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low sec PI

Author
Aredesta Faer
Vanguard Queue 37 Corporation
#1 - 2013-07-03 18:20:57 UTC  |  Edited by: Aredesta Faer
I'm currently doing PI in high-sec space and am skilling up for more lucrative low sec PI while researching so I don't make n00b mistakes.

From my understanding with what I've read so far, the method with the least amount of risk for obtaining products from the customs offices orbiting planets in low sec is by using a cloaked blockade runner (i.e. - Prorator).

I'll fly the cloaked blockade runner to the system, then launch the product to the planet's customs office, then transfer it to my cargo, then fly to the station that has the highest asking price.

Is this correct?

If not, what is a better way? "Better way" meaning a way that is least likely for me to get ganked/blown up/caught/pirated. I understand that there is no way to ensure a "safe" commute, but how do I best avoid pirates or anyone wanting to kill me when doing low/null sec PI?

Thank you. I appreciate your time.

Fly safe.

Best,
Aredesta

Here are some of the resources that I've used regarding PI:
http://wiki.eveuniversity.org/Planetary_Interaction
http://www.thonky.com/eve-online-guide/planetary-interaction.php
http://eve.stratics.com/neocom/planetary-interaction/
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#2 - 2013-07-03 18:25:45 UTC
Blockade runners are probably best, yeah -- but just so you know, you'll need to be decloaked to fetch cargo from the Custom's Office, as you'll be closing within 2.5km. So -- there's always a risk. Similarly, if you're not nimble enough and someone's quick to tag you while you're aligning to warp and activating your cloak from the jump-in (slim chance, but not impossible), you can still get tagged.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Turelus
Utassi Security
#3 - 2013-07-03 18:31:42 UTC
Pretty much what you have already said works, however depending how much you're making you might fill a Blockade Runner pretty fast meaning lots of trips.

Warning: Shameless Alliance Plug

If you're interested in PI with more returns than HighSec you could look at a doing it in the Providence region. The Alliances there work under NRDS (Not Red Don't Shoot) meaning pilots and entities which have not acted hostile towards us can come into our space and PVE/Mine/PI as they wish. PI does involve the need to join one of the holding alliances in order to place command centers however.

If you're interested in doing PI in our NullSec space join the channel 4THCOM and speak to alliance diplomatic staff there.
You can also read more information here.

Turelus CEO Utassi Security

Kali Maat
PVP FAST
#4 - 2013-07-03 18:47:01 UTC  |  Edited by: Kali Maat
I would sugest you to go scout for quiet low sec area and avoid crowded low-sec system that are the direct route to trade hubs like amarr dodixie or jita.

I have contless planets setup all in low trafic low sec
and I try to not make a big cargo move on satarday afternoon..
and yes.. I fly a Iteron V in low sec with 2 warp core stab and I survived noob cruiser pirates many times.

you just have to scout with a frigate to see how is the trafic. and local..
then you zip trough with no delay warp jump warp jump warp jump.
Woeful Animation
Ascendent.
Test Alliance Please Ignore
#5 - 2013-07-03 18:47:25 UTC
Not derail this thread, but this is the second shameless plug for the CVA. So a question. Please if I may?

What is CVA' stance on faction warfare participants. I am Gallente, and my "beef" is with the Caldari. I don't really care about the Amarr. I have no issue with Amarr and no control over to whom they align themselves politically. My standings however say that the empire has issues with me.

I have checked the lists and neither me or my corps is on the KOS list. Can I also come to Providence to enjoy the night life and slavery, to explore, trade, mine and suck the bones of your planet's resources clean. I come in peace. I hate prates as much as the next fellow. What do you say?
Turelus
Utassi Security
#6 - 2013-07-03 19:01:29 UTC
Woeful Animation wrote:
Not derail this thread, but this is the second shameless plug for the CVA. So a question. Please if I may?

What is CVA' stance on faction warfare participants. I am Gallente, and my "beef" is with the Caldari. I don't really care about the Amarr. I have no issue with Amarr and no control over to whom they align themselves politically. My standings however say that the empire has issues with me.

I have checked the lists and neither me or my corps is on the KOS list. Can I also come to Providence to enjoy the night life and slavery, to explore, trade, mine and suck the bones of your planet's resources clean. I come in peace. I hate prates as much as the next fellow. What do you say?

There never used to be any KOS rules against Gallente FW pilots, however CVA has recently enlisted with the Amarr Militia so it might be an issue now, I would recommend joining CVA-Diplo channel and asking someone there for the current stance on it.
The Fourth District has no KOS rules again Galente Militia (even though we're a State loyal RP group) however if CVA policies have changed ours would have as well. Sorry I can't be much more help than that.

Turelus CEO Utassi Security

Domanique Altares
Rifterlings
#7 - 2013-07-03 19:12:01 UTC
Woeful Animation wrote:
What do you say?


NRDS is a lie.

What it means is that they require time to determine which infraction you have committed, in order to start shooting at you.

Also, OP, a standard hauler with warp stabs and nozzle joint rigs works just fine for hauling PI. A T1 cloak will allow you to sit at a safe spot while sending everything to POCOs from the launch pad. Randomize your schedule and always scout ahead as much as possible. Open your cargo and the POCO interface in-warp, and transfer the goods as you align for warp to the next POCO.

The warp stabs should keep you a-ok from any single pilot trying to gank you, and a moderate tank of MSEs + Invuln + DC will give you enough time to align and warp under fire, or offload your entire cargo to the POCO should you actually be in danger of dying. In this manner you lose cheap ships when you do lose them, and rarely if ever actually lose any of your PI goods. A blockade runner often isn't worth the outlay for hauling PI.
Tippia
Sunshine and Lollipops
#8 - 2013-07-03 19:12:04 UTC
A couple of things.

Bookmarks are your friends, and while they'll take a little while to set up, they'll save you huge amounts of trouble later on. I suggest at least three per planet:
· One at maybe 1-2M km that you can warp to and do a quick, short-range (omni)directional scan and see anything currently visible around the planet.
· One at 200:ish km away from the actual customs office, so that you can get on-grid and look for yourself as a second step. This BM should be off-axis from any natural warp-in points — it should not line up with any celestials or stations or anything.
· One at 10km away from the customs office, again not in line with any normal warp-in points, nor in line with your 200k bookmark. In other words, do not use the “warp to within 10km” command — create your own.

Repeat the 200k and 10k as paranoia and time dictates/permits. For good measure, do the same to all other fixed installations you might want to visit (stations, gates, POSes). Once you're set up, never warp to anything in the overview — always use your bookmarks.

Next, a fun fact. Being decloaked by a static object such as a customs office happens at 2,000m. Your max access range to a customs office is 2,500m. The upshot of this is that you can warp cloaked in your Blockade Runner to the 10k bookmark, set your “keep at distance” to 2,400m and then manually adjust your speed so that you come to a gradual halt below your access range but still outside of decloaking range (setting it to ⅓–½ max speed should be enough to let the ship stop in time). You can then “blink” your cloak: uncloak, scoop the planet goo to your cago hold, recloak — you will be visible for all of 5 seconds, and unless someone is very deliberately watching/scanning during those 5 seconds, you will not be spotted. You can then move back to your 10k BM and warp away (this to ensure that aligning out doesn't accidentally makes the customs office uncloak you since you're already perilously close).

Oh, and certain PI interactions require you to be uncloaked, so you should be prepared to do those while in warp between safe spots. None of it takes very long, so once again, you should be able to uncloak, get things organised, and then recloak before you land at your next safe spot.
Murk Paradox
Ministry of War
Amarr Empire
#9 - 2013-07-03 19:33:55 UTC
^

This is why I use a pilgrim. I tend to prefer using a hauler from stations with insta-undock Bookmarks and easy scanning (or cans in safes) depending on what system I'm in (I have pi in all 3 sectors (not WH although I did find a juicy little C6...).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jafit McJafitson
Viziam
Amarr Empire
#10 - 2013-07-03 19:34:16 UTC
Makoto Priano wrote:
Blockade runners are probably best, yeah -- but just so you know, you'll need to be decloaked to fetch cargo from the Custom's Office, as you'll be closing within 2.5km. So -- there's always a risk. Similarly, if you're not nimble enough and someone's quick to tag you while you're aligning to warp and activating your cloak from the jump-in (slim chance, but not impossible), you can still get tagged.


1. You can access a customs office from at least 10km away while cloaked
2. A Blockade Runner will usually align as fast as a frigate so it's nimble.
3. The only way you can ever get caught in a BR is by being a colossal dumbass.
4. You're in lowsec so you might actually be a colossal dumbass.
5. It should be impossible to lock you before you can decloak and cloak up again.
6. It should be highly improbable that a frigate can burn for you and decloak you in the time it takes you to align.
7. If you do jump into a bubble (lol lowsec has no bubbles) you can activate your cloak and MWD at once for one pulse of MWD while cloaked so that you can move enough to make a decloak from a frig extremely improbable while getting out of the bubble

The easiest way to get caught in a BR is via cloaky interdictors in nullsec and that can only happen if you don't know about it and aren't ready for it. Basically the tactic is to have a dictor cloaked on a gate, he waits for you to jump in, decloak, recloak and hit warp to. Between the time it takes you to click warp to and align he has decloaked himself and popped a bubble. The bubble cancels your warp and reduces your speed to zero and he burns straight at you for a decloak. He has to wait for his decloak targetting time to expire before he can lock you and start ripping you to pieces, but if you're unaware of the tactic or simply aren't paying attention to what's happening he can have enough time to pull it off and kill you.

I suppose the only thing that could catch you in lowsec are smartbombing battleships on the warpin point of the gate. In which case don't warp directly to gates, make a perch and don't be a dumbass.
grrlet
Leper Outcast Unclean
#11 - 2013-07-03 19:52:11 UTC
You lost me at "Procurer"...Question
Aredesta Faer
Vanguard Queue 37 Corporation
#12 - 2013-07-03 20:20:04 UTC  |  Edited by: Aredesta Faer
grrlet wrote:
You lost me at "Procurer"...Question


I meant Prorator. Sorry about that. Ugh I corrected it.
Aredesta Faer
Vanguard Queue 37 Corporation
#13 - 2013-07-03 20:29:01 UTC
Just wanted to say a quick thanks for _everyone's_ responses. This is way more information and help than I was expecting so thank you.
Inxentas Ultramar
Ultramar Independent Contracting
#14 - 2013-07-03 21:21:48 UTC
1. Check the Customs Office.
2. Contact the CEO or a diplomat of the owning corporation.
3. Ask about a possible standings agreement.

If you don't pick planets owned by large nullsec blocks, but by smaller lowsec corps or hisec indy corps you are more likely to get a positive response. The downside is that these may change ownership more frequently. Friendly relations with the locals of a given lowsec system are just as valid a business tactic as looking at the price of stuff.
Abrazzar
Vardaugas Family
#15 - 2013-07-03 21:35:32 UTC
Bookmarks are your friend. A bookmark 150+km away from every gate you pass to check before jumping. A bookmark 150+km away from every POCO you plan to use and a bookmark 2.5-5km for cloaked access to the POCO and a safespot somewhere in system.

Then jump to the system go to the safespot, prepare launch of materials, hit the cloak hotkey, launch, cloak again asap, warp to distant POCO spot, if everything is clear, warp to close safespot, approach cloaked into access range, access POCO, uncloak, transfer, cloak again asap, warp to distant gate spot, warp to gate and jump if clear.

Usually you won't need to be so paranoid, but it helps getting it into flesh and blood for when you need it.
Sex Slave Girl
Absolute Order XVIII
Absolute Will
#16 - 2013-07-03 21:53:27 UTC
A prorator can fit 3x Warp Core Stabs if you want to play it safe. It would take more runs but is usually safer. Unless cloaky bombers have 2x Scrams fitted.
Inxentas Ultramar
Ultramar Independent Contracting
#17 - 2013-07-04 06:32:52 UTC
Abrazzar wrote:
Usually you won't need to be so paranoid, but it helps getting it into flesh and blood for when you need it.


Actually I find your advice very sound. Especially the part where you move into range instead of warp on 0. Many people don't go the extra mile and this is exactly what gets them killed. Pirate
Liafcipe9000
Critically Preposterous
#18 - 2013-07-04 07:18:58 UTC
wormhole PI is best PI.
Aredesta Faer
Vanguard Queue 37 Corporation
#19 - 2013-07-05 16:00:51 UTC
Liafcipe9000 wrote:
wormhole PI is best PI.


Thanks for that information and I've read that elsewhere. I don't understand how you can PI in a wormhole if it is only "open" and available to get to for a limited amount of time (days?). Is it just a matter of finding a WH by using scanner probes, getting into the WH, scanning the planets for resources, finding one that is lucrative/rich in resources, placing the command station there, producing whatever is most lucrative from that planet, going in with a cloaked BR using the methods described previously by everyone, then getting out of the WH before it closes?

Apologies for my ignorance. I'm trying to get a good grip on WH's still. Thanks again for your time.

Best,
Aredesta
Domanique Altares
Rifterlings
#20 - 2013-07-05 16:15:01 UTC
Aredesta Faer wrote:
Liafcipe9000 wrote:
wormhole PI is best PI.


Thanks for that information and I've read that elsewhere. I don't understand how you can PI in a wormhole if it is only "open" and available to get to for a limited amount of time (days?). Is it just a matter of finding a WH by using scanner probes, getting into the WH, scanning the planets for resources, finding one that is lucrative/rich in resources, placing the command station there, producing whatever is most lucrative from that planet, going in with a cloaked BR using the methods described previously by everyone, then getting out of the WH before it closes?

Apologies for my ignorance. I'm trying to get a good grip on WH's still. Thanks again for your time.

Best,
Aredesta


Basically, you live in there, or your PI alts do. You let your PI goods stack up for as long as you can take it, and then you scan your way out to k-space, and start hauling it all out. Return to the WH before the static/chain closes (or scan your way back out with an alt that you've left in system if it collapses behind you. Always leave a scanning alt in the WH) and repeat.