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Will this plan hold?

Author
Zumbar Excubitor
Viziam
Amarr Empire
#1 - 2013-07-03 17:41:32 UTC

Hello all ppl at eve online!

I am new to eve, under 10 days old, but I already have some feelings about what I want to do in this game. I completed noob missions and are soon done one the "sisters of eve" chain. Currently I have around 73,000,000 ISK through questing, playing AH and mining. What I really want to now is the following:

1. Remap to grind some INT/MEM skills fast (10/4). I will then buy some affordable INT/MEM implants for a clone to use in high sec.

2. I will research what I need to get a reliable decked Retriever for high sec mining, while I will train up my skills and grind money for the next parts of the plan.

3. The skills I will need to grind while doing INT/MEM:

Industry V
Science IV
Astrogeology IV
Mining Barge I
Mining Upgrades III - all theese done and I can go retriever with decent gear for around 30-35mio ISK

Now while mining the **** out of everything I skill up theese skills. My goal will now be to get the INT/MEM skills for flying a decent equipped slicer in PvP (pirating and factional warfare)

Repair system IV
Mechanics V
Hull upgrade V
Armor compensations IV
Energy manegement IV
Energy system operation IV
Engineering V
Electronics V
Electronics upgrades IV
Energy Grid upgrades IV
Targeting IV
Signature analysis IV
Long range Targeting IV

Some misc to IV: Riggings, Thermodynamics, Navigations, Astrometrics, Range finding.

The Slicer I want to fly is like this: Small focused pulse laser II x 2, Limited 1MN microwarpdrive I, Faint Warp disrupter I, Heat Sint II x 2, Damage control II, Fourier transform tracking program, Nanofiber internal structure II.

I might throw in 1 or 2 skills with PER/WIL to get something balanced out. I have the noob plug that gives me +3 in all skills so wont be that much of a hurt as long as it isnt anything V.

4. After this I will bonus remap to PER/WILL and take all theese small turret skills and so on to IV and V. At this point I will have mined or quested (maybe started to loose some punishers in Factional?) my way through the INT/MEM time (3-5 hours mining a day maybe?) and should have a decent amount of cash to buy the stuff I want.


- I will have one leftover bonus remap to balance out after some time if I want to, so everything should be covered. Implants will go on a safe clone.


I hope you guys have ideas and oppinions about this plan. Am I missing something? (I will look into the skills ofc before remapping to PER/WILL to make sure I have anything needed)
Praxis Ginimic
The Scope
Gallente Federation
#2 - 2013-07-03 17:56:41 UTC  |  Edited by: Praxis Ginimic
If you want to do faction warfare then just do it. You can make more than enough isk by trading in the stupid amounts of LP you can earn to cover your losses. Other than that your plan seems just fine.

I would however warn against mining in high sec while in a militia/FW corp. These guys aren't all criminal. They can go into high sec and if they see a war target in a barge you can bet it will be attacked

Edit: about the remaps. Don't bother. Training core skills to 5 and support skills to 4 doesn't take long enough for the remap to save you very much time. Save those remaps for when you have a bunch of high level skills that you want to take to 5 and plan them 6 months to a year at a time. At least that seems to be the prevailing opinion of the remap.
Ilkahn
Ideal Mechanisms
#3 - 2013-07-03 18:04:19 UTC
Posted like a vet with the word Quest thrown in to make everyone feel you are a new player.

+1 for trolling those with a lesser capacity to sniff you out.
Elena Thiesant
The Scope
Gallente Federation
#4 - 2013-07-03 18:07:31 UTC  |  Edited by: Elena Thiesant
Don't blow the remaps, you only your annual one and 2 bonus ones, the bonus remaps may be more useful later.

Consider an INT/PER map (equal values for Int and Per) to start, that gives you a good training speed for anything that has Int or Per as the primary attributes, which is a lot of stuff. Stuff that doesn't is Drones (Mem/Per), Industry (Mem/Int for a lot) and the social and trade skills that are Charisma primary.

As for mining, if you enjoy it, then train for it. If you hate mining, don't do it. There are many other ways of getting ISK in this game (Factional warfare being just one). Don't think you have to mine.
Abishai
#5 - 2013-07-03 18:09:04 UTC
Generally you will be better with a Per/Int or an Int/Per respec depending on how much training you will be doing outside of your specialty. Later in your career you will be glad you saved some remaps.
Kahega Amielden
Rifterlings
#6 - 2013-07-03 18:38:08 UTC
If you want to try mining for the sake of mining (perhaps to dip your feet into industry) then go ahead.

However, if you just want to get into mining to earn ISK so you can afford slicers - don't bother, you can earn enough ISK through combat.



Zumbar Excubitor
Viziam
Amarr Empire
#7 - 2013-07-03 18:51:07 UTC

A lot of good feedback here, thank you all.

I think I might go for the 7/7 PER/INT then, then I can mix up my skills a bit better, making them more balanced.
Ben Cashman
The Scope
Gallente Federation
#8 - 2013-07-03 19:40:02 UTC
What is an AH and also you mention missions and questing. Are these the same? I am familiar with missions but the "quests" have me confused.
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#9 - 2013-07-04 00:04:50 UTC  |  Edited by: Dheeradj Nurgle
Just a note here, if you plan to PvP, why not run Missions?

The skills overlap, so you will spend significantly less time training.. I would generally advice againt using remaps unless you plan to spend a year training only skills on that remap.
Sarah L Walker
Sebiestor Tribe
Minmatar Republic
#10 - 2013-07-04 00:09:44 UTC
GL
Radius Prime
Tax Evading Ass.
#11 - 2013-07-04 01:25:52 UTC
Ben Cashman wrote:
What is an AH and also you mention missions and questing. Are these the same? I am familiar with missions but the "quests" have me confused.


Auction House = market Quests = missions Sounds like someone played diablo2s fail successor Diablo3. May the gods punish Blizzard forever for what they done to that game :(.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

BoSau Hotim
Uitraan Diversified Holdings Incorporated
#12 - 2013-07-04 04:16:33 UTC
Zumbar Excubitor wrote:

Hello all ppl at eve online!

I am new to eve, under 10 days old, but I already have some feelings about what I want to do in this game. I completed noob missions and are soon done one the "sisters of eve" chain. Currently I have around 73,000,000 ISK through questing, playing AH and mining. What I really want to now is the following:

1. Remap to grind some INT/MEM skills fast (10/4). I will then buy some affordable INT/MEM implants for a clone to use in high sec.

2. I will research what I need to get a reliable decked Retriever for high sec mining, while I will train up my skills and grind money for the next parts of the plan.

3. The skills I will need to grind while doing INT/MEM:

Industry V
Science IV
Astrogeology IV
Mining Barge I
Mining Upgrades III - all theese done and I can go retriever with decent gear for around 30-35mio ISK

Now while mining the **** out of everything I skill up theese skills. My goal will now be to get the INT/MEM skills for flying a decent equipped slicer in PvP (pirating and factional warfare)

Repair system IV
Mechanics V
Hull upgrade V
Armor compensations IV
Energy manegement IV
Energy system operation IV
Engineering V
Electronics V
Electronics upgrades IV
Energy Grid upgrades IV
Targeting IV
Signature analysis IV
Long range Targeting IV

Some misc to IV: Riggings, Thermodynamics, Navigations, Astrometrics, Range finding.

The Slicer I want to fly is like this: Small focused pulse laser II x 2, Limited 1MN microwarpdrive I, Faint Warp disrupter I, Heat Sint II x 2, Damage control II, Fourier transform tracking program, Nanofiber internal structure II.

I might throw in 1 or 2 skills with PER/WIL to get something balanced out. I have the noob plug that gives me +3 in all skills so wont be that much of a hurt as long as it isnt anything V.

4. After this I will bonus remap to PER/WILL and take all theese small turret skills and so on to IV and V. At this point I will have mined or quested (maybe started to loose some punishers in Factional?) my way through the INT/MEM time (3-5 hours mining a day maybe?) and should have a decent amount of cash to buy the stuff I want.


- I will have one leftover bonus remap to balance out after some time if I want to, so everything should be covered. Implants will go on a safe clone.


I hope you guys have ideas and oppinions about this plan. Am I missing something? (I will look into the skills ofc before remapping to PER/WILL to make sure I have anything needed)


I think you should:

Skill your cybernetics up first to 4 or even 5. Then you can buy implants that increase your attributes and speed up training. Especially the +4 and +5.

Skill infomorph psychology up - then join Estel Arador Corp Services for a few hours - they are a jump clone corporation. They have enough standings for you to be able to place clones in over 1000 stations in 27 regions for free.

The thing about JC's are that you can put implants in all of them if you wish, and they can be different implants for diff clones. I do leave one clone a 'deadhead' with no implants for forays into low/null for any pvp action.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Thomas Builder
Center for Advanced Studies
Gallente Federation
#13 - 2013-07-04 04:28:18 UTC
BoSau Hotim wrote:
Skill your cybernetics up first to 4 or even 5. Then you can buy implants that increase your attributes and speed up training. Especially the +4 and +5.
Cybernetics V is only worth it if you are planning really long term. It takes 10 months of training with +5 implants to get back the skill points you put into training it. And you also need to have the money to buy (and occasionally replace) those +5 implants.

Cybernetics IV can be worth it, but it still takes two months to get the skill points back.

OTOH, you definitely should train Cybernetics I, so that you can plug in +3 implants.
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#14 - 2013-07-04 05:10:20 UTC
Thomas Builder wrote:
BoSau Hotim wrote:
Skill your cybernetics up first to 4 or even 5. Then you can buy implants that increase your attributes and speed up training. Especially the +4 and +5.
Cybernetics V is only worth it if you are planning really long term. It takes 10 months of training with +5 implants to get back the skill points you put into training it. And you also need to have the money to buy (and occasionally replace) those +5 implants.

Cybernetics IV can be worth it, but it still takes two months to get the skill points back.

OTOH, you definitely should train Cybernetics I, so that you can plug in +3 implants.



I agree with you. The +3's are quicker to get to. I also think it is worth it in the long run to get it up to 4 or 5 quickly, my husband did before I did and he is way past me in SP and I joined a month before him... the stinker! So it is all player preference.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?