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Starting lvl 4 Missions, what is the preferred Gallente ship for Missioning?

Author
Arior Meitoriesis
Doomheim
#1 - 2013-07-03 19:03:20 UTC
Well I have finally reached the stage where I will begin piloting Battleships, and I would like to continue doing missions, and seeing how lvl 4 missions are the natural habitat of the Battleships, I figure, where shall I spend my well earned ISK to obtain a ship that will allow me to grind missions efficiently and without going SWEET BUTTERY GOONSWARMS!!! I ONLY HAVE 200 POINTS OF HULL LEFT!!!! at the end of a mission.

And being conscious that tieracide has changed the face of many of the Battleships, I imagine whatever was the most efficient in T1 battleships may not necessarily be the most efficient now. In my case, I took the skill path for Gallente-centric things (Hybrid weapons, armor, and Drones, ), so of the three available ships, which one is the preferred choice for regular Gallente mission runners?

For the record, the character has about 8 months in it's belt, so it's core skills are pretty far in, but I actually stuck to playing battlecruisers for a longtime, so fitting options is not problematic for me (I run Tech II and all). And I prefer to maintain within the line of Gallente ships, although I am open to spec into other ships of the other Empires (being specced into lvl 4-5 in every race

- The Dominix? (I skimmed through the forums, and I am under the impression this is a favorite mission runner currently)
- The Megathron?
- The Hyperion?

I am still long ways from obtaining the famed Machi, so I am wondering, which is the most logical or preferred "next step" ship when making the transition from lvl 3-4 missions, from battlecruisers to battleships? And for the record, I usually fly against Guristas and Serpentis ships.

Once with the ship, what loadouts would you all recommend for a reliable and efficient Tier 1 lvl 4 mission runner that is decked in all Tech II equipment? Oh, exclude implants that enhance ship performances and stuff like that, because of my Pvping habits, my clones don't last too long, hehehe Lol

An anticipated thanks to you all.
voetius
Grundrisse
#2 - 2013-07-03 19:11:12 UTC
I haven't tried either of these fits but they look sensible, also I prefer a prop mod

[Dominix, L4 Cap Booster New]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Drone Link Augmentor II
350mm Railgun II, Caldari Navy Iridium Charge L
350mm Railgun II, Caldari Navy Iridium Charge L
350mm Railgun II, Caldari Navy Iridium Charge L
350mm Railgun II, Caldari Navy Iridium Charge L
350mm Railgun II, Caldari Navy Iridium Charge L

Large Hybrid Burst Aerator I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Garde II x5
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Hobgoblin II x5

430/480/480 tank against Serp/Guri/Sansha, which is plenty, but against Angels you'd want to swap one DDA for another hardener on the harder missions OR alternatively you can drop the hybrid dps rig for an explosive armor rig for extra tank against angels which isn't a huge loss as most of the dps is from drones. Stable without the repper/cap booster.

930dps to 78km optimal with Gardes + CN Iridium (some of the best projection in the game, puts some Pirate BS to shame)
1100 max dps with Javelin + Ogres (though you'll probably never use this)

Also it has extremely good resistance to ewar as it can still use 80% of it's dps while damped/jammed making it one of the ideal Guristas/Serp runners. Don't forget the sick tracking with the inbuilt bonus + 3 Omnis, Gardes will track like medium long range turrets. It also has selectable damage type though at the expense of dps, usually Gardes will be the best.

All this from a cheap T2 fitted T1 hull, it should be undoubtedly the best T1 mission running BS in the game.
https://forums.eveonline.com/default.aspx?g=posts&t=234840&find=unread


[Dominix, railguns+sentries]

Damage Control II
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Cap Recharger II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Sentry Damage Augmentor I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I

Hobgoblin II x5
Garde II x5
Ogre II x5
Hammerhead II x5

Zhilia Mann
Tide Way Out Productions
#3 - 2013-07-03 19:11:35 UTC
Dominix is the winner in the Gallente lineup these days, but it's a pretty passive play style. Land, jump to 100km, drop sentries, blat stuff until it's all dead. Scoop sentries, jump back to next gate. Repeat.

[Dominix, sentry mjd entry]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Signal Amplifier II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Phased Weapon Navigation Array Generation Extron
Cap Recharger II

Drone Link Augmentor II
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Ancillary Current Router I


Garde II x5
Warden II x5

My impression is that that isn't too hard to fit, but if you run into any issues at all just start dropping guns. They're really up there for show and some extra damage at the higher end of missioning. If you end up without any at all it's really not that big a deal; you can still grab agro with the target painter.

Honestly, they may have made this thing too easy. Based on the combination of being a really crazy lazy mission boat again and forming the core of the Delve war in huge blat groups the Dominix may and may not survive with all of its current bonuses intact in the long run.
Nour Aerilon
Inhumanum Legionis
#4 - 2013-07-03 19:19:56 UTC
I have run Droneboats in missions alot. I have never run a MJD though because I have never found myself in need of one. But for the sake om getting into lvl4s Id say that Zhilias fit would be close to what Id try if new to droneboats. What Id do though is to fit one more DDA at the expence of tank (your range is your tank with a MJD). Id also fit one more Omni istead of the TP. And dont forget Hobgoblins!!!

What not to do: Do not bring Heavy drones. I only bring the when Im up against Angels.

voetius
Grundrisse
#5 - 2013-07-03 19:34:01 UTC

good point about the Ogres, I derped there and should have removed them, they are pretty useless now.

Bring Wardens and Gardes.
Arior Meitoriesis
Doomheim
#6 - 2013-07-03 19:37:51 UTC  |  Edited by: Arior Meitoriesis
You have all been of great help, and seeing how sentry drones are the much more efficient choice, I'll stick with those then. And the fits look most impressive.

Although I am curious, why is using Gardes against the Angel Cartel an unwise course of action though? And I imagine the scout drones are better to deal against enemy frigates, since I am seeing a lot of hate against Heavy drones. :P

And one more thing, why is the Dominix favored over the other two for Missioning? Just out of curiosity.
Chainsaw Plankton
FaDoyToy
#7 - 2013-07-03 19:46:08 UTC
domi is still probably the best choice. although the hyperion is more viable than it was. Domi is all about drones now, and hype has its guns and room for 5 sentries with 2 flights of lights.

I've never much liked the domi. before it was just a pita to fit with 2 damage bonuses, and all the gun + drone damage mods. now it doesn't have the gun damage bonus, and the guns are so weak they almost aren't worth fitting. Use t2 drones if you can. someone probably has a better fit. Shield tanked with more damage mods can get much better dps.
[Dominix, mjd garde dual]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Large Micro Jump Drive
Sensor Booster II, Targeting Range Script
Cap Recharger II

Drone Link Augmentor II
Drone Link Augmentor II
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Caldari Navy Warden x5
Federation Navy Garde x5


I think this is how I'd fit a hype. its a bit tight on cpu, can swap to faction hardeners or mag stabs if needed.
[Hyperion, Missions]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Imperial Navy Large Armor Repairer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Scan Resolution Script
Heavy Capacitor Booster II, Cap Booster 800
100MN Afterburner II

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Auto Targeting System I

Large Hybrid Burst Aerator II
Large Auxiliary Nano Pump I
[empty rig slot]


Warden II x5
Hornet II x5
Hobgoblin II x5

@ChainsawPlankto on twitter

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2013-07-03 19:49:17 UTC
the other 2 gallente battleships dont have the raw damage range the domi can achieve with sentries and therefore rely on their guns. While railguns arent bad they are limited to kinetic/thermal damage types, use capacitor to shoot and don't have the best range when using high damage ammunition.

The dominix can quite easily use their highest damage sentry drone to hit out to 80km or more and the sentries themselves have better tracking than most battleship grade weapons when used in a dominix.

To give you a rough Idea, my dominix with my skills puts out over 800 DPS at 86km, a similarly fitted and skilled megathron or hyperion does not have the capability to hit for the same damage to the same range even with perfect skills
Zhilia Mann
Tide Way Out Productions
#9 - 2013-07-03 19:51:20 UTC
Arior Meitoriesis wrote:
You have all been of great help, and seeing how sentry drones are the much more efficient choice, I'll stick with those then. And the fits look most impressive.

Although I am curious, why is using Gardes against the Angel Cartel an unwise course of action though? And I imagine the scout drones are better to deal against enemy frigates, since I am seeing a lot of hate against Heavy drones. :P

And one more thing, why is the Dominix favored over the other two for Missioning? Just out of curiosity.


Gardes aren't always the best against Angels because Angels come up close enough that you can get away with heavies. Sort of. It's kind of an edge case.

As for frigates: pop them at range. Yes, you can always mop up with scout drones, but sentries should be able to pick them off on approach without a problem.

So why the Dominix? Pretty simple: a well-fit Dominix can project 800 DPS to 86+13 while targeting to 110 -- and almost all of it is applied because it also gets tracking that looks more like heavy pulses (that's right: medium guns; please don't tell me about how signature plays into this as I'm well aware of it but it's still a shocking comparison) than anything that has any business doing damage at the ranges it can reach.
voetius
Grundrisse
#10 - 2013-07-03 19:53:20 UTC
But yeh, if you are fighting Angels, drop the wardens and bring bouncers.

Hobs or warriors for the elite frigs.

Simple answer to your last question is : you have three gall BS, sentry damage on the domi beats gun damage on the other two. OTOH in PVP it's a hard choice and situational, I love the flexibility of the Domi and the blasters on the Mega, decisions, decisions :)
Derath Ellecon
University of Caille
Gallente Federation
#11 - 2013-07-03 19:59:41 UTC
I'll throw this out as a possible thing to think about. I agree that in general the Dominix is Gallente's best overal mission ship.

BUT

Something to consider, if you eventually want to go with a Mach, is that you have to deal with a variety of different skills.

To fly a dominix well is going to mean lots of SP in drones. Especially sentry drones.

On the other hand flying a Mach is going to need far more SP in gunnery.

So while a megathron and Hyperion may not be as optimal for missions, the core gunnery skills you need for them will be directly useful for a Mach as well. Sentry drone skills etc on the other hand not so much.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#12 - 2013-07-03 20:08:16 UTC
Domi -> Navy Domi -> Mach.

Do missions in your hometown then move to Minmatar space with the Mach. That's if you want to complete missions and salvage with a noctis alt.

If you want to blitz go t3 cruiser all the way.

If you want to stay in Gallante space and don't want to train a Noctis go
Domi -> Navy Domi -> Kronos.

Get drone skills all the way up to sentry II on any route but t3/blitzing.

internet spaceships

are serious business sir.

and don't forget it

Arior Meitoriesis
Doomheim
#13 - 2013-07-03 20:46:55 UTC
Zhilia Mann wrote:

Gardes aren't always the best against Angels because Angels come up close enough that you can get away with heavies. Sort of. It's kind of an edge case.

As for frigates: pop them at range. Yes, you can always mop up with scout drones, but sentries should be able to pick them off on approach without a problem.

So why the Dominix? Pretty simple: a well-fit Dominix can project 800 DPS to 86+13 while targeting to 110 -- and almost all of it is applied because it also gets tracking that looks more like heavy pulses (that's right: medium guns; please don't tell me about how signature plays into this as I'm well aware of it but it's still a shocking comparison) than anything that has any business doing damage at the ranges it can reach.


Ah, I see.

That definitely clears things up.

Quote:
But yeh, if you are fighting Angels, drop the wardens and bring bouncers.

Hobs or warriors for the elite frigs.

Simple answer to your last question is : you have three gall BS, sentry damage on the domi beats gun damage on the other two. OTOH in PVP it's a hard choice and situational, I love the flexibility of the Domi and the blasters on the Mega, decisions, decisions :)


True true, the situational deal is what I always adored about the PvP. At most, I think using the other ships would be usefull if I decide to mission in a low sec area, so that I may stand a fighting chance against lone gankers (since if I am outnumbered and outgunned, and jammed, yeah, pretty much deadmeat as my PvPing experience has taught me, heheh Roll ) .


Quote:
I'll throw this out as a possible thing to think about. I agree that in general the Dominix is Gallente's best overal mission ship.

BUT

Something to consider, if you eventually want to go with a Mach, is that you have to deal with a variety of different skills.

To fly a dominix well is going to mean lots of SP in drones. Especially sentry drones.

On the other hand flying a Mach is going to need far more SP in gunnery.

So while a megathron and Hyperion may not be as optimal for missions, the core gunnery skills you need for them will be directly useful for a Mach as well. Sentry drone skills etc on the other hand not so much.


Then I am in good vibes, since I am already specced heavily into both gunnery and drones with varying lvl 4's and 5's in skills. You telling me this put a smile in my face, since I will have the choice of switching into any mode I please. Cool

Quote:
Domi -> Navy Domi -> Mach.

Do missions in your hometown then move to Minmatar space with the Mach. That's if you want to complete missions and salvage with a noctis alt.

If you want to blitz go t3 cruiser all the way.

If you want to stay in Gallante space and don't want to train a Noctis go
Domi -> Navy Domi -> Kronos.

Get drone skills all the way up to sentry II on any route but t3/blitzing.


I see. Glad to see I can diversify in that, given how I am admittedly a major sucker into anything Gallente related. ^^

As to the rest of thee, the advice and fits found throughout this (And where to proceed next after the Domi in terms of growth) this has been of much help. Thank you all very much, you win at the internets. Cool The Eve Community certainly does not disappoint.
Nour Aerilon
Inhumanum Legionis
#14 - 2013-07-03 21:38:56 UTC
Also have a look at the Rattlesnake. Lvl 4 in Caldari BS and some missile skills will give u a massive tank and with my skills put out 1200 DPS at 55km and 1050 DPS at 110km
Linna Excel
Center for Advanced Studies
Gallente Federation
#15 - 2013-07-04 04:14:36 UTC
Domi is the best to start in. If you don't have drone skills, I dunno...
Arior Meitoriesis
Doomheim
#16 - 2013-07-05 19:42:40 UTC
Linna Excel wrote:
Domi is the best to start in. If you don't have drone skills, I dunno...


Luckily I do. I am specced heavily in both Guns and Drones.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2013-07-05 20:25:18 UTC
Get a domi, stuff it with T2 sentries and go wild then.
Tion Hamilton
The Scope
Gallente Federation
#18 - 2013-07-05 20:53:11 UTC
if you need a flying cap battery orbiting you, send me a mail!

I can provide 1-3 medium cap reps to you! free!!

Tion
Tarikla
Aliastra
Gallente Federation
#19 - 2013-07-05 23:33:23 UTC
The Domi really got overpowered with those changes, profit when it last.

Before it was a "drop in mission, go to supermarket, jump to next gate". Now with it's new bonuses centered around drones, it just melt things like crazy.

In the end you should aim either for kronos if you don't want to cross-train projectiles, and stay in gallente spaced (my choice) or cross-train and go in minmatar space with a mach, which will let you profit of your Gal BS skill while the Vargur dosen't.

Kronos really rocks tho in Gallente Space because all of the ennemis ships are orbiting at an ideal distance : either in perfect optimal of your computer-boosted 425 Railgun filled with AM, or close enough to use your web to slow them down to the speed of a freighter ... and do some awesome damage.
Q 5
999 HOLDINGS LLC
#20 - 2013-07-06 02:48:38 UTC
As everyone has said a dom or navy dom will destroy them NPC, fit drone damage mods in low X-3 and kill'em allBig smile
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