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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#681 - 2013-07-03 22:09:09 UTC
Erutpar Ambient wrote:
I really like the idea of gate/station defense scaling with the security of the system. It would really add some much needed visible function to the Security Rating of a system. And I do think that there should be stronger defenses on gates to high sec. Maybe a type of escalation of defensive strenght. That way its possible to attack someone on the gate but not possible to perma camp it. Even with triage reps. They would only extend the stay. Also it would take quite a while for the defenses to de-escalate.


As for the problem with the tutorials.... Actually I thought of an interesting solution. Something that everyone might have fun with.
Have all the noobs start in a highsec island. Then you can either have them start some training missions here, or train them up later but, give them a mission at somepoint to fly into lowsec. Have them fly to a mission site in a lowsec system that either is at a beacon or have it broadcast like the Planet Districts do now when someone is there. Have the system be fairly deep into lowsec.

If they make it to the site unmolested then have an NPC ship come and kill them, including their pod. Then have them sent to a station of their starter corp in regular empire. This way the first time they get killed and podded is early on. And they don't have a lot to lose.

Also it let's people attack noobs in a fun and educational way.

What you guys think?


alpha nados will be the only thing camping gates if there is an escalation system.

We would already have a hisec island, it is called hisec. if we had a small constellation sized newb zone people will just camp the exit to **** and score hundreds of ibis killmails, because people are dicks, even if you make it have lots of exits noobs will just take the fastest way out and die in a fire.

warp core stabbed battleship sitting on gate killing everyone.

After the npc ship kills to noob in what is the fruit of there running of many level 1 missions they will be very displeased. Being reset to ground 0 is not a good way to collect subscribers, however being capable of managing risk and dying in what you want to loose will slowly introduce nublets into pvp gameplay.


https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Minoc Cobretti
Doomheim
#682 - 2013-07-04 04:21:25 UTC
sorry but this is one of the worst ideas i have ever heard. first of all i would like to point out the impact this would have on the already expensive market, everything would sky rocket in price as it already has regarding the tech moon changes, second of all what business do you have recommending such a stupid idea, are you really that dumb? do you not realize what is going on in high sec at the moment (suicide ganking) i think that alone is bad enough why in hell should ccp make it even harder to make traveling threw highsec in this crap that you suggested. what do you thinks going to happen EVERYONE will start camping the routes in between the hubs sure you could make it threw with cloaky haulers and other methods but for the new players it would be absolutely unfair. you obviously dont understand how eve works on top of that why should new players learn about low sec if they dont want to, let them learn the hard way as everyone did they could easily find a corp to train them to pvp or let them learn about the game. you sir are the definition of pure stupidness this is just as bad as that one guy who's complaining about suspects being able to dock. why dont you go crawl back in the hole u came from.

dumb ass
Commander Ted
Caldari Provisions
Caldari State
#683 - 2013-07-04 04:40:19 UTC  |  Edited by: Commander Ted
Minoc Cobretti wrote:
sorry but this is one of the worst ideas i have ever heard. first of all i would like to point out the impact this would have on the already expensive market, everything would sky rocket in price as it already has regarding the tech moon changes, second of all what business do you have recommending such a stupid idea, are you really that dumb? do you not realize what is going on in high sec at the moment (suicide ganking) i think that alone is bad enough why in hell should ccp make it even harder to make traveling threw highsec in this crap that you suggested. what do you thinks going to happen EVERYONE will start camping the routes in between the hubs sure you could make it threw with cloaky haulers and other methods but for the new players it would be absolutely unfair. you obviously dont understand how eve works on top of that why should new players learn about low sec if they dont want to, let them learn the hard way as everyone did they could easily find a corp to train them to pvp or let them learn about the game. you sir are the definition of pure stupidness this is just as bad as that one guy who's complaining about suspects being able to dock. why dont you go crawl back in the hole u came from.

dumb ass


Whats the point of responding to someone so mad?
>Talks about impact to the market, doesn't name aynthing.

Wait so if EVERYONE camps the routes won't that mean there are lots of pvp ships camping gates to shoot?

Also how many times did you call me a moron in that paragraph?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Omnathious Deninard
University of Caille
Gallente Federation
#684 - 2013-07-04 05:46:36 UTC

  • sorry but this is one of the worst ideas i have ever heard.
  • Then you don't look at these forums very often.

  • first of all i would like to point out the impact this would have on the already expensive market, everything would sky rocket in price as it already has regarding the tech moon changes.
  • See incursion farming for the price skyrocket. This would not change much.

  • second of all what business do you have recommending such a stupid idea, are you really that dumb?
  • Who are you to tell him he has no right to make a post about his idea.

  • do you not realize what is going on in high sec at the moment (suicide ganking) i think that alone is bad enough why in hell should ccp make it even harder to make traveling threw highsec in this crap that you suggested.
  • wrote:
    Destination SkillQueue
    It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.


  • what do you thinks going to happen EVERYONE will start camping the routes in between the hubs sure you could make it threw with cloaky haulers and other methods but for the new players it would be absolutely unfair.
  • It has been said there should be many routes between the empires making only the shortest ones permacamped.

  • you obviously dont understand how eve works on top of that why should new players learn about low sec if they dont want to, let them learn the hard way as everyone did they could easily find a corp to train them to pvp or let them learn about the game.
  • No one is forcing new players into low sec, there is still the 4 major trade hubs that are in high sec which would be easily accessible to anyone in the region.

  • you sir are the definition of pure stupidness this is just as bad as that one guy who's complaining about suspects being able to dock.
  • This has yet to be confirmed.

  • why dont you go crawl back in the hole u came from.
  • He should only if you go back to your bridge.

Personal attack removed

If you don't follow the rules, neither will I.

Erutpar Ambient
The Scope
Gallente Federation
#685 - 2013-07-04 09:48:06 UTC
Commander Ted wrote:

alpha nados will be the only thing camping gates if there is an escalation system.

First i just wanted to address this with this....
Commander Ted wrote:
Minoc Cobretti wrote:
what do you thinks going to happen EVERYONE will start camping the routes in between the hubs

Wait so if EVERYONE camps the routes won't that mean there are lots of pvp ships camping gates to shoot?


Commander Ted wrote:

We would already have a hisec island, it is called hisec. if we had a small constellation sized newb zone people will just camp the exit to **** and score hundreds of ibis killmails, because people are dicks, even if you make it have lots of exits noobs will just take the fastest way out and die in a fire.

warp core stabbed battleship sitting on gate killing everyone.

After the npc ship kills to noob in what is the fruit of there running of many level 1 missions they will be very displeased. Being reset to ground 0 is not a good way to collect subscribers, however being capable of managing risk and dying in what you want to loose will slowly introduce nublets into pvp gameplay.

As for the Highsec island thing. I'm talking about similar to the ones we have now already. The separate part from the main piece of faction high sec. It would be very similar to what the Noob Tutorials already do. You start out in a random system (for me it was Cistuvaert) they have you learn to fly and junk by moving to another system (in my case Clellinon). With my idea you would instead start out in, for instance, Placid. There you'd get your ship and learn to fly by going to a beacon in low sec. Either you get killed before you get to the beacon or if you reach the beacon an NPC kills you (pod also) you end up in (for the sake of this example) Clellinon ready to start your beginner missions.

We can call this mission: "Welcome to EVE"

People will be encouraged to kill noobs out here in this area. And i guess that would also cause a bit of unrelated pvp in the area too.

But we want them to die. We want them to lose something. Maybe they should get some stuff to lose that they could get back with the next mission. That way they understand the implications. It would be better if they could gain a few modules for their ship before it gets blown up in the "Welcome to EVE" mission.

Also a warp core stabbed (assuming more than 1) isn't going to be killing any noob ships on a gate me thinks.... Just saying.
Lara Dantreb
Reisende des Schwarzschild Grenze
#686 - 2013-07-04 10:33:28 UTC
I like this idea.

EVE universe is way too static, since the beginning, always the same pattern with empire space in the middle. I feel it uniform and isotropic.

Anything that changes this pattern would be great. (i.e. Faction warfare to affect system security)

---   Buying T2 ship bpos since 2005  ---

Creepy Brutor
Doomheim
#687 - 2013-07-04 14:50:19 UTC
I like this idea
Xolve
State War Academy
Caldari State
#688 - 2013-07-04 17:41:11 UTC
marVLs wrote:
It's just bad idea.

It would change nothing in it assumption, PVE players would just live in it's faction region not moving elsewhere, new hubs will appear.
If PVE player want to move elsewhere he will just use t2 cloack, so no benefits for PVP players.


PvE Players already do this, the number of people with CovOps Cloaks that still get caught by 'skilled' or 'lucky' gate campers or smartbombers is probably much higher than you believe it is.

marVLs wrote:
What this change does?
- boost for campers (most lame thing in eve)
- boost economy, production, transport etc. (solo activities so it's bad thing)

- less interaction between players
- lot's of players stop playing


It's a pretty good idea actually, would create bigger market influxes importing racially specific items into the 3 other regions (which is already done); It would make the game world seem bigger for those that don't mind traversing low-sec, and it would make the game world feel like 4 seperate areas instead of being defined currently by the colors of stations/gates and local nebulae.


marVLs wrote:
BTW. It's space so nothing strange that two opposite factions have systems next to each other. It's huge distance, many light years not Berlin wall...


Don't do much jump planning do you? The space between all the factions is typically within carrier range (i.e. >14ly).


Commander Ted
Caldari Provisions
Caldari State
#689 - 2013-07-05 00:05:48 UTC  |  Edited by: Commander Ted
Erutpar Ambient wrote:

First i just wanted to address this with this....
As for the Highsec island thing. I'm talking about similar to the ones we have now already. The separate part from the main piece of faction high sec. It would be very similar to what the Noob Tutorials already do. You start out in a random system (for me it was Cistuvaert) they have you learn to fly and junk by moving to another system (in my case Clellinon). With my idea you would instead start out in, for instance, Placid. There you'd get your ship and learn to fly by going to a beacon in low sec. Either you get killed before you get to the beacon or if you reach the beacon an NPC kills you (pod also) you end up in (for the sake of this example) Clellinon ready to start your beginner missions.

We can call this mission: "Welcome to EVE"

People will be encouraged to kill noobs out here in this area. And i guess that would also cause a bit of unrelated pvp in the area too.

But we want them to die. We want them to lose something. Maybe they should get some stuff to lose that they could get back with the next mission. That way they understand the implications. It would be better if they could gain a few modules for their ship before it gets blown up in the "Welcome to EVE" mission.

Also a warp core stabbed (assuming more than 1) isn't going to be killing any noob ships on a gate me thinks.... Just saying.


Smartbombs don't need a lock time, so your going to want to stack warp core stabs on a smart bomb fitted ship since they cause no real penalty.

Killing noobships and poorly fitted and flown tech 1 frigates is very easy, alpha tornadoes sebo
ed and smartbomb battleships could do it with very minimal risk, unlike a gate camp made of more combat focused ships.


Killing a player when they don't understand the risks involved is a disgustingly bad idea. Players would have no idea the risks involved in going to low sec, arbitrarily murdering them without actually giving them an idea of what is going own is outrageously dumb.
There is a difference between going into low sec and dying with the ship you were prepared to loose and had an appropriate idea of how to avoid loosing it versus being forced into low sec with little to no idea what awaits with everything you have spent hours earning.

We don't want them to loose anything until THEY ARE PREPARED TO LOOSE IT. It isn't fun to die when you have no choice of whether or not you will die, and it wont teach noobs anything except that "You will be raped in the butthole by stronger players whenever you enter low sec"

If you are introduced to a pvp area in a way that teaches you to manage risk, then you will be able to comfortably understand and adapt to changes at you. When you first learn to swim, do you throw them into the ocean after only teaching them how to float on there back in water you can stand in?

This is partly what causes carebears to be so paranoid about low sec, they run into rancer without a single clue and they die before there grid loads.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Erutpar Ambient
The Scope
Gallente Federation
#690 - 2013-07-05 05:03:01 UTC
Commander Ted wrote:

Smartbombs don't need a lock time, so your going to want to stack warp core stabs on a smart bomb fitted ship since they cause no real penalty.

Killing noobships and poorly fitted and flown tech 1 frigates is very easy, alpha tornadoes sebo
ed and smartbomb battleships could do it with very minimal risk, unlike a gate camp made of more combat focused ships.


Killing a player when they don't understand the risks involved is a disgustingly bad idea. Players would have no idea the risks involved in going to low sec, arbitrarily murdering them without actually giving them an idea of what is going own is outrageously dumb.
There is a difference between going into low sec and dying with the ship you were prepared to loose and had an appropriate idea of how to avoid loosing it versus being forced into low sec with little to no idea what awaits with everything you have spent hours earning.

We don't want them to loose anything until THEY ARE PREPARED TO LOOSE IT. It isn't fun to die when you have no choice of whether or not you will die, and it wont teach noobs anything except that "You will be raped in the butthole by stronger players whenever you enter low sec"

If you are introduced to a pvp area in a way that teaches you to manage risk, then you will be able to comfortably understand and adapt to changes at you. When you first learn to swim, do you throw them into the ocean after only teaching them how to float on there back in water you can stand in?

This is partly what causes carebears to be so paranoid about low sec, they run into rancer without a single clue and they die before there grid loads.

First of all, the mission description would tell them about the risks associated with lowsec.

Second, this is EVE. Prepared or not you're going to lose ships and things. The whole point is to show them this in a controlled environment where the losses are minimal. What's probably worse is if that player goes the Mining route and then gets ganked in highsec immediately after buying their first mining barge which they depleted their wallet to buy because they had no concept of loss in this game. I wonder how often this has happened.

You know maybe there should be more than one place where you lose something. Maybe a few where you just lose your ship and then maybe 1 or 2 where your pod gets killed too. This way they understand the meaning of "Don't fly what you can't afford to lose" before they invest everything into one ship that gets blapped.

As for smartbomb BS. Well if the gate defenses are beefed up on High to Low gates, or if the defense escalates it would be tough for them to perma camp smartbomb cycle gates like that. Besides you could always get a HIC to snag one up pretty easy. Free BS kills? Don't mind if I do!
Ewersmen
Perkone
Caldari State
#691 - 2013-07-05 06:38:11 UTC
I agree with minoc dumbest idea ever EVER......... Makes me laugh reading what you write ......oooo the carebears don't wanna come in low sec.

Lol why would you want to go in low sec when everyone one wants to blow you up constantly never ending ...Never ending

This is a sandbox people play how they want ....so if you want to play in high sec you do ....you retards throw the word carebear round like your some sort of hero ...and this idea would only make the game worse for new people.
Claire Raynor
NovaGear
#692 - 2013-07-05 06:45:31 UTC
After a long time - and having re-read this thread - I would again ike to offer my support to this idea!

There are already small Hi-Sec islands. They do work well. They do cause a dynamic to manifest itself that you don't get elsewhere. They do cause local flavour that is created by the "island's" inhabitants - this is spontaneous and player driven. They cause PvP to happen - it is somehow fun for everyone involved - even when I lose industrials and freighters. It's just odd - but come to Orien and check out the atmosphere - spend a week there!

I beleive that these smaller islands would scale up as larger "Islands" were created - as per the OP.

I'd love to see a careful consideration in terms of bottlenecks between the empires - a cost benefit of risk and reward - between bottlenecked direct trunks and then safer, (multi route), but indirect, (Slow), alternatives.

I'd love a neutral (ORE?) - highsec island in the middle!. . . .

- just loads of fun things that can be done

I think this would be ace
Claire Raynor
NovaGear
#693 - 2013-07-05 06:52:29 UTC
Ewersmen wrote:
I agree with minoc dumbest idea ever EVER......... Makes me laugh reading what you write ......oooo the carebears don't wanna come in low sec.

Lol why would you want to go in low sec when everyone one wants to blow you up constantly never ending ...Never ending

This is a sandbox people play how they want ....so if you want to play in high sec you do ....you retards throw the word carebear round like your some sort of hero ...and this idea would only make the game worse for new people.


Yes you are right - but Come to Orien and try it out for a bit. I think you might find the lifestyle quite good fun - comming from me - a Highsec LvL 4 running, high sec mining, Lo-sec PI and Lo-Sec exploration character.

PVP for me is NOT losing my industrial. It is still PvP. There are techniques to sneaking around. I would be considered a Carebear - but I don't think this proposal would hurt us.

I have no vested interests - other than I want my game to be fun for everyone. I think this would be fun. Please give the Orien island a try if you are of strong opinion against this proposal. Hand out with the pirates or with the anti-pirates like BCA - or any of the "carebear" people making a good living back and forth across Lo and High. Molden Heath is best region :)
Ewersmen
Perkone
Caldari State
#694 - 2013-07-05 11:13:40 UTC
Claire Raynor you are right ...for me and many others we have lived in null and low sec ...so i don't have a problem but there are many people in high that want to hang with there friends and enjoy the game ....they know as soon as they step into low sec to mine or anything else , someone will come around to kill em ...so its just not viable
Erutpar Ambient
The Scope
Gallente Federation
#695 - 2013-07-06 04:03:57 UTC
Ewersmen wrote:
Claire Raynor you are right ...for me and many others we have lived in null and low sec ...so i don't have a problem but there are many people in high that want to hang with there friends and enjoy the game ....they know as soon as they step into low sec to mine or anything else , someone will come around to kill em ...so its just not viable


This idea isn't to have lots of small high sec islands scattered about. Just the 4 major empires separated by lowsec. So continents instead of islands.

Nobody will be forced into lowsec. If you want you can just stay on your empire's continent for your entire eve career. If you do however decided to make the jump through low sec, there would be lots of opportunity to make money.
Humang
Sudden Buggery
Sending Thots And Players
#696 - 2013-07-06 06:48:49 UTC
It might sound redundant but what about a compromise between the current system and the one proposed by Commander Ted?

Split the main faction regions by low-sec as suggested but keep one or two regional gates that connect from one regions high sec to another and place a "toll-gate" like charge based on ship size, so that ships with good size-to-cargo ratio are still profitable to move items between regions with, but constantly moving smaller ships would be much less so.


Possible Issues

  • Easy to camp "toll pipe" for high-sec gankers.
  • Toll amount would have to be carefully worked out to be effective, but no overly restrictive.

Possible Benefits

  • (Ties in with the first Possible Issues) It is not completely safe and should still have the affect that Commander Ted wanted.
  • It could still encourage people to venture into low-sec to avoid the toll.
  • Have low-sec seem a more natural part of life in space as pilots are exposed to it more often.


TLDR;
Split Empire regions by lowsec, keep one or two highsec paths between each and add a toll based on ship size, but still have many alternative routes that travel though low. Have people make the choice to use the safer (but more expensive) or the cheaper (but more dangerous) routes to get where they want to go.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Dave Stark
#697 - 2013-07-06 09:07:17 UTC
i'll be honest, personally the idea would just add inconvenience and tedium for no reward.

instead of moving 1 ship i'd have to purchase multiple ships, one in each of the now high sec islands, and get to them via a ship that won't get ganked as soon as i try to move between the different areas of high sec... it's just going to to be tedious and boring for no real reason other than because some one thinks it'd be "cool".

but hey if people want to add boring and uninteresting features, go for it.
Commander Ted
Caldari Provisions
Caldari State
#698 - 2013-07-06 15:31:12 UTC
Dave Stark wrote:
i'll be honest, personally the idea would just add inconvenience and tedium for no reward.

instead of moving 1 ship i'd have to purchase multiple ships, one in each of the now high sec islands, and get to them via a ship that won't get ganked as soon as i try to move between the different areas of high sec... it's just going to to be tedious and boring for no real reason other than because some one thinks it'd be "cool".

but hey if people want to add boring and uninteresting features, go for it.

More pvp= tedious and boring

Also the point is to make moving ships an infrequent event.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#699 - 2013-07-06 15:31:41 UTC
Humang wrote:
It might sound redundant but what about a compromise between the current system and the one proposed by Commander Ted?

Split the main faction regions by low-sec as suggested but keep one or two regional gates that connect from one regions high sec to another and place a "toll-gate" like charge based on ship size, so that ships with good size-to-cargo ratio are still profitable to move items between regions with, but constantly moving smaller ships would be much less so.


Possible Issues

  • Easy to camp "toll pipe" for high-sec gankers.
  • Toll amount would have to be carefully worked out to be effective, but no overly restrictive.

Possible Benefits

  • (Ties in with the first Possible Issues) It is not completely safe and should still have the affect that Commander Ted wanted.
  • It could still encourage people to venture into low-sec to avoid the toll.
  • Have low-sec seem a more natural part of life in space as pilots are exposed to it more often.


TLDR;
Split Empire regions by lowsec, keep one or two highsec paths between each and add a toll based on ship size, but still have many alternative routes that travel though low. Have people make the choice to use the safer (but more expensive) or the cheaper (but more dangerous) routes to get where they want to go.



Ehhhhhh I don't like it but it is a compromise that is better than now.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Paiel Saavuj
Saavuj Industries
#700 - 2013-07-06 17:12:45 UTC
How about this for a compromise?

1. Sure, separate hisec into islands.

2. Change what low-sec means a bit -- still no concord presence, but make it compensated by beefing up gate security (based on sec-status) and making the guns fire at criminals in range, thus making gatecamps less possible. People will be less hesitant to enter lowsec because there will be fewer gatecamps. Please note I said 'Less possible", not impossible.

Pvp'ers would actually get to hunt down their target rather than the tedious waiting, bonus being that there will be more people making excursions into lowsec for the extra resources found there. Really, do you want to smack on an industrial or some silly missoner who decided he wants to go find a 6/10 DED plex to run in a ridiculously expensive fitted ship? Might even run into a mining barge or three who decided the less-often gatecamps would be worth snagging some of that low-sec ore.

Just an idea for a compromise-- As it is, the idea of just separating low-sec is too much. Way too many subscriptions would be lost because non-pvpers don't like to pvp, they like to make isk. Give them a chance to make isk (not risk free, of course), pvp'ers a chance to track them down in low sec with less of that silly gatecamp business, and people might decide that overall it's more fun with low-sec becoming a fun place to live.

With less gatecamps, people might even decide to move a freighter or two through lowsec if they thought they would have a decent chance of getting away with it.

Btw, if you're going to quote someone, or respond to them, putting the words 'blabla' or something else trivializing what they say is not a good way to continue dialog. It's just rude.