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Player Features and Ideas Discussion

 
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Captain Twinkletoes
Warranty Optional
#1 - 2013-06-11 21:10:28 UTC
I was greatly saddened by the community's response to Incarna as the ability to exist as a body in internal environments as well as a ship in space has been something I've longed for in EVE for quite some time.

I'm curious as to what exactly in the expansion content other than a general preference for focus on space based gameplay people disliked about Incarna and the idea of adding more avatar spaces(station interiors, bars as in the tech demos, corp HQs, etc.) to EVE?

For myself the only real bone to pick with the expansion that I had was the noble exchange. It seemed completely out of place in EVE and exorbitantly overpriced. Without that particular bit of content I supported to direction of the expansion as a whole.

Thoughts?
Nikk Narrel
Moonlit Bonsai
#2 - 2013-06-11 21:34:53 UTC
Frankly, my understanding was that it used completely separate design teams from the ones for traditional content, and this detail was not understood by everyone.

Make the ships better instead, or worded otherwise with the same meaning.
Yeah, I really don't believe incarna slowed down this aspect. I think they just borrowed aspects from some other CCP games to add more to EVE, and people made assumptions.

I am thinking the smoke cleared, and enough now understand this is parallel development that is not delaying the ship side improvements.

And seriously, it has the potential to be more entertaining than ship spinning. I wanna watch some of these avatars getting drunk and getting stupid in a bar...
FoxFire Ayderan
#3 - 2013-06-11 21:45:53 UTC

I would like to be able to meet agents in person.

In fact there should be some sort of bonus for doing so, rather than just speaking to them on the com.

Perhaps a bonus to standing increase, or even a bonus to rewards. We'll just call them Agents with benefits. Big smile Hey sometimes they get lonely too.

But certainly a place to hang out with your corp mate's avatars, in corporate offices, and other players in station (bars, etc...) would be quite cool.

Pehaps shops which display various clothing items we could purchase. Lord of the Rings Online recenlty implemented this, and I found it much more enticing to use than just going to the cash shop to see what was available.



Xeraphi
Perkone
Caldari State
#4 - 2013-06-11 21:57:39 UTC
Well, looking at some of the older avatar pictures I'm very thankful for Incarna. *cough*achuramales*cough*

New target lock death animation problem #1 ^ eye strain and pain Temporary workaround found to one of these.

Mike Voidstar
Voidstar Free Flight Foundation
#5 - 2013-06-11 22:09:56 UTC
The nail in the coffin was the blowout of a leaked internal memo suggesting that items that would give a bonus to combat in the ships could be sold on the noble exchange, which was the first step on the slippery slope headed down into making EVE a pay to win game.

Using RMT microtransactions to aquire unique gear that gives an edge in combat is a serious no-no, and the tar from that brush tainted everything associated with the WiS content, considering there is next to nothing else there.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-06-12 02:36:33 UTC
I have searched for this "Leaked Internal Memo" high and low, but cannot find it. I had wanted to read it for myself.

As for microtransactions, I recall that when they were first mentioned CCP promised they would never ever bring microtransaction things into the game that were more than just vanity items. If they broke that promise, or even actually considered breaking it, I'd be upset too. Still, I want to read the memo for myself.
Mike Voidstar
Voidstar Free Flight Foundation
#7 - 2013-06-12 02:46:24 UTC
Ultimately it was Much Ado about Nothing.


The microtransactions were indeed promised to be vanity items only, and then maybe a month or 2 later a Memo got leaked that suggested an item or items that would provide bonuses coming from the store as a way to boost sales in the store.


I don't even think it was at the development level, I think it was higher up, sort of a spitball thing. In anycase there was a lot of hand wringing, retractions, recriminations, accusations and an overall storm of fecal matter over the incident, and WiS, like 3/4 of anything else PVE related got the extreme back burner treatment.
Captain Twinkletoes
Warranty Optional
#8 - 2013-06-12 17:36:59 UTC
I like the discussion so far, does anyone have any ideas of how to try and get WiS content pushed back a little closer to the forefront? Besides maybe pestering the hell out everyone on the CSM to pester the hell out of everyone at CCP?
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2013-06-12 17:43:49 UTC  |  Edited by: Alvatore DiMarco
Pretty much the only way is to go back in time and stop Incarna from happening. Ever since then CCP has been terrified of developing avatar anything and equally terrified of doing anything truly new and significantly different from how things have always been.

CCP Hilmar asked at Fanfest if people wanted to see the door opened. He was genuinely and visibly surprised to see and hear the positive response that roared back at him. He must have thought it was a fluke or that people didn't understand the question, because he asked again and was visibly surprised again at the second positive response just as roaring as the first.

So yeah. Go back in time and stop "Greed is Good", stop "Monoclegate", stop "Gold Ammo" and get Crucible released before Incarna, with a lot of Incarna's actual mistakes not happening. Then people won't hate Avatar-based anything nearly so much and CCP might be more willing to develop it.
Captain Twinkletoes
Warranty Optional
#10 - 2013-06-12 17:58:16 UTC
It sounds like they got some positive response at fanfest from what you said, so the idea is at least in their heads. I'd like to figure out a way to help that idea along, besides "make the bad things not have happened." lol

Thanks for your input. :)
Mike Voidstar
Voidstar Free Flight Foundation
#11 - 2013-06-12 20:39:44 UTC
The only way I can think of would be to get more PVE oriented players interested and active on the forums. Show that the support is there despite the vocal and vehement PvP elements.

Many of the devs, and the majority of the CSM come from the hardcore PvP communities. This is fine as EVE is indeed PvP at it's core, but it has led to many PvE elements being left too long without attention. It does seem as if there are a few motions in that area of late though, so perhaps we will see some non-strictly pew related content soonish.
Silivar Karkun
Doomheim
#12 - 2013-06-13 00:21:33 UTC  |  Edited by: Silivar Karkun
i have some concepts about it:

1. allow us to see the inside of our ships:

this would mean a complete designing of every ship in the game, something really big, specially for titans, now, when in space we cannot do this, cause we have to keep piloting the ship, we cannot go out of the capsule while inside the ship. so it would be locked to see the inside and outside of the ship while docked. maybe allow us to ask for repairs or allow us to repair ourselves the damages in the ship via repair tool kits and that stuff.

2. station interiors:

outside of the CQ we could have a main hall where we could interact with other players, every service in the station would have its own room in the structure, maybe requiring to use elevators and that stuff, agents would have their own rooms and offices so we could go and ask mission directly with them.

3. player owned stores:

another type of "POS", inside stations or maybe in space structures (habitational modules?, anyone?), these could serve as a mean for players to put products on the market, and as places to buy things form it too, so i can see these little locals on the stations and players putting their own shops in them, some of them for vanity items, some others for character equipment (i'll explain it later) and those intended to ships would just show holographic catalogs of the modules (cause we cannot just put the turrets of a BS inside the station).

4. player equipment:

pretty much like what was done with DUST514, capsuleers could use their own equipment, clothes then would act as the first example of it, players could buy suits for different functionas and use a configuration like those of the drop suit.

5. ruins and hacking structures:

while some sites in space would require just the modules used by the ship, players sometimes would get into exploration sites which require to get into the playe in order to retrieve important objects, these ruins and hacking structures (sleeper buildings for example) would require to be force opened using the ship equipment, and after being opened, players would be able to get into them, this would mean the ship would have to dock in the structures, several players could dock in these sites, and explore the place, maybe you would find another explorer which doesnt want to share the rewards so it becomes a matter of killing or getting killed inside the structure.

6. planet interaction, REAL interaction:

right now the method used for planet interaction is lame, why?, well its just a new view with a game of putting structures and connecting them. this new way would shake the whole system. first, implementing a new structure the planet terminal, this orbital structure would allow players to dock their ships and use a shuttle or elevator to get down on the planet, while making seamless transitions between planet and space would be interesting, i dont think the server could deal with that, so it would be instanced.

instead of putting the structures while in orbit, players would be able to organize the management with their feet in the planet surface, via a new planet interface, which would use a map of the current region, new structures could be added, so players could build not only structures for industry, but this could open the door for player housing, planetary vehicles and real planet warfare, now its not only for a bunch of districts, it's also for the whole control of the planet resources, while capsuleer wouldnt be the ones doing it, it would be the DUST514 players acting as the planet militia.

using vehicles, players would be able to explore and scan the best places to build outposts and cities, certain planets, like those in high sec, those who have cities, would require empire permisions and taxes for being used in industry, maybe players would have to pay an isk fine for buying an apartment in Dam Torsad for example, or how about visiting the city of Caille, have you ever wondered how's to walk in the planet Pator?, this could be a possibility.

vehicles would have the same system as those used by DUST also.

7. starbases and outpost: they would have a system similar to those of the stations too.

8. character combat:

dont want to risk your ship in a duel?, but you want to actually ***** slap that guy?, well it should be possible, extending the dueling system for having fights with other players in the station, you died?, who cares, you have a clone for it. use the fists or get a weapon for it, a gentlemens duel, 10 steps and bang with your gun. this could also be extended for FWs, rats and other stuff, how about fighting some angels when trying to hack their outpost in the inside?, hey, this structure is infested with drones, looks like i'll need to take a gun for this.

9. interacting with your professions:

-manufacturers could explore and manage their own production lines in the factory, maybe allow them to see the production of the ships

-mission runners could explore certain mission structures for certain missions, they would also be able to talk with the agents and of course, certain mission would require infiltrating and killing criminals inside these places.

- pirates and criminals could use their structures as traps for unwary travellers, hey the guy docked right?, well you kill him there and get the pass to the ship room, he's travelling on a planet without escort?, too late, give me your isk or else, you know what?, you have a clone for it, bang! >:)

-miners could put their feet on huge asteroids and plant structures there, more convenient than leaving the strip miners all day, maybe revamping the whole moon mining system, its not about a gigantic laser anymore, you have to build an actual base there.

-factional warfarers could fight for the space structures in enemy territory, your ihub is in danger, grab your guns and a suit, the enemy breached the structure defenses and are leaking inside.

(it continues)
Silivar Karkun
Doomheim
#13 - 2013-06-13 00:31:32 UTC  |  Edited by: Silivar Karkun
-explorers would be able to breach certain sites and use equipment for analisis and hacking, maybe you'll have to fight some things inside before doing anything, maybe the security system requires a password to open certain places.

-marketeers would be able to use isk to buy their own stores, put their things to sell in them and players could go and trade there, maybe you could see the price of the others and start changing your prices.

10. a new approach to the CQ:

allow us to improve the size of it, not just a room with a television, how about having an actual apartment, with a good bed, a library to see the skill books i have completed to learn, maybe i could invite other players to my humble room, put some items i get in my space travels. allow me to use a computer or something like that to manage the stations services so i dont have to actually travel (for the lazy players)

11. corporate and alliance meeting places:

corporations could fit and manage the appearance of their offices in the stations, allow players to interact with the sov structures inside them.

12. companions?:

for security, as vanity things, i dunno, but have for example, drones that protect you while in a planet, or how about having an slaver hound as pet. you got some militants in a mission? what about contracting them to serve you?, exotic dancers?, pay them for a nice show in your CQ.
Silivar Karkun
Doomheim
#14 - 2013-06-13 15:34:23 UTC
bumping for discussion
paritybit
Stimulus
#15 - 2013-06-13 20:26:55 UTC
Mike Voidstar wrote:
The only way I can think of would be to get more PVE oriented players interested and active on the forums. Show that the support is there despite the vocal and vehement PvP elements.


This is not, and should not be, a "pvp versus pve" thing. I participate almost exclusively in pvp but I'm an avid supporter of Incarna. I was very sad when it got pushed into the background. But I understand the reasons -- there wasn't sufficient content there to make people happy. I'd love for it to get more focus. I was excited for the strategic minigame they talked about (with the hope that there would be gambling around it), I was excited to start my own business in a seedy part of some random station, I was excited to get to do more than just fly ships. So even though I primarily spend time blowing up other internet space ships, I still want to walk around a station and hang out sometimes -- with other players, not just in my own quarters.

That's all, just to say that it's not a "pvp versus pve" thing.
Aremon Moonserpent
Republic Military School
Minmatar Republic
#16 - 2013-07-02 12:17:34 UTC
Well at least it shouldn't be PVE vs PVP.

With a nice dose of tongue-in-cheek I have to point out though that. let's face it, we all like to be assholes sometimes, and Eve permits more of that than many other games. Aside from unpunished scamming, PVP is the "best" (or "worst" depending on your PoV) way to be an as$hole in this game. Maybe it's not totally illogical to then conclude that whatever CCP plans, most echoes to the plans will be from PVP assholes. It's kind of just human (well Eve human) nature Bear

I mean, just look at any feedback thread to any change or release of Eve since approximately forever. There's a difference between valid criticism and the deluge of curses and insults let loose every damn time.

Methinks action needs to be taken on both sides. First, players should crank down a bit from always assuming the worst whenever something seems to be in planning that isn't "boosting my favorite ship" or such. On the other side, maybe CCP needs to try and get a more complete and all-encompassing picture of what "the players" really think. Yes both takes a lot of work, but it may well be worth it. There's only one way to find out.

That said, I damn fooking want to see more avatar stuff too! Cool Well either that or just drop it altogether, because the just-a-bit-of-it state we're at now seems more silly to me the more I think of it...
Mike Voidstar
Voidstar Free Flight Foundation
#17 - 2013-07-02 22:19:08 UTC
I'm hopeful. I don't mean to make it really a PvE vs PvP thing. It's more the core communities behind the 2 playstyles.


A very great many of the PvP crowd will shout down anything and everything that isn't about either making their ship better or getting another target in their crosshairs, the more defenseless the better. The vast bulk of the PvE crowd no longer really visit the forums, having lost the flame wars that erupt when a PvE idea or viewpoint is voiced.

It seems in more recent days there have been a few noises about bringing these 2 groups closer together, developing some stuff that isn't just shooting eachother (like silly mini-games for exploration...), even spending a full couple of days dealing with the industrial hulls.
JAG Fox
GunStars
#18 - 2013-07-02 22:48:02 UTC
Alvatore DiMarco wrote:
I have searched for this "Leaked Internal Memo" high and low, but cannot find it. I had wanted to read it for myself.

As for microtransactions, I recall that when they were first mentioned CCP promised they would never ever bring microtransaction things into the game that were more than just vanity items. If they broke that promise, or even actually considered breaking it, I'd be upset too. Still, I want to read the memo for myself.


I believe this is what you are looking for:

Fearless Newsletter

It's an internal CCP newsletter used to circulate and discuss game design ideas..

 Fox Pin-up

Kisses!Foxie.

Scarlett LaBlanc
University of Caille
Gallente Federation
#19 - 2013-07-03 00:23:12 UTC
Alvatore DiMarco wrote:
I have searched for this "Leaked Internal Memo" high and low, but cannot find it. I had wanted to read it for myself.

As for microtransactions, I recall that when they were first mentioned CCP promised they would never ever bring microtransaction things into the game that were more than just vanity items. If they broke that promise, or even actually considered breaking it, I'd be upset too. Still, I want to read the memo for myself.


Basicly the devs were asked to "think WAY outside the box". Any idea at all, not matter how crazy. All those ideas were put together in an internal memo to spark new ideas. This memo ended up getting leaked and published (Eve news 24?).

Some of those "crazy ideas" looked real bad when read by the player base. That memo getting out changed the direction of Eve, forever in my opinion.