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Removing Local Chat - Don't Be Stupid

Author
Lord Whisker
NetFlix Whilst Playing Eve
#1 - 2013-06-29 11:36:14 UTC
Hi

There is no glowing way to put this

If you remove local chat

Eve Online will fold and die within a week for half the player base

There will be a 100% rise in empire griefer corps war deccing anyone and everyone. No were will be safe, you may as well make all systems null sec and let the game be entirely run by the player base and then watch the market crash and fall when no delivery are made etc

There will be no way for players i.e new players to keep themselves safe. Having to learn about directional scanner in empire and running every time a combat ship appears in a mission system?

Are you berifit of reason?

This is simply a was of PvPers forcing more of the EvE Online players (pve and miners like me) to pvp when we don't want to.

Remove it in null sec - yes i get this idea, that is actually a good idea from what i know of null sec

Remove it in empire?

Watch the game fold and die in 1-2 weeks with only 20k hardcore players left to play eve

don't do it, just leave empire alone
Mag's
Azn Empire
#2 - 2013-06-29 13:44:25 UTC  |  Edited by: Mag's
Your post reads like a rant. I read for an idea or feature, but couldn't find one.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Scatim Helicon
State War Academy
Caldari State
#3 - 2013-06-29 13:47:33 UTC
Removing local would be bad but so was your post.

Every time you post a WiS thread, Hilmar strangles a kitten.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#4 - 2013-06-29 13:54:04 UTC
Lord Whisker wrote:
Watch the game fold and die in 1-2 weeks with only 20k hardcore players left to play eve

don't do it, just leave empire alone

Do you represent those "non-hardcore" players? If not why do you speak for them? Or are those 30k of 50k online are all your alts? If thats the case - can i have your stuff?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Nikk Narrel
Moonlit Bonsai
#5 - 2013-06-29 13:54:37 UTC
Empire is dependent on being safer than other areas.

Local chat's relation to safety is incidental at best, and a poorly considered misuse at worst.

I would suggest the following:
https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

Transferring the war dec specific standings information could be done in empire, as special consideration, to the scanned items.
After all, Concord is tracking activity, and war decs are already known to them automatically so they know to not interfere.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#6 - 2013-06-29 17:21:51 UTC
I think most "nerf local" threads relate to null sec.

Your rant is not neccessary
Mr Doctor
Star Nation
Goonswarm Federation
#7 - 2013-06-29 17:29:56 UTC
Local needs one small upgrade, an AFK icon. If the mouse on the accounts PC isnt touched for 30-60mins, you get a zzz by your name when moused over could say "afk for x mins". Doesnt mean the person is afk, could be watching the screen on a laptop while on his main PC but it would be a nice indicator.

To be honest though, I dont care if it happens or not, just deal with it.
Rune Scorpio
Federal Navy Academy
Gallente Federation
#8 - 2013-06-29 20:24:09 UTC
Mr Doctor wrote:
Local needs one small upgrade, an AFK icon. If the mouse on the accounts PC isnt touched for 30-60mins, you get a zzz by your name when moused over could say "afk for x mins". Doesnt mean the person is afk, could be watching the screen on a laptop while on his main PC but it would be a nice indicator.

To be honest though, I dont care if it happens or not, just deal with it.


Full time afk campers would just macro a movement. Many ideas sound good but you need to think of how to exploit the new system as someone else will.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#9 - 2013-06-29 20:54:48 UTC
tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through thee gate. Effortless intel is bad.
Nikk Narrel
Moonlit Bonsai
#10 - 2013-06-29 21:03:59 UTC
Aliventi wrote:
tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through thee gate. Effortless intel is bad.

Funny thing, as a miner I want to see him succeed.

If Aliventi and others like him can more realistically hunt and catch targets in null, the reward indexes will improve in response to this increased risk.

It's not a competition if everyone wins, like they do now.
Sura Sadiva
Entropic Tactical Crew
#11 - 2013-06-29 21:10:07 UTC
Then a small delay in showing people in local, scaling with security level.
In real time for high sec, and then a delay increasing by system security.
Lord Whisker
NetFlix Whilst Playing Eve
#12 - 2013-06-29 22:45:08 UTC
Sura Sadiva wrote:
Then a small delay in showing people in local, scaling with security level.
In real time for high sec, and then a delay increasing by system security.


No, leave empire alone.

remove local in null and break these power blocks up, if they can't see numbers, they can't gank non stop

pvpers will stop griefing new players because they lack targets in null
Asa Shahni
Inevitable Outcome
E.C.H.O
#13 - 2013-07-03 02:26:09 UTC
removing local in 0.0 will ruin the game aswell ...do you think all those null bear will apreciate that ...not at all and a great % of null sec pop is actualy null bear ...so wither you lose null bears , carebars or both ...dont think ccp want to lose players at all so wont happend Roll
Arya Regnar
Darwins Right Hand
#14 - 2013-07-03 03:21:21 UTC  |  Edited by: Arya Regnar
Asa Shahni wrote:
removing local in 0.0 will ruin the game aswell ...do you think all those null bear will apreciate that ...not at all and a great % of null sec pop is actualy null bear ...so wither you lose null bears , carebars or both ...dont think ccp want to lose players at all so wont happend Roll


90%+ of people in null are nullbears.
It might seem exaggerated but thats because the minority is active to the point it seems like there are more of them.

And by nullbears I mean bears that dock up as soon as red is spotted within 8 light years of their shiny ratting ship.

EvE-Mail me if you need anything.

DataRunner Attor
Doomheim
#15 - 2013-07-03 03:37:26 UTC  |  Edited by: DataRunner Attor
It been asked: What is PvP? And it has been answered many times. "Why PvP is simply player vs player my friend."

Despite such a simple answer, people only listen to what they wish to hear what they can abuse for their own gain, if they are struck down or....as some people put it, forced to adapt, they strike down the idea of adding more PvP elements and say that this will kill the player base.

My friend, EvE is the embodiment of PvP. You call PvE, player vs environment. In reality though who else are you facing? You face those in the environment that are searching for you so they can destroy you and benefit from your death... Even running away is a way of interacting with another player so thus PvP.... When you mine you must also compete with other players, selling your minerals at a better price so that other's will buy your stuff, fighting with players to get the best roids.... Hiring suicide gankers to destroy competition. Playing station games in low sec to see who will get bored first..... Talking to other players and scamming them.... This is all PvP, you are versing another player to get ahead in the world -> However you call it PvE to justify your claims of giving yourself the biggest advantage over your competition. This is still PvP.

As for the point of removing Local chat.

-> Change is good, it very good as long as it comes in small spurts, this allows the player to adjust themselves to the new and changing game world and not over whelm them, before you can remove local new intel tools must be put in place to allow for some kind of replacement to this sudden lose of having a babysitter.

-> after all improving and providing more options is always the best way to improve PvP, be it options to allow someone to hunt down a player and destroy/compete with them.... To allowing one self to defend themselves and run away.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Nikk Narrel
Moonlit Bonsai
#16 - 2013-07-03 13:18:19 UTC
Arya Regnar wrote:
Asa Shahni wrote:
removing local in 0.0 will ruin the game aswell ...do you think all those null bear will apreciate that ...not at all and a great % of null sec pop is actualy null bear ...so wither you lose null bears , carebars or both ...dont think ccp want to lose players at all so wont happend Roll


90%+ of people in null are nullbears.
It might seem exaggerated but thats because the minority is active to the point it seems like there are more of them.

And by nullbears I mean bears that dock up as soon as red is spotted within 8 light years of their shiny ratting ship.

Actually, I understand why you say this, but I must tell you the data you refer to is tainted.

Allow me to explain.

The presence of local intel, and as a result the ability to get safe before a hostile can reach you, has set the standard for play in many parts of this region.
Now, add to this that many, if not in fact most, players in null sec belong to a player controlled corporation / alliance.
In theory, unless they are renters, they have a killboard that reflects wins and losses, which establish prestige and acts like a resume to others.

Trickle down effect from both combined: since it is possible to have your PvE support players avoid hostiles this way, and the killboards reflect the perception of your corporate PvP skills, PvE players are told flat out to always dock up.
Don't fight back, it just draws more attention, and the fighting is for the PvP oriented and equipped.

The bar, in this context, is forcing non null bears to act the same as the real null bears. Just so we can compete on a larger scale which is judged by kill boards that rarely convey the full context of events.

The null PvE players who would fight back, and would enjoy it, are being held back by these null bears who are holding the bar down by their examples, because It just happens to make killboards look good too, when they do that.

And that is a big part of why I hate local chat, and I am a miner.
I would be more at risk in high sec, with the current set of game mechanics.
Purps
Deep Core Mining Inc.
Caldari State
#17 - 2013-07-03 14:22:13 UTC  |  Edited by: Purps
New item: Local comms jammer, it's strong enough to stop people appearing if they are quite, but can't override conversation.

Ship has to be deployed to activate it, so if you see one, you have to get out of the station to go find and kill it, at the same time, you don't know who or how many are going to be there defending it.

[Edit: Cov-Ops fit only]
XXSketchxx
Sniggerdly
Pandemic Legion
#18 - 2013-07-03 14:25:01 UTC
I don't understand this thread.
Nikk Narrel
Moonlit Bonsai
#19 - 2013-07-03 14:29:42 UTC
XXSketchxx wrote:
I don't understand this thread.

The OP is stating that local should not change, and is necessary.

Many other threads exist claiming the opposite.

Some use facts, others strongly worded opinions.

Both try to convince.

Myself, I simply point out how local dumbs down the game. This cannot be denied, as it performs intel gathering automatically for the player so well, it denies efforts possible that would duplicate it as meaningless.
Daniel Plain
Doomheim
#20 - 2013-07-03 15:11:10 UTC
this topic

I should buy an Ishtar.

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