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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
Steph Wing
No Dukks Given
#121 - 2011-11-07 21:44:11 UTC
Dear mittens,

Which do you think had a greater impact on CCP's recent face-heel-turn: the CSM's media zergrush, or the drop in subscriptions?

If the latter, what effects do you think this use of such a "blunt instrument" will have on EVE's future?

On an unrelated note, some guy from Goons said he could get me in and I paid him my 2bil deposit. Can you find out what's taking so long?

Regards,
Steph
Zagdul
Federal Navy Academy
Gallente Federation
#122 - 2011-11-07 23:01:51 UTC  |  Edited by: Zagdul
Che Biko wrote:
The Mittani wrote:
You have a preconceived notion about the nature of the CSM and will twist anything I say to try to support that notion.

I won't play ball with your tinfoil.

You seem to have a preconceived notion about me.

I'll asume that you think my notion is "the CSM does not represent all players, but it should". I hope you'll agree that you haven't written anything (to me, anyway) that indicates the contrary, even when I ask you to clarify your statements. Quite the opposite, you avoid giving me clear answers, leaving me thinking you don't want to give clear answers.

You could have answered my question either a simple "yes" or "no" but instead you decided to post this (which is, as far as I can tell, supposed to be the answer to my question):
The Mittani wrote:
The CSM, like all democratic bodies, represents those interests which care enough about their issues to get off their asses and vote in an organized way. This means that the unorganized and unmotivated are completely unrepresented, just like in the real world.

Because this does not give me a clear answer, you leave it to me to interpret it. And when I then ask if a certain interpretation is the correct one, you refuse to answer, and seemingly try to discredit me to justify your actions.

I have been, and still am, more respectful to you than you have been to me. I therefor find it ironic that you are done playing ball with me.


If people who have an interest and want it represented, they need to find a candidate who supports their needs.

Much of Null sec got organized and behind this recent CSM panel and we're being represented as such. The previous CSM didn't stand up for us and CCP threw changes into the game that are destroying null sec as we speak. Less people are logging in and many are demotivated to play. This isn't just in null, but across EVE.

This CSM is vocal and raise hell. By how much effort in terms of media coverage, bitching and moaning this CSM (as a whole) has done, they've helped (maybe not completely responsible for) push CCP to focus on EVE the game and not CCP the company trying to make a quick buck.

They are representing our (null) interests because we got organized and put them all into office. They will most likely, as in real life, represent the aspects of the game which influence what they do on a daily basis the most.

If you want someone in office who supports the direction which you feel is important, you need to organize and make it happen. However, with the way empire is, being splintered and disorganized, it's going to be difficult.

Dual Pane idea: Click!

CCP Please Implement

Tallian Saotome
Nuclear Arms Exchange Inc.
#123 - 2011-11-08 09:10:46 UTC
Che Biko wrote:
The Mittani wrote:
The CSM, like all democratic bodies, represents those interests which care enough about their issues to get off their asses and vote in an organized way. This means that the unorganized and unmotivated are completely unrepresented, just like in the real world.

Because this does not give me a clear answer, you leave it to me to interpret it. And when I then ask if a certain interpretation is the correct one, you refuse to answer, and seemingly try to discredit me to justify your actions.

I have been, and still am, more respectful to you than you have been to me. I therefor find it ironic that you are done playing ball with me.

Sure seem clear to me. Perhaps you should buy better machine translation software so that it becomes meaningful to you as well?

You = no vote
You = no representation
You = sad QQ person

If you did vote and your candidate didn't get elected, sorry, try to pick a winner next time, or help campaign to make your candidate a winner. Highsec is getting represented, and if there is a low number of reps taking care of you it just reflects the low amount of people able to organize in highsec.

I think the idea of a pre-election petition to get onto the ballot would remedy alot of the lack of organization. The ballot this last year was hilarious, and the fact that the order was randomized made finding and voting for my candidates on my alts a chore. If voting wasn't so important it might even have made me give up Shocked

Inappropriate signature removed, CCP Phantom.

Velicitia
XS Tech
#124 - 2011-11-08 13:02:20 UTC
Tallian Saotome wrote:


Highsec is getting represented, and if there is a low number of reps taking care of you it just reflects the low amount of people able to organize in highsec.



Or the low amount of people who actually live in hisec alone.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tallian Saotome
Nuclear Arms Exchange Inc.
#125 - 2011-11-08 13:13:07 UTC
Velicitia wrote:
Tallian Saotome wrote:


Highsec is getting represented, and if there is a low number of reps taking care of you it just reflects the low amount of people able to organize in highsec.



Or the low amount of people who actually live in hisec alone.

Dam I hate it when people give me good facts! Lol

Tho I see that as a flaw of the game. There should be no reason to have a highsec alt if your a nullsec player, or a lowsec player.

Inappropriate signature removed, CCP Phantom.

MissyFire
Texas Mining and Industry
#126 - 2011-11-08 14:53:23 UTC
First and foremost; Great job on bringing more than an ounce of relevance to the CSM. And the quick stir to the politics of EVE.

My Question;

As a professional running a law practice myself and not having the time to really dedicate to EVE. I am now relegated to casual play time in high-sec. Do you feel EVE can remain committed to FiS for even the casual player or do you advocate more to the hard core player base.

Putting yourself in the casual/time limited players shoes, What do you think could be done better to attract and retain this kind of player?

The Mittani
State War Academy
Caldari State
#127 - 2011-11-08 15:39:55 UTC
Tasiv Deka wrote:
so my question (ignoring the significant sized build up) is do you consider lack of small scale PvP opportunities to be a "Gaping Chest Wound" as i believe you called it, and if not do you consider it a problem at all?


I'd say it is a sucking chest wound, yes. And in my view, the reason for the death of small scale PvP is the proliferation of bots. Ratters are the plankton of the PvP foodchain; they provide targets for gankers, and gankers provide targets for small gangs, etc etc up the scale. For years now ratting bots instantly warp to a safespot, pos, or log off as soon as a neutral enters local, and as a result the old-school roam has almost entirely died off, except in player-created thunderdome zones.

Quote:
oh yes before i forget you say in most of your posts that mining is terrible yet i believe it was in an earlier one in this thread that you stated that 0.0 mining had become worthless is this why you have your views on mining? and if so how is the CSM expressing to CCP that mining needs to be changed apart from the botters because unfortunately that is part of MMO life.


Mining basically died in nullsec - barring a few displaced carebears who kept at it despite a lack of profit - when the drone regions opened and began vomiting endless amounts of high-end minerals into the economy. I think the easiest fix for that is to remove 'gunmining' by giving the drones bounties like regular rats and removing their alloys. I enjoy killing miners, so it'd be nice to see mining ops in null besides IRC.

~hi~

The Mittani
State War Academy
Caldari State
#128 - 2011-11-08 15:46:43 UTC
Malcanis wrote:

You made (what I assume was) a complimentary response to my hi-sec manifesto. Obviously CSM6 has it's hands full with getting CCP to deal with the 0.0 issues we're all so familiar with, but is there a chance you'd press CCP to give some thought as to how hi-sec should work if you're re-elected?


We try to push for fixes that cut across the low/null/high/wspace spectrum to improve the game. We're beginning to see some of the fruits of our labors with the first slate of POS Misery tweaks: fuel bricks, shorter timers, no passwords on bridges. With the exception of the bridge tweak, these improvements help everyone who has to suffer through using a POS. The CSM's championing of Team Gridlock (across multiple CSMs, not just CSM6) has resulted in dramatic reduction in Jita lag as a side effect of trying to fix lag elsewhere.

Come CSM7 I expect to see at least two 'pure Hisec' reps to help champion their issues, and I won't stand in their way. However it's not like I have ~brilliant hisec ideas~ that are just sitting in a pile. I'd defer to the wisdom of someone who deals more with hisec for fixes for that area, assuming they aren't a drooling, spoon-throwing idiot like Ankh was.

Mostly though I'll be pushing for the Dead Horse pos proposal, which again would improve industry and gameplay for everyone who deals with towers.

~hi~

Temba Ronin
#129 - 2011-11-08 17:01:24 UTC
The Mittani wrote:


Mostly though I'll be pushing for the Dead Horse pos proposal, which again would improve industry and gameplay for everyone who deals with towers.


Mr. Chairman if you can get CCP to move forward with the Dead Horse POS proposal it would be greatly appreciated. I am still very let down by the junk pile look of my POSes.

CCP has embraced player designs with ship contest winners being buffed and brought into the game, a POS buff based on the Dead Horse Proposal I think would enhance game play for lots of corp members.

Any chance it could have a multi-player meeting area like the "War Room" planned for Dust541?

I hope you can get across the board player support for your effort to make the Dead Horse POS successful, I'm a high seccer mostly and i support your effort to do this.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Malcanis
Vanishing Point.
The Initiative.
#130 - 2011-11-08 17:12:22 UTC
Tallian Saotome wrote:
Velicitia wrote:
Tallian Saotome wrote:


Highsec is getting represented, and if there is a low number of reps taking care of you it just reflects the low amount of people able to organize in highsec.



Or the low amount of people who actually live in hisec alone.

Dam I hate it when people give me good facts! Lol

Tho I see that as a flaw of the game. There should be no reason to have a highsec alt if your a nullsec player, or a lowsec player.


Well said! Hi-sec should be for people who want to live in hi-sec, not a mandatory requirement for people who's focus would be elsewhere but for the horribly gimped industrial limitations of 0.0

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Velicitia
XS Tech
#131 - 2011-11-08 17:30:17 UTC
Temba Ronin wrote:
The Mittani wrote:


Mostly though I'll be pushing for the Dead Horse pos proposal, which again would improve industry and gameplay for everyone who deals with towers.


Mr. Chairman if you can get CCP to move forward with the Dead Horse POS proposal it would be greatly appreciated. I am still very let down by the junk pile look of my POSes.


Don't use Minmatar Cool

can't wait for the new POS mechanics though... will be great.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Khadmos
Caldari Provisions
Caldari State
#132 - 2011-11-08 17:50:48 UTC
Dear Mr. The Mittani,

I think EVE would be a far more interesting place if null sec alliances actually wanted other entities using their space. This would make it a lot easier for newer corps/alliances as they could live in another alliances space while learning the ropes of 0.0 warfare/politics and building their numbers.

So what keeps this from happening?

There is no incentive for a space holding alliance to allow anyone else in their space. Corp office rental fees, sales tax, etc. are a drop in the bucket compared to income from mining high end moons. On top of that, any guest corp/alliance can just move all their loot to jita with jump freighters so the host alliance wont see much income due to local commerce. As it is, station markets in 0.0 are only used to supply alliance members with ships and ammo to defend the space and/or rat. Rarely is anything of value (gained in the 0.0 space) sold on these markets.

On the flip side, the space holding alliance has little to offer the guest corp/alliance. Short of 24/7 roaming gangs they can't offer any protection. An alliance with lots of high end systems might be able to spare some belt rats but most alliances will need all of their anoms and complexes for their members. 0.0 resources don't scale to the number of players in the space, high sec has agents that give missions. If 1 person wants a mission, there is 1 mission, if 5,000 people want a mission, there are 5,000 missions. In 0.0, a fully upgraded system has at most 5 valuable anomalies whether there is 1 person running them or 5,000.

A lot of people (and I think the CCP devs are included in this) think of 0.0 space as somewhere that big alliances take over and make their home. The truth is, 0.0 space is just where the alliances farm. It's an awesome playground and the big alliances claim it as their own and beat up any other kid that tries to play there. Sure, their members spend 99% of their time in null sec but there is a constant stream of jump freighters moving ships, ammo and mods from jita out to null sec. Every 0.0 alliance does all of their shopping (buying and selling) in Jita. If it wasn't for the JF link to jita, none of the 0.0 alliances would have the minerals or ice products to support themselves.

Jump freighters and high end moons are by far the largest factors in the current state of 0.0. The gap in value between high end and low end moon resources is way too big, it shouldn't be so easy for 0.0 alliances to do all of their shopping in Jita and 0.0 space can't support anywhere near enough pilots for alliances to open their space up.

Am I just crazy, or would eve be far more interesting if null sec was actually a place where people lived, buying, selling, mining and manufacturing things?

Countless small things would need to be adjusted as well. For example, the access rights on mobile labs are currently useless. One outpost per system may not be enough, or outposts will need more research/manufacturing slots. Agents in player owned stations would be nice, better yet, allow sov owners to pay for missions or rat bounties (or add their own isk to rat bounties) in their systems and have the number of missions completed and rats killed give a benefit to the sov holders (tougher sov structures, cheaper maintenance costs, whatever).

Is CCP looking at doing anything like this to shake things up or are they quite happy with the current state of the game and sov warfare?
Tallian Saotome
Nuclear Arms Exchange Inc.
#133 - 2011-11-08 17:56:00 UTC
Khadmos wrote:
Dear Mr. The Mittani,

I think EVE would be a far more interesting place if null sec alliances actually wanted other entities using their space. This would make it a lot easier for newer corps/alliances as they could live in another alliances space while learning the ropes of 0.0 warfare/politics and building their numbers.

So what keeps this from happening?

There is no incentive for a space holding alliance to allow anyone else in their space. Corp office rental fees, sales tax, etc. are a drop in the bucket compared to income from mining high end moons. On top of that, any guest corp/alliance can just move all their loot to jita with jump freighters so the host alliance wont see much income due to local commerce. As it is, station markets in 0.0 are only used to supply alliance members with ships and ammo to defend the space and/or rat. Rarely is anything of value (gained in the 0.0 space) sold on these markets.

On the flip side, the space holding alliance has little to offer the guest corp/alliance. Short of 24/7 roaming gangs they can't offer any protection. An alliance with lots of high end systems might be able to spare some belt rats but most alliances will need all of their anoms and complexes for their members. 0.0 resources don't scale to the number of players in the space, high sec has agents that give missions. If 1 person wants a mission, there is 1 mission, if 5,000 people want a mission, there are 5,000 missions. In 0.0, a fully upgraded system has at most 5 valuable anomalies whether there is 1 person running them or 5,000.

A lot of people (and I think the CCP devs are included in this) think of 0.0 space as somewhere that big alliances take over and make their home. The truth is, 0.0 space is just where the alliances farm. It's an awesome playground and the big alliances claim it as their own and beat up any other kid that tries to play there. Sure, their members spend 99% of their time in null sec but there is a constant stream of jump freighters moving ships, ammo and mods from jita out to null sec. Every 0.0 alliance does all of their shopping (buying and selling) in Jita. If it wasn't for the JF link to jita, none of the 0.0 alliances would have the minerals or ice products to support themselves.

Jump freighters and high end moons are by far the largest factors in the current state of 0.0. The gap in value between high end and low end moon resources is way too big, it shouldn't be so easy for 0.0 alliances to do all of their shopping in Jita and 0.0 space can't support anywhere near enough pilots for alliances to open their space up.

Am I just crazy, or would eve be far more interesting if null sec was actually a place where people lived, buying, selling, mining and manufacturing things?

Countless small things would need to be adjusted as well. For example, the access rights on mobile labs are currently useless. One outpost per system may not be enough, or outposts will need more research/manufacturing slots. Agents in player owned stations would be nice, better yet, allow sov owners to pay for missions or rat bounties (or add their own isk to rat bounties) in their systems and have the number of missions completed and rats killed give a benefit to the sov holders (tougher sov structures, cheaper maintenance costs, whatever).

Is CCP looking at doing anything like this to shake things up or are they quite happy with the current state of the game and sov warfare?

Go back and read Zagdul's post, the 2 of you might want to compare notes and see if you can tweak his proposal Blink

Inappropriate signature removed, CCP Phantom.

Temba Ronin
#134 - 2011-11-08 18:00:09 UTC
Mr. Chairman I think many players like myself would like the opportunity to infiltrate Null Sec as saboteurs, agents of chaos, and just plain irritants to the big Alliances that have frozen us out. Would you support a hacking module buff that could be implemented by a cloaked ship that would allow it to use ANY jump bridge?

Some of the imbalance high sec suffers from is that a lot of the gankers get to flee home to “Too Safe Walled Garden Alliances Far Away In Null Space” if we could visit some of that gank PVP in their home systems I think everyone would be happier.

Mr. Chairman will you support some changes to the hacking modules that will allow a cloaked small gang or large fleet to infiltrate Null space jump bridge networks? Maybe we will find some tears other then our own when the shoe is on the other foot.

It could give us the chance to meet ship to ship in your local space at a time of my choosing which would be worth not getting out of your system with ship or pod. Are you up for a little non-consensual PVP on your turf? Pirate

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Stahlregen
GoonWaffe
Goonswarm Federation
#135 - 2011-11-08 18:41:40 UTC  |  Edited by: Stahlregen
Temba Ronin wrote:
Mr. Chairman I think many players like myself would like the opportunity to infiltrate Null Sec as saboteurs, agents of chaos, and just plain irritants to the big Alliances that have frozen us out. Would you support a hacking module buff that could be implemented by a cloaked ship that would allow it to use ANY jump bridge?

Some of the imbalance high sec suffers from is that a lot of the gankers get to flee home to “Too Safe Walled Garden Alliances Far Away In Null Space” if we could visit some of that gank PVP in their home systems I think everyone would be happier.

Mr. Chairman will you support some changes to the hacking modules that will allow a cloaked small gang or large fleet to infiltrate Null space jump bridge networks? Maybe we will find some tears other then our own when the shoe is on the other foot.

It could give us the chance to meet ship to ship in your local space at a time of my choosing which would be worth not getting out of your system with ship or pod. Are you up for a little non-consensual PVP on your turf? Pirate



Hang on let me get this straight- You want the same advantages as Null Sec groups, (specifically; use of their own JB's of which they pay for, protect and maintain and which have already been nerfed once already) without you having to bother actually putting in the effort of conquering space in order to achieve these advantages?

What is it exactly about not being able to use their jump bridges that makes it impossible for you to put a fleet together right now and raid nullsec alliances? Hell, If you're too disorganised to put a fleet together and send it into 0.0 for pvp as it is now I don't think you'd ever be able to, regardless of whether or not you can use the enemies bridges,

Putting this forward to the CSM, that is the CSM that was stacked with 0.0 duders as a backlash to the previous CSM consisting of empire publords who nerfed the **** out of nullsec for no good reason, must be the ******* stupidest thing I ever heard.

Yeah good luck with that one, mang.

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN.

Veranius
Pareto Improvements
#136 - 2011-11-08 18:47:29 UTC
Dear King o' Space and CFC Overlord,

I like your ideas on being able to raise an empire without having to take space and support your ideas on destroyable stations. I too have some ideas that I would like to add.

SBUs have a lot of potential to be very annoying for alliances that just dock up and log off when they are invaded. If SBUs could be upgraded (like ihubs) so that they actually prevented Ihub upgrades from taking effect. For instance you could have SBU upgrades that could prevent ratting/mining anomalies from respawning or that prevent JBs, cyno gen and jammers upgrades from working. These SBUs would essentially be "anti-ihubs" in that their own upgrades would counter act all ihub upgrades.

Also, since your sov level is determined by how long you take sov, wouldn't it also make sense that your sov level degrades after your systems are SBU'd for a certain period of time? It's way out of my league to come up with time frames, but let's say a nullsec alliance is being invaded and "docks" up with their systems SBU'd for like a week. Shouldn't their sov level drop some, so that at some point if they didn't undock things like jbs and cyno gens/jammers wouldn't work? i'm surely not advocating that SBUs should be able to remove sov entirely, and that if such a mechanic as described above were in fact enacted, it should bring sov level down to one and no entirely remove sov from a nullsec entity.

The point of SBUs was to cause fights and since sov would be vulnerable, but why not give alliances more invcentives to fight since they would actually lose important things like anoms, jb and cynogen/jammer use and possibly even sov levels. Docking up and hoping ppl get bored should not be a viable game mechanic and needs to be punished somehow and above is my 2 cents on how to do it.
Temba Ronin
#137 - 2011-11-08 19:13:12 UTC
Stahlregen wrote:



Hang on let me get this straight- You want the same advantages as Null Sec groups, (specifically; use of their own JB's of which they pay for, protect and maintain and which have already been nerfed once already) without you having to bother actually putting in the effort of conquering space in order to achieve these advantages?

What is it exactly about not being able to use their jump bridges that makes it impossible for you to put a fleet together right now and raid nullsec alliances? Hell, If you're too disorganised to put a fleet together and send it into 0.0 for pvp as it is now I don't think you'd ever be able to, regardless of whether or not you can use the enemies bridges,

Putting this forward to the CSM, that is the CSM that was stacked with 0.0 duders as a backlash to the previous CSM consisting of empire publords who nerfed the **** out of nullsec for no good reason, must be the ******* stupidest thing I ever heard.

Yeah good luck with that one, mang.

So when you use gates to gank ice miners in Gallente space it's okay because you conquered that space .... oh wait of course you didn't .... it's okay for you to gank & destroy ships built by other players that they pay for but how dare i ask the Chairman to allow hacking use of an Alliance asset that leaves it intact ..... if i am so disorganized in putting a fleet together what has caused your hive think nerves to get so jangled?

I have read the Chairman make comments about being in favor of Null warriors..... never heard him say just Null warriors on his team ...... and i think he enjoys pvp and perceives it is an essential element of the EVE experience and will encourage ALL expansion opportunities for it.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Stahlregen
GoonWaffe
Goonswarm Federation
#138 - 2011-11-08 19:34:39 UTC
Temba Ronin wrote:
Stahlregen wrote:



Hang on let me get this straight- You want the same advantages as Null Sec groups, (specifically; use of their own JB's of which they pay for, protect and maintain and which have already been nerfed once already) without you having to bother actually putting in the effort of conquering space in order to achieve these advantages?

What is it exactly about not being able to use their jump bridges that makes it impossible for you to put a fleet together right now and raid nullsec alliances? Hell, If you're too disorganised to put a fleet together and send it into 0.0 for pvp as it is now I don't think you'd ever be able to, regardless of whether or not you can use the enemies bridges,

Putting this forward to the CSM, that is the CSM that was stacked with 0.0 duders as a backlash to the previous CSM consisting of empire publords who nerfed the **** out of nullsec for no good reason, must be the ******* stupidest thing I ever heard.

Yeah good luck with that one, mang.

So when you use gates to gank ice miners in Gallente space it's okay because you conquered that space .... oh wait of course you didn't .... it's okay for you to gank & destroy ships built by other players that they pay for but how dare i ask the Chairman to allow hacking use of an Alliance asset that leaves it intact ..... if i am so disorganized in putting a fleet together what has caused your hive think nerves to get so jangled?

I have read the Chairman make comments about being in favor of Null warriors..... never heard him say just Null warriors on his team ...... and i think he enjoys pvp and perceives it is an essential element of the EVE experience and will encourage ALL expansion opportunities for it.


Come on dude, gates are completely different to bridges- even you should know this so you'll have to excuse me if I am unable to grasp the argument you are trying to make here. There's nothing stopping you from ganking nullsec players just as there is nothing stopping me from ganking people in empire. Again what is it about bridges that makes this impossible for you?

King of Space Mittani's stance on the reiteration of nullsec is a far cry from your proposal of further uninformed, knee-jerk nullsec nerfs that you can't even make a solid argument for- which is exactly what rallied this CSM to power in the first place.

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN.

Temba Ronin
#139 - 2011-11-08 20:06:08 UTC
Stahlregen wrote:
Come on dude, gates are completely different to bridges- even you should know this so you'll have to excuse me if I am unable to grasp the argument you are trying to make here. There's nothing stopping you from ganking nullsec players just as there is nothing stopping me from ganking people in empire. Again what is it about bridges that makes this impossible for you?

King of Space Mittani's stance on the reiteration of nullsec is a far cry from your proposal of further uninformed, knee-jerk nullsec nerfs that you can't even make a solid argument for- which is exactly what rallied this CSM to power in the first place.

Perhaps this is indeed a case of my ignorance shining brightly but i was under the impression that without a password or being in the corp/ alliance that placed the JB you could not use it. I would like to be able to hack past that to further my criminal enterprises and gank players in their haulers, shuttles, and pods in their Null space home systems .... because ANYWHERE you undock in EVE should be dangerous ....... this is a bad idea? Pirate

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Stahlregen
GoonWaffe
Goonswarm Federation
#140 - 2011-11-08 20:31:36 UTC
Temba Ronin wrote:
[quote=Stahlregen]Come on dude, gates are completely different to bridges- even you should know this so you'll have to excuse me if I am unable to grasp the argument you are trying to make here. There's nothing stopping you from ganking nullsec players just as there is nothing stopping me from ganking people in empire. Again what is it about bridges that makes this impossible for you?

King of Space Mittani's stance on the reiteration of nullsec is a far cry from your proposal of further uninformed, knee-jerk nullsec nerfs that you can't even make a solid argument for- which is exactly what rallied this CSM to power in the first place.


Everywhere in EVE is dangerous. You're trying to say that the reward for months of effort and billions of isk expended to claim and hold space should be circumvented by a single ******* module on a single ******* ship just so you can avoid a couple of gate camps? It's ridiculous and flies in the face of the anti-solo gameplay that makes this game.

Hell, why shouldn't the pos you're trying to hack just blow you up the instant you uncloak? This is why it's a dumb idea, sorry it just is.

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN.