have been lots of good suggestions in the thread. I also like the suggestion to keep subsystems in their own subcategory.

I would be even happier to see some new filter/view system that allowed me to setup my own views, e.g. display spaceship command skills by race or cap/sub cap, similar to the market ship class display. And while you're in there, add a skills for ship filter so i can enter/select a ship and see what i need to fly it on my own character sheet. You already display on ship info, but its buried many clicks into either a search result or, more likely, a market UI walk. In the spirit of making the game more logical, anything that gets us closer to having an ingame evemon or eft is a good thing. Third party apps are great and the people who create and support them are saints, but players really shouldn't have to create something to handle such a basic function of any game. Especially one with as many choices as this one.

Bokononist

 

Destination SkillQueue
Doomheim
#216 - 2013-07-04 15:10:39 UTC
Sergeant Acht Scultz wrote:
Rob Crowley wrote:
Bad changes:
[list]
  • Spaceship Piloting: this sounds cheap and childish


  • Indeed

    How about "Space Craft Credentials" ?

    Sounds like it could be confused with certificates and the actual skills you learn aren't really about credentials in any way. That isn't compatible with the initial purpose of this change. Since the skills are about learning how to better control and command your spaceships, an appropriate name should be something relating to Spaceship Command & Control. Except no spaceship piloting. It's like having a skill called car driving. It just sounds wrong.
    Speedkermit Damo
    Republic University
    Minmatar Republic
    #217 - 2013-07-04 15:10:57 UTC  |  Edited by: Speedkermit Damo
    Changing the names of a few skills and rearranging them a bit. Really?

    Pointless tinkering!

    Couldn't you find something a bit more important to work on? it's not like the players haven't been asking you devs for long enough.

    POS's
    Fixing Sov
    off-grid boosting
    Fixing Sov
    AFK cloaking
    Fixing Sov
    Passive income - Moon goo
    Fixing Sov

    Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

    Unforgiven Storm
    Eternity INC.
    Goonswarm Federation
    #218 - 2013-07-04 15:23:24 UTC  |  Edited by: Unforgiven Storm
    Speedkermit Damo wrote:
    Changing the names of a few skills and rearranging them a bit. Really?

    Pointless tinkering!

    Couldn't you find something a bit more important to work on? it's not like the players haven't been asking you devs for long enough.

    POS's
    Fixing Sov
    off-grid boosting
    Fixing Sov
    AFK cloaking
    Fixing Sov
    Passive income - Moon goo
    Fixing Sov


    you have a point, but CCP wants to clean/fix all the stuff that scares off the newbies first.

    You, me, we are already dependent, our money is in their pockets, now they want other people money.

    In the end of the day this is a business an money comes first. Don't forget that when you see them making changes to things that vets don't care about. Skill change is the bottom of any backlog list of a vet player like us, in CCP is in the top... $

    Well, just do like I do, embrace the opportunity and try to make this change a good one, even if is not important for you.

    Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

    Oraac Ensor
    #219 - 2013-07-04 15:42:47 UTC
    Systems Online wrote:
    I do not like a skill name starting with an acronym. Pronouncing "SEE PEE YOU" Management. is just awkward.
    CPU is not an acronym. If it were, it would be pronounced "c'pew".

    Kirimeena D'Zbrkesbris wrote:
    * Also Armor Honeycombing skill sounds silly and not sci-fi-ish while Armor (Plating) Management/Distribution will be much better imo.
    Honeycombed armour is, by definition, not plating.
    Harvey James
    The Sengoku Legacy
    #220 - 2013-07-04 15:51:53 UTC
    Talking about armour honeycombing makes me think well if this skill reduces the penalty of armour plating .
    Why doesn't shield extenders have a skill to reduce their penalty ..

    Shield Extender Efficiency
    5% reduction of signature radius penalty on shield extenders

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using