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[Odyssey 1.1] Nosferatu mechanic change

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Author
Jerick Ludhowe
Internet Tuff Guys
#421 - 2013-07-02 15:17:53 UTC
Ranger 1 wrote:

NOS currently isn't being used predominatly on any class of vessel.



This simply is not true, nos are very VERY common on close range af and other similar frigs... Heated nos has saved me SO many times at this point that I just cannot understand where you are coming from...

I'm just going to come to the conclusion that you don't really know what you're talking about. Nos is quite common on frigs...
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#422 - 2013-07-02 15:28:25 UTC
Tackle T3s like Nos too, my cloaky tackly Proteus always fitted one, and here's an example of an extreme T3 tackler. Nos is a good choice for HICs too.

It should be noted that the proposed change to absolute cap level doesn't help these ships in any significant fashion. "Reliability" is invoked, but if you're getting neuted, then your cap is reliably lower than everyone else's and hence it doesn't really matter much who you Nos. What would help is increased cap drain, lower cycle time and easier fittings - but this needs to be maintained with a percentage cap mechanism to avoid Nos usurping part of neuts' offensive role.
Jerick Ludhowe
Internet Tuff Guys
#423 - 2013-07-02 15:52:16 UTC  |  Edited by: Jerick Ludhowe
Gypsio III wrote:
What would help is increased cap drain, lower cycle time and easier fittings - but this needs to be maintained with a percentage cap mechanism to avoid Nos usurping part of neuts' offensive role.


Cycle time I think is the big one here... A balance pass on cap drain amounts and fitting req is most certainly needed but... Getting closer to a more "normalized" cycle time across all nos is the big one that would make them much more viable on larger ships.

"While I may not always agree with Gypsio, when I do, He's generally right"
Ranger 1
Ranger Corp
Vae. Victis.
#424 - 2013-07-02 19:12:11 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Ranger 1 wrote:
Gypsio III wrote:
By "predominantly" he means the class of vessel that most commonly fits Nos, which is obviously frigates, rather than a class of ship whose fittings are dominated by Nos.

And the reason that Nos isn't as commonly used as we all believe it should be is, as TrouserDeagle says, " too much fitting, and not enough drain amount to protect you from a same-size neutraliser or run any kind of active tank". The problem has never been to do with when the Nos drains and everything to do with what happens when it does drain.

Which is another reason, apart from the ship-size imbalance, why this change is so stupid. It indicates a fundamental misunderstanding of the nature of the problems with Nos.

The amount NOS drains, and the fittings, were not nerfed. The only thing that changed was that they would only drain if your cap PERCENTAGE was lower than your target.

When that change happened NOS fell almost completely into disuse on ship hulls of all sizes.

So I can't agree with your premise that the issue is primarily what happens when it does drain... as that remained unchanged from the times when it was considered quite overpowered.


No, you're overlooking the offensive capabilities of old Nos. Old Nos was popular despite the high fittings and relatively low cap drain because it was effective as an offensive weapon, one that you could rely on to cap out your opponent. In this case, "reliability" of the kind that you champion was the reason that it was broken and overpowered. The main effect, and indeed purpose, of changing from always-on Nos to percentage Nos was to neuter that offensive capability, limiting neuts to the offensive role and leaving Nos as a defensive weapon. But without the offensive role, the relatively low drain amount and tricky fittings of percentage Nos rendered it suboptimal in this defensive role, lacking the drain amount to relaibly counter similar degrees of neuting.

Quote:
When it's ability to NOS a target became largely unreliable for all classes of ship it fell into disuse. Again, nothing else changed. One reason why I support this change is that it will allow NOS behavior to become more predictable, and therefore reliable.


My vision of Nos is a counter to neuting capable of maintaining low-drain active modules such as tackle and hardeners, and maybe prop mods, available to all ships sizes. As such, percentage Nos is the correct mechanic to achieve this, avoiding the problems of unreliability resulting from an additional level of complexity in the form of a consideration of relative ship size, as arises from absolute Nos, along with those related to imbalances between ship classes.

I'm not sure what your vision of Nos is. You talk about predictability, but include this extra level of complexity. You don't emphasise the defensive role, but yet talk about Nos seeing greater use on frigates - but I am unsure to what additional purpose, over the already-existing defensive role. Your vision of BS Nos seems to pretend that it doesn't exist, or that it should compete with neuts for an offensive role, maybe?


Your first paragraph actually just restated what I already said. The only thing that changed was moving to a percentile system... no fittings or amounts were changed at all. This is what turned an overpowered module into an unused one.

There is no "extra layer" of complexity to worry about, it's a simple comparison of raw amount of cap... a far less convoluted and easier to predict mechanic than a percentage system where you literally have NO idea how your percentage of cap left compares to your target.

I have always maintained that NOS are a defensive weapon, I have never said otherwise so I'm not sure where you are getting some of this from.

My "vision" for BS NOS fits is pretty simple.

They will be less widely used than Neuts as they do not leverage a BS's strengths vs smaller (and more numerous) hull sizes.
They will still be used on BS with bonuses to NOS use in specialized, high cap use fits.
They will still be used on BS with no NOS bonuses (but a utility high) as a partial defense against being Neuted.
They will still be used on BS with no weapons bonuses that run active tanks and/or MWD use.
Also related, there will finally be a use for Cap Flux coils. Smile

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Ranger 1
Ranger Corp
Vae. Victis.
#425 - 2013-07-02 19:15:58 UTC  |  Edited by: Ranger 1
Jerick Ludhowe wrote:
Ranger 1 wrote:

NOS currently isn't being used predominatly on any class of vessel.



This simply is not true, nos are very VERY common on close range af and other similar frigs... Heated nos has saved me SO many times at this point that I just cannot understand where you are coming from...

I'm just going to come to the conclusion that you don't really know what you're talking about. Nos is quite common on frigs...

You use them, I use them... but we are in the distinct minority.

I'll grant you that they are more common in frigates than any other class, but even there NOS fits are vastly outnumbered by Neut fits or simply leaving the utility slot empty and going with bigger guns/armor instead. This is, of course, ancedotal evidence on both our parts... but I have characters in RvB and FW (and other places as well of course) both of which have a high percentage of frigate combat taking place. NOS fits are few and far between comparatively speaking.

If you don't feel that is the case you are entitled to your opinion, but you'll find yourself arguing with all of the posters on this board complaining that NOS are a completely useless module for the last few years.

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Ranger 1
Ranger Corp
Vae. Victis.
#426 - 2013-07-02 19:20:06 UTC
Gypsio III wrote:
Tackle T3s like Nos too, my cloaky tackly Proteus always fitted one, and here's an example of an extreme T3 tackler. Nos is a good choice for HICs too.

It should be noted that the proposed change to absolute cap level doesn't help these ships in any significant fashion. "Reliability" is invoked, but if you're getting neuted, then your cap is reliably lower than everyone else's and hence it doesn't really matter much who you Nos. What would help is increased cap drain, lower cycle time and easier fittings - but this needs to be maintained with a percentage cap mechanism to avoid Nos usurping part of neuts' offensive role.

A raw cap comparison in no way enables NOS to assume a more offensive role. You still cannot drain a person dry unless you have a LOT of time, and can fight effectively with zero cap (and get there while draining cap from your target)... which is highly unlikely to say the very least. Smile

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Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#427 - 2013-07-02 20:12:35 UTC
I don't think it's possible to give Nos an offensive role that is useful and balanced without obsoleting neuts or ending up with severe size-related imbalances. That's why I'm so strongly in favour of fixing Nos within its defensive role, rather than attempting to give it some of neuts' offensive abilities.
E'lyna Mis Dimaloun
REUNI0N
Against ALL Authorities
#428 - 2013-07-02 20:15:27 UTC  |  Edited by: E'lyna Mis Dimaloun
Ranger 1 wrote:

Your psychic abilities are impressive. For most of us normal folk it's a lot easier to look at your target and ask "is his ship larger than mine" instead of "I wonder if he's burned off a higher percentage of cap than I have". Big smileBig smileBig smile


And if his ship is "smaller than mine" then I shouldn't be able to NOS him. Awesome change.

Ranger 1 wrote:
but I have characters in RvB and FW (and other places as well of course) both of which have a high percentage of frigate combat taking place. NOS fits are few and far between comparatively speaking.


Also known as a "controlled environment pvp". This explains where your delusional idea that NOS aren't being used by small ships comes from...
Ranger 1
Ranger Corp
Vae. Victis.
#429 - 2013-07-02 20:26:08 UTC  |  Edited by: Ranger 1
E'lyna Mis Dimaloun wrote:
Ranger 1 wrote:

Your psychic abilities are impressive. For most of us normal folk it's a lot easier to look at your target and ask "is his ship larger than mine" instead of "I wonder if he's burned off a higher percentage of cap than I have". Big smileBig smileBig smile


And if his ship is "smaller than mine" then I shouldn't be able to NOS him. Awesome change.

Ranger 1 wrote:
but I have characters in RvB and FW (and other places as well of course) both of which have a high percentage of frigate combat taking place. NOS fits are few and far between comparatively speaking.



Also known as a "controlled environment pvp". This explains where your delusional idea that NOS aren't being used by small ships comes from...


No, you should Neut a smaller vessel... always. This hasn't changes since NOS were originally introduced to the game. Neuts will always be more effective vs a smaller vessel. This is by design.


They are used even less in Null sec combat, low sec camps, or covert hot drops in general... all of which I participate in when given time.

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Ranger 1
Ranger Corp
Vae. Victis.
#430 - 2013-07-02 20:29:39 UTC
Gypsio III wrote:
I don't think it's possible to give Nos an offensive role that is useful and balanced without obsoleting neuts or ending up with severe size-related imbalances. That's why I'm so strongly in favour of fixing Nos within its defensive role, rather than attempting to give it some of neuts' offensive abilities.

No one is suggesting giving NOS some of a Neuts offensive ability. Going to a raw cap comparison does nothing along that line.

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Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#431 - 2013-07-02 21:47:33 UTC  |  Edited by: Gypsio III
Ranger 1 wrote:
Gypsio III wrote:
I don't think it's possible to give Nos an offensive role that is useful and balanced without obsoleting neuts or ending up with severe size-related imbalances. That's why I'm so strongly in favour of fixing Nos within its defensive role, rather than attempting to give it some of neuts' offensive abilities.

No one is suggesting giving NOS some of a Neuts offensive ability. Going to a raw cap comparison does nothing along that line.


Of course it does. It enables a small ship to suck cap for longer from a large ship, depleting the larger ship's cap to lower levels. This is the entire crux of your "reliability" argument.

For example, consider the ability of a neut Legion to Nos a hostile Moros until the Moros's cap is depleted to the Legion's absolute, rather than percentage, cap level. While the current drain amounts of Nos, relative to neuts, means that this will likely be a niche usage, this is unquestionably an increased offensive ability and I'm astonished that you're challenging this.
Mirinea
Sebiestor Tribe
Minmatar Republic
#432 - 2013-07-03 01:51:51 UTC
Additionally, Nos should redirect a portion of the target's cap boost from cap boosters/ASB to the host ship.
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#433 - 2013-07-03 13:18:01 UTC
Ranger 1 wrote:
E'lyna Mis Dimaloun wrote:
Ranger 1 wrote:

Your psychic abilities are impressive. For most of us normal folk it's a lot easier to look at your target and ask "is his ship larger than mine" instead of "I wonder if he's burned off a higher percentage of cap than I have". Big smileBig smileBig smile


And if his ship is "smaller than mine" then I shouldn't be able to NOS him. Awesome change.

Ranger 1 wrote:
but I have characters in RvB and FW (and other places as well of course) both of which have a high percentage of frigate combat taking place. NOS fits are few and far between comparatively speaking.



Also known as a "controlled environment pvp". This explains where your delusional idea that NOS aren't being used by small ships comes from...


No, you should Neut a smaller vessel... always. This hasn't changes since NOS were originally introduced to the game. Neuts will always be more effective vs a smaller vessel. This is by design.


They are used even less in Null sec combat, low sec camps, or covert hot drops in general... all of which I participate in when given time.


You are palin wrong here. When Nos worked back in the day no one usued to fit Neuts - at all-. Neuts had to events happen in close succession that helped them immensely: (1) Nos nerf (2) capitals introduced in TQ.

Neutralizers were only used in very specific cases of buffer tanked minmatar ships and interspersed with Nos on Curses when the Curse was firt introduced.

All other ships relied on the NOS to help them run their guns and reps (pvp was all about active reping back then - especially in the small scale fights where Nos/Neuts are ever relevant).

The period which you seem to rememebr where people would fit Nos to fight one class up and neut to fight one (or more) class(es) down, IMO, never actually existed historically.

IMO CCP would do well to reinstate the old NOS (the true old nos not what the devs in this thread also -inaccurately- reminisce about). Active tanking in pvp needs a buff against passive tanking. Simply introducing the old NOS (and perhaps making it do nothing when activated on npcs) would be a big improvement for TQ. FACT
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#434 - 2013-07-03 13:37:10 UTC
CCP Rise wrote:
Posting to confirm we are reading here -

We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.


If you will do this, people will again massively go into canes and drakes.
Jerick Ludhowe
Internet Tuff Guys
#435 - 2013-07-03 14:30:16 UTC
Lidia Caderu wrote:
CCP Rise wrote:
Posting to confirm we are reading here -

We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.


If you will do this, people will again massively go into canes and drakes.


where's my dislike button?
Ranger 1
Ranger Corp
Vae. Victis.
#436 - 2013-07-03 19:11:21 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Ranger 1 wrote:
Gypsio III wrote:
I don't think it's possible to give Nos an offensive role that is useful and balanced without obsoleting neuts or ending up with severe size-related imbalances. That's why I'm so strongly in favour of fixing Nos within its defensive role, rather than attempting to give it some of neuts' offensive abilities.

No one is suggesting giving NOS some of a Neuts offensive ability. Going to a raw cap comparison does nothing along that line.


Of course it does. It enables a small ship to suck cap for longer from a large ship, depleting the larger ship's cap to lower levels. This is the entire crux of your "reliability" argument.

For example, consider the ability of a neut Legion to Nos a hostile Moros until the Moros's cap is depleted to the Legion's absolute, rather than percentage, cap level. While the current drain amounts of Nos, relative to neuts, means that this will likely be a niche usage, this is unquestionably an increased offensive ability and I'm astonished that you're challenging this.

Yes, it is now theoretically possible to NOS a larger ship to a lower level than previously, thus providing you with a cap stream for a longer period of time.

This is still a defensive ability.

It is STILL nearly impossible to NOS a ship completely out of cap like a Neut can (and of course are far slower at reducing that amount), this is why Neuts are considered a more offensive module and NOS are STILL primarily a defensive module.

NOS are simply more efficient, more predictable, and more reliable after this change in their defensive role. And before we go over it yet again, by predictable and reliable I mean that you can more reliably predict in what situations they are likely to be effective or ineffective (although you can still be fooled by a clever opponent, which is a good thing).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#437 - 2013-07-03 19:25:21 UTC  |  Edited by: Ranger 1
Darling Hassasin wrote:
Ranger 1 wrote:
E'lyna Mis Dimaloun wrote:
Ranger 1 wrote:

Your psychic abilities are impressive. For most of us normal folk it's a lot easier to look at your target and ask "is his ship larger than mine" instead of "I wonder if he's burned off a higher percentage of cap than I have". Big smileBig smileBig smile


And if his ship is "smaller than mine" then I shouldn't be able to NOS him. Awesome change.

Ranger 1 wrote:
but I have characters in RvB and FW (and other places as well of course) both of which have a high percentage of frigate combat taking place. NOS fits are few and far between comparatively speaking.



Also known as a "controlled environment pvp". This explains where your delusional idea that NOS aren't being used by small ships comes from...


No, you should Neut a smaller vessel... always. This hasn't changes since NOS were originally introduced to the game. Neuts will always be more effective vs a smaller vessel. This is by design.


They are used even less in Null sec combat, low sec camps, or covert hot drops in general... all of which I participate in when given time.


You are palin wrong here. When Nos worked back in the day no one usued to fit Neuts - at all-. Neuts had to events happen in close succession that helped them immensely: (1) Nos nerf (2) capitals introduced in TQ.

Neutralizers were only used in very specific cases of buffer tanked minmatar ships and interspersed with Nos on Curses when the Curse was firt introduced.

All other ships relied on the NOS to help them run their guns and reps (pvp was all about active reping back then - especially in the small scale fights where Nos/Neuts are ever relevant).

The period which you seem to rememebr where people would fit Nos to fight one class up and neut to fight one (or more) class(es) down, IMO, never actually existed historically.

IMO CCP would do well to reinstate the old NOS (the true old nos not what the devs in this thread also -inaccurately- reminisce about). Active tanking in pvp needs a buff against passive tanking. Simply introducing the old NOS (and perhaps making it do nothing when activated on npcs) would be a big improvement for TQ. FACT


Yes, they were overpowered at that time, so you saw them used more often than now on a BS vs a frigate because everyone had them mounted anyway... that tends to happen with over powered modules. Yet even then a Nuet was a quicker solution for a larger ship to deal with a smaller one. It always has been. Cap them out in a cycle or two and they are no longer a threat.

Now that's not to say that you couldn't use a NOS on them to your advantage, and it was done. However, with few exceptions, a BS was almost always better off using large Neuts on those tacklers than a slower NOS.

Also, bringing back NOS as they were before the nerf would only be reinstating an overpowered module. Removing their effectiveness (such as it is) vs NPC's does nothing to solve that.

You need to consider that it was over powered for a number of reasons, not solely due to continuous power drain.

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Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#438 - 2013-07-03 23:21:51 UTC  |  Edited by: Gypsio III
Ranger 1 wrote:
Gypsio III wrote:

Yes, it is now theoretically possible to NOS a larger ship to a lower level than previously, thus providing you with a cap stream for a longer period of time.

This is still a defensive ability.

It is STILL nearly impossible to NOS a ship completely out of cap like a Neut can (and of course are far slower at reducing that amount), this is why Neuts are considered a more offensive module and NOS are STILL primarily a defensive module.


Yes, the defensive ability remains. But It's now accompanied by an offensive one. Just because you don't have the ability to cap out an opponent yourself doesn't mean that he won't suffer from lack of cap when attempting to run his own mods. You yourself said that "cap is life"!

Now, with the current stats, this is a fairly niche ability - neuts drain so much more than a dedicated neuter will normally want to use neuts. But it's fairly obvious that Nos will need further work if the change to absolute Nos goes through, and the only way to make heavy Nos useful will be to fiddle with stats including drain amount. At that point, with an increased drain amount, it may become rather more than niche...

The reliability argument is specious. When Nos is used to defend against neuts, there is no reliability problem - your cap will be lower than your target's, and hence percentage Nos is already entirely reliable.

Quote:
Now that's not to say that you couldn't use a NOS on them to your advantage, and it was done. However, with few exceptions, a BS was almost always better off using large Neuts on those tacklers than a slower NOS.


My memory of this is exactly the opposite.
CW Itovuo
The Executioners
#439 - 2013-07-04 04:58:48 UTC  |  Edited by: CW Itovuo
I like all forms of ewar, it adds to the texture of the game. I want more Rock-Paper-Scissor-Holy Hand Grenade.

All too often "balancing" ends in the pendulum swinging all the way from far right to the far left, which rarely creates "balance" -- only change.


I would like to see Energy Vampires returned to their earlier state, whereby they always pull energy from the target. The amount of cap drained, the transfer range, and fitting requirements should be subject to adjustment. The module itself should be viable as part of a defensive or an offensive strategy.


Remove the current Ship-A cap % versus Ship-B cap % = maybe you get energy equation.


Forget about CCP_UsedCarSalesman's (just kidding Fozzie) proposed idea that the yes/no transfer question should be resolved on the basis of the number of "on hand units" of cap currently in play on either ship.


Vampires, by their nature, are supposed to suck the life out of you.


To bring about a sense of balance, regarding the previous complaints of yester-yarr, consider the following constraints:

Diminishing returns on ships employing multiple units.

Employed against ship with a capacitor battery, effects are reversed or blocked.

Rather than NOS a number of units from current capacitor bank of the target ship, pull off a % of the targeted ship's regeneration. (rifter, cyclone as examples below, tweak numbers as necessary)


  • Frigate versus Frigate: 10% NOS drain against 8.33 GJ per second regen, NOS-ing frigate gains .83 GJ per second, from 8.33 to 9.16
  • Frigate NOS against Battlecruiser: 10% NOS drain against 15.8 GJ per second (cyclone) regen, frigate gains 1.58 GJ per second which changes base rate from 8.33 to 9.91
  • Battlecruiser NOS against Frigate: 10% NOS drain against 8.33 GJ per second (rifter) regen, battlecruiser gains .83 GJ per second, changes base from 15.8 to 16.63 per second
Giribaldi
State War Academy
Caldari State
#440 - 2013-07-04 16:53:48 UTC
OK so let me get this straight.. if Oppenet A has 120 cap and i have 300 cap but only have 200 cap avalable he is full that means that my nos will give me 0 cap? see theres somethign wrong with that.... you should be able to nos people regardless if u have MORE cap then them... what u should be able to do is create cap outa no where... what im proposing is that u make it so that if u have more cap then them the nos works 50% as good as when they have less cap then u. once that person drops to 35% ur nos now drops from 50% to 40% and drops continuly till the target has 10% cap left at which point u nos STOPS working this is all with the premiss that u have more cap then them i dont agree that u should be able to nos someone if u have mroe cap then them i liked the percentage crap cus i was actually fuckign able to nos a fuckin frigate with a bigger ship and now i cant... ********!